FOmarl/Guide
FOmarl is a human Force with the highest defensive stats of all the Forces and range increases to almost all of the support techniques. She has the second highest ATP of all the Forces; however, she has the lowest MST of the Forces, along with only a single technique power boost: Grants.
FOmarl has unique animations for all of her attacks, which are generally worse than other classes; however, she has extremely good shot and slicer animations, making weapons such as Rambling May, Slicer of Fanatic, and Diska of Braveman powerful choices on her for damage outside of techniques. While she isn't as powerful as FOmar for melee, access to Rambling May and Vivienne makes her a lot easier to play, as she doesn't have to rely on special attacks as often as FOmar does, meaning her low ATA is not quite as much of a problem as it is on FOmar.
In a supportive role, FOmarl is an ideal choice, as her extra defense and increased range with exclusive weapons means she can support a party much easier than the other Forces. However, her Resta power is not as powerful as FOnewearl due to her low MST.
Pros and cons
Pros
- High support ranges - Can easily cast Shifta, Deband, Resta, and Anti on others due to her high ranges and access to range increasers such as Tyrell's Parasol
- Exclusive weapons - Last Swan, Rambling May, and Vivienne are all powerful choices on FOmarl that make her physical damage options require much less investment than other Forces
- Extremely powerful solo - As FOmarl is a Force, she is very powerful when playing alone in Episodes 1 and 4
Cons
- Weakest techniques - FOmarl has no significant attack technique boosts, and with only 1284 MST, will not be as powerful as other Forces for nuking.
- Low ATA - With only 170 ATA, FOmarl can struggle hitting with certain weapons, and does not have access to weapons such as ES Mechgun.
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmarl depending on what type of item coverage is preferred.
Finding items for FOmarl
Pinkal
Pinkal is a staple for FOmarl, as it finds many core Force items in the early game, such as Fire Scepter: Agni, Ice Staff: Dagon, and Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Vivienne, Rambling May, Slicer of Fanatic, V801, Limiter, Guardianna, Lame d'Argent, and Diska of Braveman.
Finding items that FOmarl hunts well
Greenill
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as V101, Heaven Striker, and Cannon Rouge. Greenill has decent Ruins drops as well, finding both Red Ring and Monkey King Bar.
Redria
Like Greenill, Redria finds Heaven Striker and Cannon Rouge in Episode 4. Redria also has good Ruins drops, finding both Red Ring and Diska of Braveman.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!
Material and Mag plans
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Plan | Mag | Units | Shield | Materials | |||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/68+/48+/0 | V101, V801 | Red Ring | - | - | 212 | - | 38 | - |
Min-Max | 5/68/48/79 | V101, V801 | Red Ring | - | 71 | 94 | 38 | 38 | 9 |
Equipment progression
Strategy
Recommended endgame equipment
Nuking
Support
Melee
- 10 Targets: Tyrell's Parasol, Soul Banish
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Vivienne
Ranged
- 4 Targets: Diska of Braveman
- 1 Target: Guardianna
- 1 Target Multi-Hit: Rambling May, Vulcan (Charge, Berserk, Spirit), M&A60 Vise, Last Swan
Specials
- 4 Targets: ES J-Cutter / ES Slicer (Arrest, Hell, Demon's)
- 3 Targets: Slicer of Fanatic
- 1 Target: Bringer's Rifle, Raygun (Arrest, Hell, Demon's), ES Cards (Hell, Demon's), Holy Ray
Special Purpose
Armors
Shields
- Red Ring, Rafoie Merge, Gifoie Merge, Gizonde Merge, Rabarta Merge, Anti-Dark Ring, Resta Merge, God's Shield "Kouryu", Three Seals, Combat Gear, Safety Heart
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |