Vol Opt and Quests: Difference between pages

From Ephinea PSO Wiki
(Difference between pages)
(→‎Machine Breakpoints: Adding Vivienne for Foney)
 
 
Line 1: Line 1:
{{Enemy|name=Vol Opt (Form 1)}}
'''Quests''' are optional missions in ''PSO'' that give [[Meseta]] rewards for clearing them. Many quests also include [[Quest rewards|item rewards]]. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. Quests are started at the quest counter, and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all; most of the Shop quests fall into this category.
{{Enemy|name=Vol Opt (Pillar)}}
{{Enemy|name=Vol Opt (Monitor)}}
{{Enemy|name=Vol Opt (Spire)}}
{{Enemy|name=Vol Opt (Form 2)}}
{{Enemy|name=Vol Opt (Prison)}}
'''Vol Opt''' is the boss of the Mine area, located in the central control room of the underground facility.
==Behavior/Mechanics==
{{TechBoostIgnored}}
===Attacks===
====First Form====
Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total).


====={{Gizonde|n}}=====
==Government quests==
{| class="wikitable"  
Government quests can be initiated by talking to [[Momoka]] at the G-general Counter in the Principal's Office in Episodes 1 and 4, and [[Nol]] in the [[Lab]] in Episode 2. They can only be accessed in Normal mode, not in One Person Mode. Similar to previous versions of ''Phantasy Star Online'''s offline story missions, Government quests involve investigating the surface of Ragol and moving through the main story of ''PSO''. Government quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Additionally, some Government quests give out rewards the first time they're cleared on a given character and difficulty. Unlike other quests, players may join Government quests while they are in progress.
 
==Hunter's Guild==
The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five categories: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional categories: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games.
 
==Challenge mode==
: ''Main article: [[Challenge]]
Challenge mode stages are available for both Episode 1 and 2, with each Episode having 9 and 5 stages respectively. To play Challenge mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Each player is given a set number of Scape Dolls; these are the only way party members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.
{| class="wikitable"
!Episode 1
!Episode 2
|-
| [[Episode 1: Stage 1|Stage 1: Forest]]
| [[Episode 2: Stage 1|Stage 1: VR Temple]]
|-
|-
! Difficulty !! Damage Type !! Base Damage
|[[Episode 1: Stage 2|Stage 2: Cave 1]]
| [[Episode 2: Stage 2|Stage 2: VR Spaceship]]
|-
|-
| All || Lightning || 48 (N OPM)
|[[Episode 1: Stage 3|Stage 3: Cave 2]]
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]
|-
|[[Episode 1: Stage 4|Stage 4: Cave 3]]
|[[Episode 2: Stage 4|Stage 4: Seabed]]
|-
|[[Episode 1: Stage 5|Stage 5: Mine 1]]
|[[Episode 2: Stage 5|Stage 5: Tower]]
|-
| [[Episode 1: Stage 6|Stage 6: Mine 2]]
| rowspan="4" |
|-
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]
|-
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]
|-
| [[Episode 1: Stage 9|Stage 9: Ruins 3]]
|}
:
 
==Battle mode==
In Battle mode, players battle one another by rules set by the party leader. To play Battle mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0, and the fallen player will respawn at a random location on the map. The game is over when time expires.
 
==Quest boosts==
Ephinea features the [[Ragol Boost Road]] (frequently referred to as simply "RBR"), a weekly re-occurrence which highlights one [[Quests|quest]] in each of Episodes 1, 2, and 4 (choosing from a predetermined list), granting the party various rate boosts while playing them. A resource that displays items and drop rates for all RBR quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1sEiKgmFA1aC4XXfZ23lz3VBodYZEhF39XxOSKgULiWg/edit?usp=sharing spreadsheet].
 
Additional quest boosts are granted during certain [[Events]]. During the annual [[Anniversary Event]], exclusive quests can be accessed with increased rates. A resource that displays items and drop rates for all Anniversary Event quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1rsZ9oDSzCUlDNpHK4hYWlOCrO3TiPV-PcXVUvbqFybM/edit?usp=sharing spreadsheet].
 
==Quest list==
===Episode 1===
 
{{Go to top}}
 
====Government====
{{QuestHead}}
{{QuestRow|1-1:Planet Ragol|Forest 1, Forest 2}}
{{QuestRow|1-2:Torrential Woods|Forest 1, Forest 2}}
{{QuestRow|1-3:Subterranean Den|Forest 1, Forest 2}}
{{QuestRow|2-1:Infernal Cavern|Cave 1}}
{{QuestRow|2-2:Deep Within|Cave 1, Cave 2}}
{{QuestRow|2-3:The Mutation|Cave 2, Cave 3}}
{{QuestRow|2-4:Waterway Shadow|Cave 1, Cave 2, Cave 3}}
{{QuestRow|3-1:The Facility|Mine 1}}
{{QuestRow|3-2:Machines Attack|Mine 2}}
{{QuestRow|3-3:Central Control|Mine 1, Mine 2}}
{{QuestRow|4-1:The Lost Ruins|Mine 2, Ruins 1}}
{{QuestRow|4-2:Buried Relics|Ruins 2}}
{{QuestRow|4-3:Hero & Daughter|Ruins 1, Ruins 2}}
{{QuestRow|4-4:The Tomb Stirs|Ruins 3}}
{{QuestRow|4-5:Dark Inheritance|Ruins 1, Ruins 2, Ruins 3}}
|}
====Side Story====
{{QuestHead}}
{{QuestRow|Battle Training|Forest 1}}
{{QuestRow|Magnitude of Metal|Forest 1}}
{{QuestRow|Claiming a Stake|Forest 1}}
{{QuestRow|The Value of Money|Pioneer 2}}
{{QuestRow|Journalistic Pursuit|Forest 1, Forest 2}}
{{QuestRow|The Fake in Yellow|Forest 1}}
{{QuestRow|Native Research|Forest 1, Forest 2}}
{{QuestRow|Forest of Sorrow|Forest 1, Forest 2}}
{{QuestRow|Gran Squall|Forest 1, Forest 2}}
{{QuestRow|Addicting Food|Cave 1, Cave 2, Cave 3}}
{{QuestRow|The Lost Bride|Cave 1, Cave 2}}
{{QuestRow|Waterfall Tears|Cave 1, Cave 2}}
{{QuestRow|Black Paper|Cave 1, Cave 2, Cave 3}}
{{QuestRow|Secret Delivery|Cave 1, Cave 2}}
{{QuestRow|Soul of a Blacksmith|Forest 1, Forest 2, Cave 1, Cave 2, Cave 3}}
{{QuestRow|Letter from Lionel|Forest 1, Forest 2, Cave 1, Cave 2}}
{{QuestRow|The Grave's Butler|Cave 1, Cave 2}}
{{QuestRow|Knowing One's Heart|Mine 1}}
{{QuestRow|The Retired Hunter|Forest 2, Ruins 3}}
{{QuestRow|Dr. Osto's Research|Mine 2}}
{{QuestRow|Unsealed Door|Mine 1, Mine 2}}
{{QuestRow|Soul of Steel|Mine 2, Ruins 3}}
{{QuestRow|Doc's Secret Plan|Ruins 1}}
{{QuestRow|Seek my Master|Ruins 1, Ruins 2}}
{{QuestRow|From the Depths (quest){{!}}From the Depths|Ruins 2, Ruins 3}}
{{QuestRow|Central Dome Fire Swirl|Forest 2}}
|}
|}
Gizonde arcs from the red pillar, through one or more players, to the central column.


====={{Foie|n}}=====
====Extermination====
The red pillar shoots a fireball at the targeted player.
{{QuestHead}}
{{QuestRow|Mop-up Operation 1{{!}}Mop-up Operation #1|Forest 1}}
{{QuestRow|Mop-up Operation 2{{!}}Mop-up Operation #2|Cave 1}}
{{QuestRow|Mop-up Operation 3{{!}}Mop-up Operation #3|Mine 1}}
{{QuestRow|Mop-up Operation 4{{!}}Mop-up Operation #4|Ruins 1}}
{{QuestRow|Sweep-up Operation 1{{!}}Sweep-up Operation #1|Forest 2}}
{{QuestRow|Sweep-up Operation 2{{!}}Sweep-up Operation #2|Cave 3}}
{{QuestRow|Sweep-up Operation 3{{!}}Sweep-up Operation #3|Mine 2}}
{{QuestRow|Sweep-up Operation 4{{!}}Sweep-up Operation #4|Ruins 2}}
{{QuestRow|Endless Nightmare 1{{!}}Endless Nightmare #1|Forest 1, Forest 2}}
{{QuestRow|Endless Nightmare 2{{!}}Endless Nightmare #2|Cave 1, Cave 2}}
{{QuestRow|Endless Nightmare 3{{!}}Endless Nightmare #3|Mine 1, Mine 2}}
{{QuestRow|Endless Nightmare 4{{!}}Endless Nightmare #4|Ruins 1, Ruins 2}}
{{QuestRow|Today's Rate|Cave 2, Cave 3, Mine 1}}
{{QuestRow|Anomalous Ordeal 1{{!}}Anomalous Ordeal #1|Forest 1, Ruins 2}}
{{QuestRow|Anomalous Ordeal 2{{!}}Anomalous Ordeal #2|Cave 2, Mine 2}}
{{QuestRow|Scarlet Realm 1{{!}}Scarlet Realm #1|Forest 1, Forest 2}}
{{QuestRow|Scarlet Realm 2{{!}}Scarlet Realm #2|Cave 2, Cave 3}}
{{QuestRow|Scarlet Realm 3{{!}}Scarlet Realm #3|Mine 1, Mine 2}}
{{QuestRow|Scarlet Realm 4{{!}}Scarlet Realm #4|Ruins 2, Ruins 3}}
{{QuestRow|Silent Afterimage 1{{!}}Silent Afterimage #1|Forest 1, Ruins 1}}
{{QuestRow|Silent Afterimage 2{{!}}Silent Afterimage #2|Cave 3, Mine 1}}
|}


