Anguish: Difference between revisions

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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


* HP: +100% of base rate
* XP: +100% of base rate
* ATP: +100% of base rate
* DFP: No boost
* MST: +100% of base rate
* ATA: +33% of base rate
* EVP: +6.67% of base rate
* LCK: +13.3% of base rate
* EFR, EIC, ETH, ELT: +17.5% of base rate
* EDK: +40% of base rate
* Fixed damage: +167% of base rate
Special attack effectiveness is diminished as well:
<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* Freeze: 4 seconds
* [[HP]]: +30%
* Paralysis: 5.6 seconds
* XP: +50%
* Confusion: 8 seconds
* [[ATP]]: +40%
* HP Cut: 44% activation chance
* [[DFP]]: No boost
* [[MST]]: +40%
* [[ATA]]: +10%
* [[EVP]]: +4%
* [[LCK]]: +8%
* [[EDK]]: +12%
* [[ESP]]: +16%
* Damage: +40%
* [[List of fixed-damage attacks|Fixed damage]]: +16%
<br>
In addition, many drop chances have small boosts in Anguish mode:
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5%
* {{Meseta}} quantity dropped: +31%
* ID-specific common weapon rate: +0.86%
* Untekked common weapon rate: +1%
* {{Tool|rare|Photon Drop}} rate: +0.15%
<br>
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 2=
Lv. 2=
* Freeze: 3.077 seconds
* [[HP]]: +82%
* Paralysis: 4.308 seconds
* XP: +125%
* Confusion: 6.154 seconds
* [[ATP]]: +110%
* HP Cut: 35% activation chance
* [[DFP]]: No boost
* [[MST]]: +110%
* [[ATA]]: +28%
* [[EVP]]: +11%
* [[LCK]]: +22%
* [[EDK]]: +33%
* [[ESP]]: +44%
* Damage: +110%
* [[List of fixed-damage attacks|Fixed damage]]: +44%
<br>
In addition, many drop chances have small boosts in Anguish mode:
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10%
* {{Meseta}} quantity dropped: +85%
* ID-specific common weapon rate: +1.71%
* Untekked common weapon rate: +2%
* {{Tool|rare|Photon Drop}} rate: +0.3%
<br>
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 3=
Lv. 3=
* Freeze: 2.5 seconds
* [[HP]]: +150%
* Paralysis: 3.5 seconds
* XP: +225%
* Confusion: 5 seconds
* [[ATP]]: +200%
* HP Cut: 26% activation chance
* [[DFP]]: No boost
|-|
* [[MST]]: +200%
Lv. 4=
* [[ATA]]: +50%
* Freeze: 2 seconds
* [[EVP]]: +20%
* Paralysis: 2.8 seconds
* [[LCK]]: +40%
* Confusion: 4 seconds
* [[EDK]]: +60%
* HP Cut: 14% activation chance
* [[ESP]]: +80%
|-|
* Damage: +200%
Lv. 5=
* [[List of fixed-damage attacks|Fixed damage]]: +80%
* Freeze: 1.667 seconds
<br>
* Paralysis: 2.333 seconds
In addition, many drop chances have small boosts in Anguish mode:
* Confusion: 3.333 seconds
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3%
* HP Cut: 2% activation chance
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15%
|-|
* {{Meseta}} quantity dropped: +155%
Lv. 6=
* ID-specific common weapon rate: +2.53%
* Freeze: 1.429 seconds
* Untekked common weapon rate: +3%
* Paralysis: 2 seconds
* {{Tool|rare|Photon Drop}} rate: +0.45%
* Confusion: 2.857 seconds
<br>
* HP Cut: 1% activation chance
Weapon percentage [[Pattern|patterns]] are altered:
|-|
{| class="wikitable" style="text-align:center;"
Lv. 7=
!colspan="3"|Area
* Freeze: 1.25 seconds
!Patterns
* Paralysis: 1.75 seconds
|-
* Confusion: 2.5 seconds
|Forest 1
* HP Cut: 1% activation chance
|Temple Alpha
|-|
| -
Lv. 8=
|2 2 2
* Freeze: 1.053 seconds
|-
* Paralysis: 1.474 seconds
|Forest 2
* Confusion: 2.105 seconds
|Temple Beta
* HP Cut: 1% activation chance
| -
|-|
|2 2 2
Lv. 9=
|-
* Freeze: 0.93 seconds
|Caves 1
* Paralysis: 1.302 seconds
|Spaceship Alpha
* Confusion: 1.86 seconds
|Crater East
* HP Cut: 1% activation chance
|3 3 2
|-|
|-
Lv. 10=
|Caves 2
* Freeze: 0.833 seconds
|Spaceship Beta
* Paralysis: 1.167 seconds
|Crater West
* Confusion: 1.667 seconds
|3 3 3
* HP Cut: 1% activation chance
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>
</tabber></td></table>


In addition, many drop chances have small boosts in Anguish mode:
Special attack effectiveness is diminished as well:
* Drop Anything Rate (DAR): +1% per Anguish level
* {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds
* Rare Drop Rate (RDR): +11% of base rate
* [[Weapons#HP cut|HP Cut]]: 15% activation chance
* Meseta quantity dropped: +103% of base rate
 
* ID-specific common weapon rate: +2% per Anguish level
The common weapons for each [[Section IDs|section ID]] are as follows:
* Untekked common weapon rate: +7% per Anguish level (caps at 95%)
{|class=wikitable style="text-align:left"
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
!Section ID
* Photon Drop rate: +0.15% per Anguish level
!Weapon
|-
|{{Viridia}} || style="text-align:center" | [[Shots]]
|-
|{{Greenill}} || style="text-align:center" | [[Rifles]]
|-
|{{Skyly}} || style="text-align:center" | [[Swords]]
|-
|{{Bluefull}} || style="text-align:center" | [[Partisans]]
|-
|{{Purplenum}} || style="text-align:center" | [[Mechguns]]
|-
|{{Pinkal}} || style="text-align:center" | [[Wands]]
|-
|{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)''
|-
|{{Oran}} || style="text-align:center" | [[Daggers]]
|-
|{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)''
|-
|{{Whitill}} || style="text-align:center" | [[Slicers]]
|}
<br>
{{Guides}}
[[Category:Guides]]

Latest revision as of 23:54, 21 August 2024

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details[edit | edit source]

Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

The common weapons for each section ID are as follows:

Section ID Weapon
Viridia icon.pngViridia Shots
Greenill icon.pngGreenill Rifles
Skyly icon.pngSkyly Swords
Bluefull icon.pngBluefull Partisans
Purplenum icon.pngPurplenum Mechguns
Pinkal icon.pngPinkal Wands
Redria icon.pngRedria Sabers/Canes
(Bonus split 50/50)
Oran icon.pngOran Daggers
Yellowboze icon.pngYellowboze Handguns/Rods
(Bonus split 50/50)
Whitill icon.pngWhitill Slicers