Episode 2: Stage 1/Guide: Difference between revisions

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== General Information ==
* Ignore enemies in the hallways unless otherwise directed.
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag. - 2 Sol Atomisers can be used instead of the 7th Anti also.
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray and during the stage a [[Saber]] can help them finish off enemies without using another tech.
* The pillars that stomp deal 50 set damage. There is two stomping pillars in Area 6 that come down at the same time dealing 100 set damage in total.
== FOnewearl breakpoints ==
{| class="wikitable"
|+Number of Mind Materials Required to KO
!Enemy name
!Technique casted
!Number of casts
!Total MST required
!Level 5
!Level 6
!Level 7
!Level 8
!Level 9
|-
|[[Rag Rappy]]
|Barta
|1
|90
|1
| colspan="4" |0
|-
|[[Grass Assassin]]
|Foie
|3
|107
| colspan="2" |2
|1
| colspan="2" |0
|-
|[[So Dimenian]]
|Barta
|4
|109
| colspan="2" |2
| colspan="2" |1
|0
|-
|[[La Dimenian]]
|Barta
|2
|111
|3
|2
| colspan="2" |1
|0
|-
|[[Hildebear]]
|Barta
|6
|113
|3
| colspan="2" |2
|1
|0
|-
|[[So Dimenian]]
|Zonde
|3
|142
|6
|5
| colspan="2" |4
|3
|-
|[[Poison Lily]]
|Foie
|1
|146
| colspan="2" |6
|5
| colspan="2" |4
|-
|[[Hildebear]]
|Barta
|5
|163
|8
| colspan="2" |7
|6
|5
|-
|[[Dimenian]]
|Foie
|1
|183
|10
| colspan="2" |9
|8
|7
|}
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST.
==== Area 1 ====
==== Area 1 ====
{|
{|
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1. Clear, go south
1. Clear the following spawns:


2. Clear, go south
* 2 [[Rag Rappy|Rag Rappies]]
* 3 [[Dimenian|Dimenians]]


3. Press switch, let one player through. That player breaks one of the barriers to access the switch (avoid/kill floor traps), let the other players exit west, then wait for east door to open
2. Clear 2 [[Poison Lily|Poison Lilies]] and loot the boxes


4. Clear, go north. Press switch, take warp
3. Stand on the button to let one player go south  through the fence. All remaining players wait at the west door. Once through the fence, the solo player breaks the walls and stands on the button briefly to let the main party through the western door. Standing on the button spawns foie traps from the ground. The solo player destroys the Southern, Western, then Northern foie traps in that order, then waits at the eastern door.


5. Clear, go north (ignore hallway enemies)
4. Clear [[Monest]] and [[Mothmant|Mothmants]]; loot boxes in the southwest; head north, press the button, and warp.


6. Clear, go east
5. Clear the following spawns, then loot the boxes:
 
* 4 [[Dimenian|Dimenians]]
* 1 [[Dimenian]], 2 [[Poison Lily|Poison Lilies]]
* 1 [[Grass Assassin]]
 
6. Clear the following spawns, then head East:
 
* 3 [[Rag Rappy|Rag Rappies]] (If an android is first in the room, they can place a Damage Trap in the middle of the room and run to the west in order to scare the Rappies)
* 3 [[Dimenian|Dimenians]], 1 [[Poison Lily]]


7. Clear, go south
7. Clear 3 [[Dimenian|Dimenians]], then go South


8. Press west switch to raise bridge. One player press switch to let other three warp, then wait for south exit to open
8. Press west switch to raise bridge. One player stands on the switch to let the others warp, then waits for the south exit to open


9. Clear, go south
9. Clear 2 [[Grass Assassin|Grass Assassins]], then go South


10. Clear, go east
10. Clear 1 [[Hildebear]], then head East.


11. Clear, go south to exit
11. Clear 3 [[La Dimenian|La Dimenians]], then head South to the next area.
|}
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1. Clear, go east
This area is identical to the Temple portion of the quest [[Respective Tomorrow]].


2. Clear, go north (ignore hallway enemies)
1. Clear the following spawns and loot the boxes:


3. Clear, go east, warp
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]
* 2 [[Dimenian|Dimenians]], 2 [[Poison Lily|Poison Lilies]]


4. Clear, go east
2. Watch out for a foie trap to the left upon entering. Clear 1 [[La Dimenian]] and 2 [[Dimenian|Dimenians]] before heading North.


