Sealed items/Guide: Difference between revisions
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* [[Sealed J-Sword]] - 700,000 meseta | * [[Sealed J-Sword]] - 700,000 meseta | ||
=== | === CAL's Clock Challenge === | ||
[[CAL's Clock Challenge]] can also be cleared with only gifoie and minimal movement. It does not cost an entry fee and drops are enabled. Players typically reset at the end of area 2 (Spaceship).{{Guides}} | [[CAL's Clock Challenge]] can also be cleared with only gifoie and minimal movement. It does not cost an entry fee and drops are enabled. Players typically reset at the end of area 2 (Spaceship).{{Guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 14:18, 16 August 2022
The below guide will advise on the best strategies on how to unseal the four different sealed items, which are Lame d'Argent, Limiter, Proof of Sword-Saint, and Sealed J-Sword.
Techniques are advised for all sealed items, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time, thus the optimal strategies use characters which are able to use techniques.
Character and equipment
Limiter and Lame d'Argent
Requirements:
- 800+ ATP for unsealing Lame d'Argent
- Any frame with slots for unsealing Limiter
Recommended:
- FOnewm, though any Force is good
- High level (20+) Gifoie. The higher, the better
- As much MST as possible
Limiter and Lame d'Argent are equippable by any class (except FOnewearl in the case of Lame d'Argent), so the use of any Force is advised for unsealing these items. Optimally, FOnewm is recommended as his high MST and boost to Gi and Ra techs means he can kill various enemies faster than the other Forces.
Recommended equipment
- Weapon: Barehand (if male) or Magical Piece (if female) - If unsealing Lame d'Argent, Lame d'Argent must be equipped so this can be ignored.
- Frame: Ignition Cloak
- Barrier: Gifoie Merge
- Units: V801, any Mind units if not max MST - Multiple Limiters can be unsealed at one time, this is preferable over more MST or V801.
- Mag: Any mag with as much MIND as possible
Proof of Sword-Saint and Sealed J-Sword
Requirements:
- HUnewearl
- 800+ ATP for unsealing Sealed J-Sword
- Any frame with slots for unsealing Proof of Sword-Saint
Recommended:
- High level (16-20) Gifoie. The higher, the better
- As much MST as possible
Proof of Sword-Saint and Sealed J-Sword can only be equipped by Hunters, so must be unsealed by them. The only viable choice for this is HUnewearl, as HUmar's MST and technique cap fall short of effective offensive technique use, and naturally the androids cannot unseal effectively as they do not have access to techniques.
Recommended equipment
- Weapon: Rika's Claw - If unsealing Sealed J-Sword, Sealed J-Sword must be equipped so this can be ignored.
- Frame: Any with slots
- Barrier: Gifoie Merge
- Units: V801, any Mind units if not max MST - Multiple Proof of Sword-Saint can be unsealed at one time, this is preferable over more MST or V801.
- Mag: Any mag with as much MIND as possible.
Quest
For all quests below, they should be played in normal difficulty for fastest kill speed.
Beyond the Horizon
Beyond the Horizon is the optimal quest for unsealing items. Beyond the Horizon will grant the user with roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as Gifoie can be used from the beginning of the quest until the end without moving.
- Begin the quest and talk to the guard outside the Hunters Guild to begin.
- Move to the middle of the first area and use Gifoie until clear.
- Repeat for area 2 (no movement is required at start).
- After area 2 is complete, use /lobby to return to the lobby and repeat the process.
Each run is 330 kills, and also costs 10,000 meseta per run, meaning each item would cost the following amount of meseta to unseal:
- Lame d'Argent - 310,000 meseta
- Limiter - 610,000 meseta
- Proof of Sword-Saint - 610,000 meseta
- Sealed J-Sword - 700,000 meseta
CAL's Clock Challenge
CAL's Clock Challenge can also be cleared with only gifoie and minimal movement. It does not cost an entry fee and drops are enabled. Players typically reset at the end of area 2 (Spaceship).