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| [[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter. | | [[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter. |
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| |
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| ==Details== | | ==Details== |
| Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | | Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: |
|
| |
|
| <table style=clear:left"><td><tabber> | | <table style=clear:left"><td><tabber> |
| Anguish Lv. 1= | | Anguish Lv. 1= |
| * HP: +15% | | * [[HP]]: +30% |
| * XP: +20% | | * XP: +50% |
| * ATP: +15% | | * [[ATP]]: +40% |
| * DFP: No boost | | * [[DFP]]: No boost |
| * MST: +15% | | * [[MST]]: +40% |
| * ATA: +5% | | * [[ATA]]: +10% |
| * EVP: +2% | | * [[EVP]]: +4% |
| * LCK: +4% | | * [[LCK]]: +8% |
| * EFR, EIC, ETH, ELT: +3%
| | * [[EDK]]: +12% |
| * EDK: +6% | | * [[ESP]]: +16% |
| * ESP: +7% | | * Damage: +40% |
| * Damage: +25% | | * [[List of fixed-damage attacks|Fixed damage]]: +16% |
| * Fixed damage: +10% | |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 4.6 seconds
| |
| * Paralysis: 6.333 seconds
| |
| * Confusion: 8 seconds
| |
| * HP Cut: 44% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
| * Drop Anything Rate (DAR): +1% | | * [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1% |
| * Rare Drop Rate (RDR): +2% | | * [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5% |
| * Meseta quantity dropped: +16% | | * {{Meseta}} quantity dropped: +31% |
| * ID-specific common weapon rate: +1% | | * ID-specific common weapon rate: +0.86% |
| * Untekked common weapon rate: +1% | | * Untekked common weapon rate: +1% |
| * Photon Drop rate: +0.15% | | * {{Tool|rare|Photon Drop}} rate: +0.15% |
| <br> | | <br> |
| Weapon percentage patterns are altered: | | Weapon percentage [[Pattern|patterns]] are altered: |
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| !colspan="3"|Area | | !colspan="3"|Area |
Line 94: |
Line 87: |
| |-| | | |-| |
| Lv. 2= | | Lv. 2= |
| * HP: +38% | | * [[HP]]: +82% |
| * XP: +50% | | * XP: +125% |
| * ATP: +38% | | * [[ATP]]: +110% |
| * DFP: No boost | | * [[DFP]]: No boost |
| * MST: +38% | | * [[MST]]: +110% |
| * ATA: +13% | | * [[ATA]]: +28% |
| * EVP: +6% | | * [[EVP]]: +11% |
| * LCK: +10% | | * [[LCK]]: +22% |
| * EFR, EIC, ETH, ELT: +7%
| | * [[EDK]]: +33% |
| * EDK: +15% | | * [[ESP]]: +44% |
| * ESP: +18% | | * Damage: +110% |
| * Damage: +63% | | * [[List of fixed-damage attacks|Fixed damage]]: +44% |
| * Fixed damage: +25% | |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 4.133 seconds
| |
| * Paralysis: 5.6 seconds
| |
| * Confusion: 6.154 seconds
| |
| * HP Cut: 35% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
| * Drop Anything Rate (DAR): +2% | | * [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2% |
| * Rare Drop Rate (RDR): +4% | | * [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10% |
| * Meseta quantity dropped: +39% | | * {{Meseta}} quantity dropped: +85% |
| * ID-specific common weapon rate: +2% | | * ID-specific common weapon rate: +1.71% |
| * Untekked common weapon rate: +2% | | * Untekked common weapon rate: +2% |
| * Photon Drop rate: +0.3% | | * {{Tool|rare|Photon Drop}} rate: +0.3% |
| <br> | | <br> |
| Weapon percentage patterns are altered: | | Weapon percentage [[Pattern|patterns]] are altered: |
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| !colspan="3"|Area | | !colspan="3"|Area |
Line 182: |
