RAmar/Guide: Difference between revisions
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<small><div class=" | <small><div class="noexcerpt">< Return to [[RAmar]]</div></small> | ||
{{Template:Stub}} | {{Template:Stub}} | ||
[[File:RAmar.png|right]] | [[File:RAmar.png|right]] | ||
'''RAmar''' is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the | '''RAmar''' is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support [[techniques]], including level 15 {{Shifta}} and {{Deband}}, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive [[traps]]. He is largely believed to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario. | ||
In comparison to [[RAmarl]], he is stronger in all situations, but the lack of Jellen and extremely weak, slow Resta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with Shifta and Deband, | In comparison to [[RAmarl]], he is stronger in all situations, but the lack of {{Jellen}} and extremely weak, slow {{Resta}} means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with {{Shifta|l}} and {{Deband|l}}, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role. | ||
==Pros and cons== | ==Pros and cons== | ||
<big>Pros</big> | <big>Pros</big> | ||
* Highest ATA in the game - RAmar's high ATA allows him to hit special attacks more often than any other class, giving him extremely good crowd control and ability to use | * Highest ATA in the game - RAmar's high ATA allows him to hit [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] more often than any other class, giving him extremely good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well | ||
* Extremely powerful solo - With the | * Extremely powerful solo - With the Ranger arsenal, RAmar's ATP, and access to {{Shifta|l}}, RAmar is a top-tier solo class | ||
* Very powerful in multiplayer - Regardless of if there is | * Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer | ||
* Ranger arsenal - With options such as | * Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation | ||
<big>Cons</big> | <big>Cons</big> | ||
* Weak | * Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths | ||
==Section ID choice== | ==Section ID choice== | ||
Note that the section ID choices below are merely suggestions, and are not required | Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred. | ||
===Finding items for RAmar=== | ===Finding items for RAmar=== | ||
<big> | <big>{{Greenill}}</big> | ||
Greenill has access to many | |||
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class. | |||
<big>{{Purplenum}}</big> | |||
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit. | |||
===Finding items that RAmar hunts well=== | ===Finding items that RAmar hunts well=== | ||
<big> | <big>{{Bluefull}}</big> | ||
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene "Flow"}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s. | |||
Similarly to Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include | |||
<big>{{Skyly}}</big> | |||
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d'Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers. | |||
===General good ID=== | ===General good ID=== | ||
<big> | <big>{{Whitill}}</big> | ||
==Material plans== | Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more! | ||
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for | |||
==Material and Mag plans== | |||
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for leveling.<br> | |||
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200. | '''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200. | ||
{|class="wikitable" style="text-align: center;" | {|class="wikitable" style="text-align: center;" | ||
Line 48: | Line 57: | ||
|Important Stats Only | |Important Stats Only | ||
|5/160/35/0 | |5/160/35/0 | ||
| | |{{Unit|rare|V101}} | ||
| | |{{Shield|rare|Red Ring}} | ||
|222 | |222 | ||
| - | | - | ||
Line 56: | Line 65: | ||
|28 | |28 | ||
|- | |- | ||
|Min-Max<ref>This plan maxes all stats, negating the need for a separate max stats plan,</ref> | |Min-Max<ref>This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.</ref> | ||