{| class="wikitable"
====Maximum Attack====
|-
{{QuestHead|Maximum Attack}}
! Difficulty !! Damage Type !! Base Damage
{{QuestRow|MAXIMUM ATTACK 1 Ver2|Forest 2, Cave 3, Mine 2}}
|-
{{QuestRow|Maximum Attack 4th Stage -1A-|Cave 2, Mine 2, Ruins 3}}
| Ultimate || Fire || 457 (U OPM)
{{QuestRow|Maximum Attack 4th Stage -1B-|Cave 2, Mine 2, Ruins 3}}
{{QuestRow|Maximum Attack 4th Stage -1C-|Cave 2, Mine 2, Ruins 3}}
{{QuestRow|Maximum Attack 4th Stage -1R-|Cave 2, Mine 2, Ruins 3}}
{{QuestRow|Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|Cave 1, Mine 1, Ruins 3, Palace, Spaceship}}
{{QuestRow|Maximum Attack E: Episode 1|Forest 2, Cave 2, Mine 1, Ruins 3}}
{{QuestRow|Random Attack Xrd REV 1|Forest 1, Forest 2, Cave 1, Cave 3, Mine 1, Mine 2, Ruins 1, Ruins 3, Palace, Spaceship}}
|}
 
====Retrieval====
{{QuestHead}}
{{QuestRow|The Missing Maracas|Forest 1, Cave 1}}
{{QuestRow|Lost HEAT SWORD|Forest 1, Forest 2}}
{{QuestRow|Lost ICE SPINNER|Cave 1, Cave 2, Cave 3}}
{{QuestRow|Lost SOUL BLADE|Mine 1, Mine 2}}
{{QuestRow|Lost HELL PALLASCH|Ruins 1, Ruins 2, Ruins 3}}
{{QuestRow|Fragments of a Memory|Ruins 1, Ruins 2, Ruins 3}}
{{QuestRow|Rappy's Holiday|Forest 1, Forest 2}}
{{QuestRow|Gallon's Treachery|Cave 3, Ruins 2}}
{{QuestRow|Rescue from Ragol|Forest 1, Forest 2, Cave 1}}
{{QuestRow|Forsaken Friends|Mine 2, Ruins 1, Ruins 2, Ruins 3}}
{{QuestRow|This Must Be The Place|Ruins 1, Ruins 2, Ruins 3}}
{{QuestRow|Road To Nowhere|Ruins 1, Ruins 2, Ruins 3}}
{{QuestRow|Lost Son Jim|Forest 2, Cave 2, Cave 3}}
|}
 
====Shop====
{{QuestHead|Shop}}
{{QuestRow|Christmas Event Shop|Pioneer 2}}
{{QuestRow|Anniversary Badge Shop|Pioneer 2}}
{{QuestRow|The Forge|Pioneer 2}}
|}
|}


====={{Gibarta|n}}=====
====VR====
Ultimate only
{{QuestHead}}
{{QuestRow|Towards the Future|Forest 2, Cave 3, Mine 2, Ruins 3}}
{{QuestRow|Tyrell's Ego|Forest 2, Cave 3, Mine 2, Ruins 3}}
{{QuestRow|Labyrinthine Trial|Cave 1}}
{{QuestRow|Sugoroku|Forest 2}}
{{QuestRow|Simulator 2.0|Forest 2, Cave 2, Mine 2, Ruins 3, VR Temple Alpha, VR Spaceship Alpha}}
{{QuestRow|Mine Offensive|Mine 1, Mine 2}}
{{QuestRow|Endless: Episode 1|All Episode 1}}
{{QuestRow|Virtual Limits 1|Palace}}
{{QuestRow|Virtual Limits 2|Spaceship}}
|}


====Second Form====
====Solo Only====
In Normal through Very Hard, Vol Opt's second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed.
{{QuestHead|Solo Only}}
{{QuestRow|Gallon's Plan|Forest 1, Forest 2}}
{{QuestRow|Good Luck!|Forest 1}}
{{QuestRow|AOL CUP -Sunset Base-|Forest 1, Forest 2}}
{{QuestRow|Knight of Coral|Cave 2, Mine 1, Ruins 3, Palace}}
|}
====Event====
{{QuestHead}}
{{QuestRow|Christmas Fiasco (E1){{!}}Christmas Fiasco|Cave 2, Mine 2, Ruins 3}}
{{QuestRow|Solstice Snafu (E1){{!}}Solstice Snafu|Ruins 1, Cave 3, Forest 2}}
{{QuestRow|December Disaster 1{{!}}December Disaster #1|Forest 2, Ruins 1, Ruins 2}}
{{QuestRow|Maximum Attack E: Forest|Forest 2}}
{{QuestRow|Maximum Attack E: Cave|Cave 2}}
{{QuestRow|Maximum Attack E: Mine|Mine 1}}
{{QuestRow|Maximum Attack E: Ruins|Ruins 3}}
{{QuestRow|August Atrocity 1|Mine 2}}
|}


=====Missile=====
====Halloween====
Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time.
: ''Main article: [[Halloween quests]]''
{{QuestHead|Halloween}}
{{QuestRow|Hollow Battlefield: Forest|Forest 1}}
{{QuestRow|Hollow Battlefield: Cave|Cave 2}}
{{QuestRow|Hollow Battlefield: Mine|Mine 2}}
{{QuestRow|Hollow Battlefield: Ruins|Ruins 3}}
|}


=====Stomper=====
===Episode 2===
Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line.


====={{Resta|n}}=====
{{Go to top}}
Vol Opt restores a fixed amount of health.


=====Prison=====
====Government====
Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage.
{{QuestHead}}
{| class="wikitable"
{{QuestRow|5-1:Test/VR Temple 1|VR Temple Alpha}}
!Difficulty
{{QuestRow|5-2:Test/VR Temple 2|VR Temple Alpha, VR Temple Beta}}
!Damage Type
{{QuestRow|5-3:Test/VR Temple 3|VR Temple Alpha, VR Temple Beta}}
!Base Damage
{{QuestRow|5-4:Test/VR Temple 4|VR Temple Alpha, VR Temple Beta}}
|-
{{QuestRow|5-5:Test/VR Temple 5|VR Temple Alpha, VR Temple Beta}}
|rowspan="2"|Ultimate
{{QuestRow|6-1:Test/Spaceship 1|VR Spaceship Alpha}}
|rowspan="2"|Fixed
{{QuestRow|6-2:Test/Spaceship 2|VR Spaceship Alpha, VR Spaceship Beta}}
|1480 (Multi)
{{QuestRow|6-3:Test/Spaceship 3|VR Spaceship Alpha, VR Spaceship Beta}}
|-
{{QuestRow|6-4:Test/Spaceship 4|VR Spaceship Alpha, VR Spaceship Beta}}
|640 (OPM)
{{QuestRow|6-5:Test/Spaceship 5|VR Spaceship Alpha, VR Spaceship Beta}}
{{QuestRow|7-1:From the Past|Jungle North, Jungle East}}
{{QuestRow|7-2:Seeking Clues|Jungle East, Mountain}}
{{QuestRow|7-3:Silent Beach|Mountain, Seaside}}
{{QuestRow|7-4:Central Control|Central Control Area}}
{{QuestRow|7-5:Isle of Mutants|Jungle North, Jungle East, Mountain, Seaside, Central Control Area}}
{{QuestRow|8-1:Below the Waves|Seabed Upper}}
{{QuestRow|8-2:Desire's End|Seabed Lower}}
{{QuestRow|8-3:Purple Lamplight|Seabed Upper, Seabed Lower}}
|}
|}


==Strategy==
====Side Story====
===First form damage glitch===
{{QuestHead}}
During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive {{PSO icon|disk}}[[Techniques#Attack_techniques|technique]] (barring [[Megid]]) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula:
{{QuestRow|Seat of the Heart|VR Temple Beta, VR Spaceship Beta, Central Control Area, Control Tower}}
{{QuestRow|Blue Star Memories|VR Temple Beta, VR Spaceship Alpha, VR Spaceship Beta, Central Control Area}}
|}