5. Clear, go north to exit
3. Clear the following spawns:
 
* 3 [[Rag Rappy|Rag Rappies]], 1 [[Hildebear]]
* 3 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]
* 2 [[Hildebear|Hildebears]], one at each end (try to group them up for efficient use of techniques and traps)
 
4. Clear the following spawns:
 
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]
* 1 [[La Dimenian]], 2 [[Dimenian|Dimenians]], 1 [[Monest]]
 
If desired, there is a ring and a group of boxes containing a [[Scape Doll]] to the North. Otherwise, head East.
 
Hug the right side of the hallway to avoid the traps, opening boxes as you walk.
 
5. Clear the following spawns, while watching out for damage traps:
 
* 5 [[Dimenian|Dimenians]]
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]
* 4 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]
* 3 [[La Dimenian|La Dimenians]], 2 [[Grass Assassin|Grass Assassins]]
* 3 [[Poison Lily|Poison Lilies]], 2 [[Hildebear|Hildebears]]
|}
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1. Clear, go north
1. Clear the following spawns, then go north:
 
* 4 [[La Dimenian|La Dimenians]]
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]
 
2. Clear 1 [[Dark Belra]]


2. Clear, go north
3. Clear 2 [[Dimenian|Dimenians]], 1 [[La Dimenian]] and 1 [[Monest]] before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.


3. Clear, go northeast
4. Clear  


4. Clear, go southwest
* 2 [[La Dimenian|La Dimenians]], 2 [[Poison Lily|Poison Lilies]]
* (all on the first side of the room) 1 [[Hildebear]], 3 [[Dimenian|Dimenians]]


5. Press button to allow two players through south, then those players press button to allow first two players through north
5. At this point the party splits. To the north are a number of [[Hildebear]] spawns which are best handled by a Hunter with a hit [[Handgun]], or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.


Team A (north):
Team A (north):


6a. Clear, go west (ignore hallway Hilde)
6a. Clear 1 [[Hildebear]]. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.


6b. Press button to raise bridge (this triggers floor traps). Clear and go west
6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 [[Hildebear]]. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 [[Hildebear|Hildebears]] will spawn afterwards. Clear and then head West.


Team B (south):
Team B (south):


6c. Press four corner buttons and go west
6c. Press the four corner buttons (you will need to destroy boxes), kill 4 [[Dimenian|Dimenians]], and head West.
 
6d. Clear, go west
 
6e. Clear, go north
 
6f. Clear, go northwest
 
7. Clear, go north


8. Clear, go east
6d. Clear, then go west. Watch for falling traps in the middle of the room.


9. (see map for color coded key)
* 6 [[Dimenian|Dimenians]]
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]


9.1 Press first button to allow Player 1 through the gate.
6e. Clear 4 [[La Dimenian|La Dimenians]], then go North


9.2  Player 1 presses the east button to allow all three players through the gate on the west wall.  
6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.


9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.
* 6 [[La Dimenian|La Dimenians]]
* 4 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]]


9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate
7. Clear [[Poison Lily|Poison Lilies]]. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.


9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.
8. Clear 3 [[La Dimenian|La Dimenians]] and 1 [[Monest]], then proceed East.


9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east
9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. '''Do not take the warp here, it will cause you to backtrack.'''


10. Clear, go north to exit
10. Clear 3 [[Hildebear|Hildebears]]. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.
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Choose one player each for the following routes:
There are 4 switches scattered throughout the area that must be pressed before moving on. Pressing the switches and warping back to the starting point will spawn foie traps on the East and West side of the bridge. It is significantly more efficient if the party splits up to press each switch.
 
''"Lily" Route (One of the longer routes, ideal for a Force or a Hunter with a Hit Handgun):''


1.1 Go west
1.1 Go west


1.2 Clear, go south
1.2 Clear 5 [[Poison Lily|Poison Lilies]], go south


1.3 Go south
1.3 Go south


1.4 Clear, go west
1.4 Clear 3 [[So Dimenian|So Dimenians]], go west. In the hallway are 3 breakable barriers and traps. Approach the first breakable barrier from the left, the second from the right, and the third from the left to avoid the traps.
 