Line 168: |
| |-| | | |-| |
| Lv. 3= | | Lv. 3= |
| * HP: +60% | | * [[HP]]: +150% |
| * XP: +80% | | * XP: +225% |
| * ATP: +60% | | * [[ATP]]: +200% |
| * DFP: No boost | | * [[DFP]]: No boost |
| * MST: +60% | | * [[MST]]: +200% |
| * ATA: +20% | | * [[ATA]]: +50% |
| * EVP: +10% | | * [[EVP]]: +20% |
| * LCK: +16% | | * [[LCK]]: +40% |
| * EFR, EIC, ETH, ELT: +11%
| | * [[EDK]]: +60% |
| * EDK: +24% | | * [[ESP]]: +80% |
| * ESP: +28% | | * Damage: +200% |
| * Damage: +100% | | * [[List of fixed-damage attacks|Fixed damage]]: +80% |
| * Fixed damage: +40% | |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 3.733 seconds
| |
| * Paralysis: 5 seconds
| |
| * Confusion: 5 seconds
| |
| * HP Cut: 26% activation chance
| |
| <br> | | <br> |
| In addition, many drop chances have small boosts in Anguish mode: | | In addition, many drop chances have small boosts in Anguish mode: |
| * Drop Anything Rate (DAR): +3% | | * [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3% |
| * Rare Drop Rate (RDR): +6% | | * [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15% |
| * Meseta quantity dropped: +62% | | * {{Meseta}} quantity dropped: +155% |
| * ID-specific common weapon rate: +3% | | * ID-specific common weapon rate: +2.53% |
| * Untekked common weapon rate: +3% | | * Untekked common weapon rate: +3% |
| * Photon Drop rate: +0.45% | | * {{Tool|rare|Photon Drop}} rate: +0.45% |
| <br> | | <br> |
| Weapon percentage patterns are altered: | | Weapon percentage [[Pattern|patterns]] are altered: |
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| !colspan="3"|Area | | !colspan="3"|Area |
Line 268: |
Line 247: |
| |5 5 5 | | |5 5 5 |
| |} | | |} |
| |-|
| | </tabber></td></table> |
| Lv. 4=
| | |
| * HP: +90%
| |
| * XP: +120%
| |
| * ATP: +90%
| |
| * DFP: No boost
| |
| * MST: +90%
| |
| * ATA: +30%
| |
| * EVP: +15%
| |
| * LCK: +24%
| |
| * EFR, EIC, ETH, ELT: +16%
| |
| * EDK: +36%
| |
| * ESP: +42%
| |
| * Damage: +150%
| |
| * Fixed damage: +60%
| |
| <br> | |
| Special attack effectiveness is diminished as well: | | Special attack effectiveness is diminished as well: |
| * Freeze: 3.333 seconds | | * {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds |
| * Paralysis: 4.367 seconds
| | * [[Weapons#HP cut|HP Cut]]: 15% activation chance |
| * Confusion: 4 seconds
| | |
| * HP Cut: 14% activation chance | | The common weapons for each [[Section IDs|section ID]] are as follows: |
| <br>
| | {|class=wikitable style="text-align:left" |
| In addition, many drop chances have small boosts in Anguish mode:
| | !Section ID |
| * Drop Anything Rate (DAR): +4%
| | !Weapon |
| * Rare Drop Rate (RDR): +8%
| |
| * Meseta quantity dropped: +93%
| |
| * ID-specific common weapon rate: +4%
| |
| * Untekked common weapon rate: +4%
| |
| * Photon Drop rate: +0.6%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;" | |
| !colspan="3"|Area | |
| !Patterns | |
| |- | | |- |
| |Forest 1 | | |{{Viridia}} || style="text-align:center" | [[Shots]] |
| |Temple Alpha | |
| | - | |
| |3 2 2 | |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 2 2
| |
| |- | | |- |
| |Caves 1 | | |{{Greenill}} || style="text-align:center" | [[Rifles]] |
| |Spaceship Alpha | |
| |Crater East | |
| |3 3 3 | |
| |- | | |- |
| |Caves 2 | | |{{Skyly}} || style="text-align:center" | [[Swords]] |
| |Spaceship Beta | |
| |Crater West | |
| |3 3 3 | |
| |- | | |- |
| |Caves 3 | | |{{Bluefull}} || style="text-align:center" | [[Partisans]] |
| |Jungle North | |
| |Crater South | |
