Anguish: Difference between revisions
From Ephinea PSO Wiki
(→Details: ID-specific common weapon rate and Untekked common weapon rate have been corrected to match the August 7th, 2021 update) |
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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are | [[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter. | ||
==Details== | ==Details== | ||
Each Anguish level has a base percentage boost rate, ranging from | Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | ||
<table style=clear:left"><td><tabber> | <table style=clear:left"><td><tabber> | ||
Anguish Lv. 1= | Anguish Lv. 1= | ||
* HP: + | * [[HP]]: +30% | ||
* XP: +50% | * XP: +50% | ||
* ATP: + | * [[ATP]]: +40% | ||
* DFP: No boost | * [[DFP]]: No boost | ||
* MST: + | * [[MST]]: +40% | ||
* ATA: + | * [[ATA]]: +10% | ||
* EVP: + | * [[EVP]]: +4% | ||
* LCK: + | * [[LCK]]: +8% | ||
* [[EDK]]: +12% | |||
* EDK: + | * [[ESP]]: +16% | ||
* ESP: + | * Damage: +40% | ||
* Damage: + | * [[List of fixed-damage attacks|Fixed damage]]: +16% | ||
* Fixed damage: + | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop | * [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1% | ||
* Rare | * [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5% | ||
* Meseta quantity dropped: + | * {{Meseta}} quantity dropped: +31% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +0.86% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +1% | ||
* {{Tool|rare|Photon Drop}} rate: +0.15% | |||
* Photon Drop rate: +0. | |||
<br> | <br> | ||
Weapon percentage [[Pattern|patterns]] are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|VR Temple Alpha | |||
| - | |||
|2 1 1 | |||
|- | |||
|Forest 2 | |||
|VR Temple Beta | |||
| - | |||
|2 1 1 | |||
|- | |||
|Cave 1 | |||
|VR Spaceship Alpha | |||
|Crater East | |||
|2 2 2 | |||
|- | |||
|Cave 2 | |||
|VR Spaceship Beta | |||
|Crater West | |||
|3 2 2 | |||
|- | |||
|Cave 3 | |||
|Jungle Area North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mine 1 | |||
|Jungle Area East | |||
|Crater North | |||
|3 3 3 | |||
|- | |||
|Mine 2 | |||
|Mountain Area | |||
|Crater Interior | |||
|4 3 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside Area<br>Central Control Area | |||
|Subterranean Desert 1 | |||
|4 4 3 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper Levels | |||
|Subterranean Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower Levels<br>Control Tower | |||
|Subterranean Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. | Lv. 2= | ||
* HP: + | * [[HP]]: +82% | ||
* XP: + | * XP: +125% | ||
* ATP: + | * [[ATP]]: +110% | ||
* DFP: No boost | * [[DFP]]: No boost | ||
* MST: + | * [[MST]]: +110% | ||
* ATA: + | * [[ATA]]: +28% | ||
* EVP: + | * [[EVP]]: +11% | ||
* LCK: + | * [[LCK]]: +22% | ||
* [[EDK]]: +33% | |||
* EDK: + | * [[ESP]]: +44% | ||
* ESP: + | * Damage: +110% | ||
* Damage: + | * [[List of fixed-damage attacks|Fixed damage]]: +44% | ||
* Fixed damage: + | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop | * [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2% | ||
* Rare | * [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10% | ||
* Meseta quantity dropped: + | * {{Meseta}} quantity dropped: +85% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +1.71% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +2% | ||
* {{Tool|rare|Photon Drop}} rate: +0.3% | |||
* Photon Drop rate: +0. | |||
<br> | <br> | ||
Weapon percentage [[Pattern|patterns]] are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|VR Temple Alpha | |||
| - | |||
|2 2 1 | |||
|- | |||
|Forest 2 | |||
|VR Temple Beta | |||
| - | |||
|2 2 1 | |||
|- | |||
|Cave 1 | |||
|VR Spaceship Alpha | |||
|Crater East | |||
|3 2 2 | |||
|- | |||
|Cave 2 | |||
|VR Spaceship Beta | |||
|Crater West | |||
|3 3 2 | |||
|- | |||
|Cave 3 | |||
|Jungle Area North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mine 1 | |||
