Anguish: Difference between revisions

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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
[[Traps#Freeze traps|Freeze traps]] are not available to androids in any difficulty. [[Weapons#Freezing|Freezing specials]] function normally, albeit with the freeze time and activation rate reductions listed below.
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
 
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* HP: +15%
* [[HP]]: +30%
* XP: +20%
* XP: +50%
* ATP: +15%
* [[ATP]]: +40%
* DFP: No boost
* [[DFP]]: No boost
* MST: +15%
* [[MST]]: +40%
* ATA: +5%
* [[ATA]]: +10%
* EVP: +2%
* [[EVP]]: +4%
* LCK: +4%
* [[LCK]]: +8%
* EFR, EIC, ETH, ELT: +3%
* [[EDK]]: +12%
* EDK: +6%
* [[ESP]]: +16%
* ESP: +7%
* Damage: +40%
* Damage: +25%
* [[List of fixed-damage attacks|Fixed damage]]: +16%
* Fixed damage: +10%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 4.433 seconds
* Paralysis: 6.333 seconds
* Confusion: 7.6 seconds
* HP Cut: 44% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1%
* Rare Drop Rate (RDR): +2%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5%
* Meseta quantity dropped: +16%
* {{Meseta}} quantity dropped: +31%
* ID-specific common weapon rate: +1%
* ID-specific common weapon rate: +0.86%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +1%
* Photon Drop rate: +0.15%
* {{Tool|rare|Photon Drop}} rate: +0.15%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
Line 96: Line 87:
|-|
|-|
Lv. 2=
Lv. 2=
* HP: +38%
* [[HP]]: +82%
* XP: +50%
* XP: +125%
* ATP: +38%
* [[ATP]]: +110%
* DFP: No boost
* [[DFP]]: No boost
* MST: +38%
* [[MST]]: +110%
* ATA: +13%
* [[ATA]]: +28%
* EVP: +4%
* [[EVP]]: +11%
* LCK: +10%
* [[LCK]]: +22%
* EFR, EIC, ETH, ELT: +7%
* [[EDK]]: +33%
* EDK: +15%
* [[ESP]]: +44%
* ESP: +18%
* Damage: +110%
* Damage: +63%
* [[List of fixed-damage attacks|Fixed damage]]: +44%
* Fixed damage: +25%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.8 seconds
* Paralysis: 5.6 seconds
* Confusion: 5.6 seconds
* HP Cut: 35% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2%
* Rare Drop Rate (RDR): +4%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10%
* Meseta quantity dropped: +39%
* {{Meseta}} quantity dropped: +85%
* ID-specific common weapon rate: +2%
* ID-specific common weapon rate: +1.71%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +2%
* Photon Drop rate: +0.3%
* {{Tool|rare|Photon Drop}} rate: +0.3%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
Line 184: Line 168:
|-|
|-|
Lv. 3=
Lv. 3=
* HP: +60%
* [[HP]]: +150%
* XP: +80%
* XP: +225%
* ATP: +60%
* [[ATP]]: +200%
* DFP: No boost
* [[DFP]]: No boost
* MST: +60%
* [[MST]]: +200%
* ATA: +20%
* [[ATA]]: +50%
* EVP: +6%
* [[EVP]]: +20%
* LCK: +16%
* [[LCK]]: +40%
* EFR, EIC, ETH, ELT: +11%
* [[EDK]]: +60%
* EDK: +24%
* [[ESP]]: +80%
* ESP: +28%
* Damage: +200%
* Damage: +100%
* [[List of fixed-damage attacks|Fixed damage]]: +80%
* Fixed damage: +40%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.333 seconds
* Paralysis: 5 seconds
* Confusion: 4.433 seconds
* HP Cut: 26% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3%
* Rare Drop Rate (RDR): +6%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15%
* Meseta quantity dropped: +62%
* {{Meseta}} quantity dropped: +155%
* ID-specific common weapon rate: +3%
* ID-specific common weapon rate: +2.53%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +3%
* Photon Drop rate: +0.45%
* {{Tool|rare|Photon Drop}} rate: +0.45%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
Line 270: Line 247:
|5 5 5
|5 5 5
|}
|}
|-|
</tabber></td></table>
Lv. 4=
 
* HP: +90%
* XP: +120%
* ATP: +90%
* DFP: No boost
* MST: +90%
* ATA: +30%
* EVP: +10%
* LCK: +24%
* EFR, EIC, ETH, ELT: +16%
* EDK: +36%
* ESP: +42%
* Damage: +150%
* Fixed damage: +60%
<br>
Special attack effectiveness is diminished as well:
Special attack effectiveness is diminished as well:
* Freeze: 2.833 seconds
* {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds
* Paralysis: 4.367 seconds
* [[Weapons#HP cut|HP Cut]]: 15% activation chance
* Confusion: 3.467 seconds
 