<code>Damage = (ATP-DFP)/5</code>
====Extermination====
{{QuestHead}}
{{QuestRow|Phantasmal World 1{{!}}Phantasmal World #1|Jungle North, Seaside}}
{{QuestRow|Phantasmal World 2{{!}}Phantasmal World #2|Mountain, Central Control Area}}
{{QuestRow|Phantasmal World 3{{!}}Phantasmal World #3|Seabed Upper, Seabed Lower}}
{{QuestRow|Phantasmal World 4{{!}}Phantasmal World #4|Control Tower}}
{{QuestRow|Sweep-up Operation 5{{!}}Sweep-up Operation #5|VR Temple Alpha}}
{{QuestRow|Sweep-up Operation 6{{!}}Sweep-up Operation #6|VR Spaceship Alpha}}
{{QuestRow|Sweep-up Operation 7{{!}}Sweep-up Operation #7|Jungle North}}
{{QuestRow|Sweep-up Operation 8{{!}}Sweep-up Operation #8|Seabed Upper}}
{{QuestRow|Sweep-up Operation 9{{!}}Sweep-up Operation #9|Control Tower}}
{{QuestRow|Penumbral Surge 1{{!}}Penumbral Surge #1|VR Temple Alpha, VR Temple Beta}}
{{QuestRow|Penumbral Surge 2{{!}}Penumbral Surge #2|VR Spaceship Alpha, VR Spaceship Beta}}
{{QuestRow|Penumbral Surge 3{{!}}Penumbral Surge #3|Jungle North, Seaside, Mountain}}
{{QuestRow|Penumbral Surge 4{{!}}Penumbral Surge #4|Central Control Area}}
{{QuestRow|Penumbral Surge 5{{!}}Penumbral Surge #5|Seabed Upper, Seabed Lower}}
{{QuestRow|Penumbral Surge 6{{!}}Penumbral Surge #6|Control Tower}}
{{QuestRow|Anomalous Ordeal 3{{!}}Anomalous Ordeal #3|VR Temple Beta, Mountain}}
{{QuestRow|Anomalous Ordeal 4{{!}}Anomalous Ordeal #4|VR Spaceship Beta, Seabed Lower}}
{{QuestRow|Anomalous Ordeal 5{{!}}Anomalous Ordeal #5|Seaside Night, Control Tower}}
{{QuestRow|Gal Da Val's Darkness|VR Spaceship Alpha, Central Control Area}}
{{QuestRow|CAL's Clock Challenge|VR Temple Alpha, VR Spaceship Beta, Central Control Area, Seabed Upper, Control Tower}}
|}


* <code>[[ATP]]</code> in the formula is varied just as in the regular computation of physical damage values.
====Maximum Attack====
* Weapon [[Weapon attributes|Machine %]] is factored into effective ATP normally.
{{QuestHead}}
* <code>[[DFP]]</code> of Vol Opt's core, rather than the DFP of the monitors', is used in the formula.
{{QuestRow|MAXIMUM ATTACK 2 Ver2|VR Temple Beta, VR Spaceship Alpha, Jungle North, East, Mountain, Seaside, Central Control Area, Seabed Upper, Control Tower}}
* Under normal physical damage calculation, there is a global damage coefficient of <code>0.9</code> for base damage. That coefficient is not factored in this case. See [[Game_mechanics#Physical_damage|here]] for more info on physical damage calculation.
{{QuestRow|Maximum Attack 4th Stage -2A-|Central Control Area, Seabed Lower}}
* Elemental [[Stats#Resistance_stats|resistance]], [[Techniques#Technique_boosts|technique boosts]] and technique power are irrelevant due to no influence on the physical damage formula.
{{QuestRow|Maximum Attack 4th Stage -2B-|Central Control Area, Seabed Lower}}
{{QuestRow|Maximum Attack 4th Stage -2C-|Central Control Area, Seabed Lower, Control Tower}}
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks--that are capable of doing so--are computed by their regular damage formulas respectively.
{{QuestRow|Maximum Attack 4th Stage -2R-|Central Control Area, Seabed Lower, Control Tower}}
{{QuestRow|Random Attack Xrd Stage (E2){{!}}Random Attack Xrd Stage|All Episode 2}}
{{QuestRow|Maximum Attack E: VR|VR Temple Alpha, VR Spaceship Alpha}}
{{QuestRow|Maximum Attack E: Gal Da Val|Central Control Area, Seabed Upper, Control Tower}}
{{QuestRow|Random Attack Xrd REV 2|All Episode 2}}
|}


As the phase is finished when the core's [[Stats#HP|HP]] is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like {{Sword|rare|Excalibur}}, or {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}} with [[FOnewearl]], and using fast multi-target techniques such as {{Gizonde}} to stun-lock Vol Opt.
====Retrieval====
{{QuestHead}}
{{QuestRow|Lost SHOCK RIFLE|VR Temple Alpha, VR Temple Beta}}
{{QuestRow|Lost BIND ASSAULT|VR Spaceship Alpha, VR Spaceship Beta}}
{{QuestRow|Lost FILL CANNON|Jungle North, Jungle East, Mountain, Seaside, Central Control Area}}
{{QuestRow|Lost DEMON'S RAILGUN|Seabed Upper, Seabed Lower}}
{{QuestRow|Lost CHARGE VULCAN|Control Tower}}
{{QuestRow|Dream Messenger|Seaside Night}}
{{QuestRow|Revisiting Darkness|VR Temple Alpha, VR Temple Beta, VR Spaceship Beta}}
{{QuestRow|Dolmolm Research|VR Temple Beta, Seabed Upper, Seabed Lower}}
|}


====Machine Breakpoints====
====Shop====
Damaging Vol Opt’s first form with {{Gizonde}} while equipping high [[ATP]] [[weapons]] is a well-known strategy for defeating the boss efficiently, taking advantage of the damage bug mentioned above. Powerful weapons like {{Sword|rare|Excalibur}} or {{Sword|rare|Galatine}}, with their exceptionally high base ATP, allow players to eliminate the boss with just a few {{Gizonde}} casts. However, due to latency issues, stun-locking Vol Opt's core can sometimes be challenging. In such cases, using high ATP [[Fist]] weapons on male [[classes]] can be an effective alternative, as the [[Game_mechanics/Frame_data#Techniques|barehand male casting animation]] is the fastest animation on any given [[Techniques#Attack_techniques|technique]]. Additionally, any amount of [[Weapon attributes|Machine %]] on the weapon enhances damage output when executing the {{Gizonde}} stun-lock.
{{QuestHead}}
{{QuestRow|Gallon's Shop|Pioneer 2}}
{{QuestRow|Item Present|Pioneer 2}}
{{QuestRow|Singing by the Beach|Seaside Night}}
{{QuestRow|Beach Laughter|Seaside Night}}
{{QuestRow|To The Deepest Blue -MA4 Venue-|Seabed Upper}}
{{QuestRow|TA Reward Shop|Pioneer 2}}
{{QuestRow|The Egg Shop|Pioneer 2}}
{{QuestRow|Seasons Shop|Pioneer 2}}
{{QuestRow|My Career|Pioneer 2}}
|}


The table below presents a breakpoint analysis of the minimum number of {{Gizonde}} casts required to defeat Vol Opt’s first form, based on the <span class="machine">Machine %</span> of a given weapon. The table is intended as a guide to determine how much additional <span class="machine">Machine %</span> on a weapon is needed to reduce the number of required {{Gizonde}} casts by one or more.
====Tower====
{{QuestHead}}
{{QuestRow|The East Tower|Central Control Area, Control Tower}}
{{QuestRow|The West Tower|Seabed Upper, Control Tower}}
{{QuestRow|Raid on Central Tower|Control Tower}}
{{QuestRow|The Military Strikes Back|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}
{{QuestRow|Twilight Sanctuary|Jungle East, Control Tower}}
|}
====VR====
{{QuestHead}}
{{QuestRow|Reach for the Dream|VR Spaceship Alpha}}
{{QuestRow|Respective Tomorrow|VR Temple Alpha, VR Spaceship Alpha, Seaside, Seabed Lower, Control Tower}}
{{QuestRow|Endless: Episode 2|All Episode 2}}
|}


This analysis is based on the following assumptions:
====Solo Only====
*Max [[Class_comparison#Base_ATP|base ATP]] on every [[class]]
{{QuestHead}}
*Equipping {{Shield|rare|Combat Gear}} for an additional +35 ATP
{{QuestRow|Knight of Coral Advent|VR Temple Beta, VR Spaceship Beta, Central Control Area, Seabed Lower, Control Tower}}
*Highest {{Shifta}} levels (''example: S15 = Shifta lv15''):
{{QuestRow|A New Hope|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}
**Normal mode: ranging from '''S3''' ([[HUmar]]) to '''S15''' ([[RAmar]]), '''S20''' ([[HUnewearl]] & [[RAmarl]]) and '''S30''' (all [[Forces]])
|}
**One Person mode: Highest level of {{Shifta}} the class can cast [[Class_comparison#Solo_ATP|on itself]]
====Event====
*Skipping <span class="machine">5%</span> and <span class="machine">10% Machine</span> due to the mechanics of [[tekking]].
{{QuestHead}}
''{{Shield|rare|Red Ring}} is excluded from this analysis due to the relative ease of obtaining {{Shield|rare|Combat Gear}} and ease of equip swapping {{Shield|Barriers}} mid game.<!--whoever made the calculation with combat gear over red ring i hate you so much for it i am not bringing fucking combat gear to ttf to gizonde vol opt i am wearing red ring when i am able to equip it until my corpse is but a whisper in the memories of history what is WRONG with you AUGH-->
{{QuestRow|Festivity on the Beach|Seaside Night}}
{{QuestRow|Christmas Fiasco (E2){{!}}Christmas Fiasco|VR Spaceship Beta, Central Control Area, Seabed Lower}}
{{QuestRow|December Disaster 2{{!}}December Disaster #2|Jungle East, Mountain, Control Tower}}
{{QuestRow|Pioneer Christmas|Mountain}}
{{QuestRow|Pioneer Halloween|''Info needed''}}
{{QuestRow|Rappy Halloween|''Info needed''}}
{{QuestRow|Maximum Attack E: Temple|VR Temple Alpha}}
{{QuestRow|Maximum Attack E: Spaceship|VR Spaceship Alpha}}
{{QuestRow|Maximum Attack E: CCA|Central Control Area}}
{{QuestRow|Maximum Attack E: Seabed|Seabed Upper}}
{{QuestRow|Maximum Attack E: Tower|Control Tower}}
{{QuestRow|August Atrocity 2|Central Control Area}}
|}


