Weapon drop tables
When weapons drop in Phantasy Star Online: Blue Burst, many of the weapon's statistics, such as what type of weapon it is, whether it has a special special or not, and its attribute percents are all determined by a series of rolls performed by the game against various tables, which are listed on this page.
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a Dragon Slayer will always be a Sword-type weapon with the Burning special).
Weapons earned as a reward from quests or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. Orotiagito will always come without attributes, while a Special Weapon obtained from Gallon's Shop in the lucky roulette may come with anywhere from 0-50 Hit %).
Weapon type drop table[edit | edit source]
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.
Section ID | Sabers | Swords | Daggers | Partisans | Slicers | Handguns | Rifles | Mechguns | Shots | Canes | Rods | Wands |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Viridia | 13% | 6% | 7% | 10% | 1% | 13% | 6% | 6% | 11% | 13% | 7% | 7% |
Greenill | 13% | 1% | 10% | 6% | 6% | 13% | 13% | 7% | 4% | 13% | 7% | 7% |
Skyly | 13% | 13% | 7% | 6% | 6% | 13% | 10% | 1% | 4% | 13% | 7% | 7% |
Bluefull | 13% | 7% | 6% | 13% | 6% | 13% | 7% | 7% | 4% | 13% | 10% | 1% |
Purplenum | 13% | 3% | 10% | 3% | 6% | 13% | 7% | 13% | 5% | 13% | 7% | 7% |
Pinkal | 13% | 6% | 7% | 10% | 6% | 13% | 1% | 7% | 4% | 13% | 7% | 13% |
Redria | 13% | 7% | 1% | 7% | 10% | 13% | 7% | 7% | 8% | 13% | 7% | 7% |
Oran | 13% | 8% | 13% | 7% | 6% | 13% | 7% | 7% | 4% | 13% | 1% | 8% |
Yellowboze | 13% | 7% | 7% | 7% | 7% | 13% | 7% | 7% | 5% | 13% | 7% | 7% |
Whitill | 13% | 6% | 6% | 6% | 13% | 13% | 6% | 10% | 1% | 13% | 7% | 6% |
Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
- Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.
Untekked and special rate table[edit | edit source]
When a weapon drops, it has a chance to drop in an unidentified state (e.g. ???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
Viridia, Greenill, Skyly, Bluefull, and Purplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.
Rare weapons always drop untekked and have their own predetermined specials.
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Area percent chances[edit | edit source]
When a weapon drops, it can have up to three attributes (note: Sealed J-Sword and Lame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
In Episode 1, Yellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
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Pattern selection[edit | edit source]
Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.
For example, for a Gladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
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Pattern attribute values[edit | edit source]
For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be.
Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.
Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Photon Drops (and/or Photon Spheres).
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 42.56% | 8.97% | 4.02% | 2.05% | 1.02% | 29.21% |
10 | 33.24% | 19.32% | 8.90% | 2.11% | 1.21% | 23.09% |
15 | 15.41% | 38.52% | 15.32% | 10.21% | 7.56% | 19.08% |
20 | 8.20% | 22.19% | 36.98% | 13.45% | 10.11% | 13.89% |
25 | 0.50% | 9.98% | 21.26% | 34.52% | 16.72% | 8.65% |
30 | 0.03% | 0.82% | 9.72% | 21.02% | 35.65% | 3.10% |
35 | 0.02% | 0.11% | 3.31% | 11.39% | 15.68% | 1.56% |
40 | 0.02% | 0.05% | 0.35% | 4.76% | 9.32% | 0.67% |
45 | 0.01% | 0.02% | 0.07% | 0.25% | 2.01% | 0.42% |
50 | 0.01% | 0.01% | 0.03% | 0.16% | 0.41% | 0.16% |
55 | N/A | 0.01% | 0.02% | 0.03% | 0.12% | 0.08% |
60 | N/A | N/A | 0.01% | 0.02% | 0.07% | 0.03% |
65 | N/A | N/A | 0.01% | 0.01% | 0.04% | 0.01% |
70 | N/A | N/A | N/A | 0.01% | 0.03% | 0.01% |
75 | N/A | N/A | N/A | 0.01% | 0.02% | 0.01% |
80 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
85 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
90 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
Challenge mode[edit | edit source]
Challenge mode uses a separate table irrespective of Section ID.