|Jungle Area East | |||
|Crater North | |||
|4 3 3 | |||
|- | |||
|Mine 2 | |||
|Mountain Area | |||
|Crater Interior | |||
|4 4 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside Area<br>Central Control Area | |||
|Subterranean Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper Levels | |||
|Subterranean Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower Levels<br>Control Tower | |||
|Subterranean Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. | Lv. 3= | ||
* HP: +150 | * [[HP]]: +150% | ||
* XP: +225% | * XP: +225% | ||
* ATP: + | * [[ATP]]: +200% | ||
* DFP: No boost | * [[DFP]]: No boost | ||
* MST: + | * [[MST]]: +200% | ||
* ATA: + | * [[ATA]]: +50% | ||
* EVP: + | * [[EVP]]: +20% | ||
* LCK: + | * [[LCK]]: +40% | ||
* [[EDK]]: +60% | |||
* EDK: + | * [[ESP]]: +80% | ||
* ESP: + | * Damage: +200% | ||
* Damage: + | * [[List of fixed-damage attacks|Fixed damage]]: +80% | ||
* Fixed damage: + | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop | * [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3% | ||
* Rare | * [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15% | ||
* Meseta quantity dropped: + | * {{Meseta}} quantity dropped: +155% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +2.53% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +3% | ||
* {{Tool|rare|Photon Drop}} rate: +0.45% | |||
* Photon Drop rate: + | |||
<br> | <br> | ||
Weapon percentage [[Pattern|patterns]] are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|VR Temple Alpha | |||
| - | |||
|2 2 2 | |||
|- | |||
|Forest 2 | |||
|VR Temple Beta | |||
| - | |||
|2 2 2 | |||
|- | |||
|Cave 1 | |||
|VR Spaceship Alpha | |||
|Crater East | |||
|3 3 2 | |||
|- | |||
|Cave 2 | |||
|VR Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Cave 3 | |||
|Jungle Area North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mine 1 | |||
|Jungle Area East | |||
|Crater North | |||
|4 4 3 | |||
|- | |||
|Mine 2 | |||
|Mountain Area | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside Area<br>Central Control Area | |||
|Subterranean Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper Levels | |||
|Subterranean Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower Levels<br>Control Tower | |||
|Subterranean Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
</tabber></td></table> | |||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze | * {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds | ||
* [[Weapons#HP cut|HP Cut]]: 15% activation chance | |||
* HP Cut: | The common weapons for each [[Section IDs|section ID]] are as follows: | ||
{|class=wikitable style="text-align:left" | |||
!Section ID | |||
!Weapon | |||
|- | |||
|{{Viridia}} || style="text-align:center" | [[Shots]] | |||
|- | |||
|{{Greenill}} || style="text-align:center" | [[Rifles]] | |||
|- | |||
|{{Skyly}} || style="text-align:center" | [[Swords]] | |||
|- | |||
|{{Bluefull}} || style="text-align:center" | [[Partisans]] | |||
|- | |||
|{{Purplenum}} || style="text-align:center" | [[Mechguns]] | |||
|- | |||
|{{Pinkal}} || style="text-align:center" | [[Wands]] | |||
|- | |||
|{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)'' | |||
|- | |||
|{{Oran}} || style="text-align:center" | [[Daggers]] | |||
|- | |||
|{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)'' | |||
|- | |||
|{{Whitill}} || style="text-align:center" | [[Slicers]] | |||
|} | |||
<br> | <br> | ||
{{Guides}} | |||
[[Category:Guides]] | |||
Latest revision as of 23:47, 27 January 2025
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
|
Special attack effectiveness is diminished as well:
The common weapons for each section ID are as follows:
Section ID | Weapon |
---|---|
![]() |
Shots |
![]() |
Rifles |
![]() |
Swords |
![]() |
Partisans |
![]() |
Mechguns |
![]() |
Wands |
![]() |
Sabers/Canes (Bonus split 50/50) |
![]() |
Daggers |
![]() |
Handguns/Rods (Bonus split 50/50) |
![]() |
Slicers |