Weapon attribute drop tables: Difference between revisions
(Also added the colour to the top text, Suggestions if hit should also be coloured since it an attribute. and a character statistic. Need a Coloured template of Altered Beasts") |
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Every weapon in '' | Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|minimum weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage). | ||
Weapons earned as a reward from [[Quests|quests]] or | Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system. | ||
==Common weapon drop table== | ==Common weapon drop table== | ||
When a | When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this. | ||
{| class="wikitable sticky" style="text-align:center | {| class="wikitable sticky" style="text-align:center; width:1200px;" | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Section !! | ! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}} | ||
|- | |- | ||
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+ | | style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7% | ||
|- | |- | ||
| Greenill || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+ | | style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7% | ||
|- | |- | ||
| Skyly || 13% || {{Note|+ | | style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7% | ||
|- | |- | ||
| Bluefull || 13% || 7% || 6% || {{Note|+ | | style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1% | ||
|- | |- | ||
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+ | | style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7% | ||
|- | |- | ||
| Pinkal || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+ | | style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} | ||
|- | |- | ||
| Redria || {{Note|+0. | | style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% | ||
|- | |- | ||
| Oran || 13% || 8% || {{Note|+ | | style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8% | ||
|- | |- | ||
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0. | | style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7% | ||
|- | |- | ||
| Whitill || 13% || 6% || 6% || 6% || {{Note|+ | | style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6% | ||
|} | |} | ||
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above. | [[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above. | ||
:''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].'' | |||
==Untekked and special rate table== | ==Untekked and special rate table== | ||
When a weapon | When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. | ||
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons. | |||
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. | |||
Rare weapons always drop untekked and have their own predetermined | Rare weapons always drop untekked and have their own predetermined specials. | ||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
Line 42: | Line 48: | ||
!colspan="3"|Area | !colspan="3"|Area | ||
!Untekked Chance | !Untekked Chance | ||
!Maximum Special | !Maximum Special Rank | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
Line 59: | Line 65: | ||
|Spaceship Alpha | |Spaceship Alpha | ||
|Crater East | |Crater East | ||
|17% | |||
|1★ | |1★ | ||
|- | |- | ||
Line 65: | Line 71: | ||
|Spaceship Beta | |Spaceship Beta | ||
|Crater West | |Crater West | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}} | ||
|1★ | |1★ | ||
|- | |- | ||
Line 71: | Line 77: | ||
|Jungle North | |Jungle North | ||
|Crater South | |Crater South | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}} | ||
|1★ | |1★ | ||
|- | |- | ||
Line 77: | Line 83: | ||
|Jungle East | |Jungle East | ||
|Crater North | |Crater North | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}} | ||
|1★ | |1★ | ||
|- | |- | ||
Line 83: | Line 89: | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|20% | |||
|1★ | |1★ | ||
|- | |- | ||
Line 89: | Line 95: | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|16% | |||
|2★ | |2★ | ||
|- | |- | ||
Line 95: | Line 101: | ||
|Seabed Upper | |Seabed Upper | ||
|Sub Desert 2 | |Sub Desert 2 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}} | ||
|2★ | |2★ | ||
|- | |- | ||
Line 101: | Line 107: | ||
|Seabed Lower & Tower | |Seabed Lower & Tower | ||