1.5 Clear 4 [[Poison Lily|Poison Lilies]], then go North.
 
1.6 There are numerous foie traps in this room. Standing on the left side in the middle and attacking from a distance will keep the player safe. clear the following spawns, then head North, press the switch, and warp.
 
* 4 [[Poison Lily|Poison Lilies]]
* 4 [[Poison Lily|Poison Lilies]]


1.5 Clear, go north
''"Nests" route (One of the longer routes, consider sending 2 people here in larger parties. Weapons with the [[Dim]] special will be useful against the Monests here):''


1.6 Clear, go north, press switch and warp
2.1 Clear 2 [[Dimenian|Dimenians]], Press four corner buttons, then go north


2.1 Press four corner buttons and go north
2.2 Clear 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]], then head East


2.2 Clear, go east
2.3 Clear the following spawns:


2.3 Clear, go south
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]
* 3 [[La Dimenian|La Dimenians]], 1 [[Grass Assassin]]


2.4 Clear, go south
There are 8 boxes to the North of this room, 4 of which contain weapons. It is highly recommended to check these boxes. Head South afterwards, dodging the foie traps.


2.5 Clear, go west, press switch and warp
2.4 Clear the following spawns:
 
* 1 [[Monest]]
* 2 [[Monest|Monests]]
* 3 [[Monest|Monests]] (if a cast is present, use a Damage trap to kill the [[Mothmant|Mothmants]] to make targeting easier)
 
2.5 Watch for foie traps spawning from the middle divider. Clear 2 [[Grass Assassin|Grass Assassins]], 2 [[La Dimenian|La Dimenians]], and 1 [[Dimenian]]. Go west, press the switch switch, and warp.
 
''"Belra" route (ideal for a Hunter with a handgun. Arguably the worst route for a Force.):''


3.1 Clear, go south
3.1 Clear, go south


3.2 Clear, go east
3.2 Go east. There are 2 breakable walls in the hallway,  2 stomping pillars, and one [[Dark Belra]] (which you don't have to kill). Both breakable walls require 9 attacks to break. Attack the first one with a handgun if you have one, luring the Belra to the corner. Sneak past the Belra and attack the second breakable wall with a handgun, then continue East. If the player doesn't have a handgun, they can attack the barrier 4 times, retreat or take the hit from the stomping pillar, and then attack the barrier 5 times to open the pathway.


3.3 Clear, go south, press switch and warp
3.3 Watch for foie traps spawning from the middle divider. If possible, destroy them before the second spawn. Clear the following spawns, then go south, press the switch, and warp.
 
* 2 [[So Dimenian|So Dimenians]], 1 [[Poison Lily]]
* 2 [[Hildebear|Hildebears]]
 
''"Bridge" route (The shortest route of all):''


4.1 Clear, go south
4.1 Clear, go south


4.2 Clear, go south
4.2 Go south


4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp
4.3 Clear 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]], then head East. Attack the button on your left (North), then press the switch. Consider backtracking South to open up the ring, or North to do the ''Belra'' ''route'' if no one has done it yet. Otherwise, take the warp.


After warping, all players go to room 5
After warping, all players go to room 5


5. Press switch to raise bridge, Clear, go north to exit
5. Press switch to raise bridge. Clear the following spawns, then go north to the next area.
 
* 1 [[Grass Assassin]], 3 [[La Dimenian|La Dimenians]]
* 2 [[Rag Rappy|Rag Rappies]], 3 [[La Dimenian|La Dimenians]]
* 2 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], 1 [[Hildebear]]
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1. Clear, go south (only need to kill rappy to west?)
1. Ignore or clear the first [[Hildebear]] that spawns. Clear the 2 [[Rag Rappy|Rag Rappies]] to the West, then head South.


2. Clear, go west
2. Clear the following spawns, then head West:


3. Clear, go south and warp
* 4 [[Poison Lily|Poison Lilies]]
* 3 [[La Dimenian|La Dimenians]]


4. Clear, go north
Hug the left side of the hallway to avoid traps.


5. Clear, go north
3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:


6. Clear, go east to exit (ignore hallway Hilde)
* 2 [[Poison Lily|Poison Lilies]], 1 [[Monest]]
* 2 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]]
* 2 [[Poison Lily|Poison Lilies]], 1 [[Dark Belra]]
 
4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set [[Scape Doll]] in the box on the West side. Clear the 3 [[Poison Lily|Poison Lilies]] if desired, then head North.
 