Section ID | Area | Sabers | Swords | Daggers | Partisans | Slicers | Handguns | Rifles | Mechguns | Shots | Canes | Rods | Wands | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rate | 13% | 7% | 7% | 7% | 6% | 13% | 7% | 7% | 6% | 13% | 7% | 7% | ||
All | Forest 1 | VR Temple Alpha | Saber | N/A | N/A | N/A | N/A | Handgun | N/A | N/A | N/A | Cane | N/A | N/A |
Forest 2 | VR Temple Beta | Dagger | ||||||||||||
Cave 1 | VR Spaceship Alpha | Sword | Rifle | Rod | ||||||||||
Cave 2 | VR Spaceship Beta | Brand | Autogun | Stick | ||||||||||
Cave 3 | Jungle Area (North) | Wand | ||||||||||||
Mine 1 | Jungle Area (East) | Knife | Partisan | Mechgun | ||||||||||
Mine 2 | Mountain Area | Buster | Gigush | Lockgun | Sniper | Mace | Pole | |||||||
Ruins 1 | Seaside Area Central Control Area |
Slicer | Shot | |||||||||||
Ruins 2 | Seabed Upper Levels | Baton | ||||||||||||
Ruins 3 | Seabed Lower Levels Control Tower |
Pallasch | Blade | Halbert | Railgun | Assault | Club |
- Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
Area | Tekked Chance | Maximum Special Rank | |
---|---|---|---|
Forest 1 | VR Temple Alpha | 18% | 1★ |
Forest 2 | VR Temple Beta | 22% | 1★ |
Cave 1 | VR Spaceship Alpha | 28% | 1★ |
Cave 2 | VR Spaceship Beta | 29% | 1★ |
Cave 3 | Jungle Area (North) | 39% | 1★ |
Mine 1 | Jungle Area (East) | 30% | 2★ |
Mine 2 | Mountain Area | 31% | 2★ |
Ruins 1 | Seaside Area Central Control Area |
31% | 2★ |
Ruins 2 | Seabed Upper Levels | 31% | 2★ |
Ruins 3 | Seabed Lower Levels Control Tower |
31% | 3★ |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 Forest 2 |
80% | N/A | N/A | N/A | 10% | 10% |
Cave 1 Cave 2 Cave 3 |
N/A | 80% | N/A | N/A | 10% | 10% |
Mine 1 Mine 2 |
N/A | N/A | 80% | N/A | 10% | 10% |
Ruins 1 Ruins 2 Ruins 3 |
N/A | N/A | N/A | 80% | 10% | 10% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
VR Temple Alpha VR Temple Beta |
25% | 25% | N/A | 25% | 15% | 10% |
VR Spaceship Alpha VR Spaceship Beta |
20% | 20% | 20% | 20% | 10% | 10% |
Jungle Area (North) Jungle Area (East) Mountain Area |
25% | 25% | 25% | N/A | 15% | 10% |
Seaside Area Central Control Area |
35% | 5% | 35% | N/A | 15% | 10% |
Seabed Upper Levels Seabed Lower Levels Control Tower |
N/A | 20% | 20% | 35% | 15% | 10% |
Area | Patterns | |
---|---|---|
Forest 1 | VR Temple Alpha | 0 N N |
Forest 2 | VR Temple Beta | 0 N N |
Cave 1 | VR Spaceship Alpha | 0 0 N |
Cave 2 | VR Spaceship Beta | 1 0 N |
Cave 3 | Jungle Area (North) | 1 0 N |
Mine 1 | Jungle Area (East) | 1 1 N |
Mine 2 | Mountain Area | 2 1 N |
Ruins 1 | Seaside Area Central Control Area |
2 1 N |
Ruins 2 | Seabed Upper Levels | 2 2 N |
Ruins 3 | Seabed Lower Levels Control Tower |
3 2 N |
Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 2% | N/A | N/A | N/A | N/A | 1% |
10 | 4% | N/A | N/A | N/A | N/A | 2% |
15 | 6% | 1% | N/A | N/A | N/A | 3% |
20 | 8% | 3% | 1% | N/A | N/A | 4% |
25 | 10% | 5% | 2% | N/A | N/A | 5% |
30 | 13% | 6% | 3% | 1% | N/A | 6% |
35 | 13% | 7% | 5% | 2% | N/A | 7% |
40 | 12% | 10% | 6% | 3% | 1% | 8% |
45 | 11% | 10% | 9% | 5% | 2% | 9% |
50 | 9% | 10% | 10% | 7% | 4% | 8% |
55 | 7% | 10% | 10% | 9% | 5% | 7% |
60 | 5% | 9% | 10% | 10% | 8% | 6% |
65 | N/A | 9% | 10% | 12% | 9% | 7% |
70 | N/A | 7% | 9% | 10% | 10% | 8% |
75 | N/A | 5% | 7% | 10% | 11% | 7% |
80 | N/A | 3% | 6% | 9% | 12% | 6% |
85 | N/A | 3% | 5% | 7% | 11% | 5% |
90 | N/A | 2% | 4% | 6% | 10% | 1% |
95 | N/A | N/A | 3% | 5% | 9% | N/A |
100 | N/A | N/A | N/A | 4% | 8% | N/A |