|Sub Desert 3 | |Sub Desert 3 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}} | ||
|2★ | |2★ | ||
|- | |- | ||
Line 114: | Line 120: | ||
|Temple Alpha | |Temple Alpha | ||
| - | | - | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}} | ||
|2★ | |2★ | ||
|- | |- | ||
Line 120: | Line 126: | ||
|Temple Beta | |Temple Beta | ||
| - | | - | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}} | ||
|2★ | |2★ | ||
|- | |- | ||
Line 126: | Line 132: | ||
|Spaceship Alpha | |Spaceship Alpha | ||
|Crater East | |Crater East | ||
|17% | |||
|2★ | |2★ | ||
|- | |- | ||
Line 132: | Line 138: | ||
|Spaceship Beta | |Spaceship Beta | ||
|Crater West | |Crater West | ||
|18% | |||
|3★ | |3★ | ||
|- | |- | ||
Line 138: | Line 144: | ||
|Jungle North | |Jungle North | ||
|Crater South | |Crater South | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}} | ||
|2★ | |2★ | ||
|- | |- | ||
Line 144: | Line 150: | ||
|Jungle East | |Jungle East | ||
|Crater North | |Crater North | ||
|19% | |||
|3★ | |3★ | ||
|- | |- | ||
Line 150: | Line 156: | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}} | ||
|3★ | |3★ | ||
|- | |- | ||
Line 156: | Line 162: | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}} | ||
|3★ | |3★ | ||
|- | |- | ||
Line 162: | Line 168: | ||
|Seabed Upper | |Seabed Upper | ||
|Sub Desert 2 | |Sub Desert 2 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}} | ||
|3★ | |3★ | ||
|- | |- | ||
Line 168: | Line 174: | ||
|Seabed Lower & Tower | |Seabed Lower & Tower | ||
|Sub Desert 3 | |Sub Desert 3 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}} | ||
|3★ | |3★ | ||
|- | |- | ||
Line 181: | Line 187: | ||
|Temple Alpha | |Temple Alpha | ||
| - | | - | ||
|21% | |||
|2★ | |2★ | ||
|- | |- | ||
Line 187: | Line 193: | ||
|Temple Beta | |Temple Beta | ||
| - | | - | ||
|21% | |||
|3★ | |3★ | ||
|- | |- | ||
Line 193: | Line 199: | ||
|Spaceship Alpha | |Spaceship Alpha | ||
|Crater East | |Crater East | ||
|22% | |||
|3★ | |3★ | ||
|- | |- | ||
Line 199: | Line 205: | ||
|Spaceship Beta | |Spaceship Beta | ||
|Crater West | |Crater West | ||
|21% | |||
|3★ | |3★ | ||
|- | |- | ||
Line 205: | Line 211: | ||
|Jungle North | |Jungle North | ||
|Crater South | |Crater South | ||
|22% | |||
|4★ | |4★ | ||
|- | |- | ||
Line 211: | Line 217: | ||
|Jungle East | |Jungle East | ||
|Crater North | |Crater North | ||
|22% | |||
|4★ | |4★ | ||
|- | |- | ||
Line 217: | Line 223: | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|22% | |||
|4★ | |4★ | ||
|- | |- | ||
Line 223: | Line 229: | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|23% | |||
|4★ | |4★ | ||
|- | |- | ||
Line 229: | Line 235: | ||
|Seabed Upper | |Seabed Upper | ||
|Sub Desert 2 | |Sub Desert 2 | ||
|23% | |||
|4★ | |4★ | ||
|- | |- | ||
Line 235: | Line 241: | ||
|Seabed Lower & Tower | |Seabed Lower & Tower | ||
|Sub Desert 3 | |Sub Desert 3 | ||
|23% | |||
|4★ | |4★ | ||
|- | |- | ||
Line 248: | Line 254: | ||
|Temple Alpha | |Temple Alpha | ||
| - | | - | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 254: | Line 260: | ||
|Temple Beta | |Temple Beta | ||
| - | | - | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 260: | Line 266: | ||
|Spaceship Alpha | |Spaceship Alpha | ||
|Crater East | |Crater East | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 266: | Line 272: | ||
|Spaceship Beta | |Spaceship Beta | ||
|Crater West | |Crater West | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 272: | Line 278: | ||
|Jungle North | |Jungle North | ||
|Crater South | |Crater South | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 278: | Line 284: | ||
|Jungle East | |Jungle East | ||
|Crater North | |Crater North | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 284: | Line 290: | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 290: | Line 296: | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 296: | Line 302: | ||
|Seabed Upper | |Seabed Upper | ||
|Sub Desert 2 | |Sub Desert 2 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 302: | Line 308: | ||
|Seabed Lower & Tower | |Seabed Lower & Tower | ||
|Sub Desert 3 | |Sub Desert 3 | ||
|{{Note|Viridia, | |{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}} | ||
|4★ | |4★ | ||
|- | |- | ||
Line 308: | Line 314: | ||
==Area percent chances== | ==Area percent chances== | ||
