List of weapons with reduced specials: Difference between revisions
From Ephinea PSO Wiki
m (Ryan moved page List of Weapons with Reduced Specials to List of weapons with reduced specials without leaving a redirect: THE decapitalization initiative) |
mNo edit summary |
||
Line 1: | Line 1: | ||
It is a common misconception that weapons with rarity | It is a common misconception that weapons with a 9-star rarity or lower are reduced (i.e. their [[Weapons#Special attacks|specials]] have lower activation rates and steal/drain less HP/TP/EXP from their targets) and those with 10-star rarities or higher are unreduced with some exceptions. The actual rule is every weapon with a hex value less than that of {{Sword|rare|Photon Claw}} will be reduced if it comes with a special that ''can'' be reduced (i.e. not [[Weapons#Sacrificial damage increase|sacrificial]] or elemental damage) and it attacks more than one time or is capable of acquiring more than one target per attack (excluding [[cards]]). Specials of all other weapons are unreduced. | ||
===Swords (reduced by 1/2)=== | ===Swords (reduced by 1/2)=== | ||
* | * {{Sword|Sword}} | ||
* | * {{Sword|Gigush}} | ||
* | * {{Sword|Breaker}} | ||
* | * {{Sword|Claymore}} | ||
* | * {{Sword|Calibur}} | ||
* | * {{Sword|rare|Last Survivor}} | ||
===Daggers (reduced by 1/2)=== | ===Daggers (reduced by 1/2)=== | ||
* | * {{Sword|Dagger}} | ||
* | * {{Sword|Knife}} | ||
* | * {{Sword|Blade}} | ||
* | * {{Sword|Edge}} | ||
* | * {{Sword|Ripper}} | ||
* | * {{Sword|rare|Blade Dance}} | ||
* | * {{Sword|rare|Bloody Art}} | ||
* | * {{Sword|rare|Zero Divide}} | ||
===Partisans (reduced by 1/2)=== | ===Partisans (reduced by 1/2)=== | ||
* | * {{Sword|Partisan}} | ||
* | * {{Sword|Halbert}} | ||
* | * {{Sword|Glaive}} | ||
* | * {{Sword|Berdys}} | ||
* | * {{Sword|Gungnir}} | ||
* | * {{Sword|rare|Gae Bolg}} | ||
* | * {{Sword|rare|Asteron Belt}} | ||
===Slicers (reduced by 2/3)=== | ===Slicers (reduced by 2/3)=== | ||
* | * {{Sword|Slicer}} | ||
* | * {{Sword|Spinner}} | ||
* | * {{Sword|Cutter}} | ||
* | * {{Sword|Sawcer}} | ||
* | * {{Sword|Diska}} | ||
* | * {{Sword|rare|Slicer of Assassin}} | ||
* | * {{Sword|rare|Diska of Liberator}} | ||
===Mechguns (reduced by 2/3)=== | ===Mechguns (reduced by 2/3)=== | ||
* | * {{Gun|Mechgun}} | ||
* | * {{Gun|Assault}} | ||
* | * {{Gun|Repeater}} | ||
* | * {{Gun|Gatling}} | ||
* | * {{Gun|Vulcan}} | ||
* | * {{Gun|rare|H&S25 Justice}} | ||
* | * {{Gun|rare|L&K14 Combat}} | ||
===Shots (reduced by 2/3)=== | ===Shots (reduced by 2/3)=== | ||
* | * {{Gun|Shot}} | ||
* | * {{Gun|Spread}} | ||
* | * {{Gun|Cannon}} | ||
* | * {{Gun|Launcher}} | ||
* | * {{Gun|Arms}} | ||
* | * {{Gun|rare|Crush Bullet}} | ||
* | * {{Gun|rare|Meteor Smash}} | ||
* | * {{Gun|rare|Final Impact}} | ||
Revision as of 20:28, 8 September 2023
It is a common misconception that weapons with a 9-star rarity or lower are reduced (i.e. their specials have lower activation rates and steal/drain less HP/TP/EXP from their targets) and those with 10-star rarities or higher are unreduced with some exceptions. The actual rule is every weapon with a hex value less than that of Photon Claw will be reduced if it comes with a special that can be reduced (i.e. not sacrificial or elemental damage) and it attacks more than one time or is capable of acquiring more than one target per attack (excluding cards). Specials of all other weapons are unreduced.
Swords (reduced by 1/2)
Daggers (reduced by 1/2)
Partisans (reduced by 1/2)
Slicers (reduced by 2/3)
Mechguns (reduced by 2/3)
Shots (reduced by 2/3)
Guides | |
---|---|
Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
Classes | Class comparison • Hunter • HUmar • HUnewearl • HUcast • HUcaseal • RAmar • RAmarl • RAcast • RAcaseal • FOmar • FOmarl • FOnewm • FOnewearl |
Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes • Ragol Boost Road • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Item drops • Reduced-special weapons |
Challenge | Challenge • Episode 2: Stage 1 • Episode 2: Stage 2 • Episode 2: Stage 3 • Episode 2: Stage 4 • Episode 2: Stage 5 |
Other | Chat commands • Coren • Custom files • Music replacement • Price guide • Terminology |