Anguish: Difference between revisions

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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* HP: +15%
* [[HP]]: +30%
* XP: +20%
* XP: +50%
* ATP: +15%
* [[ATP]]: +40%
* DFP: No boost
* [[DFP]]: No boost
* MST: +15%
* [[MST]]: +40%
* ATA: +5%
* [[ATA]]: +10%
* EVP: +1%
* [[EVP]]: +4%
* LCK: +2%
* [[LCK]]: +8%
* EFR, EIC, ETH, ELT: +3%
* [[EDK]]: +12%
* EDK: +6%
* [[ESP]]: +16%
* ESP: +7%
* Damage: +40%
* Damage: +25%
* [[List of fixed-damage attacks|Fixed damage]]: +16%
* Fixed damage: +10%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 4 seconds
* Paralysis: 5.6 seconds
* Confusion: 8 seconds
* HP Cut: 44% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1%
* Rare Drop Rate (RDR): +2%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5%
* Meseta quantity dropped: +16%
* {{Meseta}} quantity dropped: +31%
* ID-specific common weapon rate: +1%
* ID-specific common weapon rate: +0.86%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +1%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* {{Tool|rare|Photon Drop}} rate: +0.15%
* Photon Drop rate: +0.15%
<br>
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|VR Temple Alpha
| -
|2 1 1
|-
|Forest 2
|VR Temple Beta
| -
|2 1 1
|-
|Cave 1
|VR Spaceship Alpha
|Crater East
|2 2 2
|-
|Cave 2
|VR Spaceship Beta
|Crater West
|3 2 2
|-
|Cave 3
|Jungle Area North
|Crater South
|3 3 3
|-
|Mine 1
|Jungle Area East
|Crater North
|3 3 3
|-
|Mine 2
|Mountain Area
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside Area<br>Central Control Area
|Subterranean Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper Levels
|Subterranean Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower Levels<br>Control Tower
|Subterranean Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 2=
Lv. 2=
* HP: +38%
* [[HP]]: +82%
* XP: +50%
* XP: +125%
* ATP: +38%
* [[ATP]]: +110%
* DFP: No boost
* [[DFP]]: No boost
* MST: +38%
* [[MST]]: +110%
* ATA: +13%
* [[ATA]]: +28%
* EVP: +3%
* [[EVP]]: +11%
* LCK: +5%
* [[LCK]]: +22%
* EFR, EIC, ETH, ELT: +7%
* [[EDK]]: +33%
* EDK: +15%
* [[ESP]]: +44%
* ESP: +18%
* Damage: +110%
* Damage: +63%
* [[List of fixed-damage attacks|Fixed damage]]: +44%
* Fixed damage: +25%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.077 seconds
* Paralysis: 4.308 seconds
* Confusion: 6.154 seconds
* HP Cut: 35% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2%
* Rare Drop Rate (RDR): +4%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10%
* Meseta quantity dropped: +39%
* {{Meseta}} quantity dropped: +85%
* ID-specific common weapon rate: +2%
* ID-specific common weapon rate: +1.71%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +2%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* {{Tool|rare|Photon Drop}} rate: +0.3%
* Photon Drop rate: +0.3%
<br>
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|VR Temple Alpha
| -
|2 2 1
|-
|Forest 2
|VR Temple Beta
| -
|2 2 1
|-
|Cave 1
|VR Spaceship Alpha
|Crater East
|3 2 2
|-
|Cave 2
|VR Spaceship Beta
|Crater West
|3 3 2
|-
|Cave 3
|Jungle Area North
|Crater South
|3 3 3
|-
|Mine 1
|Jungle Area East
|Crater North
|4 3 3
|-
|Mine 2
|Mountain Area
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside Area<br>Central Control Area
|Subterranean Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper Levels
|Subterranean Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower Levels<br>Control Tower
|Subterranean Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 3=
Lv. 3=
* HP: +60%
* [[HP]]: +150%
* XP: +80%
* XP: +225%
* ATP: +60%
* [[ATP]]: +200%
* DFP: No boost
* [[DFP]]: No boost
* MST: +60%
* [[MST]]: +200%
* ATA: +20%
* [[ATA]]: +50%
* EVP: +4%
* [[EVP]]: +20%
* LCK: +8%
* [[LCK]]: +40%
* EFR, EIC, ETH, ELT: +11%
* [[EDK]]: +60%
* EDK: +24%
* [[ESP]]: +80%
* ESP: +28%
* Damage: +200%
* Damage: +100%
* [[List of fixed-damage attacks|Fixed damage]]: +80%
* Fixed damage: +40%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.5 seconds
* Paralysis: 3.5 seconds
* Confusion: 5 seconds
* HP Cut: 26% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3%
* Rare Drop Rate (RDR): +6%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15%
* Meseta quantity dropped: +62%
* {{Meseta}} quantity dropped: +155%
* ID-specific common weapon rate: +3%
* ID-specific common weapon rate: +2.53%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +3%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* {{Tool|rare|Photon Drop}} rate: +0.45%
* Photon Drop rate: +0.45%
|-|
Lv. 4=
* HP: +90%
* XP: +120%
* ATP: +90%
* DFP: No boost
* MST: +90%
* ATA: +30%
* EVP: +6%
* LCK: +12%
* EFR, EIC, ETH, ELT: +16%
* EDK: +36%
* ESP: +42%
* Damage: +150%
* Fixed damage: +60%
<br>
<br>
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|VR Temple Alpha
| -
|2 2 2
|-
|Forest 2
|VR Temple Beta
| -
|2 2 2
|-
|Cave 1
|VR Spaceship Alpha
|Crater East
|3 3 2
|-
|Cave 2
|VR Spaceship Beta
|Crater West
|3 3 3
|-
|Cave 3
|Jungle Area North
|Crater South
|3 3 3
|-
|Mine 1
|Jungle Area East
|Crater North
|4 4 3
|-
|Mine 2
|Mountain Area
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside Area<br>Central Control Area
|Subterranean Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper Levels
|Subterranean Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower Levels<br>Control Tower
|Subterranean Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>
Special attack effectiveness is diminished as well:
Special attack effectiveness is diminished as well:
* Freeze: 2 seconds
* {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds
* Paralysis: 2.8 seconds
* [[Weapons#HP cut|HP Cut]]: 15% activation chance
* Confusion: 4 seconds
 
