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<small><div class="wiki"noexcerpt>< Return to [[RAmar]]</div></small>
<small><div class="noexcerpt">< Return to [[RAmar]]</div></small>
{{Template:Stub}}
{{Template:Stub}}
[[File:RAmar.png|right]]
[[File:RAmar.png|right]]
'''RAmar''' is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the rangers. Paired with access to basic supports, including level 15 [[Shifta]] and [[Deband]], this makes him a very powerful option in every situation. The versatility of the ranger arsenal allows him to provide large range AoE with good damage and some of the best crowd control outside of android [[traps]]. He is largely believed to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario.
'''RAmar''' is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support [[techniques]], including level 15 {{Shifta}} and {{Deband}}, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive [[traps]]. He is largely believed to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario.


In comparison to [[RAmarl]], he is stronger in all situations, but the lack of Jellen and extremely weak, slow Resta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with Shifta and Deband, he cannot support further than this, making RAmarl much more useful in a party which would benefit from a supporting role.
In comparison to [[RAmarl]], he is stronger in all situations, but the lack of {{Jellen}} and extremely weak, slow {{Resta}} means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with {{Shifta|l}} and {{Deband|l}}, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.
==Pros and cons==
==Pros and cons==
<big>Pros</big>
<big>Pros</big>
* Highest ATA in the game - RAmar's high ATA allows him to hit special attacks more often than any other class, giving him extremely good crowd control and ability to use sacrificials very well.
* Highest ATA in the game - RAmar's high ATA allows him to hit [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] more often than any other class, giving him extremely good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well
* Extremely powerful solo - With the ranger arsenal, RAmar's ATP, and access to Shifta, RAmar is a top-tier solo class.
* Extremely powerful solo - With the Ranger arsenal, RAmar's ATP, and access to {{Shifta|l}}, RAmar is a top-tier solo class
* Very powerful in multiplayer - Regardless of if there is support or not, RAmar can fit into any party as a top damage dealer.
* Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer
* Ranger arsenal - With options such as [[Frozen Shooter]], [[ES Needle]], [[Heaven Striker]], and sacrificial [[Arms]], rangers have options for every situation.
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation
<big>Cons</big>
<big>Cons</big>
* Weak earlygame - RAmar has less HP and ATP than all the other rangers early on, and takes some time to grow into his strengths.
* Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths


==Section ID choice==
==Section ID choice==
Note that the section ID choices below are merely suggestions, and are not required to have on your RAmar. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.
===Finding items for RAmar===
===Finding items for RAmar===
<big>[[File:Greenill_icon.png|32px]] Greenill</big><br><br>
<big>{{Greenill}}</big>
Greenill has access to many essential RAmar items. Key items include [[Cannon Rouge]], [[Frozen Shooter]], [[Heavenly/Arms]], [[V502]], [[Red Ring]] and [[Heaven Striker]].
 
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.
 
<big>{{Purplenum}}</big>
 
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.
 
===Finding items that RAmar hunts well===
===Finding items that RAmar hunts well===
<big>[[File:Bluefull_icon.png|32px]] Bluefull</big><br><br>
<big>{{Bluefull}}</big>
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes [[Yunchang]], [[Zanba]], [[Psycho Wand]], and [[Parasitic Gene "Flow"]]. On top of this, Bluefull can hunt Limiter very well from [[Astark]]s, which is an easy hunt for Rangers as well. [[Heaven Striker]] also makes an appearance in Episode 1 from [[Del-D]]s.


<big>[[File:Skyly icon.png|32px]] Skyly</big><br><br>
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene "Flow"}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.
Similarly to Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include [[Heaven Punisher]], [[Sealed J-Sword]], [[Monkey King Bar]], [[Vivienne]], [[Daylight Scar]], and [[Guren]]. On top of this, [[Lame d'Argent]] can be found from [[Dorphon]]s, which is a very useful item for all classes, but especially Rangers.
 
<big>{{Skyly}}</big>
 
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d'Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.


===General good ID===
===General good ID===
<big>[[File:Whitill_icon.png|32px]] Whitill</big><br><br>
<big>{{Whitill}}</big>
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as [[Bluefull]], which focus players into certain areas. Whitill finds many good items such as [[V502]], [[Heaven Striker]], [[Diska of Braveman]], [[Frozen Shooter]], [[Slicer of Fanatic]], and more!