|5/160/35/0 | |5/160/35/0 | ||
| | |{{Unit|rare|V101}} | ||
| | |{{Shield|rare|Red Ring}} | ||
|60 | |60 | ||
|68 | |68 | ||
|63 | |63 | ||
|31 | |||
|28 | |||
|- | |||
|Min-Max<ref>This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.</ref> | |||
|5/145/35/15 | |||
|{{Unit|rare|V101}} | |||
|{{Shield|rare|Red Ring}} | |||
|75 | |||
|68 | |||
|48 | |||
|31 | |31 | ||
|28 | |28 | ||
Line 69: | Line 88: | ||
==Equipment progression== | ==Equipment progression== | ||
{| class="wikitable" | |||
|+Normal to Very Hard Progression | |||
! | |||
! | |||
|- | |||
|{{Shifta}} / {{Deband}} | |||
|Offensive and defensive buffs | |||
|- | |||
|{{Resta}} | |||
|Health restoration | |||
|- | |||
|{{Gun|Weapons}} | |||
|Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don't be afraid to use melee weapons, as they often have better stats than their ranged counterparts. | |||
|- | |||
|{{Frame|Frame}} | |||
|Look for frames with slots (4 is max) | |||
|- | |||
|{{Unit|Units}} | |||
|Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained | |||
|- | |||
|{{Shield|rare|Ranger Wall}} | |||
|Obtained from {{Quest link|Gallon's Shop}} without any combat, best-in-slot level 41-180 | |||
|- | |||
|{{Mag|Mag}} levels | |||
|Focus on POW and DEX. Feeding plans at [[Mags/Guide]] | |||
|- | |||
|{{Tool|Materials}} | |||
|Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP | |||
|} | |||
{| class="wikitable" | |||
|+Early Ultimate Priorities | |||
! | |||
! | |||
|- | |||
|{{Unit|rare|Heavenly/Battle}} | |||
|Significant speed increase to all attack animations | |||
|- | |||
|{{Gun|attributes|Vulcan|Charge Vulcan}} with 50 Hit | |||
|Great single target damage | |||
|- | |||
|{{Gun|attributes|Arms|Charge Arms}} with 50 Hit | |||
|Powerful option for clearing groups | |||
|- | |||
|{{Gun|rare|Heaven Striker}} | |||
|Excellent option even with 0 Hit | |||
|- | |||
|{{Gun|rare|Frozen Shooter}} | |||
|One of your best early crowd control options | |||
|- | |||
|Level 200 {{Mag|Mag}} | |||
|Mostly just provides stats. Particular mag doesn't matter, {{Mag|rare|Nidra}} recommended due to ease of feeding and good triggers | |||
|- | |||
|Completed material plan | |||
|Large amount of stats for RAmar | |||
|} | |||
{| class="wikitable" | |||
|+Handling More Situations | |||
! | |||
! | |||
|- | |||
|{{Unit|rare|V501}} | |||
|Boosts Hell and Arrest | |||
|- | |||
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}} | |||
|Makes many Episode 2 areas much faster | |||
|- | |||
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}} | |||
|Crowd control options for enemies that can't be frozen | |||
|- | |||
|{{Gun|rare|Spread Needle}} | |||
|Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than {{Gun|es|ES Needle|Arrest Needle}} on RAmar | |||
|- | |||
|{{Gun|rare|Cannon Rouge}} | |||
|Great for bosses, breaks [[Dubwitch]], can be effective for huge groups | |||
|} | |||
==Strategy== | ==Strategy== | ||
==Recommended endgame equipment== | ==Recommended endgame equipment== | ||
'''Melee''' | {| class="wikitable" | ||
|+ | |||
!Category | |||
! | |||
!Item | |||
'''Ranged''' | !Notes | ||
!Alternatives | |||
|- | |||
| rowspan="3" |'''Melee''' | |||
| rowspan="2" |Single-Target | |||
|{{Sword|rare|Galatine}} | |||
|Fast combo-kills on most enemies | |||
| | |||
|- | |||
|{{Sword|rare|Daylight Scar}} | |||
|For especially tanky enemies | |||
''' | | | ||
|- | |||
|Multi-Target | |||
|{{Sword|rare|Excalibur}} | |||
|Fast kills on up to three melee-range targets | |||
|{{Sword|Gungnir}} (Charge, Berserk, Spirit) | |||
|- | |||
| rowspan="9" |'''Ranged''' | |||
| rowspan="4" |Single-Target | |||
|{{Gun|rare|Heaven Striker}} | |||
|Fast kills on low health targets | |||
|{{Gun|Laser}}, {{Gun|Raygun}} (Charge, Berserk, Spirit) | |||
|- | |||
|{{Gun|Laser|Demon's Laser}} / {{Gun|rare|Bringer's Rifle}} /{{Gun|Raygun|Demon's Raygun}} | |||
|Single target Demon's for tanky enemies | |||
| | |||
|- | |||
|{{Gun|rare|M&A60 Vise}} | |||
|Slow but incredible per-combo damage | |||
|{{Gun|Vulcan}} (Charge, Berserk, Spirit) | |||