The tables highlight a selection of weapons, including popular choices like {{Sword|rare|Excalibur}} and {{Sword|rare|Galatine}}, as well as [[Fist]] weapons for those prioritizing easier stun-locking. Additionally, {{Sword|rare|Red Saber}} and {{Sword|rare|Orotiagito}} benefit from ATP boosts when paired with {{Frame|rare|Crimson Coat}} (CC) and {{Frame|rare|Samurai Armor}} (SA) due to [[List of set effects|set effects]].
====Halloween====
{|
: ''Main article: [[Halloween quests]]''
|
{{QuestHead}}
{{#tag:tabber|
{{QuestRow|Hollow Reality: Temple|VR Temple Alpha}}
Normal=
{{QuestRow|Hollow Reality: Spaceship|VR Spaceship Alpha}}
{{#tag:tabber|
{{QuestRow|Hollow Phantasm: Jungle|Jungle East}}
HUmar=
{{QuestRow|Hollow Phantasm: Seabed|Seabed Upper}}
<tabber>
{{QuestRow|Hollow Phantasm: Tower|Control Tower}}
S3=
|}
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|14
|13
|colspan = 4 | 12
|colspan = 4 | 11
|colspan = 6 | 10
|colspan = 3 | 9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|13
|colspan = 2 | 12
|colspan = 4 | 11
|colspan = 5 | 10
|colspan = 6 | 9
| 8
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|15
|colspan = 3 | 14
|colspan = 4 | 13
|colspan = 5 | 12
|colspan = 5 | 11
| 10
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|17
|colspan = 2 | 16
|colspan = 4 | 15
|colspan = 4 | 14
|colspan = 5 | 13
|colspan = 3 | 12
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
|13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 6 |9
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|14
|13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 4 |9
|-|
S15=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|12
| colspan = 5 |11
| colspan = 5 |10
| colspan = 7 |9
|8
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|12
| colspan = 2 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 5 |8
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|14
|13
| colspan = 5 |12
| colspan = 6 |11
| colspan = 6 |10
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|15
| colspan = 3 |14
| colspan = 5 |13
| colspan = 5 |12
| colspan = 5 |11
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
|12
| colspan = 3 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 4 |8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|12
| colspan = 4 |11
| colspan = 6 |10
| colspan = 6 |9
| colspan = 2 |8
|-|
S20=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|12
| colspan = 3 |11
| colspan = 5 |10
| colspan = 7 |9
| colspan = 3 |8
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 7 |8
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|13
| colspan = 4 |12
| colspan = 5 |11
| colspan = 7 |10
| colspan = 2 |9
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|14
| colspan = 4 |13
| colspan = 6 |12
| colspan = 7 |11
|10
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
| colspan = 2 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 6 |8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|12
| colspan = 2 |11
| colspan = 6 |10
| colspan = 6 |9
| colspan = 4 |8
|-|
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}  
|11
| colspan = 4 |10
| colspan = 7 |9
| colspan = 7 |8
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
| colspan = 2 |10
| colspan = 6 |9
| colspan = 8 |8
| colspan = 3 |7
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|12
| colspan = 4 |11
| colspan = 7 |10
| colspan = 7 |9
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|13
| colspan = 4 |12
| colspan = 7 |11
| colspan = 7 |10
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
| colspan = 3 |10
| colspan = 6 |9
| colspan = 8 |8
| colspan = 2 |7
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|11
| colspan = 4 |10
| colspan = 7 |9
| colspan = 7 |8
|-|
</tabber>
{{!}}-{{!}}
HUnewearl=
<tabber>
S20=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 6 |10
| colspan = 5 |9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 3 |8
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
|13
|12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 2 |8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 6 |9
|-|
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 7 |9
| colspan = 2 |8
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
| colspan = 2 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 6 |8
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
|12
| colspan = 2 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 5 |8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 7 |9
| colspan = 2 |8
|-|
</tabber>
{{!}}-{{!}}
RAmar=
<tabber>
S15=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 6 |10
| colspan = 4 |9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|13
|12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 2 |8
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|15
| colspan = 2 |14
| colspan = 4 |13
| colspan = 5 |12
| colspan = 5 |11
| colspan = 2 |10
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|17
| colspan = 1 |16
| colspan = 3 |15
| colspan = 5 |14
| colspan = 4 |13
| colspan = 5 |12
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 5 |9
|-|
S20=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|13
| colspan = 2 |12
| colspan = 5 |11
| colspan = 5 |10
| colspan = 6 |9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|12
| colspan = 4 |11
| colspan = 4 |10
| colspan = 6 |9
| colspan = 4 |8
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|14
| colspan = 4 |13
| colspan = 5 |12
| colspan = 5 |11
| colspan = 4 |10
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|16
| colspan = 2 |15
| colspan = 4 |14
| colspan = 5 |13
| colspan = 5 |12
| colspan = 2 |11
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|13
| colspan = 2 |12
| colspan = 4 |11
| colspan = 6 |10
| colspan = 6 |9
|-|
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|12
| colspan = 3 |11
| colspan = 5 |10
| colspan = 7 |9
| colspan = 3 |8
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 7 |8
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
|13
| colspan = 4 |12
| colspan = 6 |11
| colspan = 6 |10
| colspan = 2 |9
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|14
| colspan = 5 |13
| colspan = 6 |12
| colspan = 7 |11
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|12
| colspan = 3 |11
| colspan = 5 |10
| colspan = 7 |9
| colspan = 3 |8
|-|
</tabber>
{{!}}-{{!}}
RAmarl=
<tabber>
S20=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|14
| colspan = 2 |13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 3 |9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 4 |10
| colspan = 6 |9
|8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|14
| colspan = 2 |13
| colspan = 3 |12
| colspan = 5 |11
| colspan = 5 |10
| colspan = 3 |9
|-|
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|13
| colspan = 2 |12
| colspan = 5 |11
| colspan = 5 |10
| colspan = 6 |9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 6 |9
| colspan = 3 |8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|12
| colspan = 2 |11
| colspan = 4 |10
| colspan = 6 |9
| colspan = 6 |8
|-|
</tabber>
{{!}}-{{!}}
FOmar=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|14
| colspan = 3 |13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 6 |10
|9
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|14
|13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 5 |9
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|18
| colspan = 2 |17
| colspan = 3 |16
| colspan = 4 |15
| colspan = 4 |14
| colspan = 5 |13
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|14
| colspan = 3 |13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 2 |9
|-|
</tabber>
{{!}}-{{!}}
FOmarl=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|16
| colspan = 2 |15
| colspan = 2 |14
| colspan = 3 |13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 3 |10
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|15
|14
| colspan = 3 |13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 5 |10
| colspan = 2 |9
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|16
|15
| colspan = 3 |14
| colspan = 3 |13
| colspan = 4 |12
| colspan = 4 |11
| colspan = 3 |10
|-|
</tabber>
{{!}}-{{!}}
FOnewm=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|17
|16
| colspan = 2 |15
| colspan = 3 |14
| colspan = 3 |13
| colspan = 4 |12
| colspan = 4 |11
|10
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|23
| colspan = 2 |21
| colspan = 2 |20
| colspan = 2 |19
| colspan = 3 |18
| colspan = 2 |17
| colspan = 4 |16
| colspan = 3 |15
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|17
|16
| colspan = 2 |15
| colspan = 3 |14
| colspan = 3 |13
| colspan = 3 |12
| colspan = 5 |11
|10
|-|
</tabber>
{{!}}-{{!}}
FOnewearl=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|23
|20
| colspan = 2 |19
|18
| colspan = 2 |17
| colspan = 2 |16
| colspan = 2 |15
| colspan = 3 |14
| colspan = 3 |13
| colspan = 2 |12
|-
| style="text-align:left" | {{Sword|rare|Vivienne}}
|30
|26
|25
|24
| colspan = 2 |23
|22
| colspan = 2 |21
|20
| colspan = 2 |19
| colspan = 2 |18
| colspan = 3 |17
| colspan = 2 |16
|-|
</tabber>
{{!}}-{{!}}
}}
{{!}}-{{!}}
One person=
{{#tag:tabber|