==Material plans==
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for levelling.<br>
 
==Material and Mag plans==
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for leveling.<br>
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
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|Important Stats Only
|Important Stats Only
|5/160/35/0
|5/160/35/0
|[[V101]]
|{{Unit|rare|V101}}
|[[Red Ring]]
|{{Shield|rare|Red Ring}}
|222
|222
| -
| -
Line 56: Line 65:
|28
|28
|-
|-
|Min-Max<ref>This plan maxes all stats, negating the need for a separate max stats plan,</ref>
|Min-Max<ref>This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.</ref>
|5/160/35/0
|5/160/35/0
|[[V101]]
|{{Unit|rare|V101}}
|[[Red Ring]]
|{{Shield|rare|Red Ring}}
|60
|60
|68
|68
|63
|63
|31
|28
|-
|Min-Max<ref>This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.</ref>
|5/145/35/15
|{{Unit|rare|V101}}
|{{Shield|rare|Red Ring}}
|75
|68
|48
|31  
|31  
|28
|28
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==Equipment progression==
==Equipment progression==
{| class="wikitable"
|+Normal to Very Hard Progression
!
!
|-
|{{Shifta}} / {{Deband}}
|Offensive and defensive buffs
|-
|{{Resta}}
|Health restoration
|-
|{{Gun|Weapons}}
|Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don't be afraid to use melee weapons, as they often have better stats than their ranged counterparts.
|-
|{{Frame|Frame}}
|Look for frames with slots (4 is max)
|-
|{{Unit|Units}}
|Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained
|-
|{{Shield|rare|Ranger Wall}}
|Obtained from {{Quest link|Gallon's Shop}} without any combat, best-in-slot level 41-180
|-
|{{Mag|Mag}} levels
|Focus on POW and DEX. Feeding plans at [[Mags/Guide]]
|-
|{{Tool|Materials}}
|Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP
|}
{| class="wikitable"
|+Early Ultimate Priorities
!
!
|-
|{{Unit|rare|Heavenly/Battle}}
|Significant speed increase to all attack animations
|-
|{{Gun|attributes|Vulcan|Charge Vulcan}} with 50 Hit
|Great single target damage
|-
|{{Gun|attributes|Arms|Charge Arms}} with 50 Hit
|Powerful option for clearing groups
|-
|{{Gun|rare|Heaven Striker}}
|Excellent option even with 0 Hit
|-
|{{Gun|rare|Frozen Shooter}}
|One of your best early crowd control options
|-
|Level 200 {{Mag|Mag}}
|Mostly just provides stats. Particular mag doesn't matter, {{Mag|rare|Nidra}} recommended due to ease of feeding and good triggers
|-
|Completed material plan
|Large amount of stats for RAmar
|}
{| class="wikitable"
|+Handling More Situations
!
!
|-
|{{Unit|rare|V501}}
|Boosts Hell and Arrest
|-
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}
|Makes many Episode 2 areas much faster
|-
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}
|Crowd control options for enemies that can't be frozen
|-
|{{Gun|rare|Spread Needle}}
|Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than {{Gun|es|ES Needle|Arrest Needle}} on RAmar
|-
|{{Gun|rare|Cannon Rouge}}
|Great for bosses, breaks [[Dubwitch]], can be effective for huge groups
|}
==Strategy==
==Strategy==
==Recommended endgame equipment==
==Recommended endgame equipment==
'''Melee'''
{| class="wikitable"
*3 Targets: [[Excalibur]]
|+
 
!Category
*1 Target Multi-Hit: [[Daylight Scar]]
!
 
!Item
'''Ranged'''
!Notes
*10 Targets: [[Cannon Rouge]]
!Alternatives
 
|-
*5 Targets: [[Arms]] (Charge, Berserk, Spirit), [[ES Needle]] (Berserk, Spirit)
| rowspan="3" |'''Melee'''
 
| rowspan="2" |Single-Target
*4 Targets: [[Baranz Launcher]], [[ES Launcher]] (Berserk, Spirit)
|{{Sword|rare|Galatine}}
 
|Fast combo-kills on most enemies
*1 Target: [[Heaven Striker]]
|
 
|-
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk, Spirit), [[M&A60 Vise]], [[Yasminkov 9000M]]
|{{Sword|rare|Daylight Scar}}
 
|For especially tanky enemies
'''Specials'''
|
*10 Targets: [[ES Scythe]] (Hell)
|-
 
|Multi-Target
*5 Targets: [[ES Needle]] (Arrest, Hell, Demons, Zalure), [[ES Shot]] (Arrest, Hell, Demons, Zalure),
|{{Sword|rare|Excalibur}}
 
