Episode 2: Stage 2/Guide: Difference between revisions

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==== Area 1 ====
 
== HUcast Autogun usage ==
Although [[HUcaseal]] can equip any [[Autogun]] that drops in this stage with starting stats, [[HUcast]] needs the following boosts to his ATA level from adding DEX to his [[Mag]], swapping Mags with a Ranger, or equipping any [[Marksman/Arm]] or [[General/Arm]] units that drop in the stage.
{| class="wikitable"
|+Additional stats required to equip Autogun on HUcast (no Mag swap)
!
!Level 13
!Level 14
!Level 15
!Level 16
!Level 17
!Level 18
!Level 19
|-
|Additional DEX levels on Mag
|0
|0-1
|1+
|1-2
|2
|1
|0
|-
|ATA-boosting units equipped
| colspan="2" |2 [[Marksman/Arm]]
| colspan="2" |[[General/Arm]]
| colspan="3" |[[Marksman/Arm]]
|}
{| class="wikitable"
|+Additional stats required to equip Autogun on HUcast (Mag swapped with Ranger)
!
!Level 13
!Level 14
!Level 15
!Level 16
!Level 17
!Level 18
!Level 19
|-
|Additional Dex levels on Mag
| colspan="3" |0
|1
| colspan="3" |0
|-
|ATA-boosting units equipped
| colspan="3" |[[Marksman/Arm]]
| colspan="4" |None
|}
 
== Fonewearl Breakpoints ==
[[Mind Material|Mind Materials]], [[Priest/Mind]], and [[General/Mind]] can all be found in this stage, which increase the player's MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, [[FOnewearl|FOnewearls]] can defeat the following enemies with fewer casts of a given technique than at the start of the stage.
{| class="wikitable"
|+Additional MST required
!Enemy name
!Technique casted
!Number of casts
!Total MST required
!Level 12
!Level 13
!Level 14
!Level 15
!Level 16
!Level 17
!Level 18
|-
|[[Barbarous Wolf]]
|[[Foie]]
|3
|179
| +45
| +35
| +30
| +25
| +20
| +15
| +10
|-
|[[Delsaber]]
|[[Barta]]
|6
|190
| +55
| +50
| +45
| +35
| +30
| +25
| +20
|-
|[[Dubchic]]
|[[Barta]]
|1
|212
| +75
| +70
| +65
| +60
| +50
| +45
| +40
|-
|[[Savage Wolf]]
|[[Zonde]]
|2
|224
| +90
| +80
| +75
| +70
| +65
| +60
| +55
|-
|[[Delsaber]]
|[[Barta]]
|5
|277
| +140
| +135
| +130
| +125
| +115
| +110
| +105
|}
 
==== Area 8 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca1.png|left|frameless|644x644px]]
|style="vertical-align: top;"|[[File:2ca8.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear, go south
1. Clear, then press button to allow one team to warp and other team go north


2. Clear, go south
Warp route:


3. Press switch, let one player through. That player breaks one of the barriers to access the switch (avoid/kill floor traps), let the other players exit west, then wait for east door to open
2a. Clear, go north


4. Clear, go north. Press switch, take warp
2b. Clear, go west


5. Clear, go north (ignore hallway enemies)
Door route:


6. Clear, go east
2c. Clear, go west


7. Clear, go south
2d. Clear, go south


8. Press west switch to raise bridge. One player press switch to let other three warp, then wait for south exit to open
3. Clear, attack left switch on west door to open and go west


9. Clear, go south
4. Clear, go north
 
10. Clear, go east
 
11. Clear, go south to exit
|}


==== Area 2 ====
5. Clear, go north and warp
{|
|style="vertical-align: top;"|[[File:2ca2.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
1. Clear, go east


2. Clear, go north (ignore hallway enemies)
6. Clear, go west


3. Clear, go east, warp
7. Clear, go south


4. Clear, go east
8. Clear, go west


5. Clear, go north to exit
9. Clear, go north to exit
|}
|}


==== Area 3 ====
==== Area 9 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca3.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca9.png|left|frameless|768x768px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear, go north
1. Clear only Gilchic, go south


2. Clear, go north
2. Press west switch, Clear only Wolf, go south


3. Clear, go northeast
3. Press west switch, Clear only Wolf, go south


4. Clear, go southwest
4. Press west switch, Clear only Pan Arms, go south and warp


5. Press button to allow two players through south, then those players press button to allow first two players through north
5. Clear only Delsaber, go north