HUmar=
====Sandbox Only====
<tabber>
{{QuestHead}}
S3=
{{QuestRow|The Gloom Spire|Control Tower}}
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
| colspan = 4 |8
| colspan = 8 |7
| colspan = 7 |6
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|8
| colspan = 7 |7
| colspan = 10 |6
|5
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
| colspan = 3 |9
| colspan = 8 |8
| colspan = 8 |7
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
| colspan = 3 |10
| colspan = 7 |9
| colspan = 9 |8
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
| colspan = 2 |8
| colspan = 7 |7
| colspan = 10 |6
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
| colspan = 4 |8
| colspan = 7 |7
| colspan = 8 |6
|-|
</tabber>
{{!}}-{{!}}
HUnewearl=
<tabber>
S20=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
| colspan = 2 |8
| colspan = 8 |7
| colspan = 9 |6
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|8
| colspan = 6 |7
| colspan = 9 |6
| colspan = 3 |5
|-
| style="text-align:left" | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}
|8
| colspan = 6 |7
| colspan = 10 |6
| colspan = 2 |5
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
| colspan = 2 |8
| colspan = 8 |7
| colspan = 9 |6
|-|
</tabber>
{{!}}-{{!}}
RAmar=
<tabber>
S15=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
| colspan = 3 |8
| colspan = 8 |7
| colspan = 8 |6
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
|8
| colspan = 7 |7
| colspan = 9 |6
| colspan = 2 |5
|-
| style="text-align:left" | {{Sword|rare|Sacred Duster}}
| colspan = 2 |9
| colspan = 8 |8
| colspan = 9 |7
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|10
| colspan = 7 |9
| colspan = 9 |8
| colspan = 2 |7
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
| colspan = 3 |8
| colspan = 8 |7
| colspan = 8 |6
|-|
</tabber>
{{!}}-{{!}}
RAmarl=
<tabber>
S20=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|9
| colspan = 4 |8
| colspan = 7 |7
| colspan = 7 |6
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
| colspan = 2 |8
| colspan = 7 |7
| colspan = 10 |6
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|9
| colspan = 4 |8
| colspan = 7 |7
| colspan = 7 |6
|-|
</tabber>
{{!}}-{{!}}
FOmar=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|9
| colspan = 5 |8
| colspan = 8 |7
| colspan = 5 |6
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
| colspan = 3 |8
| colspan = 7 |7
| colspan = 9 |6
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|11
| colspan = 5 |10
| colspan = 7 |9
| colspan = 6 |8
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|9
| colspan = 5 |8
| colspan = 7 |7
| colspan = 6 |6
|-|
</tabber>
{{!}}-{{!}}
FOmarl=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
|10
| colspan = 3 |9
| colspan = 6 |8
| colspan = 8 |7
|6
|-
| style="text-align:left" | {{Sword|rare|Galatine}}
| colspan = 2 |9
| colspan = 5 |8
| colspan = 7 |7
| colspan = 5 |6
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|10
| colspan = 3 |9
| colspan = 6 |8
| colspan = 7 |7
| colspan = 2 |6
|-|
</tabber>
{{!}}-{{!}}
FOnewm=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Excalibur}}
| colspan = 2 |10
| colspan = 4 |9
| colspan = 6 |8
| colspan = 7 |7
|-
| style="text-align:left" | {{Sword|rare|Angry Fist}}
|13
| colspan = 4 |12
| colspan = 5 |11
| colspan = 5 |10
| colspan = 4 |9
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
| colspan = 2 |10
| colspan = 4 |9
| colspan = 6 |8
| colspan = 7 |7
|-|
</tabber>
{{!}}-{{!}}
FOnewearl=
<tabber>
S30=
{| class="wikitable sticky" style="text-align:center; white-space:wrap"
|- class="sticky-sub"
|+ style="text-align:left" | Number of {{Gizonde}} casts:
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]
|-
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100 
|-
| style="text-align:left" | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}
|13
|12
| colspan = 3 |11
| colspan = 4 |10
| colspan = 4 |9
| colspan = 6 |8
|-
| style="text-align:left" | {{Sword|rare|Vivienne}}
|16
|15
| colspan = 2 |14
| colspan = 3 |13
| colspan = 3 |12
| colspan = 4 |11
| colspan = 5 |10
|-|
</tabber>
{{!}}-{{!}}
}}
{{!}}-{{!}}
}}
|}
|}


===First form {{PSO icon|Pilla||24px}}Pilla photon blast strategy===
===Episode 4===
In the Normal, Hard, and Very Hard difficulties, there is a conduit hanging from the ceiling in Vol Opt's monitor room. Knocking it down to the ground by damaging it will cause Vol Opt to short-circuit when his pillars attack the room with lightning. When this happens, all of the pillars in the room come up at once and are stunned, making all of them targetable for a short period of time. This mechanic can be abused to defeat Vol Opt's first form, even in multiplayer, through the use of a well-raised Mag with the {{Pilla}} photon blast.


First, make sure you enter the boss fight with a full photon blast meter. When the fight begins, shoot down the conduit and position yourself on top of it. Vol Opt will circle around the room on the monitors - you can ignore them. When he stops at one of the monitors, he will raise some pillars from the ground. Again, do not attack anything. Instead, watch closely while he charges up his lightning attack, and then activate your Pilla photon blast just before he unleashes.
{{Go to top}}


If timed properly, here's what will happen: During the couple seconds of invulnerability before the photon blast activates, the lightning attack from Vol Opt will miss you and only strike his conduit on the ground, causing him to short-circuit. While short-circuited, all of his pillars become exposed and are targetable, which conveniently means your Pilla photon blast will strike all of them at once. If your Mag's IQ is high, the damage output on the pillars will be great enough to destroy all of them at once, thus ending Vol Opt's first form instantly. This is potentially the fastest way to defeat Vol Opt's first form.
====Government====
{{QuestHead}}
{{QuestRow|9-1:Missing Research|Crater East}}
{{QuestRow|9-2:Data Retrieval|Crater West}}
{{QuestRow|9-3:Reality & Truth|Crater South}}
{{QuestRow|9-4:Pursuit|Crater North, Crater Interior}}
{{QuestRow|9-5:The Chosen (1/2)|Crater Interior, Subterranean Desert 1}}
{{QuestRow|9-6:The Chosen (2/2)|Subterranean Desert 2}}
{{QuestRow|9-7:Sacred Ground|Subterranean Desert 3}}
{{QuestRow|9-8:The Final Cycle|Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3}}
|}
 
====Side Story====
{{QuestHead}}
{{QuestRow|Warrior's Pride|Crater South, Crater Interior}}
{{QuestRow|The Restless Lion|Subterranean Desert 1}}
{{QuestRow|Pioneer Spirit|Crater Interior, Subterranean Desert 3}}
{{QuestRow|荒野の果てに|Crater East, Crater West}}
{{QuestRow|Black Paper's Dangerous Deal|Crater South}}
{{QuestRow|Black Paper's Dangerous Deal 2|Subterranean Desert 3}}
|}
 
====Extermination====
{{QuestHead}}
{{QuestRow|Point of Disaster|Crater East, Interior, Subterranean Desert 3}}
{{QuestRow|The Robots' Reckoning|Crater South, Interior, Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3}}
{{QuestRow|War of Limits 1{{!}}War of Limits #1|Crater East}}
{{QuestRow|War of Limits 2{{!}}War of Limits #2|Crater Interior}}
{{QuestRow|War of Limits 3{{!}}War of Limits #3|Subterranean Desert 1}}
{{QuestRow|War of Limits 4{{!}}War of Limits #4|Subterranean Desert 2}}
{{QuestRow|War of Limits 5{{!}}War of Limits #5|Subterranean Desert 3}}
{{QuestRow|New Mop-Up Operation 1{{!}}New Mop-Up Operation #1|Crater East}}
{{QuestRow|New Mop-Up Operation 2{{!}}New Mop-Up Operation #2|Crater Interior}}
{{QuestRow|New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|Subterranean Desert 1}}
{{QuestRow|New Mop-Up Operation 4{{!}}New Mop-Up Operation #4|Subterranean Desert 2}}
{{QuestRow|New Mop-Up Operation 5{{!}}New Mop-Up Operation #5|Subterranean Desert 3}}
{{QuestRow|Sweep-up Operation 10{{!}}Sweep-up Operation #10|Crater East}}
{{QuestRow|Sweep-up Operation 11{{!}}Sweep-up Operation #11|Crater Interior}}
{{QuestRow|Sweep-up Operation 12{{!}}Sweep-up Operation #12|Subterranean Desert 1}}
{{QuestRow|Sweep-up Operation 13{{!}}Sweep-up Operation #13|Subterranean Desert 2}}
{{QuestRow|Sweep-up Operation 14{{!}}Sweep-up Operation #14|Subterranean Desert 3}}
|}