|Fast kills on up to three melee-range targets
*4 Targets: [[ES Launcher]] (Hell, Demons)
|{{Sword|Gungnir}} (Charge, Berserk, Spirit)
 
|-
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell, Demons), [[ES Gun]] / [[ES Rifle]] (Zalure), [[Bringer's Rifle]]
| rowspan="9" |'''Ranged'''
 
| rowspan="4" |Single-Target
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demon's), [[S-Beat's Blade]]
|{{Gun|rare|Heaven Striker}}
 
|Fast kills on low health targets
'''Special Purpose'''
|{{Gun|Laser}}, {{Gun|Raygun}} (Charge, Berserk, Spirit)
*[[Frozen Shooter]], [[Snow Queen]]
|-
 
|{{Gun|Laser|Demon's Laser}} / {{Gun|rare|Bringer's Rifle}} /{{Gun|Raygun|Demon's Raygun}}
*[[Girasole]]
|Single target Demon's for tanky enemies
 
|
*[[Dark Meteor]]
|-
 
|{{Gun|rare|M&A60 Vise}}
*[[Twin Blaze]]
|Slow but incredible per-combo damage
 
|{{Gun|Vulcan}} (Charge, Berserk, Spirit)
'''Armors'''
|-
*[[Stealth Suit]], [[Dress Plate]]
|{{Gun|es|ES Mechgun|Demon's Mechgun}}
 
|Multi-hit Demon for tanky enemies
'''Shields'''
|
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[Yata Mirror]], [[God's Shield "Kouryu"]], [[Shifta Merge]]/[[Rupika]]
|-
 
| rowspan="5" |Multi-Target
'''Units'''
|{{Gun|Arms}} (Charge, Berserk, Spirit)
*[[V101]], [[V502]], [[V801]]
|Go-to option for spread out enemies
|
|-
|{{Gun|rare|Baranz Launcher}}
|More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups
|
|-
|{{Gun|es|ES Needle}} (Berserk, Spirit)
|Fast kills on groups of less evasive enemies
|
|-
|{{Sword|rare|Diska of Braveman}}
|Almost as much ATP as {{Gun|rare|Baranz Launcher|Baranz}} when paired with {{Frame|rare|Thirteen}}. {{Sword|rare|Diska of Braveman|DoB}} has a faster animation and cannot be manually evaded.
|
|-
|{{Gun|rare|Cannon Rouge}}
|Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five
|
|-
| rowspan="3" |'''Frames'''
| rowspan="3" |
|{{Frame|rare|Thirteen}}
|Makes {{Sword|rare|Diska of Braveman}} viable
|
|-
|{{Frame|rare|Stealth Suit}}
|Good [[EVP]], makes teleporting effects slightly faster, removes weapon "slingshot" effect
|
|-
|{{Frame|rare|Dress Plate}}
|Provides 70 [[EDK]] for ignoring {{Megid}} - generally more useful than [[DFP]] and [[EVP]] when lilies will be encountered
|
|-
|'''Barriers'''
|
|{{Shield|rare|Red Ring}}
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats
|{{Shield|rare|Ranger Wall}}
|-
| rowspan="3" |'''Units'''
|
|{{Unit|rare|V101}}
|Provides +40% battle speed in addition to 15 to most stats
|{{Unit|rare|Heavenly/Battle}}
|-
|
|{{Unit|rare|V502}}
|Increases effectiveness of some specials (including Hell and Arrest)
|{{Unit|rare|V501}}
|-
|
|{{Unit|rare|V801}}
|Increases tech casting speed
|
|}
{| class="wikitable"
|+Special Purpose Equipment
!Purpose
!Equipment
!Notes
!Alternatives
|-
| rowspan="2" |[[Hell]]
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}
|Single-target, Raygun is faster but Laser is more accurate and longer range
|
|-
|{{Gun|es|ES Needle|Hell Needle}} / {{Gun|es|ES Shot|Hell Shot}}
|Multi-target Hell, Needle is faster but Shot covers more range
|
|-
| rowspan="4" |Crowd Control
|{{Gun|rare|Frozen Shooter}}
|Freezing single target
|
|-
|{{Gun|rare|Snow Queen}}
|Freeze lines of enemies
|
|-
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}
|Control enemies that can't be frozen
|
|-
|{{Gun|es|ES Needle|Arrest Needle}}
|Group crowd control. Especially necessary for Dorphons
|{{Gun|rare|Spread Needle}}
|-
|Stop Charging Enemies
|{{Sword|rare|Twin Blaze}}
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar's level 15 Gifoie
|{{Gifoie}}
|-
|Lowering HP
|{{Sword|rare|Girasole}} / {{Sword|rare|Raikiri}}
|Special attack drains 10% HP
|
|-
| rowspan="2" |Breaking [[Dubwitch]]
|{{Gun|rare|Dark Meteor}}
|Piercing beam can be fired before they spawn, breaking dubwitches instantly
|
|-
|{{Gun|rare|Cannon Rouge}}
|Explosion can break switches while they are hidden in walls
|
|-
| rowspan="2" |Megid Resistance
|{{Shield|rare|Anti-Dark Ring}}
|60 [[EDK]] Barrier
|
|-
|{{Unit|Resist/Devil}}
|15 [[EDK]] Unit
|
|-
| rowspan="2" |Elemental Resistance
|{{Shield|rare|God's Shield "Kouryu"}}
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]
|
|-
|{{Unit|1=Resist/Burning}}, [[Units#Single-resist units|etc]]
|15 resistance unit
|
|-
|{{Shifta}}
|{{Shield|rare|Shifta Merge}} / {{Shield|rare|Rupika}}
|Doubles {{Shifta}} range
|
|-
| rowspan="3" |{{Zalure}}
|{{Gun|es|ES Gun|Zalure Gun}} / {{Gun|es|ES Rifle|Zalure Rifle}}
|Simple Zalure application
|
|-
|{{Gun|es|ES Needle|Zalure Needle}} / {{Gun|es|ES Shot|Zalure Shot}}
|Multi-target options
|
|-
|{{Gun|es|ES Launcher|Zalure Launcher}}
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]]
|
|-
|[[Dragon]] / [[Gol Dragon]]
|{{Gun|rare|Cannon Rouge}}
|Good damage on multiple hitboxes
|
|-
|[[De Rol Le]] / [[Barba Ray]]
|{{Gun|es|ES Launcher}} (Berserk, Spirit)
|Piercing attack hits multiple targets even when bobbing in and out of water
|{{Gun|rare|Cannon Rouge}}
|-
| rowspan="2" |[[Vol Opt]]
|{{Sword|rare|Galatine}}
|Highest ATP available for {{Gizonde}} locking
|{{Sword|rare|Excalibur}}
|-
|{{Sword|rare|Sacred Duster}}
|Provides good ATP but maintains faster bare-handed casting animation, making locking easier
|[[Fists|Any Fist]]
|-
|Long Range
|{{Gun|rare|Yasminkov 9000M}}
|Strong damage at a range where most other weapons won't reach
|
|-
|Increased Damage
|{{Shield|rare|Yata Mirror}}
|While usually not worth losing the accuracy from {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}}, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying
|{{Shield|rare|Combat Gear}}
|}
{{Classes}}
[[Category:Guides]]