| |3 3 3 | |
| |- | | |- |
| |Mines 1 | | |{{Purplenum}} || style="text-align:center" | [[Mechguns]] |
| |Jungle East | |
| |Crater North | |
| |4 4 4 | |
| |- | | |- |
| |Mines 2 | | |{{Pinkal}} || style="text-align:center" | [[Wands]] |
| |Mountain | |
| |Crater Interior | |
| |4 4 4 | |
| |- | | |- |
| |Ruins 1 | | |{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)'' |
| |Seaside & CCA | |
| |Sub Desert 1 | |
| |4 4 4 | |
| |- | | |- |
| |Ruins 2 | | |{{Oran}} || style="text-align:center" | [[Daggers]] |
| |Seabed Upper | |
| |Sub Desert 2 | |
| |4 4 4 | |
| |- | | |- |
| |Ruins 3 | | |{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)'' |
| |Seabed Lower & Tower | |
| |Sub Desert 3 | |
| |4 4 4 | |
| |- | | |- |
| |colspan="3"|Rares (Anywhere) | | |{{Whitill}} || style="text-align:center" | [[Slicers]] |
| |5 5 5
| |
| |} | | |} |
| |-|
| |
| Lv. 5=
| |
| * HP: +120%
| |
| * XP: +160%
| |
| * ATP: +120%
| |
| * DFP: No boost
| |
| * MST: +120%
| |
| * ATA: +40%
| |
| * EVP: +20%
| |
| * LCK: +32%
| |
| * EFR, EIC, ETH, ELT: +21%
| |
| * EDK: +48%
| |
| * ESP: +56%
| |
| * Damage: +200%
| |
| * Fixed damage: +80%
| |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 3 seconds
| |
| * Paralysis: 3.867 seconds
| |
| * Confusion: 3.333 seconds
| |
| * HP Cut: 2% activation chance
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +5%
| |
| * Rare Drop Rate (RDR): +11%
| |
| * Meseta quantity dropped: +124%
| |
| * ID-specific common weapon rate: +5%
| |
| * Untekked common weapon rate: +5%
| |
| * Photon Drop rate: +0.75%
| |
| <br> | | <br> |
| Weapon percentage patterns are altered:
| | {{Guides}} |
| {| class="wikitable" style="text-align:center;"
| | [[Category:Guides]] |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 2
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 2
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 6=
| |
| * HP: +150%
| |
| * XP: +200%
| |
| * ATP: +150%
| |
| * DFP: No boost
| |
| * MST: +150%
| |
| * ATA: +50%
| |
| * EVP: +25%
| |
| * LCK: +40%
| |
| * EFR, EIC, ETH, ELT: +27%
| |
| * EDK: +60%
| |
| * ESP: +70%
| |
| * Damage: +250%
| |
| * Fixed damage: +100%
| |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.7 seconds
| |
| * Paralysis: 3.5 seconds
| |
| * Confusion: 2.857 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +6%
| |
| * Rare Drop Rate (RDR): +14%
| |
| * Meseta quantity dropped: +155%
| |
| * ID-specific common weapon rate: +6%
| |
| * Untekked common weapon rate: +6%
| |
| * Photon Drop rate: +0.9%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 7=
| |
| * HP: +180%
| |
| * XP: +225%
| |
| * ATP: +180%
| |
| * DFP: No boost
| |
| * MST: +180%
| |
| * ATA: +60%
| |
| * EVP: +30%
| |
| * LCK: +48%
| |
| * EFR, EIC, ETH, ELT: +32%
| |
| * EDK: +72%
| |
| * ESP: +84%
| |
| * Damage: +300%
| |
| * Fixed damage: +120%
| |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.5 seconds
| |
| * Paralysis: 3.167 seconds
| |
| * Confusion: 2.5 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +7%
| |
| * Rare Drop Rate (RDR): +18%
| |
| * Meseta quantity dropped: +186%
| |
| * ID-specific common weapon rate: +7%
| |
| * Untekked common weapon rate: +7%
| |
| * Photon Drop rate: +1.05%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 8=
| |
| * HP: +225%
| |
| * XP: +250%
| |
| * ATP: +225%
| |
| * DFP: No boost
| |
| * MST: +225%
| |
| * ATA: +75%
| |
| * EVP: +38%
| |
| * LCK: +60%
| |
| * EFR, EIC, ETH, ELT: +39%
| |
| * EDK: +90%
| |
| * ESP: +105%
| |
| * Damage: +375%
