Beat time: Difference between revisions
(→Equipment: I don't love how this table looks, I think the rows could be shorter, but I've messed around with a lot of different formatting stuff and can't really get anything to be smaller so far. It's good for now I guess but myeh) |
(→Equipment: oh. that fixed it. haha. still dont love the HS row but it's still better) |
||
Line 12: | Line 12: | ||
|- | |- | ||
|{{Gun|rare|Heaven Punisher}}<br> | |{{Gun|rare|Heaven Punisher}}<br> | ||
| rowspan="2" | | | rowspan="2" |''Hundreds'' digit of Beat Time is ''even'' | ||
''Hundreds'' digit of Beat Time is ''even'' | |||
| rowspan="3" |Special attack becomes [[Divine Punishment]] | | rowspan="3" |Special attack becomes [[Divine Punishment]] | ||
|- | |- | ||
Line 19: | Line 18: | ||
|- | |- | ||
|{{Gun|rare|Heaven Striker}} | |{{Gun|rare|Heaven Striker}} | ||
| | |||
''Hundreds'' digit of Beat Time is ''even'' | ''Hundreds'' digit of Beat Time is ''even''<br> | ||
{{Mag|rare|Striker Unit}} is equipped | and {{Mag|rare|Striker Unit}} is equipped | ||
|- | |- | ||
|{{Sword|rare|Morning Glory}} | |{{Sword|rare|Morning Glory}} | ||
| | |All Beats (always active) | ||
|[[ATP]] increases by <code>Current Beat Time / 4</code> | |[[ATP]] increases by <code>Current Beat Time / 4</code> | ||
|- | |- | ||
|{{Shield|rare|Epsiguard}} | |{{Shield|rare|Epsiguard}} | ||
| | |Every ''two'' Beats | ||
Every ''two'' Beats | |Resistance changes, aesthetic changes | ||
| | |||
Resistance changes | |||
aesthetic changes | |||
|- | |- | ||
|{{Unit|rare|Divine Protection}} | |{{Unit|rare|Divine Protection}} | ||
| | |''Hundreds'' digit of Beat Time is ''odd'' | ||
''Hundreds'' digit of Beat Time is ''odd'' | |[[LCK]] is doubled, [[ELT]] and [[EDK]] increased by 20 | ||
| | |||
[[LCK]] is doubled | |||
[[ELT]] and [[EDK]] increased by 20 | |||
|} | |} | ||
{{Guides}} | {{Guides}} |
Revision as of 23:44, 30 December 2023
Beat time (formally ".beat time") in Phantasy Star Online Blue Burst is a unique method of telling time created by the Swatch corporation. It was designed as a method of telling time independent from time zones (although it is globally based on the time zone UTC+1) by dividing the standard 24-hour day into 1,000 units called ".beats," each lasting an equivalent of 86.4 seconds.
Beat time was incorporated into Phantasy Star Online as a way to facilitate cross-continent gameplay coordination more easily. The current beat time can be observed in-game by opening the menu, with the current beat time - as well as the progression of the current beat (represented by a green bar) - being displayed in the bottom-right corner of the menu.
Equipment
Certain pieces of equipment have mechanics that function differently depending on the current beat time.
Item | Beat Time Condition(s) | Effect(s) |
---|---|---|
Heaven Punisher |
Hundreds digit of Beat Time is even | Special attack becomes Divine Punishment |
Mille Marteaux | ||
Heaven Striker |
Hundreds digit of Beat Time is even | |
Morning Glory | All Beats (always active) | ATP increases by Current Beat Time / 4
|
Epsiguard | Every two Beats | Resistance changes, aesthetic changes |
Divine Protection | Hundreds digit of Beat Time is odd | LCK is doubled, ELT and EDK increased by 20 |