Latest revision as of 17:32, 20 July 2025

< Return to RAmar
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RAmar.png

RAmar is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support techniques, including level 15 Shifta.pngShifta and Deband.pngDeband, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive traps. He is largely believed to be the best solo class, even better than HUcast in most situations, while still able to hold his own in multiplayer parties regardless of scenario.

In comparison to RAmarl, he is stronger in all situations, but the lack of Jellen.pngJellen and extremely weak, slow Resta.pngResta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with Shifta.pngShifta and Deband.pngDeband, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.

Pros and cons

Pros

  • Highest ATA in the game - RAmar's high ATA allows him to hit Extra Attack.pngspecial attacks more often than any other class, giving him extremely good crowd control and ability to use sacrificial specials very well
  • Extremely powerful solo - With the Ranger arsenal, RAmar's ATP, and access to Shifta.pngShifta, RAmar is a top-tier solo class
  • Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer
  • Ranger arsenal - With options such as Gun icon.pngFrozen Shooter, Gun icon.pngES Needle, Gun icon.pngHeaven Striker, and sacrificial Gun icon.pngArms, Rangers have options for every situation

Cons

  • Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths

Section ID choice

Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.

Finding items for RAmar

Greenill icon.pngGreenill

Greenill has access to many core Ranger items – namely Gun icon.pngHeaven Striker, Gun icon.pngFrozen Shooter, Gun icon.pngCannon Rouge, and Unit icon.pngV502. Greenill also has access to Unit icon.pngV101 and Shield icon.pngRed Ring, important items that are excellent hunts for any class.