Again, this is not possible in Ultimate, as there is no conduit for Vol Opt to short-circuit himself upon, meaning you won't be able to target all of his pillars in one photon blast. Also, if you are in multi-player, you must ensure that your allies understand not to seek out and attack the pillars, else Vol Opt's lightning attack may be delayed or completely prevented and ruin your ability to time the photon blast properly.
====Maximum Attack====
{{QuestHead}}
{{QuestRow|MAXIMUM ATTACK 3 Ver2|Crater West, Interior, Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3}}
{{QuestRow|Maximum Attack 4th Stage -4A-|Crater Interior, Subterranean Desert 3}}
{{QuestRow|Maximum Attack 4th Stage -4B-|Crater Interior, Subterranean Desert 3}}
{{QuestRow|Maximum Attack 4th Stage -4C-|Crater Interior, Subterranean Desert 3}}
{{QuestRow|Maximum Attack 4th Stage -4R-|Crater Interior, Subterranean Desert 3}}
{{QuestRow|Maximum Attack E: Episode 4|Crater West, Subterranean Desert 3}}
{{QuestRow|Random Attack Xrd REV 4|All Episode 4}}
|}


===Second form cutscene skip===
====Shop====
Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (e.g. {{Sword|rare|Orotiagito}}, any [[Lavis Cannon|Lavis-series]] weapon, {{Sword|rare|Girasole}}, etc.) and a {{Tool|Scape Doll}}. It is not possible to swap weapons while the cutscene is active.
{{QuestHead}}
{{QuestRow|Claire's Deal 5|Crater Interior}}
{{QuestRow|The Beak's Cafe Ver.2|Crater East, Subterranean Desert 3}}
|}


An example of this strategy being performed can be found in [https://www.youtube.com/watch?v=9-D9DsbI3KQ&t=262s this video].
====Retrieval====
{{QuestHead}}
{{QuestRow|Lost BERSERK BATON|Crater East, Crater Interior}}
{{QuestRow|Lost SPIRIT STRIKER|Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3}}
|}


==Story==
====VR====
Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a [[Seabed|separate research facility]]. The three machines were designed to keep an eye on each other to maintain balance. According to Calus' conversation with Elly Person in the mission "Knowing One's Heart", both master computers were hacked by [[Dark Falz|an unknown entity]] after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers.
{{QuestHead}}
{{QuestRow|Beyond the Horizon|Crater East, Crater Interior, Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3}}
{{QuestRow|LOGiN presents 勇場のマッチレース|Crater East, Crater West, Subterranean Desert 1, Subterranean Desert 2}}
|}


==Hunting==
====Event====
The following quests are recommended for hunting this enemy:
{{QuestHead}}
{{HuntingTableHead}}
{{QuestRow|Christmas Fiasco (E4){{!}}Christmas Fiasco|Crater East, Subterranean Desert 2, Subterranean Desert 3}}
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Mine|count=1}}
{{QuestRow|Maximum Attack E: Crater|Crater West}}
{{QuestRow|Maximum Attack E: Desert|Subterranean Desert 3}}
|}
|}


==Gallery==
====Halloween====
<gallery mode=packed width=200px height=200px>
: ''Main article: [[Halloween quests]]''
Vol opt gizonde.jpg|Gizonde
{{QuestHead}}
Vol opt foie.jpg|Foie
{{QuestRow|Hollow Wasteland: Wilderness|Crater West}}
Vol opt gibarta.jpg|Gibarta
{{QuestRow|Hollow Wasteland: Desert|Subterranean Desert 3}}
Vol Opt Missile.jpg|Missiles
|}
Vol opt stomper laser.jpg|Stomper laser
Vol opt stomper.jpg|Stomper
Vol opt heal.jpg|Resta
Vol opt trap ball.jpg|Stone prison ball
Vol opt prison.jpg|Stone prison
</gallery>


==Rare Drops==
{{Go to top}}
{{EnemyDropTable|Vol Opt}}


{{Episode1Enemies}}
{{Episode1Quests}}
[[Category:Enemies]]
{{Episode2Quests}}
[[Category:Mine Enemies]]
{{Episode4Quests}}
[[Category:Bosses]]
[[Category:Quests]]
[[Category:Casts Foie]]
[[Category:Guides]]
[[Category:Casts Gizonde]]
[[Category:Casts Gibarta]]
[[Category:Inflicts Shock]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Slow]]

Revision as of 00:10, 9 July 2025

Quests are optional missions in PSO that give Meseta rewards for clearing them. Many quests also include item rewards. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. Quests are started at the quest counter, and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all; most of the Shop quests fall into this category.

Government quests

Government quests can be initiated by talking to Momoka at the G-general Counter in the Principal's Office in Episodes 1 and 4, and Nol in the Lab in Episode 2. They can only be accessed in Normal mode, not in One Person Mode. Similar to previous versions of Phantasy Star Online's offline story missions, Government quests involve investigating the surface of Ragol and moving through the main story of PSO. Government quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Additionally, some Government quests give out rewards the first time they're cleared on a given character and difficulty. Unlike other quests, players may join Government quests while they are in progress.

Hunter's Guild

The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five categories: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional categories: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games.

Challenge mode

Main article: Challenge

Challenge mode stages are available for both Episode 1 and 2, with each Episode having 9 and 5 stages respectively. To play Challenge mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Each player is given a set number of Scape Dolls; these are the only way party members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.

Episode 1 Episode 2
Stage 1: Forest Stage 1: VR Temple
Stage 2: Cave 1 Stage 2: VR Spaceship
Stage 3: Cave 2 Stage 3: Central Control Area
Stage 4: Cave 3 Stage 4: Seabed
Stage 5: Mine 1 Stage 5: Tower
Stage 6: Mine 2
Stage 7: Ruins 1
Stage 8: Ruins 2
Stage 9: Ruins 3

Battle mode

In Battle mode, players battle one another by rules set by the party leader. To play Battle mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0, and the fallen player will respawn at a random location on the map. The game is over when time expires.

Quest boosts

Ephinea features the Ragol Boost Road (frequently referred to as simply "RBR"), a weekly re-occurrence which highlights one quest in each of Episodes 1, 2, and 4 (choosing from a predetermined list), granting the party various rate boosts while playing them. A resource that displays items and drop rates for all RBR quests for all Section IDs can be found on this spreadsheet.

Additional quest boosts are granted during certain Events. During the annual Anniversary Event, exclusive quests can be accessed with increased rates. A resource that displays items and drop rates for all Anniversary Event quests for all Section IDs can be found on this spreadsheet.

Quest list

Episode 1

 ↑ Go to top

Government

Quest Name Areas
Quest icon.png1-1:Planet Ragol Forest 1, Forest 2
Quest icon.png1-2:Torrential Woods Forest 1, Forest 2
Quest icon.png1-3:Subterranean Den Forest 1, Forest 2
Quest icon.png2-1:Infernal Cavern Cave 1
Quest icon.png2-2:Deep Within Cave 1, Cave 2
Quest icon.png2-3:The Mutation Cave 2, Cave 3
Quest icon.png2-4:Waterway Shadow Cave 1, Cave 2, Cave 3
Quest icon.png3-1:The Facility Mine 1
Quest icon.png3-2:Machines Attack Mine 2
Quest icon.png3-3:Central Control Mine 1, Mine 2
Quest icon.png4-1:The Lost Ruins Mine 2, Ruins 1
Quest icon.png4-2:Buried Relics Ruins 2
Quest icon.png4-3:Hero & Daughter Ruins 1, Ruins 2
Quest icon.png4-4:The Tomb Stirs Ruins 3
Quest icon.png4-5:Dark Inheritance Ruins 1, Ruins 2, Ruins 3

Side Story

Quest Name Areas
Quest icon.pngBattle Training Forest 1
Quest icon.pngMagnitude of Metal Forest 1
Quest icon.pngClaiming a Stake Forest 1
Quest icon.pngThe Value of Money Pioneer 2
Quest icon.pngJournalistic Pursuit Forest 1, Forest 2
Quest icon.pngThe Fake in Yellow Forest 1
Quest icon.pngNative Research Forest 1, Forest 2
Quest icon.pngForest of Sorrow Forest 1, Forest 2
Quest icon.pngGran Squall Forest 1, Forest 2
Quest icon.pngAddicting Food Cave 1, Cave 2, Cave 3
Quest icon.pngThe Lost Bride Cave 1, Cave 2
Quest icon.pngWaterfall Tears Cave 1, Cave 2
Quest icon.pngBlack Paper Cave 1, Cave 2, Cave 3
Quest icon.pngSecret Delivery Cave 1, Cave 2
Quest icon.pngSoul of a Blacksmith Forest 1, Forest 2, Cave 1, Cave 2, Cave 3
Quest icon.pngLetter from Lionel Forest 1, Forest 2, Cave 1, Cave 2
Quest icon.pngThe Grave's Butler Cave 1, Cave 2
Quest icon.pngKnowing One's Heart Mine 1
Quest icon.pngThe Retired Hunter Forest 2, Ruins 3
Quest icon.pngDr. Osto's Research Mine 2
Quest icon.pngUnsealed Door Mine 1, Mine 2
Quest icon.pngSoul of Steel Mine 2, Ruins 3
Quest icon.pngDoc's Secret Plan Ruins 1
Quest icon.pngSeek my Master Ruins 1, Ruins 2
Quest icon.pngFrom the Depths Ruins 2, Ruins 3
Quest icon.pngCentral Dome Fire Swirl Forest 2

Extermination

Quest Name Areas
Quest icon.pngMop-up Operation #1 Forest 1
Quest icon.pngMop-up Operation #2 Cave 1
Quest icon.pngMop-up Operation #3 Mine 1
Quest icon.pngMop-up Operation #4 Ruins 1
Quest icon.pngSweep-up Operation #1 Forest 2
Quest icon.pngSweep-up Operation #2 Cave 3
Quest icon.pngSweep-up Operation #3 Mine 2
Quest icon.pngSweep-up Operation #4 Ruins 2
Quest icon.pngEndless Nightmare #1 Forest 1, Forest 2
Quest icon.pngEndless Nightmare #2 Cave 1, Cave 2
Quest icon.pngEndless Nightmare #3 Mine 1, Mine 2
Quest icon.pngEndless Nightmare #4 Ruins 1, Ruins 2
Quest icon.pngToday's Rate Cave 2, Cave 3, Mine 1
Quest icon.pngAnomalous Ordeal #1 Forest 1, Ruins 2
Quest icon.pngAnomalous Ordeal #2 Cave 2, Mine 2
Quest icon.pngScarlet Realm #1 Forest 1, Forest 2
Quest icon.pngScarlet Realm #2 Cave 2, Cave 3
Quest icon.pngScarlet Realm #3 Mine 1, Mine 2
Quest icon.pngScarlet Realm #4 Ruins 2, Ruins 3
Quest icon.pngSilent Afterimage #1 Forest 1, Ruins 1
Quest icon.pngSilent Afterimage #2 Cave 3, Mine 1

Maximum Attack

Quest Name Areas
Quest icon.pngMAXIMUM ATTACK 1 Ver2 Forest 2, Cave 3, Mine 2
Quest icon.pngMaximum Attack 4th Stage -1A- Cave 2, Mine 2, Ruins 3
Quest icon.pngMaximum Attack 4th Stage -1B- Cave 2, Mine 2, Ruins 3
Quest icon.pngMaximum Attack 4th Stage -1C- Cave 2, Mine 2, Ruins 3
Quest icon.pngMaximum Attack 4th Stage -1R- Cave 2, Mine 2, Ruins 3
Quest icon.pngRandom Attack Xrd Stage Cave 1, Mine 1, Ruins 3, Palace, Spaceship
Quest icon.pngMaximum Attack E: Episode 1 Forest 2, Cave 2, Mine 1, Ruins 3
Quest icon.pngRandom Attack Xrd REV 1 Forest 1, Forest 2, Cave 1, Cave 3, Mine 1, Mine 2, Ruins 1, Ruins 3, Palace, Spaceship

Retrieval

Quest Name Areas
Quest icon.pngThe Missing Maracas Forest 1, Cave 1
Quest icon.pngLost HEAT SWORD Forest 1, Forest 2
Quest icon.pngLost ICE SPINNER Cave 1, Cave 2, Cave 3
Quest icon.pngLost SOUL BLADE Mine 1, Mine 2
Quest icon.pngLost HELL PALLASCH Ruins 1, Ruins 2, Ruins 3
Quest icon.pngFragments of a Memory Ruins 1, Ruins 2, Ruins 3
Quest icon.pngRappy's Holiday Forest 1, Forest 2
Quest icon.pngGallon's Treachery Cave 3, Ruins 2
Quest icon.pngRescue from Ragol Forest 1, Forest 2, Cave 1
Quest icon.pngForsaken Friends Mine 2, Ruins 1, Ruins 2, Ruins 3
Quest icon.pngThis Must Be The Place Ruins 1, Ruins 2, Ruins 3
Quest icon.pngRoad To Nowhere Ruins 1, Ruins 2, Ruins 3
Quest icon.pngLost Son Jim Forest 2, Cave 2, Cave 3

Shop

Quest Name Areas
Quest icon.pngChristmas Event Shop Pioneer 2
Quest icon.pngAnniversary Badge Shop Pioneer 2
Quest icon.pngThe Forge Pioneer 2

VR

Quest Name Areas
Quest icon.pngTowards the Future Forest 2, Cave 3, Mine 2, Ruins 3
Quest icon.pngTyrell's Ego Forest 2, Cave 3, Mine 2, Ruins 3
Quest icon.pngLabyrinthine Trial Cave 1
Quest icon.pngSugoroku Forest 2
Quest icon.pngSimulator 2.0 Forest 2, Cave 2, Mine 2, Ruins 3, VR Temple Alpha, VR Spaceship Alpha
Quest icon.pngMine Offensive Mine 1, Mine 2
Quest icon.pngEndless: Episode 1 All Episode 1
Quest icon.pngVirtual Limits 1 Palace
Quest icon.pngVirtual Limits 2 Spaceship

Solo Only

Quest Name Areas
Quest icon.pngGallon's Plan Forest 1, Forest 2
Quest icon.pngGood Luck! Forest 1
Quest icon.pngAOL CUP -Sunset Base- Forest 1, Forest 2
Quest icon.pngKnight of Coral Cave 2, Mine 1, Ruins 3, Palace

Event

Quest Name Areas
Quest icon.pngChristmas Fiasco Cave 2, Mine 2, Ruins 3
Quest icon.pngSolstice Snafu Ruins 1, Cave 3, Forest 2
Quest icon.pngDecember Disaster #1 Forest 2, Ruins 1, Ruins 2
Quest icon.pngMaximum Attack E: Forest Forest 2
Quest icon.pngMaximum Attack E: Cave Cave 2
Quest icon.pngMaximum Attack E: Mine Mine 1
Quest icon.pngMaximum Attack E: Ruins Ruins 3
Quest icon.pngAugust Atrocity 1 Mine 2

Halloween

Main article: Halloween quests
Quest Name Areas
Quest icon.pngHollow Battlefield: Forest Forest 1
Quest icon.pngHollow Battlefield: Cave Cave 2
Quest icon.pngHollow Battlefield: Mine Mine 2
Quest icon.pngHollow Battlefield: Ruins Ruins 3

Episode 2

 ↑ Go to top

Government

Quest Name Areas
Quest icon.png5-1:Test/VR Temple 1 VR Temple Alpha
Quest icon.png5-2:Test/VR Temple 2 VR Temple Alpha, VR Temple Beta
Quest icon.png5-3:Test/VR Temple 3 VR Temple Alpha, VR Temple Beta
Quest icon.png5-4:Test/VR Temple 4 VR Temple Alpha, VR Temple Beta
Quest icon.png5-5:Test/VR Temple 5 VR Temple Alpha, VR Temple Beta
Quest icon.png6-1:Test/Spaceship 1 VR Spaceship Alpha
Quest icon.png6-2:Test/Spaceship 2 VR Spaceship Alpha, VR Spaceship Beta
Quest icon.png6-3:Test/Spaceship 3 VR Spaceship Alpha, VR Spaceship Beta
Quest icon.png6-4:Test/Spaceship 4 VR Spaceship Alpha, VR Spaceship Beta
Quest icon.png6-5:Test/Spaceship 5 VR Spaceship Alpha, VR Spaceship Beta
Quest icon.png7-1:From the Past Jungle North, Jungle East
Quest icon.png7-2:Seeking Clues Jungle East, Mountain
Quest icon.png7-3:Silent Beach Mountain, Seaside
Quest icon.png7-4:Central Control Central Control Area
Quest icon.png7-5:Isle of Mutants Jungle North, Jungle East, Mountain, Seaside, Central Control Area
Quest icon.png8-1:Below the Waves Seabed Upper
Quest icon.png8-2:Desire's End Seabed Lower
Quest icon.png8-3:Purple Lamplight Seabed Upper, Seabed Lower

Side Story

Quest Name Areas
Quest icon.pngSeat of the Heart VR Temple Beta, VR Spaceship Beta, Central Control Area, Control Tower
Quest icon.pngBlue Star Memories VR Temple Beta, VR Spaceship Alpha, VR Spaceship Beta, Central Control Area

Extermination

Quest Name Areas
Quest icon.pngPhantasmal World #1 Jungle North, Seaside
Quest icon.pngPhantasmal World #2 Mountain, Central Control Area
Quest icon.pngPhantasmal World #3 Seabed Upper, Seabed Lower
Quest icon.pngPhantasmal World #4 Control Tower
Quest icon.pngSweep-up Operation #5 VR Temple Alpha
Quest icon.pngSweep-up Operation #6 VR Spaceship Alpha
Quest icon.pngSweep-up Operation #7 Jungle North
Quest icon.pngSweep-up Operation #8 Seabed Upper
Quest icon.pngSweep-up Operation #9 Control Tower
Quest icon.pngPenumbral Surge #1 VR Temple Alpha, VR Temple Beta
Quest icon.pngPenumbral Surge #2 VR Spaceship Alpha, VR Spaceship Beta
Quest icon.pngPenumbral Surge #3 Jungle North, Seaside, Mountain
Quest icon.pngPenumbral Surge #4 Central Control Area
Quest icon.pngPenumbral Surge #5 Seabed Upper, Seabed Lower
Quest icon.pngPenumbral Surge #6 Control Tower
Quest icon.pngAnomalous Ordeal #3 VR Temple Beta, Mountain
Quest icon.pngAnomalous Ordeal #4 VR Spaceship Beta, Seabed Lower
Quest icon.pngAnomalous Ordeal #5 Seaside Night, Control Tower
Quest icon.pngGal Da Val's Darkness VR Spaceship Alpha, Central Control Area
Quest icon.pngCAL's Clock Challenge VR Temple Alpha, VR Spaceship Beta, Central Control Area, Seabed Upper, Control Tower