* HP Cut: 14% activation chance
The common weapons for each [[Section IDs|section ID]] are as follows:
<br>
{|class=wikitable style="text-align:left"
In addition, many drop chances have small boosts in Anguish mode:
!Section ID
* Drop Anything Rate (DAR): +4%
!Weapon
* Rare Drop Rate (RDR): +8%
|-
* Meseta quantity dropped: +93%
|{{Viridia}} || style="text-align:center" | [[Shots]]
* ID-specific common weapon rate: +4%
|-
* Untekked common weapon rate: +4%
|{{Greenill}} || style="text-align:center" | [[Rifles]]
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
|-
* Photon Drop rate: +0.6%
|{{Skyly}} || style="text-align:center" | [[Swords]]
|-|
|-
Lv. 5=
|{{Bluefull}} || style="text-align:center" | [[Partisans]]
* HP: +120%
|-
* XP: +160%
|{{Purplenum}} || style="text-align:center" | [[Mechguns]]
* ATP: +120%
|-
* DFP: No boost
|{{Pinkal}} || style="text-align:center" | [[Wands]]
* MST: +120%
|-
* ATA: +40%
|{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)''
* EVP: +8%
|-
* LCK: +16%
|{{Oran}} || style="text-align:center" | [[Daggers]]
* EFR, EIC, ETH, ELT: +21%
|-
* EDK: +48%
|{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)''
* ESP: +56%
|-
* Damage: +200%
|{{Whitill}} || style="text-align:center" | [[Slicers]]
* Fixed damage: +80%
|}
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.667 seconds
* Paralysis: 2.333 seconds
* Confusion: 3.333 seconds
* HP Cut: 2% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +5%
* Rare Drop Rate (RDR): +11%
* Meseta quantity dropped: +124%
* ID-specific common weapon rate: +5%
* Untekked common weapon rate: +5%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.75%
|-|
Lv. 6=
* HP: +150%
* XP: +200%
* ATP: +150%
* DFP: No boost
* MST: +150%
* ATA: +50%
* EVP: +10%
* LCK: +20%
* EFR, EIC, ETH, ELT: +27%
* EDK: +60%
* ESP: +70%
* Damage: +250%
* Fixed damage: +100%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.429 seconds
* Paralysis: 2 seconds
* Confusion: 2.857 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
{{Guides}}
* Drop Anything Rate (DAR): +6%
[[Category:Guides]]
* Rare Drop Rate (RDR): +14%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +6%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.9%
|-|
Lv. 7=
* HP: +180%
* XP: +225%
* ATP: +180%
* DFP: No boost
* MST: +180%
* ATA: +60%
* EVP: +12%
* LCK: +24%
* EFR, EIC, ETH, ELT: +32%
* EDK: +72%
* ESP: +84%
* Damage: +300%
* Fixed damage: +120%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.25 seconds
* Paralysis: 1.75 seconds
* Confusion: 2.5 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +7%
* Rare Drop Rate (RDR): +18%
* Meseta quantity dropped: +186%
* ID-specific common weapon rate: +7%
* Untekked common weapon rate: +7%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.05%
|-|
Lv. 8=
* HP: +225%
* XP: +250%
* ATP: +225%
* DFP: No boost
* MST: +225%
* ATA: +75%
* EVP: +15%
* LCK: +30%
* EFR, EIC, ETH, ELT: +39%
* EDK: +90%
* ESP: +105%
* Damage: +375%
* Fixed damage: +150%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.053 seconds
* Paralysis: 1.474 seconds
* Confusion: 2.105 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +8%
* Rare Drop Rate (RDR): +23%
* Meseta quantity dropped: +233%
* ID-specific common weapon rate: +8%
* Untekked common weapon rate: +8%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.2%
|-|
Lv. 9=
* HP: +263%
* XP: +275%
* ATP: +263%
* DFP: No boost
* MST: +263%
* ATA: +88%
* EVP: +18%
* LCK: +35%
* EFR, EIC, ETH, ELT: +46%
* EDK: +105%
* ESP: +122%
* Damage: +438%
* Fixed damage: +175%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.93 seconds
* Paralysis: 1.302 seconds
* Confusion: 1.86 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +9%
* Rare Drop Rate (RDR): +28%
* Meseta quantity dropped: +272%
* ID-specific common weapon rate: +9%
* Untekked common weapon rate: +9%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.35%
|-|
Lv. 10=
* HP: +300%
* XP: +300%
* ATP: +300%
* DFP: No boost
* MST: +300%
* ATA: +100%
* EVP: +20%
* LCK: +40%
* EFR, EIC, ETH, ELT: +53%
* EDK: +120%
* ESP: +140%
* Damage: +500%
* Fixed damage: +200%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.833 seconds
* Paralysis: 1.167 seconds
* Confusion: 1.667 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +10%
* Rare Drop Rate (RDR): +34%
* Meseta quantity dropped: +311%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +10%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.5%
</tabber></td></table>