' | |- | ||
|{{Gun|es|ES Mechgun|Demon's Mechgun}} | |||
|Multi-hit Demon for tanky enemies | |||
| | |||
|- | |||
| rowspan="5" |Multi-Target | |||
|{{Gun|Arms}} (Charge, Berserk, Spirit) | |||
|Go-to option for spread out enemies | |||
| | |||
|- | |||
|{{Gun|rare|Baranz Launcher}} | |||
|More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups | |||
| | |||
|- | |||
|{{Gun|es|ES Needle}} (Berserk, Spirit) | |||
|Fast kills on groups of less evasive enemies | |||
| | |||
|- | |||
|{{Sword|rare|Diska of Braveman}} | |||
|Almost as much ATP as {{Gun|rare|Baranz Launcher|Baranz}} when paired with {{Frame|rare|Thirteen}}. {{Sword|rare|Diska of Braveman|DoB}} has a faster animation and cannot be manually evaded. | |||
| | |||
|- | |||
|{{Gun|rare|Cannon Rouge}} | |||
|Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five | |||
| | |||
|- | |||
| rowspan="3" |'''Frames''' | |||
| rowspan="3" | | |||
|{{Frame|rare|Thirteen}} | |||
|Makes {{Sword|rare|Diska of Braveman}} viable | |||
| | |||
|- | |||
|{{Frame|rare|Stealth Suit}} | |||
|Good [[EVP]], makes teleporting effects slightly faster, removes weapon "slingshot" effect | |||
| | |||
|- | |||
|{{Frame|rare|Dress Plate}} | |||
|Provides 70 [[EDK]] for ignoring {{Megid}} - generally more useful than [[DFP]] and [[EVP]] when lilies will be encountered | |||
| | |||
|- | |||
|'''Barriers''' | |||
| | |||
|{{Shield|rare|Red Ring}} | |||
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats | |||
|{{Shield|rare|Ranger Wall}} | |||
|- | |||
| rowspan="3" |'''Units''' | |||
| | |||
|{{Unit|rare|V101}} | |||
|Provides +40% battle speed in addition to 15 to most stats | |||
|{{Unit|rare|Heavenly/Battle}} | |||
|- | |||
| | |||
|{{Unit|rare|V502}} | |||
|Increases effectiveness of some specials (including Hell and Arrest) | |||
|{{Unit|rare|V501}} | |||
|- | |||
| | |||
|{{Unit|rare|V801}} | |||
|Increases tech casting speed | |||
| | |||
|} | |||
{| class="wikitable" | |||
|+Special Purpose Equipment | |||
!Purpose | |||
!Equipment | |||
!Notes | |||
!Alternatives | |||
|- | |||
| rowspan="2" |[[Hell]] | |||
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}} | |||
|Single-target, Raygun is faster but Laser is more accurate and longer range | |||
| | |||
|- | |||
|{{Gun|es|ES Needle|Hell Needle}} / {{Gun|es|ES Shot|Hell Shot}} | |||
|Multi-target Hell, Needle is faster but Shot covers more range | |||
| | |||
|- | |||
| rowspan="4" |Crowd Control | |||
|{{Gun|rare|Frozen Shooter}} | |||
|Freezing single target | |||
| | |||
|- | |||
|{{Gun|rare|Snow Queen}} | |||
|Freeze lines of enemies | |||
| | |||
|- | |||
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}} | |||
|Control enemies that can't be frozen | |||
| | |||
|- | |||
|{{Gun|es|ES Needle|Arrest Needle}} | |||
|Group crowd control. Especially necessary for Dorphons | |||
|{{Gun|rare|Spread Needle}} | |||
|- | |||
|Stop Charging Enemies | |||
|{{Sword|rare|Twin Blaze}} | |||
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar's level 15 Gifoie | |||
|{{Gifoie}} | |||
|- | |||
|Lowering HP | |||
|{{Sword|rare|Girasole}} / {{Sword|rare|Raikiri}} | |||
|Special attack drains 10% HP | |||
| | |||
|- | |||
| rowspan="2" |Breaking [[Dubwitch]] | |||
|{{Gun|rare|Dark Meteor}} | |||
|Piercing beam can be fired before they spawn, breaking dubwitches instantly | |||
| | |||
|- | |||
|{{Gun|rare|Cannon Rouge}} | |||
|Explosion can break switches while they are hidden in walls | |||
| | |||
|- | |||
| rowspan="2" |Megid Resistance | |||
|{{Shield|rare|Anti-Dark Ring}} | |||
|60 [[EDK]] Barrier | |||
| | |||
|- | |||
|{{Unit|Resist/Devil}} | |||
|15 [[EDK]] Unit | |||
| | |||
|- | |||
| rowspan="2" |Elemental Resistance | |||
|{{Shield|rare|God's Shield "Kouryu"}} | |||
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]] | |||
| | |||
|- | |||
|{{Unit|1=Resist/Burning}}, [[Units#Single-resist units|etc]] | |||
|15 resistance unit | |||
| | |||
|- | |||
|{{Shifta}} | |||
|{{Shield|rare|Shifta Merge}} / {{Shield|rare|Rupika}} | |||
|Doubles {{Shifta}} range | |||
| | |||
|- | |||
| rowspan="3" |{{Zalure}} | |||