Team A (north):
6. Clear only Garanz, go north to exit
|}


6a. Clear, go west (ignore hallway Hilde)
==== Area 10 ====
{|
|style="vertical-align: top;"|[[File:2ca10.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
Team A (southwest):


6b. Press button to raise bridge (this triggers floor traps). Clear and go west
1a. Clear, go east


Team B (south):
1b. Clear, go north


6c. Press four corner buttons and go west
Team B (north):


6d. Clear, go west
1c. Go to south of room to trigger spawn, Clear, go west


6e. Clear, go north
1d. Clear, go south


6f. Clear, go northwest
2. Take warp in center of room


7. Clear, go north
3. Clear 2 Wolves and 1 Pan Arms, go west


8. Clear, go east
4. Go north to press timed switch, then go south


9. (see map for color coded key)
5. Clear, go south (ignore hallway enemies)


9.1 Press first button to allow Player 1 through the gate.
6. Clear, go south to press timed switch, then go west


9.2  Player 1 presses the east button to allow all three players through the gate on the west wall.
7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west


9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.
8. One person kill boxes while the other goes north


9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate
9. Press switch and return to room 8, avoiding hallway Garanz


9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.
Everyone return to room 7 and go north to exit
 
9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east
 
10. Clear, go north to exit
|}
|}


==== Area 4 ====
==== Area 11 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca4.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca11.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
Choose one player each for the following routes:
1. Clear, warp


1.1 Go west
2. Clear, warp


1.2 Clear, go south
3. Poison switch in northwest. Clear, warp


1.3 Go south
4. Clear, warp


1.4 Clear, go west
5. Clear, warp


1.5 Clear, go north
6. Clear, press switches, go north


1.6 Clear, go north, press switch and warp
7. Clear, go north (ignore hallway enemies)


2.1 Press four corner buttons and go north
8. Go east


2.2 Clear, go east
9. Clear, go south


2.3 Clear, go south
10. Clear, go east


2.4 Clear, go south
11. Clear, go north


2.5 Clear, go west, press switch and warp
12. Clear, go east to exit
|}


3.1 Clear, go south
==== Area 12 ====
{|
|style="vertical-align: top;"|[[File:2ca12.png|left|frameless|673x673px]]
|style="vertical-align: top;"|
1. Clear, go north


3.2 Clear, go east
2. Clear, go east


3.3 Clear, go south, press switch and warp
3. Poison switch in northeast corner. Clear only Wolves, go east


4.1 Clear, go south
4. Clear only Wolves and go north


4.2 Clear, go south
5. Clear only Pan Arms, go west


4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp
6. Poison pressure switch in middle of room. Press it to spawn


After warping, all players go to room 5
Delsabers. Clear only Delsabers and go west


5. Press switch to raise bridge, Clear, go north to exit
7. Clear only Chaos Sorceror, go north
 
8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit
|}
|}


==== Area 5 ====
==== Area 13 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca5.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca13.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear, go south (only need to kill rappy to west?)
Team A (south):


2. Clear, go west
1a. Go west


3. Clear, go south and warp
1b. Clear, go west (avoid hallway enemies)


4. Clear, go north
1c. Clear, go west, warp


5. Clear, go north
Team B (north):


6. Clear, go east to exit (ignore hallway Hilde)
1d. Go east
|}


==== Area 6 ====
1e. Clear, go north (avoid hallway enemies)
{|
|style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
1. Clear, go south
 
2. Press button, have one team use the west warp which allows the other team to use the east warp
 
Team A (west warp/w1):
 
3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens


3b. Clear, go south
1f. Clear, go east, warp


Team B (east warp/w2):
2. Ignore enemies if possible. Press switch and take center warp.


3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4
3. Take northeast warp


4. Clear, go west
4. Take southwest warp


5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast
5. Poison switch behind north barrier. Clear, go east


6. Clear, go east
6. Clear, go east


7. Break the third barrier from the door to proceed to the south wall and warp
7. Clear, go north


8. Clear, go north, warp
8. Go east


9. Clear, go west
9. Clear, go east (avoid hallway enemies)


10. Clear, go north
10. Clear, go southeast to boss
 
11. Clear, go east (ignore hallway Monest)
 
12. Clear, go east
 
13. Clear, go north to boss
|}
|}


__NOTOC__
__NOTOC__
{{Guides}}
[[Category:Guides]]

Latest revision as of 00:00, 10 January 2024

HUcast Autogun usage[edit | edit source]

Although HUcaseal can equip any Autogun that drops in this stage with starting stats, HUcast needs the following boosts to his ATA level from adding DEX to his Mag, swapping Mags with a Ranger, or equipping any Marksman/Arm or General/Arm units that drop in the stage.

