Beat time: Difference between revisions
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[[ELT]] and [[EDK]] increased by 20 | [[ELT]] and [[EDK]] increased by 20 | ||
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{| class="wikitable" | |||
|+ | |||
!Item | |||
!Condition(s) | |||
!Effect(s) | |||
|- | |||
|Heaven Punisher | |||
| rowspan="2" |''Hundreds'' digit of Beat Time is ''even'' | |||
| rowspan="3" |Special attack becomes Divine Punishment | |||
|- | |||
|Mille Marteaux | |||
|- | |||
|Heaven Striker | |||
|''Hundreds'' digit of Beat Time is ''even;'' | |||
Striker Unit is equipped | |||
|- | |||
|Morning Glory | |||
|None (always active) | |||
|ATP increases by Current Beat Time / 4 | |||
|- | |||
|Epsiguard | |||
|Every ''two'' Beats | |||
|Resistance changes; | |||
aesthetic changes | |||
|- | |||
|Divine Protection | |||
|''Hundreds'' digit of Beat Time is ''odd'' | |||
|LCK is doubled; | |||
ELT and EDK increased by 20 | |||
|} | |||
<Still work in progress> | <Still work in progress> | ||
{{Guides}} | {{Guides}} |
Revision as of 23:08, 30 December 2023
Beat time (formally ".beat time") in Phantasy Star Online Blue Burst is a unique method of telling time created by the Swatch corporation. It was designed as a method of telling time independent from time zones (although it is globally based on the time zone UTC+1) by dividing the standard 24-hour day into 1,000 units called ".beats," each lasting an equivalent of 86.4 seconds.
Beat time was incorporated into Phantasy Star Online as a way to facilitate cross-continent gameplay coordination more easily. The current beat time can be observed in-game by opening the menu, with the current beat time - as well as the progression of the current beat (represented by a green bar) - being displayed in the bottom-right corner of the menu.
Equipment
Certain pieces of equipment have mechanics that function differently depending on the current beat time.
Item | Beat Time Condition(s) | Effect(s) |
---|---|---|
Heaven Punisher |
Hundreds digit of Beat Time is even |
Special attack becomes Divine Punishment |
Mille Marteaux | ||
Heaven Striker |
Hundreds digit of Beat Time is even; | |
Morning Glory |
None/always active |
ATP increases by Current Beat Time / 4
|
Epsiguard |
Every two Beats |
Resistance changes; |
Divine Protection |
Hundreds digit of Beat Time is odd |
Item | Condition(s) | Effect(s) |
---|---|---|
Heaven Punisher | Hundreds digit of Beat Time is even | Special attack becomes Divine Punishment |
Mille Marteaux | ||
Heaven Striker | Hundreds digit of Beat Time is even;
Striker Unit is equipped | |
Morning Glory | None (always active) | ATP increases by Current Beat Time / 4 |
Epsiguard | Every two Beats | Resistance changes;
aesthetic changes |
Divine Protection | Hundreds digit of Beat Time is odd | LCK is doubled;
ELT and EDK increased by 20 |
<Still work in progress>