Weapon drop tables

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When weapons drop in Phantasy Star Online: Blue Burst, many of the weapon's statistics, such as what type of weapon it is, whether it has a special special or not, and its attribute percents are all determined by a series of rolls performed by the game against various tables, which are listed on this page.

Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a Sword icon.pngDragon Slayer will always be a Sword-type weapon with the Burning special).

Weapons earned as a reward from quests or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. Sword icon.pngOrotiagito will always come without attributes, while a Untekked icon.pngSpecial Weapon obtained from Quest icon.pngGallon's Shop in the lucky roulette may come with anywhere from 0-50 Hit %).

Weapon type drop table[edit | edit source]

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.

Untekked and special rate table[edit | edit source]

When a weapon drops, it has a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.

Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.

Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.

Rare weapons always drop untekked and have their own predetermined specials.

Untekked and special rate tables:

Area Untekked Chance Maximum Special Rank
Forest 1 VR Temple Alpha - None n/a
Forest 2 VR Temple Beta - None n/a
Cave 1 VR Spaceship Alpha Crater East 17% 1★
Cave 2 VR Spaceship Beta Crater West 18%/17% 1★
Cave 3 Jungle Area (North) Crater South 20%/19% 1★
Mine 1 Jungle Area (East) Crater North 19%/18% 1★
Mine 2 Mountain Area Crater Interior 20% 1★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 16% 2★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 18%/17% 2★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 20%/19% 2★

Area Untekked Chance Maximum Special Rank
Forest 1 VR Temple Alpha - 21%/20% 2★
Forest 2 VR Temple Beta - 21%/20% 2★
Cave 1 VR Spaceship Alpha Crater East 17% 2★
Cave 2 VR Spaceship Beta Crater West 18% 3★
Cave 3 Jungle Area (North) Crater South 20%/19% 2★
Mine 1 Jungle Area (East) Crater North 19% 3★
Mine 2 Mountain Area Crater Interior 24%/23% 3★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 19%/18% 3★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 19%/18% 3★

Area Untekked Chance Maximum Special Rank
Forest 1 VR Temple Alpha - 21% 2★
Forest 2 VR Temple Beta - 21% 3★
Cave 1 VR Spaceship Alpha Crater East 22% 3★
Cave 2 VR Spaceship Beta Crater West 21% 3★
Cave 3 Jungle Area (North) Crater South 22% 4★
Mine 1 Jungle Area (East) Crater North 22% 4★
Mine 2 Mountain Area Crater Interior 22% 4★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 23% 4★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 23% 4★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 23% 4★

Area Untekked Chance Maximum Special Rank
Forest 1 VR Temple Alpha - 22%/21% 4★
Forest 2 VR Temple Beta - 22%/21% 4★
Cave 1 VR Spaceship Alpha Crater East 25%/24% 4★
Cave 2 VR Spaceship Beta Crater West 25%/24% 4★
Cave 3 Jungle Area (North) Crater South 25%/24% 4★
Mine 1 Jungle Area (East) Crater North 28%/27% 4★
Mine 2 Mountain Area Crater Interior 28%/27% 4★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 30%/29% 4★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 30%/29% 4★

Area percent chances[edit | edit source]

When a weapon drops, it can have up to three attributes (note: Sword icon.pngSealed J-Sword and Sword icon.pngLame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."

In Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.

Area attribute percent chances:

Pattern selection[edit | edit source]

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.

Weapon pattern selection tables:

Area Patterns
Forest 1 VR Temple Alpha - 0 N N
Forest 2 VR Temple Beta - 0 N N
Cave 1 VR Spaceship Alpha Crater East 0 N N
Cave 2 VR Spaceship Beta Crater West 1 0 N
Cave 3 Jungle Area (North) Crater South 1 0 N
Mine 1 Jungle Area (East) Crater North 1 0 N
Mine 2 Mountain Area Crater Interior 1 0 N
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 2 1 N
Ruins 2 Seabed Upper Levels Subterranean Desert 2 2 1 N
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 2 1 0
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 1 0 N
Forest 2 VR Temple Beta - 1 0 N
Cave 1 VR Spaceship Alpha Crater East 1 1 N
Cave 2 VR Spaceship Beta Crater West 2 1 N
Cave 3 Jungle Area (North) Crater South 2 1 1
Mine 1 Jungle Area (East) Crater North 2 1 1
Mine 2 Mountain Area Crater Interior 2 2 1
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 3 2 1
Ruins 2 Seabed Upper Levels Subterranean Desert 2 3 2 1
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 3 3 2
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 2 1
Forest 2 VR Temple Beta - 2 2 2
Cave 1 VR Spaceship Alpha Crater East 2 2 2
Cave 2 VR Spaceship Beta Crater West 3 2 2
Cave 3 Jungle Area (North) Crater South 3 3 2
Mine 1 Jungle Area (East) Crater North 3 3 3
Mine 2 Mountain Area Crater Interior 3 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 3 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 3
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 1 0
Forest 2 VR Temple Beta - 2 1 0
Cave 1 VR Spaceship Alpha Crater East 2 2 1
Cave 2 VR Spaceship Beta Crater West 3 2 1
Cave 3 Jungle Area (North) Crater South 3 3 2
Mine 1 Jungle Area (East) Crater North 3 3 2
Mine 2 Mountain Area Crater Interior 3 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 3 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 3
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 1 1
Forest 2 VR Temple Beta - 2 1 1
Cave 1 VR Spaceship Alpha Crater East 2 2 2
Cave 2 VR Spaceship Beta Crater West 3 2 2
Cave 3 Jungle Area (North) Crater South 3 3 3
Mine 1 Jungle Area (East) Crater North 3 3 3
Mine 2 Mountain Area Crater Interior 4 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 2 1
Forest 2 VR Temple Beta - 2 2 1
Cave 1 VR Spaceship Alpha Crater East 3 2 2
Cave 2 VR Spaceship Beta Crater West 3 3 2
Cave 3 Jungle Area (North) Crater South 3 3 3
Mine 1 Jungle Area (East) Crater North 4 3 3
Mine 2 Mountain Area Crater Interior 4 4 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 4
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 2 2
Forest 2 VR Temple Beta - 2 2 2
Cave 1 VR Spaceship Alpha Crater East 3 3 2
Cave 2 VR Spaceship Beta Crater West 3 3 3
Cave 3 Jungle Area (North) Crater South 3 3 3
Mine 1 Jungle Area (East) Crater North 4 4 3
Mine 2 Mountain Area Crater Interior 4 4 4
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 4
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Pattern attribute values[edit | edit source]