Latest revision as of 23:47, 27 January 2025

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details

Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 VR Temple Alpha - 2 1 1
Forest 2 VR Temple Beta - 2 1 1
Cave 1 VR Spaceship Alpha Crater East 2 2 2
Cave 2 VR Spaceship Beta Crater West 3 2 2
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 3 3 3
Mine 2 Mountain Area Crater Interior 4 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 VR Temple Alpha - 2 2 1
Forest 2 VR Temple Beta - 2 2 1
Cave 1 VR Spaceship Alpha Crater East 3 2 2
Cave 2 VR Spaceship Beta Crater West 3 3 2
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 4 3 3
Mine 2 Mountain Area Crater Interior 4 4 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 4
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 VR Temple Alpha - 2 2 2
Forest 2 VR Temple Beta - 2 2 2
Cave 1 VR Spaceship Alpha Crater East 3 3 2
Cave 2 VR Spaceship Beta Crater West 3 3 3
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 4 4 3
Mine 2 Mountain Area Crater Interior 4 4 4
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 4
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

The common weapons for each section ID are as follows:

Section ID Weapon
Viridia icon.pngViridia Shots
Greenill icon.pngGreenill Rifles
Skyly icon.pngSkyly Swords
Bluefull icon.pngBluefull Partisans
Purplenum icon.pngPurplenum Mechguns
Pinkal icon.pngPinkal Wands
Redria icon.pngRedria Sabers/Canes
(Bonus split 50/50)
Oran icon.pngOran Daggers
Yellowboze icon.pngYellowboze Handguns/Rods
(Bonus split 50/50)
Whitill icon.pngWhitill Slicers