|{{Gun|es|ES Gun|Zalure Gun}} / {{Gun|es|ES Rifle|Zalure Rifle}} | |||
|Simple Zalure application | |||
| | |||
|- | |||
|{{Gun|es|ES Needle|Zalure Needle}} / {{Gun|es|ES Shot|Zalure Shot}} | |||
|Multi-target options | |||
| | |||
|- | |||
|{{Gun|es|ES Launcher|Zalure Launcher}} | |||
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]] | |||
| | |||
|- | |||
|[[Dragon]] / [[Gol Dragon]] | |||
|{{Gun|rare|Cannon Rouge}} | |||
|Good damage on multiple hitboxes | |||
| | |||
|- | |||
|[[De Rol Le]] / [[Barba Ray]] | |||
|{{Gun|es|ES Launcher}} (Berserk, Spirit) | |||
|Piercing attack hits multiple targets even when bobbing in and out of water | |||
|{{Gun|rare|Cannon Rouge}} | |||
|- | |||
| rowspan="2" |[[Vol Opt]] | |||
|{{Sword|rare|Galatine}} | |||
|Highest ATP available for {{Gizonde}} locking | |||
|{{Sword|rare|Excalibur}} | |||
|- | |||
|{{Sword|rare|Sacred Duster}} | |||
|Provides good ATP but maintains faster bare-handed casting animation, making locking easier | |||
|[[Fists|Any Fist]] | |||
|- | |||
|Long Range | |||
|{{Gun|rare|Yasminkov 9000M}} | |||
|Strong damage at a range where most other weapons won't reach | |||
| | |||
|- | |||
|Increased Damage | |||
|{{Shield|rare|Yata Mirror}} | |||
|While usually not worth losing the accuracy from {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}}, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying | |||
|{{Shield|rare|Combat Gear}} | |||
|} | |||
{{Classes}} | |||
[[Category:Guides]] |
Latest revision as of 17:32, 20 July 2025
RAmar is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support techniques, including level 15 Shifta and
Deband, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive traps. He is largely believed to be the best solo class, even better than HUcast in most situations, while still able to hold his own in multiplayer parties regardless of scenario.
In comparison to RAmarl, he is stronger in all situations, but the lack of Jellen and extremely weak, slow
Resta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with
Shifta and
Deband, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.
Pros and cons
Pros
- Highest ATA in the game - RAmar's high ATA allows him to hit
special attacks more often than any other class, giving him extremely good crowd control and ability to use sacrificial specials very well
- Extremely powerful solo - With the Ranger arsenal, RAmar's ATP, and access to
Shifta, RAmar is a top-tier solo class
- Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer
- Ranger arsenal - With options such as
Frozen Shooter,
ES Needle,
Heaven Striker, and sacrificial
Arms, Rangers have options for every situation
Cons
- Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.
Finding items for RAmar
Greenill
Greenill has access to many core Ranger items – namely Heaven Striker,
Frozen Shooter,
Cannon Rouge, and
V502. Greenill also has access to
V101 and
Red Ring, important items that are excellent hunts for any class.
Purplenum
Purplenum also receives many items that are excellent hunts for any Ranger. Like Greenill, it gets
Heaven Striker,
Frozen Shooter, and
V502; Purplenum also has several good
M&A60 Vise drops and an increased chance of finding common mechguns, giving it the best chance at acquiring sacrificial
Vulcans with high Hit.
Finding items that RAmar hunts well
Bluefull
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes Yunchang,
Zanba,
Psycho Wand, and
Parasitic Gene "Flow". On top of this, Bluefull can hunt
Limiter very well from Astarks, which is an easy hunt for Rangers as well.
Heaven Striker also makes an appearance in Episode 1 from Del-Ds.
Skyly
Similarly to Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include
Heaven Punisher,
Sealed J-Sword,
Monkey King Bar,
Vivienne,
Daylight Scar, and
Guren. On top of this,
Lame d'Argent can be found from Goran Detonators, which is a very useful item for all classes, but especially Rangers.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as
V502,
Heaven Striker,
Diska of Braveman,
Frozen Shooter,
Slicer of Fanatic, and more!
