Anguish: Difference between revisions

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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
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<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* HP: +30%
* [[HP]]: +30%
* XP: +50%
* XP: +50%
* ATP: +40%
* [[ATP]]: +40%
* DFP: No boost
* [[DFP]]: No boost
* MST: +40%
* [[MST]]: +40%
* ATA: +10%
* [[ATA]]: +10%
* EVP: +4%
* [[EVP]]: +4%
* LCK: +8%
* [[LCK]]: +8%
* EDK: +12%
* [[EDK]]: +12%
* ESP: +16%
* [[ESP]]: +16%
* Damage: +40%
* Damage: +40%
* Fixed damage: +16%
* [[List of fixed-damage attacks|Fixed damage]]: +16%
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +1%
* Rare Drop Rate (RDR): +5%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +5%
* Meseta quantity dropped: +31%
* {{Meseta}} quantity dropped: +31%
* ID-specific common weapon rate: +0.86%
* ID-specific common weapon rate: +0.86%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +1%
* Photon Drop rate: +0.15%
* {{Tool|rare|Photon Drop}} rate: +0.15%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|2 1 1
|2 1 1
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|2 1 1
|2 1 1
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|2 2 2
|2 2 2
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|3 2 2
|3 2 2
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|3 3 3
|3 3 3
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|3 3 3
|3 3 3
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|4 3 3
|4 3 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|4 4 3
|4 4 3
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|4 4 4
|4 4 4
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|4 4 4
|4 4 4
|-
|-
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|-|
|-|
Lv. 2=
Lv. 2=
* HP: +82%
* [[HP]]: +82%
* XP: +125%
* XP: +125%
* ATP: +110%
* [[ATP]]: +110%
* DFP: No boost
* [[DFP]]: No boost
* MST: +110%
* [[MST]]: +110%
* ATA: +28%
* [[ATA]]: +28%
* EVP: +11%
* [[EVP]]: +11%
* LCK: +22%
* [[LCK]]: +22%
* EDK: +33%
* [[EDK]]: +33%
* ESP: +44%
* [[ESP]]: +44%
* Damage: +110%
* Damage: +110%
* Fixed damage: +44%
* [[List of fixed-damage attacks|Fixed damage]]: +44%
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +2%
* Rare Drop Rate (RDR): +10%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +10%
* Meseta quantity dropped: +85%
* {{Meseta}} quantity dropped: +85%
* ID-specific common weapon rate: +1.71%
* ID-specific common weapon rate: +1.71%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +2%
* Photon Drop rate: +0.3%
* {{Tool|rare|Photon Drop}} rate: +0.3%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|2 2 1
|2 2 1
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|2 2 1
|2 2 1
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|3 2 2
|3 2 2
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|3 3 2
|3 3 2
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|3 3 3
|3 3 3
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|4 3 3
|4 3 3
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|4 4 3
|4 4 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|4 4 4
|4 4 4
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|4 4 4
|4 4 4
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|4 4 4
|4 4 4
|-
|-
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|-|
|-|
Lv. 3=
Lv. 3=
* HP: +150%
* [[HP]]: +150%
* XP: +225%
* XP: +225%
* ATP: +60%
* [[ATP]]: +200%
* DFP: No boost
* [[DFP]]: No boost
* MST: +60%
* [[MST]]: +200%
* ATA: +50%
* [[ATA]]: +50%
* EVP: +20%
* [[EVP]]: +20%
* LCK: +40%
* [[LCK]]: +40%
* EDK: +60%
* [[EDK]]: +60%
* ESP: +80%
* [[ESP]]: +80%
* Damage: +200%
* Damage: +200%
* Fixed damage: +80%
* [[List of fixed-damage attacks|Fixed damage]]: +80%
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* [[Drop charts#Drop anything rate|Drop anything rate]] (DAR): +3%
* Rare Drop Rate (RDR): +15%
* [[Drop charts#Rare drop rate|Rare drop rate]] (RDR): +15%
* Meseta quantity dropped: +155%
* {{Meseta}} quantity dropped: +155%
* ID-specific common weapon rate: +2.53%
* ID-specific common weapon rate: +2.53%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +3%
* Photon Drop rate: +0.45%
* {{Tool|rare|Photon Drop}} rate: +0.45%
<br>
<br>
Weapon percentage patterns are altered:
Weapon percentage [[Pattern|patterns]] are altered:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|2 2 2
|2 2 2
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|2 2 2
|2 2 2
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|3 3 2
|3 3 2
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|3 3 3
|3 3 3
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|3 3 3
|3 3 3
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|4 4 3
|4 4 3
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|4 4 4
|4 4 4
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|4 4 4
|4 4 4
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|4 4 4
|4 4 4
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|4 4 4
|4 4 4
|-
|-
Line 250: Line 250:


