List of weapons with reduced specials: Difference between revisions

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<small><div class="noexcerpt">< Return to [[Weapons#Special reduction|Weapons]]</div></small>
'''It is a common misconception that weapons with a 9-star rarity or lower are reduced''' (i.e. their [[Weapons#Special attacks|specials]] have lower activation rates and steal/drain less HP/TP/EXP from their targets), and that those with 10-star rarities or higher are unreduced with some exceptions.  
'''It is a common misconception that weapons with a 9-star rarity or lower are reduced''' (i.e. their [[Weapons#Special attacks|specials]] have lower activation rates and steal/drain less HP/TP/EXP from their targets), and that those with 10-star rarities or higher are unreduced with some exceptions.  



Revision as of 18:10, 24 February 2024

< Return to Weapons

It is a common misconception that weapons with a 9-star rarity or lower are reduced (i.e. their specials have lower activation rates and steal/drain less HP/TP/EXP from their targets), and that those with 10-star rarities or higher are unreduced with some exceptions.

The actual rule is that every weapon with a hex value less than that of Sword icon.pngPhoton Claw will be reduced if it comes with a special that can be reduced (i.e. not sacrificial or elemental damage) and it strikes a target more than once per combo step, or is capable of striking more than one target per attack (excluding Cane icon.pngCards). Specials of all other weapons are unreduced.

Melee weapons

Swords

Swords have a special reduction rate of 50%.

Daggers

Daggers have a special reduction rate of 50%.

Partisans

Partisans have a special reduction rate of 50%.

Slicers

Slicers have a special reduction rate of 66%.

Ranged weapons

Mechguns

Mechguns have a special reduction rate of 66%.

Shots

Shots have a special reduction rate of 66%.