5. Clear 2 [[Monest|Monests]], use the ring to the West if needed, then head North.
 
6. Clear the following spawns, then head East to the warp:
 
* 2 [[La Dimenian|La Dimenians]], 3 [[Poison Lily|Poison Lilies]]
* 1 [[Grass Assassin]], 2 [[So Dimenian|So Dimenians]]
* 3 [[So Dimenian|So Dimenians]], 2 [[La Dimenian|La Dimenians]]
* 2 [[Dark Belra]]
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1. Clear, go south
1. Clear 2 [[Hildebear|Hildebears]], then go south
 
2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the [[Dark Belra]] in the hallway instead of fighting it.
 
Right (West) warp (solo player):
 
3a. All the [[Poison Lily|Poison Lilies]] in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is ''further'' from your intial warp point, then head into the hallway and press the switch that is ''closer'' to you.


2. Press button, have one team use the west warp which allows the other team to use the east warp
3b. Clear the following spawns, loot the northern boxes, then head South:


Team A (west warp/w1):
* 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]]
* 2 [[Grass Assassin|Grass Assassins]]


3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens
Left (East) warp (all other teammates):


3b. Clear, go south
3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is ''further'' from your warp point. At the second set of switches, press the one that is ''closer'' to your warp point. Continue West.


Team B (east warp/w2):
4. Clear the following spawns, then head West:


3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]
* 2 [[Rag Rappy|Rag Rappies]], 3 [[Poison Lily|Poison Lilies]]
* 3 [[So Dimenian|So Dimenians]], 2 [[Grass Assassin|Grass Assassins]]
* 3 [[Poison Lily|Poison Lilies]] (in the middle), 2 [[Hildebear|Hildebears]] (at each end - have the party stand at the Western side of the room to get one Hildebear to jump so that they can both be frozen and so that the Force can hit them both with Barta)


4. Clear, go west
5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:


5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast
* 1 [[So Dimenian]], 1 [[Dimenian]], 2 [[La Dimenian|La Dimenians]]
* 2 [[Grass Assassin|Grass Assassins]], 2 [[Poison Lily|Poison Lilies]]
* 3 [[So Dimenian|So Dimenians]], 1 [[Dark Belra]]
 
'''There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.'''


6. Clear, go east
6. Clear, go east
* 5 [[Rag Rappy|Rag Rappies]]
* 3 [[So Dimenian|So Dimenians]], 1 [[Monest]]
* 3 [[Hildebear|Hildebears]] (all drop on the West side. Stand on the east side to lure them to [https://www.youtube.com/watch?v=II5ktk6rMkE&ab_channel=NathanWoodruff jump together] so that the player can freeze them, and so that they line up to all be hit by the same cast of Barta)


7. Break the third barrier from the door to proceed to the south wall and warp
7. Break the third barrier from the door to proceed to the south wall and warp


8. Clear, go north, warp
8. Clear 4 [[Poison Lily|Poison Lilies]], take the outside walkway, avoiding the stomping pillars, head North, and warp.
 
9. Clear the following spawns, then head West:
 
* 2 [[Poison Lily|Poison Lilies]], 2 [[So Dimenian|So Dimenians]]
* 2 [[Dark Belra]]


9. Clear, go west
10. Go north


10. Clear, go north
11. Clear the following spawns:


11. Clear, go east (ignore hallway Monest)
* 6 [[Dimenian|Dimenians]] (One cast should stand in the middle of the room and use all remaining Damage traps)
* 6 [[La Dimenian|La Dimenians]] (In the same spot, trapshoot a Confuse trap)
* 6 [[So Dimenian|So Dimenians]] (Trapshoot a confuse trap in the same spot again)


12. Clear, go east
12. Clear 3 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], then head East.


13. Clear, go north to boss
13. Clear 3 [[Dark Belra]], using all remaining Freeze traps, then head north to fight [[Barba Ray]].
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{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 00:00, 10 January 2024

General Information[edit | edit source]

  • Ignore enemies in the hallways unless otherwise directed.
  • HUcasts can use a Handgun at Level 6 instead of Level 7 if they feed their Mag a combination of 7 Antidotes/Antiparalysis. Since HUcasts start with only 3 Antidotes and 3 Antiparalysis, they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag. - 2 Sol Atomisers can be used instead of the 7th Anti also.
  • Save Monogrinders/Digrinders/Trigrinders for the best set of Daggers you can find with hit or A.Beast to use in the boss fight against Barba Ray.
  • Zonde and Resta Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.
  • Keep track of how many Knight/Power units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a Saber is preferable for them to techniques during the fight against Barba Ray and during the stage a Saber can help them finish off enemies without using another tech.
  • The pillars that stomp deal 50 set damage. There is two stomping pillars in Area 6 that come down at the same time dealing 100 set damage in total.