| |
| * Fixed damage: +150%
| |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.2 seconds
| |
| * Paralysis: 2.8 seconds
| |
| * Confusion: 2.105 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +8%
| |
| * Rare Drop Rate (RDR): +23%
| |
| * Meseta quantity dropped: +233%
| |
| * ID-specific common weapon rate: +8%
| |
| * Untekked common weapon rate: +8%
| |
| * Photon Drop rate: +1.2%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;" | |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 9=
| |
| * HP: +263%
| |
| * XP: +275%
| |
| * ATP: +263%
| |
| * DFP: No boost
| |
| * MST: +263%
| |
| * ATA: +88%
| |
| * EVP: +44%
| |
| * LCK: +70%
| |
| * EFR, EIC, ETH, ELT: +46%
| |
| * EDK: +105%
| |
| * ESP: +122%
| |
| * Damage: +438%
| |
| * Fixed damage: +175%
| |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 2.033 seconds
| |
| * Paralysis: 2.533 seconds
| |
| * Confusion: 1.86 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +9%
| |
| * Rare Drop Rate (RDR): +28%
| |
| * Meseta quantity dropped: +272%
| |
| * ID-specific common weapon rate: +9%
| |
| * Untekked common weapon rate: +9%
| |
| * Photon Drop rate: +1.35%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;" | |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| |-|
| |
| Lv. 10=
| |
| * HP: +300%
| |
| * XP: +300%
| |
| * ATP: +300%
| |
| * DFP: No boost
| |
| * MST: +300%
| |
| * ATA: +100%
| |
| * EVP: +50%
| |
| * LCK: +80%
| |
| * EFR, EIC, ETH, ELT: +53%
| |
| * EDK: +120%
| |
| * ESP: +140%
| |
| * Damage: +500%
| |
| * Fixed damage: +200%
| |
| <br>
| |
| Special attack effectiveness is diminished as well:
| |
| * Freeze: 1.867 seconds
| |
| * Paralysis: 2.333 seconds
| |
| * Confusion: 1.667 seconds
| |
| * HP Cut: 1% activation chance
| |
| <br>
| |
| In addition, many drop chances have small boosts in Anguish mode:
| |
| * Drop Anything Rate (DAR): +10%
| |
| * Rare Drop Rate (RDR): +34%
| |
| * Meseta quantity dropped: +311%
| |
| * ID-specific common weapon rate: +10%
| |
| * Untekked common weapon rate: +10%
| |
| * Photon Drop rate: +1.5%
| |
| <br>
| |
| Weapon percentage patterns are altered:
| |
| {| class="wikitable" style="text-align:center;"
| |
| !colspan="3"|Area
| |
| !Patterns
| |
| |-
| |
| |Forest 1
| |
| |Temple Alpha
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Forest 2
| |
| |Temple Beta
| |
| | -
| |
| |3 3 3
| |
| |-
| |
| |Caves 1
| |
| |Spaceship Alpha
| |
| |Crater East
| |
| |3 3 3
| |
| |-
| |
| |Caves 2
| |
| |Spaceship Beta
| |
| |Crater West
| |
| |3 3 3
| |
| |-
| |
| |Caves 3
| |
| |Jungle North
| |
| |Crater South
| |
| |3 3 3
| |
| |-
| |
| |Mines 1
| |
| |Jungle East
| |
| |Crater North
| |
| |4 4 4
| |
| |-
| |
| |Mines 2
| |
| |Mountain
| |
| |Crater Interior
| |
| |4 4 4
| |
| |-
| |
| |Ruins 1
| |
| |Seaside & CCA
| |
| |Sub Desert 1
| |
| |4 4 4
| |
| |-
| |
| |Ruins 2
| |
| |Seabed Upper
| |
| |Sub Desert 2
| |
| |4 4 4
| |
| |-
| |
| |Ruins 3
| |
| |Seabed Lower & Tower
| |
| |Sub Desert 3
| |
| |4 4 4
| |
| |-
| |
| |colspan="3"|Rares (Anywhere)
| |
| |5 5 5
| |
| |}
| |
| </tabber></td></table>
| |
| | |
| The common weapons for each ID:
| |
| * Viridia: [[Shots]]
| |
| * Greenill: [[Rifles]]
| |
| * Skyly: [[Swords]]
| |
| * Bluefull: [[Partisans]]
| |
| * Purplenum: [[Mechguns]]
| |
| * Pinkal: [[Wands]]
| |
| * Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50)
| |
| * Oran: [[Daggers]]
| |
| * Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50)
| |
| * Whitill: [[Slicers]]
| |