Material and Mag plans
Important Stats Only - Maxes important stats as early as possible. Recommended for leveling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Equipment progression
![]() ![]() |
Offensive and defensive buffs |
![]() |
Health restoration |
![]() |
Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don't be afraid to use melee weapons, as they often have better stats than their ranged counterparts. |
![]() |
Look for frames with slots (4 is max) |
![]() |
Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained |
![]() |
Obtained from ![]() |
![]() |
Focus on POW and DEX. Feeding plans at Mags/Guide |
![]() |
Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP |
![]() |
Significant speed increase to all attack animations |
![]() |
Great single target damage |
![]() |
Powerful option for clearing groups |
![]() |
Excellent option even with 0 Hit |
![]() |
One of your best early crowd control options |
Level 200 ![]() |
Mostly just provides stats. Particular mag doesn't matter, ![]() |
Completed material plan | Large amount of stats for RAmar |
![]() |
Boosts Hell and Arrest |
![]() ![]() |
Makes many Episode 2 areas much faster |
![]() ![]() |
Crowd control options for enemies that can't be frozen |
![]() |
Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than ![]() |
![]() |
Great for bosses, breaks Dubwitch, can be effective for huge groups |
Strategy
Recommended endgame equipment
Category | Item | Notes | Alternatives | |
---|---|---|---|---|
Melee | Single-Target | ![]() |
Fast combo-kills on most enemies | |
![]() |
For especially tanky enemies | |||
Multi-Target | ![]() |
Fast kills on up to three melee-range targets | ![]() | |
Ranged | Single-Target | ![]() |
Fast kills on low health targets | ![]() ![]() |
![]() ![]() ![]() |
Single target Demon's for tanky enemies | |||
![]() |
Slow but incredible per-combo damage | ![]() | ||
![]() |
Multi-hit Demon for tanky enemies | |||
Multi-Target | ![]() |
Go-to option for spread out enemies | ||
![]() |
More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups | |||
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Fast kills on groups of less evasive enemies | |||
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Almost as much ATP as ![]() ![]() ![]() |
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Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five | |||
Frames | ![]() |
Makes ![]() |
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Good EVP, makes teleporting effects slightly faster, removes weapon "slingshot" effect | |||
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Provides 70 EDK for ignoring ![]() |
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Barriers | ![]() |
Provides 20 ATP and ATA in addition to excellent defensive stats | ![]() | |
Units | ![]() |
Provides +40% battle speed in addition to 15 to most stats | ![]() | |
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Increases effectiveness of some specials (including Hell and Arrest) | ![]() | ||
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Increases tech casting speed |
Purpose | Equipment | Notes | Alternatives |
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Hell | ![]() ![]() |
Single-target, Raygun is faster but Laser is more accurate and longer range | |
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Multi-target Hell, Needle is faster but Shot covers more range | ||
Crowd Control | ![]() |
Freezing single target | |
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Freeze lines of enemies | ||
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Control enemies that can't be frozen | ||
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Group crowd control. Especially necessary for Dorphons | ![]() | |
Stop Charging Enemies | ![]() |
Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar's level 15 Gifoie | ![]() |
Lowering HP | ![]() ![]() |
Special attack drains 10% HP | |
Breaking Dubwitch | ![]() |
Piercing beam can be fired before they spawn, breaking dubwitches instantly | |
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Explosion can break switches while they are hidden in walls | ||
Megid Resistance | ![]() |
60 EDK Barrier | |
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15 EDK Unit | ||
Elemental Resistance | ![]() |
Provides 40 to EFR, ETH, and EIC | |
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15 resistance unit | ||
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Doubles ![]() |
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Simple Zalure application | |
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Multi-target options | ||
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Piercing and infinite height make this work particularly well against worm bosses and Gal Gryphon | ||
Dragon / Gol Dragon | ![]() |
Good damage on multiple hitboxes | |
De Rol Le / Barba Ray | ![]() |
Piercing attack hits multiple targets even when bobbing in and out of water | ![]() |
Vol Opt | ![]() |
Highest ATP available for ![]() |
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Provides good ATP but maintains faster bare-handed casting animation, making locking easier | Any Fist | |
Long Range | ![]() |
Strong damage at a range where most other weapons won't reach | |
Increased Damage | ![]() |
While usually not worth losing the accuracy from ![]() ![]() |
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