When a weapon | When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute." | ||
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty. | |||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
|+ style=white-space:nowrap | Normal | |+ style=white-space:nowrap | Normal | ||
Line 1,233: | Line 1,239: | ||
==Pattern selection== | ==Pattern selection== | ||
Each attribute, when rolled, has a specific pattern against which the | Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped. | ||
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled. | |||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
Line 1,273: | Line 1,280: | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|1 0 N | |1 {{Note|1 if Viridia|0}} N | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|2 1 N | |2 {{Note|0 if Redria or Yellowboze|1}} N | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
Line 1,361: | Line 1,368: | ||
|Temple Alpha | |Temple Alpha | ||
| - | | - | ||
|2 | |2 2 1 | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
Line 1,473: | Line 1,480: | ||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
|+ style=white-space:nowrap | Ultimate (Anguish) | |+ style=white-space:nowrap | Ultimate (Anguish) | ||
|<tabber>Anguish Lv. 1= | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | !colspan="3"|Area | ||
!Patterns | !Patterns | ||
Line 1,479: | Line 1,488: | ||
|Temple Alpha | |Temple Alpha | ||
| - | | - | ||
| | |2 1 1 | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |Temple Beta | ||
| - | | - | ||
| | |2 1 1 | ||
|- | |- | ||
|Caves 1 | |Caves 1 | ||
|Spaceship Alpha | |Spaceship Alpha | ||
|Crater East | |Crater East | ||
| | |2 2 2 | ||
|- | |- | ||
|Caves 2 | |Caves 2 | ||
|Spaceship Beta | |Spaceship Beta | ||
|Crater West | |Crater West | ||
|3 | |3 2 2 | ||
|- | |- | ||
|Caves 3 | |Caves 3 | ||
Line 1,504: | Line 1,513: | ||
|Jungle East | |Jungle East | ||
|Crater North | |Crater North | ||
| | |3 3 3 | ||
|- | |- | ||
|Mines 2 | |Mines 2 | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|4 | |4 3 3 | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|4 4 4 | |4 4 3 | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper | ||
|Sub Desert 2 | |Sub Desert 2 | ||
|4 4 4 | |4 4 4 | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower & Tower | |Seabed Lower & Tower | ||
|Sub Desert 3 | |Sub Desert 3 | ||
|4 4 4 | |4 4 4 | ||
|- | |- | ||
|colspan="3"|Rares (Anywhere) | |colspan="3"|Rares (Anywhere) | ||
|5 5 5 | |5 5 5 | ||
|- | |} | ||
|} | |-| | ||
Lv. 2= | |||
== | {| class="wikitable" style="text-align:center;" | ||
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. | !colspan="3"|Area | ||
!Patterns | |||
Attributes for untekked weapons can be | |- | ||
|Forest 1 | |||
Enemy type attributes can be further increased up to the maximum value of 100 | |Temple Alpha | ||
| - | |||
{| class="wikitable" style="text-align: center;" | |2 2 1 | ||
!Percent | |- | ||
!Pattern 0 | |Forest 2 | ||
!Pattern 1 | |Temple Beta | ||
!Pattern 2 | | - | ||
!Pattern 3 | |2 2 1 | ||
!Pattern 4 | |- | ||
!Pattern 5 | |Caves 1 | ||
|Spaceship Alpha | |||
|Crater East | |||
|3 2 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 2 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 3 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 3= | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 2 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 2 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
</tabber> | |||
|} | |||
===Pattern attribute values=== | |||
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. | |||
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them. | |||
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}). | |||
{| class="wikitable" style="text-align: center;" | |||
!Percent | |||
!Pattern 0 | |||
!Pattern 1 | |||
!Pattern 2 | |||
!Pattern 3 | |||
!Pattern 4 | |||
!Pattern 5 | |||
|- | |- | ||
!5 | !5 | ||
Line 1,692: | Line 1,821: | ||
|- | |- | ||
|} | |} | ||
{{Guides}} | |||
[[Category:Guides]] |
Latest revision as of 12:49, 13 September 2024
Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your minimum weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).
Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.
Common weapon drop table[edit | edit source]
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.