Special attack effectiveness is diminished as well:
Special attack effectiveness is diminished as well:
* Freeze/Paralysis/Confusion length: 2 seconds
* {{Freeze}}, {{Paralysis}}, {{Confusion}} length<!--Is this "status lasts 2s less than before? or "status now only lasts 2s?" clarification needed-->: 2 seconds
* HP Cut: 15% activation chance
* [[Weapons#HP cut|HP Cut]]: 15% activation chance


The common weapons for each ID:
The common weapons for each [[Section IDs|section ID]] are as follows:
* Viridia: [[Shots]]
{|class=wikitable style="text-align:left"
* Greenill: [[Rifles]]
!Section ID
* Skyly: [[Swords]]
!Weapon
* Bluefull: [[Partisans]]
|-
* Purplenum: [[Mechguns]]
|{{Viridia}} || style="text-align:center" | [[Shots]]
* Pinkal: [[Wands]]
|-
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50)
|{{Greenill}} || style="text-align:center" | [[Rifles]]
* Oran: [[Daggers]]
|-
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50)
|{{Skyly}} || style="text-align:center" | [[Swords]]
* Whitill: [[Slicers]]
|-
|{{Bluefull}} || style="text-align:center" | [[Partisans]]
|-
|{{Purplenum}} || style="text-align:center" | [[Mechguns]]
|-
|{{Pinkal}} || style="text-align:center" | [[Wands]]
|-
|{{Redria}} || style="text-align:center" | [[Sabers]]/[[Canes]]<br>''(Bonus split 50/50)''
|-
|{{Oran}} || style="text-align:center" | [[Daggers]]
|-
|{{Yellowboze}} || style="text-align:center" | [[Handguns]]/[[Rods]]<br>''(Bonus split 50/50)''
|-
|{{Whitill}} || style="text-align:center" | [[Slicers]]
|}
<br>
{{Guides}}
[[Category:Guides]]

Latest revision as of 23:47, 27 January 2025

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details

Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
Area Patterns
Forest 1 VR Temple Alpha - 2 1 1
Forest 2 VR Temple Beta - 2 1 1
Cave 1 VR Spaceship Alpha Crater East 2 2 2
Cave 2 VR Spaceship Beta Crater West 3 2 2
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 3 3 3
Mine 2 Mountain Area Crater Interior 4 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Special attack effectiveness is diminished as well:

The common weapons for each section ID are as follows:

Section ID Weapon
Viridia icon.pngViridia Shots
Greenill icon.pngGreenill Rifles
Skyly icon.pngSkyly Swords
Bluefull icon.pngBluefull Partisans
Purplenum icon.pngPurplenum Mechguns
Pinkal icon.pngPinkal Wands
Redria icon.pngRedria Sabers/Canes
(Bonus split 50/50)
Oran icon.pngOran Daggers
Yellowboze icon.pngYellowboze Handguns/Rods
(Bonus split 50/50)
Whitill icon.pngWhitill Slicers