Maximum Attack

Quest Name Areas
Quest icon.pngMAXIMUM ATTACK 2 Ver2 VR Temple Beta, VR Spaceship Alpha, Jungle North, East, Mountain, Seaside, Central Control Area, Seabed Upper, Control Tower
Quest icon.pngMaximum Attack 4th Stage -2A- Central Control Area, Seabed Lower
Quest icon.pngMaximum Attack 4th Stage -2B- Central Control Area, Seabed Lower
Quest icon.pngMaximum Attack 4th Stage -2C- Central Control Area, Seabed Lower, Control Tower
Quest icon.pngMaximum Attack 4th Stage -2R- Central Control Area, Seabed Lower, Control Tower
Quest icon.pngRandom Attack Xrd Stage All Episode 2
Quest icon.pngMaximum Attack E: VR VR Temple Alpha, VR Spaceship Alpha
Quest icon.pngMaximum Attack E: Gal Da Val Central Control Area, Seabed Upper, Control Tower
Quest icon.pngRandom Attack Xrd REV 2 All Episode 2

Retrieval

Quest Name Areas
Quest icon.pngLost SHOCK RIFLE VR Temple Alpha, VR Temple Beta
Quest icon.pngLost BIND ASSAULT VR Spaceship Alpha, VR Spaceship Beta
Quest icon.pngLost FILL CANNON Jungle North, Jungle East, Mountain, Seaside, Central Control Area
Quest icon.pngLost DEMON'S RAILGUN Seabed Upper, Seabed Lower
Quest icon.pngLost CHARGE VULCAN Control Tower
Quest icon.pngDream Messenger Seaside Night
Quest icon.pngRevisiting Darkness VR Temple Alpha, VR Temple Beta, VR Spaceship Beta
Quest icon.pngDolmolm Research VR Temple Beta, Seabed Upper, Seabed Lower

Shop

Quest Name Areas
Quest icon.pngGallon's Shop Pioneer 2
Quest icon.pngItem Present Pioneer 2
Quest icon.pngSinging by the Beach Seaside Night
Quest icon.pngBeach Laughter Seaside Night
Quest icon.pngTo The Deepest Blue -MA4 Venue- Seabed Upper
Quest icon.pngTA Reward Shop Pioneer 2
Quest icon.pngThe Egg Shop Pioneer 2
Quest icon.pngSeasons Shop Pioneer 2
Quest icon.pngMy Career Pioneer 2

Tower

Quest Name Areas
Quest icon.pngThe East Tower Central Control Area, Control Tower
Quest icon.pngThe West Tower Seabed Upper, Control Tower
Quest icon.pngRaid on Central Tower Control Tower
Quest icon.pngThe Military Strikes Back VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower
Quest icon.pngTwilight Sanctuary Jungle East, Control Tower

VR

Quest Name Areas
Quest icon.pngReach for the Dream VR Spaceship Alpha
Quest icon.pngRespective Tomorrow VR Temple Alpha, VR Spaceship Alpha, Seaside, Seabed Lower, Control Tower
Quest icon.pngEndless: Episode 2 All Episode 2

Solo Only

Quest Name Areas
Quest icon.pngKnight of Coral Advent VR Temple Beta, VR Spaceship Beta, Central Control Area, Seabed Lower, Control Tower
Quest icon.pngA New Hope VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower

Event

Quest Name Areas
Quest icon.pngFestivity on the Beach Seaside Night
Quest icon.pngChristmas Fiasco VR Spaceship Beta, Central Control Area, Seabed Lower
Quest icon.pngDecember Disaster #2 Jungle East, Mountain, Control Tower
Quest icon.pngPioneer Christmas Mountain
Quest icon.pngPioneer Halloween Info needed
Quest icon.pngRappy Halloween Info needed
Quest icon.pngMaximum Attack E: Temple VR Temple Alpha
Quest icon.pngMaximum Attack E: Spaceship VR Spaceship Alpha
Quest icon.pngMaximum Attack E: CCA Central Control Area
Quest icon.pngMaximum Attack E: Seabed Seabed Upper
Quest icon.pngMaximum Attack E: Tower Control Tower
Quest icon.pngAugust Atrocity 2 Central Control Area

Halloween

Main article: Halloween quests
Quest Name Areas
Quest icon.pngHollow Reality: Temple VR Temple Alpha
Quest icon.pngHollow Reality: Spaceship VR Spaceship Alpha
Quest icon.pngHollow Phantasm: Jungle Jungle East
Quest icon.pngHollow Phantasm: Seabed Seabed Upper
Quest icon.pngHollow Phantasm: Tower Control Tower

Sandbox Only

Quest Name Areas
Quest icon.pngThe Gloom Spire Control Tower

Episode 4

 ↑ Go to top

Government

Quest Name Areas
Quest icon.png9-1:Missing Research Crater East
Quest icon.png9-2:Data Retrieval Crater West
Quest icon.png9-3:Reality & Truth Crater South
Quest icon.png9-4:Pursuit Crater North, Crater Interior
Quest icon.png9-5:The Chosen (1/2) Crater Interior, Subterranean Desert 1
Quest icon.png9-6:The Chosen (2/2) Subterranean Desert 2
Quest icon.png9-7:Sacred Ground Subterranean Desert 3
Quest icon.png9-8:The Final Cycle Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3

Side Story

Quest Name Areas
Quest icon.pngWarrior's Pride Crater South, Crater Interior
Quest icon.pngThe Restless Lion Subterranean Desert 1
Quest icon.pngPioneer Spirit Crater Interior, Subterranean Desert 3
Quest icon.png荒野の果てに Crater East, Crater West
Quest icon.pngBlack Paper's Dangerous Deal Crater South
Quest icon.pngBlack Paper's Dangerous Deal 2 Subterranean Desert 3

Extermination

Quest Name Areas
Quest icon.pngPoint of Disaster Crater East, Interior, Subterranean Desert 3
Quest icon.pngThe Robots' Reckoning Crater South, Interior, Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3
Quest icon.pngWar of Limits #1 Crater East
Quest icon.pngWar of Limits #2 Crater Interior
Quest icon.pngWar of Limits #3 Subterranean Desert 1
Quest icon.pngWar of Limits #4 Subterranean Desert 2
Quest icon.pngWar of Limits #5 Subterranean Desert 3
Quest icon.pngNew Mop-Up Operation #1 Crater East
Quest icon.pngNew Mop-Up Operation #2 Crater Interior
Quest icon.pngNew Mop-Up Operation #3 Subterranean Desert 1
Quest icon.pngNew Mop-Up Operation #4 Subterranean Desert 2
Quest icon.pngNew Mop-Up Operation #5 Subterranean Desert 3
Quest icon.pngSweep-up Operation #10 Crater East
Quest icon.pngSweep-up Operation #11 Crater Interior
Quest icon.pngSweep-up Operation #12 Subterranean Desert 1
Quest icon.pngSweep-up Operation #13 Subterranean Desert 2
Quest icon.pngSweep-up Operation #14 Subterranean Desert 3

Maximum Attack

Quest Name Areas
Quest icon.pngMAXIMUM ATTACK 3 Ver2 Crater West, Interior, Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3
Quest icon.pngMaximum Attack 4th Stage -4A- Crater Interior, Subterranean Desert 3
Quest icon.pngMaximum Attack 4th Stage -4B- Crater Interior, Subterranean Desert 3
Quest icon.pngMaximum Attack 4th Stage -4C- Crater Interior, Subterranean Desert 3
Quest icon.pngMaximum Attack 4th Stage -4R- Crater Interior, Subterranean Desert 3
Quest icon.pngMaximum Attack E: Episode 4 Crater West, Subterranean Desert 3
Quest icon.pngRandom Attack Xrd REV 4 All Episode 4

Shop

Quest Name Areas
Quest icon.pngClaire's Deal 5 Crater Interior
Quest icon.pngThe Beak's Cafe Ver.2 Crater East, Subterranean Desert 3

Retrieval

Quest Name Areas
Quest icon.pngLost BERSERK BATON Crater East, Crater Interior
Quest icon.pngLost SPIRIT STRIKER Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3

VR

Quest Name Areas
Quest icon.pngBeyond the Horizon Crater East, Crater Interior, Subterranean Desert 1, Subterranean Desert 2, Subterranean Desert 3
Quest icon.pngLOGiN presents 勇場のマッチレース Crater East, Crater West, Subterranean Desert 1, Subterranean Desert 2

Event

Quest Name Areas
Quest icon.pngChristmas Fiasco Crater East, Subterranean Desert 2, Subterranean Desert 3
Quest icon.pngMaximum Attack E: Crater Crater West
Quest icon.pngMaximum Attack E: Desert Subterranean Desert 3

Halloween

Main article: Halloween quests
Quest Name Areas
Quest icon.pngHollow Wasteland: Wilderness Crater West
Quest icon.pngHollow Wasteland: Desert Subterranean Desert 3

 ↑ Go to top