Section ID | Sabers | Swords | Daggers | Partisans | Slicers | Handguns | Rifles | Mechguns | Shots | Canes | Rods | Wands |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Viridia | 13% | 6% | 7% | 10% | 1% | 13% | 6% | 6% | 11% | 13% | 7% | 7% |
Greenill | 13% | 1% | 10% | 6% | 6% | 13% | 13% | 7% | 4% | 13% | 7% | 7% |
Skyly | 13% | 13% | 7% | 6% | 6% | 13% | 10% | 1% | 4% | 13% | 7% | 7% |
Bluefull | 13% | 7% | 6% | 13% | 6% | 13% | 7% | 7% | 4% | 13% | 10% | 1% |
Purplenum | 13% | 3% | 10% | 3% | 6% | 13% | 7% | 13% | 5% | 13% | 7% | 7% |
Pinkal | 13% | 6% | 7% | 10% | 6% | 13% | 1% | 7% | 4% | 13% | 7% | 13% |
Redria | 13% | 7% | 1% | 7% | 10% | 13% | 7% | 7% | 8% | 13% | 7% | 7% |
Oran | 13% | 8% | 13% | 7% | 6% | 13% | 7% | 7% | 4% | 13% | 1% | 8% |
Yellowboze | 13% | 7% | 7% | 7% | 7% | 13% | 7% | 7% | 5% | 13% | 7% | 7% |
Whitill | 13% | 6% | 6% | 6% | 13% | 13% | 6% | 10% | 1% | 13% | 7% | 6% |
Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
- Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.
Untekked and special rate table[edit | edit source]
When a weapon drops, it has a chance to drop in an unidentified state (e.g. ???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
Viridia, Greenill, Skyly, Bluefull, and Purplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.
Rare weapons always drop untekked and have their own predetermined specials.
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | None | N/A |
Forest 2 | Temple Beta | - | None | N/A |
Caves 1 | Spaceship Alpha | Crater East | 17% | 1★ |
Caves 2 | Spaceship Beta | Crater West | 18%/17% | 1★ |
Caves 3 | Jungle North | Crater South | 20%/19% | 1★ |
Mines 1 | Jungle East | Crater North | 19%/18% | 1★ |
Mines 2 | Mountain | Crater Interior | 20% | 1★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 16% | 2★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 18%/17% | 2★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 20%/19% | 2★ |
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 21%/20% | 2★ |
Forest 2 | Temple Beta | - | 21%/20% | 2★ |
Caves 1 | Spaceship Alpha | Crater East | 17% | 2★ |
Caves 2 | Spaceship Beta | Crater West | 18% | 3★ |
Caves 3 | Jungle North | Crater South | 20%/19% | 2★ |
Mines 1 | Jungle East | Crater North | 19% | 3★ |
Mines 2 | Mountain | Crater Interior | 24%/23% | 3★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 19%/18% | 3★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 19%/18% | 3★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 19%/18% | 3★ |
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 21% | 2★ |
Forest 2 | Temple Beta | - | 21% | 3★ |
Caves 1 | Spaceship Alpha | Crater East | 22% | 3★ |
Caves 2 | Spaceship Beta | Crater West | 21% | 3★ |
Caves 3 | Jungle North | Crater South | 22% | 4★ |
Mines 1 | Jungle East | Crater North | 22% | 4★ |
Mines 2 | Mountain | Crater Interior | 22% | 4★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 23% | 4★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 23% | 4★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 23% | 4★ |
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 22%/21% | 4★ |
Forest 2 | Temple Beta | - | 22%/21% | 4★ |
Caves 1 | Spaceship Alpha | Crater East | 25%/24% | 4★ |
Caves 2 | Spaceship Beta | Crater West | 25%/24% | 4★ |
Caves 3 | Jungle North | Crater South | 25%/24% | 4★ |