* HP Cut: 14% activation chance
The common weapons for each [[Section IDs|section ID]] are as follows:
<br>
{|class=wikitable style="text-align:left"
In addition, many drop chances have small boosts in Anguish mode:
!Section ID
* Drop Anything Rate (DAR): +4%
!Weapon
* Rare Drop Rate (RDR): +8%
* Meseta quantity dropped: +93%
* ID-specific common weapon rate: +4%
* Untekked common weapon rate: +4%
* Photon Drop rate: +0.6%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 5=
* HP: +120%
* XP: +160%
* ATP: +120%
* DFP: No boost
* MST: +120%
* ATA: +40%
* EVP: +13%
* LCK: +32%
* EFR, EIC, ETH, ELT: +21%
* EDK: +48%
* ESP: +56%
* Damage: +200%
* Fixed damage: +80%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.5 seconds
* Paralysis: 3.867 seconds
* Confusion: 2.833 seconds
* HP Cut: 2% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +5%
* Rare Drop Rate (RDR): +11%
* Meseta quantity dropped: +124%
* ID-specific common weapon rate: +5%
* Untekked common weapon rate: +5%
* Photon Drop rate: +0.75%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 6=
* HP: +150%
* XP: +200%
* ATP: +150%
* DFP: No boost
* MST: +150%
* ATA: +50%
* EVP: +16%
* LCK: +40%
* EFR, EIC, ETH, ELT: +27%
* EDK: +60%
* ESP: +70%
* Damage: +250%
* Fixed damage: +100%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.2 seconds
* Paralysis: 3.5 seconds
* Confusion: 2.4 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +6%
* Rare Drop Rate (RDR): +14%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +6%
* Photon Drop rate: +0.9%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 7=
* HP: +180%
* XP: +225%
* ATP: +180%
* DFP: No boost
* MST: +180%
* ATA: +60%
* EVP: +19%
* LCK: +48%
* EFR, EIC, ETH, ELT: +32%
* EDK: +72%
* ESP: +84%
* Damage: +300%
* Fixed damage: +120%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2 seconds
* Paralysis: 3.167 seconds
* Confusion: 2.1 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +7%
* Rare Drop Rate (RDR): +18%
* Meseta quantity dropped: +186%
* ID-specific common weapon rate: +7%
* Untekked common weapon rate: +7%
* Photon Drop rate: +1.05%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 8=
* HP: +225%
* XP: +250%
* ATP: +225%
* DFP: No boost
* MST: +225%
* ATA: +75%
* EVP: +24%
* LCK: +60%
* EFR, EIC, ETH, ELT: +39%
* EDK: +90%
* ESP: +105%
* Damage: +375%
* Fixed damage: +150%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.733 seconds
* Paralysis: 2.8 seconds
* Confusion: 1.733 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +8%
* Rare Drop Rate (RDR): +23%
* Meseta quantity dropped: +233%
* ID-specific common weapon rate: +8%
* Untekked common weapon rate: +8%
* Photon Drop rate: +1.2%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|-
|Forest 2
|{{Viridia}} || style="text-align:center" | [[Shots]]
|Temple Beta
| -
|3 3 3
|-
|-
|Caves 1
|{{Greenill}} || style="text-align:center" | [[Rifles]]
|Spaceship Alpha
|Crater East
|3 3 3
|-
|-
|Caves 2
|{{Skyly}} || style="text-align:center" | [[Swords]]
|Spaceship Beta
|Crater West
|3 3 3
|-
|-
|Caves 3
|{{Bluefull}} || style="text-align:center" | [[Partisans]]
|Jungle North
|Crater South
|3 3 3
|-
|-
|Mines 1
|{{Purplenum}} || style="text-align:center" | [[Mechguns]]
|Jungle East
|Crater North
|4 4 4
|-
|-
|Mines 2
|{{Pinkal}} || style="text-align:center" | [[Wands]]
|Mountain
|Crater Interior
|4 4 4
|-
|-
|Ruins 1
|{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)''
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|-
|Ruins 2
|{{Oran}} || style="text-align:center" | [[Daggers]]
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|-
|Ruins 3
|{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)''
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|-
|colspan="3"|Rares (Anywhere)
|{{Whitill}} || style="text-align:center" | [[Slicers]]
|5 5 5
|}
|}
|-|
Lv. 9=
* HP: +263%
* XP: +275%
* ATP: +263%
* DFP: No boost
* MST: +263%
* ATA: +88%
* EVP: +28%
* LCK: +70%
* EFR, EIC, ETH, ELT: +46%
* EDK: +105%
* ESP: +122%
* Damage: +438%
* Fixed damage: +175%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.567 seconds
* Paralysis: 2.533 seconds
* Confusion: 1.533 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +9%
* Rare Drop Rate (RDR): +28%
* Meseta quantity dropped: +272%
* ID-specific common weapon rate: +9%
* Untekked common weapon rate: +9%
* Photon Drop rate: +1.35%
<br>
<br>
Weapon percentage patterns are altered:
{{Guides}}
{| class="wikitable" style="text-align:center;"
[[Category:Guides]]
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 10=
* HP: +300%
* XP: +300%
* ATP: +300%
* DFP: No boost
* MST: +300%
* ATA: +100%
* EVP: +32%
* LCK: +80%
* EFR, EIC, ETH, ELT: +53%
* EDK: +120%
* ESP: +140%
* Damage: +500%
* Fixed damage: +200%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.4 seconds
* Paralysis: 2.333 seconds
* Confusion: 1.367 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +10%
* Rare Drop Rate (RDR): +34%
* Meseta quantity dropped: +311%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +10%
* Photon Drop rate: +1.5%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>
 
The common weapons for each ID:
* Viridia: [[Shots]]
* Greenill: [[Rifles]]
* Skyly: [[Swords]]
* Bluefull: [[Partisans]]
* Purplenum: [[Mechguns]]
* Pinkal: [[Wands]]
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50)
* Oran: [[Daggers]]
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50)
* Whitill: [[Slicers]]

Latest revision as of 23:54, 21 August 2024

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details[edit | edit source]

Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

The common weapons for each section ID are as follows:

Section ID Weapon
Viridia icon.pngViridia Shots
Greenill icon.pngGreenill Rifles
Skyly icon.pngSkyly Swords
Bluefull icon.pngBluefull Partisans
Purplenum icon.pngPurplenum Mechguns
Pinkal icon.pngPinkal Wands
Redria icon.pngRedria Sabers/Canes
(Bonus split 50/50)
Oran icon.pngOran Daggers
Yellowboze icon.pngYellowboze Handguns/Rods
(Bonus split 50/50)
Whitill icon.pngWhitill Slicers