Purplenum icon.pngPurplenum

Purplenum also receives many items that are excellent hunts for any Ranger. Like Greenill icon.pngGreenill, it gets Gun icon.pngHeaven Striker, Gun icon.pngFrozen Shooter, and Unit icon.pngV502; Purplenum also has several good Gun icon.pngM&A60 Vise drops and an increased chance of finding common mechguns, giving it the best chance at acquiring sacrificial Gun icon.pngVulcans with high Hit.

Finding items that RAmar hunts well

Bluefull icon.pngBluefull

Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes Sword icon.pngYunchang, Sword icon.pngZanba, Cane icon.pngPsycho Wand, and Tool icon.pngParasitic Gene "Flow". On top of this, Bluefull can hunt Unit icon.pngLimiter very well from Astarks, which is an easy hunt for Rangers as well. Gun icon.pngHeaven Striker also makes an appearance in Episode 1 from Del-Ds.

Skyly icon.pngSkyly

Similarly to Bluefull icon.pngBluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include Gun icon.pngHeaven Punisher, Sword icon.pngSealed J-Sword, Sword icon.pngMonkey King Bar, Sword icon.pngVivienne, Sword icon.pngDaylight Scar, and Sword icon.pngGuren. On top of this, Sword icon.pngLame d'Argent can be found from Goran Detonators, which is a very useful item for all classes, but especially Rangers.

General good ID

Whitill icon.pngWhitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull icon.pngBluefull, which focus players into certain areas. Whitill finds many good items such as Unit icon.pngV502, Gun icon.pngHeaven Striker, Sword icon.pngDiska of Braveman, Gun icon.pngFrozen Shooter, Sword icon.pngSlicer of Fanatic, and more!

Material and Mag plans

Important Stats Only - Maxes important stats as early as possible. Recommended for leveling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck
Important Stats Only 5/160/35/0 Unit icon.pngV101 Shield icon.pngRed Ring 222 - - - 28
Min-Max[1] 5/160/35/0 Unit icon.pngV101 Shield icon.pngRed Ring 60 68 63 31 28
Min-Max[2] 5/145/35/15 Unit icon.pngV101 Shield icon.pngRed Ring 75 68 48 31 28
  1. This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.
  2. This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.

Equipment progression

Normal to Very Hard Progression
Shifta.pngShifta / Deband.pngDeband Offensive and defensive buffs
Resta.pngResta Health restoration
Gun icon.pngWeapons Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don't be afraid to use melee weapons, as they often have better stats than their ranged counterparts.
Frame icon.pngFrame Look for frames with slots (4 is max)
Unit icon.pngUnits Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained
Shield icon.pngRanger Wall Obtained from Quest icon.pngGallon's Shop without any combat, best-in-slot level 41-180
Mag icon.pngMag levels Focus on POW and DEX. Feeding plans at Mags/Guide
Tool icon.pngMaterials Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP
Early Ultimate Priorities
Unit icon.pngHeavenly/Battle Significant speed increase to all attack animations
Gun icon.pngCharge Vulcan with 50 Hit Great single target damage
Gun icon.pngCharge Arms with 50 Hit Powerful option for clearing groups
Gun icon.pngHeaven Striker Excellent option even with 0 Hit
Gun icon.pngFrozen Shooter One of your best early crowd control options
Level 200 Mag icon.pngMag Mostly just provides stats. Particular mag doesn't matter, Mag icon.pngNidra recommended due to ease of feeding and good triggers
Completed material plan Large amount of stats for RAmar
Handling More Situations
Unit icon.pngV501 Boosts Hell and Arrest
Gun icon.pngHell Laser / Gun icon.pngHell Raygun Makes many Episode 2 areas much faster
Gun icon.pngArrest Laser / Gun icon.pngArrest Raygun Crowd control options for enemies that can't be frozen
Gun icon.pngSpread Needle Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than Gun icon.pngArrest Needle on RAmar
Gun icon.pngCannon Rouge Great for bosses, breaks Dubwitch, can be effective for huge groups

Strategy

Recommended endgame equipment

Category Item Notes Alternatives
Melee Single-Target Sword icon.pngGalatine Fast combo-kills on most enemies
Sword icon.pngDaylight Scar For especially tanky enemies
Multi-Target Sword icon.pngExcalibur Fast kills on up to three melee-range targets Sword icon.pngGungnir (Charge, Berserk, Spirit)
Ranged Single-Target Gun icon.pngHeaven Striker Fast kills on low health targets Gun icon.pngLaser, Gun icon.pngRaygun (Charge, Berserk, Spirit)
Gun icon.pngDemon's Laser / Gun icon.pngBringer's Rifle /Gun icon.pngDemon's Raygun Single target Demon's for tanky enemies
Gun icon.pngM&A60 Vise Slow but incredible per-combo damage Gun icon.pngVulcan (Charge, Berserk, Spirit)
Gun icon.pngDemon's Mechgun Multi-hit Demon for tanky enemies
Multi-Target Gun icon.pngArms (Charge, Berserk, Spirit) Go-to option for spread out enemies
Gun icon.pngBaranz Launcher More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups
Gun icon.pngES Needle (Berserk, Spirit) Fast kills on groups of less evasive enemies
Sword icon.pngDiska of Braveman Almost as much ATP as Gun icon.pngBaranz when paired with Frame icon.pngThirteen. Sword icon.pngDoB has a faster animation and cannot be manually evaded.
Gun icon.pngCannon Rouge Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five
Frames Frame icon.pngThirteen Makes Sword icon.pngDiska of Braveman viable
Frame icon.pngStealth Suit Good EVP, makes teleporting effects slightly faster, removes weapon "slingshot" effect
Frame icon.pngDress Plate Provides 70 EDK for ignoring Megid.pngMegid - generally more useful than DFP and EVP when lilies will be encountered
Barriers Shield icon.pngRed Ring Provides 20 ATP and ATA in addition to excellent defensive stats Shield icon.pngRanger Wall
Units Unit icon.pngV101 Provides +40% battle speed in addition to 15 to most stats Unit icon.pngHeavenly/Battle
Unit icon.pngV502 Increases effectiveness of some specials (including Hell and Arrest) Unit icon.pngV501
Unit icon.pngV801 Increases tech casting speed
Special Purpose Equipment
Purpose Equipment Notes Alternatives
Hell Gun icon.pngHell Laser / Gun icon.pngHell Raygun Single-target, Raygun is faster but Laser is more accurate and longer range
Gun icon.pngHell Needle / Gun icon.pngHell Shot Multi-target Hell, Needle is faster but Shot covers more range
Crowd Control Gun icon.pngFrozen Shooter Freezing single target
Gun icon.pngSnow Queen Freeze lines of enemies
Gun icon.pngArrest Laser / Gun icon.pngArrest Raygun Control enemies that can't be frozen
Gun icon.pngArrest Needle Group crowd control. Especially necessary for Dorphons Gun icon.pngSpread Needle
Stop Charging Enemies Sword icon.pngTwin Blaze Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar's level 15 Gifoie Gifoie.pngGifoie
Lowering HP Sword icon.pngGirasole / Sword icon.pngRaikiri Special attack drains 10% HP
Breaking Dubwitch Gun icon.pngDark Meteor Piercing beam can be fired before they spawn, breaking dubwitches instantly
Gun icon.pngCannon Rouge Explosion can break switches while they are hidden in walls
Megid Resistance Shield icon.pngAnti-Dark Ring 60 EDK Barrier
Unit icon.pngResist/Devil 15 EDK Unit
Elemental Resistance Shield icon.pngGod's Shield "Kouryu" Provides 40 to EFR, ETH, and EIC
Unit icon.pngResist/Burning, etc 15 resistance unit
Shifta.pngShifta Shield icon.pngShifta Merge / Shield icon.pngRupika Doubles Shifta.pngShifta range
Zalure.pngZalure Gun icon.pngZalure Gun / Gun icon.pngZalure Rifle Simple Zalure application
Gun icon.pngZalure Needle / Gun icon.pngZalure Shot Multi-target options
Gun icon.pngZalure Launcher Piercing and infinite height make this work particularly well against worm bosses and Gal Gryphon
Dragon / Gol Dragon Gun icon.pngCannon Rouge Good damage on multiple hitboxes
De Rol Le / Barba Ray Gun icon.pngES Launcher (Berserk, Spirit) Piercing attack hits multiple targets even when bobbing in and out of water Gun icon.pngCannon Rouge
Vol Opt Sword icon.pngGalatine Highest ATP available for Gizonde.pngGizonde locking Sword icon.pngExcalibur
Sword icon.pngSacred Duster Provides good ATP but maintains faster bare-handed casting animation, making locking easier Any Fist
Long Range Gun icon.pngYasminkov 9000M Strong damage at a range where most other weapons won't reach
Increased Damage Shield icon.pngYata Mirror While usually not worth losing the accuracy from Shield icon.pngRed Ring or Shield icon.pngRanger Wall, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying Shield icon.pngCombat Gear