Mines 1 | Jungle East | Crater North | 28%/27% | 4★ |
Mines 2 | Mountain | Crater Interior | 28%/27% | 4★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 28%/27% | 4★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 30%/29% | 4★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 30%/29% | 4★ |
Area percent chances[edit | edit source]
When a weapon drops, it can have up to three attributes (note: Sealed J-Sword and Lame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
In Episode 1, Yellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 20% | 10% | N/A | N/A | N/A | 70% |
Caves 1 | 10% | 18% | 9% | N/A | N/A | 63% |
Caves 2 | 10% | 17% | 10% | 1% | N/A | 62% |
Caves 3 | 9% | 17% | 11% | 1% | N/A | 62% |
Mines 1 | 2% | 9% | 19% | 8% | 1% | 61% |
Mines 2 | 2% | 9% | 18% | 10% | 1% | 60% |
Ruins 1 | 4% | 8% | 8% | 19% | 1% | 60% |
Ruins 2 & 3 | 5% | 8% | 9% | 19% | 1% | 58% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 1% | 54% |
Temple Beta | 10% | 10% | 15% | 10% | 1% | 54% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 1% | 54% |
Spaceship Beta | 10% | 10% | 10% | 15% | 1% | 54% |
Jungle North | 15% | 10% | 10% | 10% | 1% | 54% |
Jungle East | 10% | 15% | 10% | 10% | 1% | 54% |
Mountain | 10% | 10% | 10% | 15% | 1% | 54% |
Seaside & CCA | 10% | 10% | 15% | 10% | 1% | 54% |
Seabed Upper | 15% | 10% | 15% | 10% | 1% | 49% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 1% | 49% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 1% | 54% |
Crater West | 10% | 10% | 10% | 15% | 1% | 54% |
Crater South | 15% | 10% | 10% | 10% | 1% | 54% |
Crater North | 10% | 15% | 10% | 10% | 1% | 54% |
Crater Interior | 10% | 10% | 10% | 15% | 1% | 54% |
Desert 1 | 10% | 10% | 15% | 10% | 1% | 54% |
Desert 2 | 15% | 10% | 15% | 10% | 1% | 49% |
Desert 3 | 10% | 15% | 10% | 15% | 1% | 49% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 | 12% | 8% | 6% | 3% | 1% | 70% |
Forest 2 | 11% | 9% | 6% | 3% | 1% | 70% |
Caves 1 & 2 | 8% | 14% | 8% | 4% | 1% | 65% |
Caves 3 | 7% | 13% | 10% | 4% | 1% | 65% |
Mines 1 & 2 | 5% | 10% | 14% | 7% | 1% | 63% |
Ruins 1 & 2 | 4.08% | 8.16% | 10.2% | 15.3% | 1.02% | 61.2% |
Ruins 3 | 8% | 9% | 10% | 12% | 1% | 60% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 2% | 53% |
Temple Beta | 10% | 10% | 15% | 10% | 2% | 53% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 2% | 53% |
Spaceship Beta | 10% | 10% | 10% | 15% | 2% | 53% |
Jungle North | 15% | 10% | 10% | 10% | 2% | 53% |
Jungle East | 10% | 15% | 10% | 10% | 2% | 53% |
Mountain | 10% | 10% | 10% | 15% | 2% | 53% |
Seaside & CCA | 10% | 10% | 15% | 10% | 2% | 53% |
Seabed Upper | 15% | 10% | 15% | 10% | 2% | 48% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 2% | 48% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 2% | 53% |
Crater West | 10% | 10% | 10% | 15% | 2% | 53% |
Crater South | 15% | 10% | 10% | 10% | 2% | 53% |
Crater North | 10% | 15% | 10% | 10% | 2% | 53% |
Crater Interior | 10% | 10% | 10% | 15% | 2% | 53% |
Desert 1 | 10% | 10% | 15% | 10% | 2% | 53% |
Desert 2 | 15% | 10% | 15% | 10% | 2% | 48% |
Desert 3 | 10% | 15% | 10% | 15% | 2% | 48% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 22% | 12% | 6% | 3% | 2% | 55% |
Caves 1 & 2 | 8% | 22% | 19% | 5% | 2% | 53% |
Caves 3 | 7% | 20% | 12% | 6% | 2% | 53% |
Mines 1 & 2 | 6% | 9% | 22% | 10% | 2% | 51% |
Ruins 1 & 2 | 10% | 7% | 10% | 22% | 2% | 49% |