FOnewearl breakpoints[edit | edit source]

Number of Mind Materials Required to KO
Enemy name Technique casted Number of casts Total MST required Level 5 Level 6 Level 7 Level 8 Level 9
Rag Rappy Barta 1 90 1 0
Grass Assassin Foie 3 107 2 1 0
So Dimenian Barta 4 109 2 1 0
La Dimenian Barta 2 111 3 2 1 0
Hildebear Barta 6 113 3 2 1 0
So Dimenian Zonde 3 142 6 5 4 3
Poison Lily Foie 1 146 6 5 4
Hildebear Barta 5 163 8 7 6 5
Dimenian Foie 1 183 10 9 8 7
  • Although Dark Belra has a lower resistance to Zonde type attacks, the Foie LV3 that FOnewearl starts with deals more damage than Zonde LV1 until the player reaches a minimum of 150 MST.

Area 1[edit | edit source]

2ca1.png

1. Clear the following spawns:

2. Clear 2 Poison Lilies and loot the boxes

3. Stand on the button to let one player go south through the fence. All remaining players wait at the west door. Once through the fence, the solo player breaks the walls and stands on the button briefly to let the main party through the western door. Standing on the button spawns foie traps from the ground. The solo player destroys the Southern, Western, then Northern foie traps in that order, then waits at the eastern door.

4. Clear Monest and Mothmants; loot boxes in the southwest; head north, press the button, and warp.

5. Clear the following spawns, then loot the boxes:

6. Clear the following spawns, then head East:

  • 3 Rag Rappies (If an android is first in the room, they can place a Damage Trap in the middle of the room and run to the west in order to scare the Rappies)
  • 3 Dimenians, 1 Poison Lily

7. Clear 3 Dimenians, then go South

8. Press west switch to raise bridge. One player stands on the switch to let the others warp, then waits for the south exit to open

9. Clear 2 Grass Assassins, then go South

10. Clear 1 Hildebear, then head East.

11. Clear 3 La Dimenians, then head South to the next area.

Area 2[edit | edit source]

2ca2.png

This area is identical to the Temple portion of the quest Respective Tomorrow.

1. Clear the following spawns and loot the boxes:

2. Watch out for a foie trap to the left upon entering. Clear 1 La Dimenian and 2 Dimenians before heading North.

3. Clear the following spawns:

4. Clear the following spawns:

If desired, there is a ring and a group of boxes containing a Scape Doll to the North. Otherwise, head East.

Hug the right side of the hallway to avoid the traps, opening boxes as you walk.

5. Clear the following spawns, while watching out for damage traps:

Area 3[edit | edit source]

2ca3.png

1. Clear the following spawns, then go north:

2. Clear 1 Dark Belra

3. Clear 2 Dimenians, 1 La Dimenian and 1 Monest before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.

4. Clear

5. At this point the party splits. To the north are a number of Hildebear spawns which are best handled by a Hunter with a hit Handgun, or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.

Team A (north):

6a. Clear 1 Hildebear. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.

6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 Hildebear. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 Hildebears will spawn afterwards. Clear and then head West.

Team B (south):

6c. Press the four corner buttons (you will need to destroy boxes), kill 4 Dimenians, and head West.

6d. Clear, then go west. Watch for falling traps in the middle of the room.

6e. Clear 4 La Dimenians, then go North

6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.

7. Clear Poison Lilies. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.

8. Clear 3 La Dimenians and 1 Monest, then proceed East.

9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. Do not take the warp here, it will cause you to backtrack.

10. Clear 3 Hildebears. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.

Area 4[edit | edit source]

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There are 4 switches scattered throughout the area that must be pressed before moving on. Pressing the switches and warping back to the starting point will spawn foie traps on the East and West side of the bridge. It is significantly more efficient if the party splits up to press each switch.