Additional stats required to equip Autogun on HUcast (no Mag swap)
Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19
Additional DEX levels on Mag 0 0-1 1+ 1-2 2 1 0
ATA-boosting units equipped 2 Marksman/Arm General/Arm Marksman/Arm
Additional stats required to equip Autogun on HUcast (Mag swapped with Ranger)
Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19
Additional Dex levels on Mag 0 1 0
ATA-boosting units equipped Marksman/Arm None

Fonewearl Breakpoints[edit | edit source]

Mind Materials, Priest/Mind, and General/Mind can all be found in this stage, which increase the player's MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, FOnewearls can defeat the following enemies with fewer casts of a given technique than at the start of the stage.

Additional MST required
Enemy name Technique casted Number of casts Total MST required Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18
Barbarous Wolf Foie 3 179 +45 +35 +30 +25 +20 +15 +10
Delsaber Barta 6 190 +55 +50 +45 +35 +30 +25 +20
Dubchic Barta 1 212 +75 +70 +65 +60 +50 +45 +40
Savage Wolf Zonde 2 224 +90 +80 +75 +70 +65 +60 +55
Delsaber Barta 5 277 +140 +135 +130 +125 +115 +110 +105

Area 8[edit | edit source]

2ca8.png

1. Clear, then press button to allow one team to warp and other team go north

Warp route:

2a. Clear, go north

2b. Clear, go west

Door route:

2c. Clear, go west

2d. Clear, go south

3. Clear, attack left switch on west door to open and go west

4. Clear, go north

5. Clear, go north and warp

6. Clear, go west

7. Clear, go south

8. Clear, go west

9. Clear, go north to exit

Area 9[edit | edit source]

2ca9.png

1. Clear only Gilchic, go south

2. Press west switch, Clear only Wolf, go south

3. Press west switch, Clear only Wolf, go south

4. Press west switch, Clear only Pan Arms, go south and warp

5. Clear only Delsaber, go north

6. Clear only Garanz, go north to exit

Area 10[edit | edit source]

2ca10.png

Team A (southwest):

1a. Clear, go east

1b. Clear, go north

Team B (north):

1c. Go to south of room to trigger spawn, Clear, go west

1d. Clear, go south

2. Take warp in center of room

3. Clear 2 Wolves and 1 Pan Arms, go west

4. Go north to press timed switch, then go south

5. Clear, go south (ignore hallway enemies)

6. Clear, go south to press timed switch, then go west

7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west

8. One person kill boxes while the other goes north

9. Press switch and return to room 8, avoiding hallway Garanz

Everyone return to room 7 and go north to exit

Area 11[edit | edit source]

2ca11.png

1. Clear, warp

2. Clear, warp

3. Poison switch in northwest. Clear, warp

4. Clear, warp

5. Clear, warp

6. Clear, press switches, go north

7. Clear, go north (ignore hallway enemies)

8. Go east

9. Clear, go south

10. Clear, go east

11. Clear, go north

12. Clear, go east to exit

Area 12[edit | edit source]

2ca12.png

1. Clear, go north

2. Clear, go east

3. Poison switch in northeast corner. Clear only Wolves, go east

4. Clear only Wolves and go north

5. Clear only Pan Arms, go west

6. Poison pressure switch in middle of room. Press it to spawn

Delsabers. Clear only Delsabers and go west

7. Clear only Chaos Sorceror, go north

8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit

Area 13[edit | edit source]

2ca13.png

Team A (south):

1a. Go west

1b. Clear, go west (avoid hallway enemies)

1c. Clear, go west, warp

Team B (north):

1d. Go east

1e. Clear, go north (avoid hallway enemies)

1f. Clear, go east, warp

2. Ignore enemies if possible. Press switch and take center warp.

3. Take northeast warp

4. Take southwest warp

5. Poison switch behind north barrier. Clear, go east

6. Clear, go east

7. Clear, go north

8. Go east

9. Clear, go east (avoid hallway enemies)

10. Clear, go southeast to boss