Anguish: Difference between revisions

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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
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<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* HP: +30%
* [[HP]]: +30%
* XP: +50%
* XP: +50%
* ATP: +40%
* [[ATP]]: +40%
* DFP: No boost
* [[DFP]]: No boost
* MST: +40%
* [[MST]]: +40%
* ATA: +10%
* [[ATA]]: +10%
* EVP: +4%
* [[EVP]]: +4%
* LCK: +8%
* [[LCK]]: +8%
* EDK: +12%
* [[EDK]]: +12%
* ESP: +16%
* [[ESP]]: +16%
* Damage: +40%
* Damage: +40%
* Fixed damage: +16%
* [[List of fixed-damage attacks|Fixed damage]]: +16%
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1%
* Rare Drop Rate (RDR): +5%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5%
* Meseta quantity dropped: +31%
* {{Meseta}} quantity dropped: +31%
* ID-specific common weapon rate: +0.86%
* ID-specific common weapon rate: +0.86%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +1%
* Photon Drop rate: +0.15%
* {{Tool|rare|Photon Drop}} rate: +0.15%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
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|-|
|-|
Lv. 2=
Lv. 2=
* HP: +82%
* [[HP]]: +82%
* XP: +125%
* XP: +125%
* ATP: +110%
* [[ATP]]: +110%
* DFP: No boost
* [[DFP]]: No boost
* MST: +110%
* [[MST]]: +110%
* ATA: +28%
* [[ATA]]: +28%
* EVP: +11%
* [[EVP]]: +11%
* LCK: +22%
* [[LCK]]: +22%
* EDK: +33%
* [[EDK]]: +33%
* ESP: +44%
* [[ESP]]: +44%
* Damage: +110%
* Damage: +110%
* Fixed damage: +44%
* [[List of fixed-damage attacks|Fixed damage]]: +44%
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2%
* Rare Drop Rate (RDR): +10%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10%
* Meseta quantity dropped: +85%
* {{Meseta}} quantity dropped: +85%
* ID-specific common weapon rate: +1.71%
* ID-specific common weapon rate: +1.71%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +2%
* Photon Drop rate: +0.3%
* {{Tool|rare|Photon Drop}} rate: +0.3%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
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|-|
|-|
Lv. 3=
Lv. 3=
* HP: +150%
* [[HP]]: +150%
* XP: +225%
* XP: +225%
* ATP: +60%
* [[ATP]]: +200%
* DFP: No boost
* [[DFP]]: No boost
* MST: +60%
* [[MST]]: +200%
* ATA: +50%
* [[ATA]]: +50%
* EVP: +20%
* [[EVP]]: +20%
* LCK: +40%
* [[LCK]]: +40%
* EDK: +60%
* [[EDK]]: +60%
* ESP: +80%
* [[ESP]]: +80%
* Damage: +200%
* Damage: +200%
* Fixed damage: +80%
* [[List of fixed-damage attacks|Fixed damage]]: +80%
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3%
* Rare Drop Rate (RDR): +15%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15%
* Meseta quantity dropped: +155%
* {{Meseta}} quantity dropped: +155%
* ID-specific common weapon rate: +2.53%
* ID-specific common weapon rate: +2.53%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +3%
* Photon Drop rate: +0.45%
* {{Tool|rare|Photon Drop}} rate: +0.45%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
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Special attack effectiveness is diminished as well:
Special attack effectiveness is diminished as well:
* Freeze/Paralysis/Confusion length: 2 seconds
* {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds
* HP Cut: 15% activation chance
* [[Weapons#HP cut|HP Cut]]: 15% activation chance


The common weapons for each ID:
The common weapons for each [[Section IDs|section ID]] are as follows:
* Viridia: [[Shots]]
{|class=wikitable style="text-align:left"
* Greenill: [[Rifles]]
!Section ID
* Skyly: [[Swords]]
!Weapon
* Bluefull: [[Partisans]]
|-
* Purplenum: [[Mechguns]]
|{{Viridia}} || style="text-align:center" | [[Shots]]
* Pinkal: [[Wands]]
|-
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50)
|{{Greenill}} || style="text-align:center" | [[Rifles]]
* Oran: [[Daggers]]
|-
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50)
|{{Skyly}} || style="text-align:center" | [[Swords]]
* Whitill: [[Slicers]]
|-
|{{Bluefull}} || style="text-align:center" | [[Partisans]]
|-
|{{Purplenum}} || style="text-align:center" | [[Mechguns]]
|-
|{{Pinkal}} || style="text-align:center" | [[Wands]]
|-
|{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)''
|-
|{{Oran}} || style="text-align:center" | [[Daggers]]
|-
|{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)''
|-
|{{Whitill}} || style="text-align:center" | [[Slicers]]
|}
<br>
{{Guides}}
[[Category:Guides]]

Latest revision as of 23:54, 21 August 2024

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details[edit | edit source]

Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

The common weapons for each section ID are as follows:

Section ID Weapon
Viridia icon.pngViridia Shots
Greenill icon.pngGreenill Rifles
Skyly icon.pngSkyly Swords
Bluefull icon.pngBluefull Partisans
Purplenum icon.pngPurplenum Mechguns
Pinkal icon.pngPinkal Wands
Redria icon.pngRedria Sabers/Canes
(Bonus split 50/50)
Oran icon.pngOran Daggers
Yellowboze icon.pngYellowboze Handguns/Rods
(Bonus split 50/50)
Whitill icon.pngWhitill Slicers