"Lily" Route (One of the longer routes, ideal for a Force or a Hunter with a Hit Handgun):

1.1 Go west

1.2 Clear 5 Poison Lilies, go south

1.3 Go south

1.4 Clear 3 So Dimenians, go west. In the hallway are 3 breakable barriers and traps. Approach the first breakable barrier from the left, the second from the right, and the third from the left to avoid the traps.

1.5 Clear 4 Poison Lilies, then go North.

1.6 There are numerous foie traps in this room. Standing on the left side in the middle and attacking from a distance will keep the player safe. clear the following spawns, then head North, press the switch, and warp.

"Nests" route (One of the longer routes, consider sending 2 people here in larger parties. Weapons with the Dim special will be useful against the Monests here):

2.1 Clear 2 Dimenians, Press four corner buttons, then go north

2.2 Clear 2 So Dimenians, 1 Dimenian, then head East

2.3 Clear the following spawns:

There are 8 boxes to the North of this room, 4 of which contain weapons. It is highly recommended to check these boxes. Head South afterwards, dodging the foie traps.

2.4 Clear the following spawns:

2.5 Watch for foie traps spawning from the middle divider. Clear 2 Grass Assassins, 2 La Dimenians, and 1 Dimenian. Go west, press the switch switch, and warp.

"Belra" route (ideal for a Hunter with a handgun. Arguably the worst route for a Force.):

3.1 Clear, go south

3.2 Go east. There are 2 breakable walls in the hallway, 2 stomping pillars, and one Dark Belra (which you don't have to kill). Both breakable walls require 9 attacks to break. Attack the first one with a handgun if you have one, luring the Belra to the corner. Sneak past the Belra and attack the second breakable wall with a handgun, then continue East. If the player doesn't have a handgun, they can attack the barrier 4 times, retreat or take the hit from the stomping pillar, and then attack the barrier 5 times to open the pathway.

3.3 Watch for foie traps spawning from the middle divider. If possible, destroy them before the second spawn. Clear the following spawns, then go south, press the switch, and warp.

"Bridge" route (The shortest route of all):

4.1 Clear, go south

4.2 Go south

4.3 Clear 2 Poison Lilies, 2 La Dimenians, then head East. Attack the button on your left (North), then press the switch. Consider backtracking South to open up the ring, or North to do the Belra route if no one has done it yet. Otherwise, take the warp.

After warping, all players go to room 5

5. Press switch to raise bridge. Clear the following spawns, then go north to the next area.

Area 5[edit | edit source]

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1. Ignore or clear the first Hildebear that spawns. Clear the 2 Rag Rappies to the West, then head South.

2. Clear the following spawns, then head West:

Hug the left side of the hallway to avoid traps.

3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:

4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set Scape Doll in the box on the West side. Clear the 3 Poison Lilies if desired, then head North.

5. Clear 2 Monests, use the ring to the West if needed, then head North.

6. Clear the following spawns, then head East to the warp:

Area 6[edit | edit source]

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1. Clear 2 Hildebears, then go south

2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the Dark Belra in the hallway instead of fighting it.

Right (West) warp (solo player):

3a. All the Poison Lilies in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is further from your intial warp point, then head into the hallway and press the switch that is closer to you.

3b. Clear the following spawns, loot the northern boxes, then head South:

Left (East) warp (all other teammates):

3c. If the team warped together successfully, you can walk past the Dark Belra in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is further from your warp point. At the second set of switches, press the one that is closer to your warp point. Continue West.

4. Clear the following spawns, then head West:

5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:

There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.

6. Clear, go east

7. Break the third barrier from the door to proceed to the south wall and warp

8. Clear 4 Poison Lilies, take the outside walkway, avoiding the stomping pillars, head North, and warp.

9. Clear the following spawns, then head West:

10. Go north

11. Clear the following spawns:

  • 6 Dimenians (One cast should stand in the middle of the room and use all remaining Damage traps)
  • 6 La Dimenians (In the same spot, trapshoot a Confuse trap)
  • 6 So Dimenians (Trapshoot a confuse trap in the same spot again)

12. Clear 3 So Dimenians, 2 Poison Lilies, then head East.

13. Clear 3 Dark Belra, using all remaining Freeze traps, then head north to fight Barba Ray.