For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Pattern attribute values:
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 N/A 0.01% 0.02% 0.03% 0.12% 0.08%
60 N/A N/A 0.01% 0.02% 0.07% 0.03%
65 N/A N/A 0.01% 0.01% 0.04% 0.01%
70 N/A N/A N/A 0.01% 0.03% 0.01%
75 N/A N/A N/A 0.01% 0.02% 0.01%
80 N/A N/A N/A N/A 0.01% 0.01%
85 N/A N/A N/A N/A 0.01% 0.01%
90 N/A N/A N/A N/A 0.01% 0.01%

Challenge mode[edit | edit source]

Challenge mode uses a separate table irrespective of Section ID.

1. Weapon type drop table:
Section ID Area Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Rate 13% 7% 7% 7% 6% 13% 7% 7% 6% 13% 7% 7%
All Forest 1 VR Temple Alpha Saber N/A N/A N/A N/A Handgun N/A N/A N/A Cane N/A N/A
Forest 2 VR Temple Beta Dagger
Cave 1 VR Spaceship Alpha Sword Rifle Rod
Cave 2 VR Spaceship Beta Brand Autogun Stick
Cave 3 Jungle Area (North) Wand
Mine 1 Jungle Area (East) Knife Partisan Mechgun
Mine 2 Mountain Area Buster Gigush Lockgun Sniper Mace Pole
Ruins 1 Seaside Area
Central Control Area
Slicer Shot
Ruins 2 Seabed Upper Levels Baton
Ruins 3 Seabed Lower Levels
Control Tower
Pallasch Blade Halbert Railgun Assault Club
Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
2. Untekked and special rate table:
Area Tekked Chance Maximum Special Rank
Forest 1 VR Temple Alpha 18% 1★
Forest 2 VR Temple Beta 22% 1★
Cave 1 VR Spaceship Alpha 28% 1★
Cave 2 VR Spaceship Beta 29% 1★
Cave 3 Jungle Area (North) 39% 1★
Mine 1 Jungle Area (East) 30% 2★
Mine 2 Mountain Area 31% 2★
Ruins 1 Seaside Area
Central Control Area
31% 2★
Ruins 2 Seabed Upper Levels 31% 2★
Ruins 3 Seabed Lower Levels
Control Tower
31% 3★
3. Area percent chances:
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1
Forest 2
80% N/A N/A N/A 10% 10%
Cave 1
Cave 2
Cave 3
N/A 80% N/A N/A 10% 10%
Mine 1
Mine 2
N/A N/A 80% N/A 10% 10%
Ruins 1
Ruins 2
Ruins 3
N/A N/A N/A 80% 10% 10%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
VR Temple Alpha
VR Temple Beta
25% 25% N/A 25% 15% 10%
VR Spaceship Alpha
VR Spaceship Beta
20% 20% 20% 20% 10% 10%
Jungle Area (North)
Jungle Area (East)
Mountain Area
25% 25% 25% N/A 15% 10%
Seaside Area
Central Control Area
35% 5% 35% N/A 15% 10%
Seabed Upper Levels
Seabed Lower Levels
Control Tower
N/A 20% 20% 35% 15% 10%
4. Pattern selection:
Area Patterns
Forest 1 VR Temple Alpha 0 N N
Forest 2 VR Temple Beta 0 N N
Cave 1 VR Spaceship Alpha 0 0 N
Cave 2 VR Spaceship Beta 1 0 N
Cave 3 Jungle Area (North) 1 0 N
Mine 1 Jungle Area (East) 1 1 N
Mine 2 Mountain Area 2 1 N
Ruins 1 Seaside Area
Central Control Area
2 1 N
Ruins 2 Seabed Upper Levels 2 2 N
Ruins 3 Seabed Lower Levels
Control Tower
3 2 N

Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.

5. Pattern attribute values:
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 2% N/A N/A N/A N/A 1%
10 4% N/A N/A N/A N/A 2%
15 6% 1% N/A N/A N/A 3%
20 8% 3% 1% N/A N/A 4%
25 10% 5% 2% N/A N/A 5%
30 13% 6% 3% 1% N/A 6%
35 13% 7% 5% 2% N/A 7%
40 12% 10% 6% 3% 1% 8%
45 11% 10% 9% 5% 2% 9%
50 9% 10% 10% 7% 4% 8%
55 7% 10% 10% 9% 5% 7%
60 5% 9% 10% 10% 8% 6%
65 N/A 9% 10% 12% 9% 7%
70 N/A 7% 9% 10% 10% 8%
75 N/A 5% 7% 10% 11% 7%
80 N/A 3% 6% 9% 12% 6%
85 N/A 3% 5% 7% 11% 5%
90 N/A 2% 4% 6% 10% 1%
95 N/A N/A 3% 5% 9% N/A
100 N/A N/A N/A 4% 8% N/A