Ruins 3 | 12% | 12% | 12% | 12% | 3% | 49% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 3% | 52% |
Temple Beta | 10% | 10% | 15% | 10% | 3% | 52% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 3% | 52% |
Spaceship Beta | 10% | 10% | 10% | 15% | 3% | 52% |
Jungle North | 15% | 10% | 10% | 10% | 3% | 52% |
Jungle East | 10% | 15% | 10% | 10% | 3% | 52% |
Mountain | 10% | 10% | 10% | 15% | 3% | 52% |
Seaside & CCA | 10% | 10% | 15% | 10% | 3% | 52% |
Seabed Upper | 15% | 10% | 15% | 10% | 3% | 47% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 3% | 47% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 3% | 52% |
Crater West | 10% | 10% | 10% | 15% | 3% | 52% |
Crater South | 15% | 10% | 10% | 10% | 3% | 52% |
Crater North | 10% | 15% | 10% | 10% | 3% | 52% |
Crater Interior | 10% | 10% | 10% | 15% | 3% | 52% |
Desert 1 | 10% | 10% | 15% | 10% | 3% | 52% |
Desert 2 | 15% | 10% | 15% | 10% | 3% | 47% |
Desert 3 | 10% | 15% | 10% | 15% | 3% | 47% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 30% | 19% | 13% | 8% | 5% | 25% |
Caves 1 & 2 | 11% | 30% | 19% | 10% | 5% | 25% |
Caves 3 | 9% | 30% | 21% | 10% | 5% | 25% |
Mines 1 & 2 | 6% | 12% | 32% | 20% | 5% | 25% |
Ruins 1 & 2 | 20% | 7% | 11% | 32% | 5% | 25% |
Ruins 3 | 13% | 13% | 12% | 32% | 5% | 25% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 5% | 50% |
Temple Beta | 10% | 10% | 15% | 10% | 5% | 50% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 5% | 50% |
Spaceship Beta | 10% | 10% | 10% | 15% | 5% | 50% |
Jungle North | 15% | 10% | 10% | 10% | 5% | 50% |
Jungle East | 10% | 15% | 10% | 10% | 5% | 50% |
Mountain | 10% | 10% | 10% | 15% | 5% | 50% |
Seaside & CCA | 10% | 10% | 15% | 10% | 5% | 50% |
Seabed Upper | 15% | 10% | 15% | 10% | 5% | 45% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 5% | 45% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 5% | 50% |
Crater West | 10% | 10% | 10% | 15% | 5% | 50% |
Crater South | 15% | 10% | 10% | 10% | 5% | 50% |
Crater North | 10% | 15% | 10% | 10% | 5% | 50% |
Crater Interior | 10% | 10% | 10% | 15% | 5% | 50% |
Desert 1 | 10% | 10% | 15% | 10% | 5% | 50% |
Desert 2 | 15% | 10% | 15% | 10% | 5% | 45% |
Desert 3 | 10% | 15% | 10% | 15% | 5% | 45% |
Pattern selection[edit | edit source]
Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.
- For example, for a Gladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 0 N N |
Forest 2 | Temple Beta | - | 0 N N |
Caves 1 | Spaceship Alpha | Crater East | 0 N N |
Caves 2 | Spaceship Beta | Crater West | 1 0 N |
Caves 3 | Jungle North | Crater South | 1 0 N |
Mines 1 | Jungle East | Crater North | 1 0 N |
Mines 2 | Mountain | Crater Interior | 1 0 N |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 2 1 N |
Ruins 2 | Seabed Upper | Sub Desert 2 | 2 1 N |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 2 1 0 |
Rares (Anywhere) | 5 5 5 |
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 1 0 N |
Forest 2 | Temple Beta | - | 1 0 N |
Caves 1 | Spaceship Alpha | Crater East | 1 1 N |
Caves 2 | Spaceship Beta | Crater West | 2 1 N |
Caves 3 | Jungle North | Crater South | 2 1 1 |
Mines 1 | Jungle East | Crater North | 2 1 1 |
Mines 2 | Mountain | Crater Interior | 2 2 1 |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 3 2 1 |
Ruins 2 | Seabed Upper | Sub Desert 2 | 3 2 1 |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 3 3 2 |
Rares (Anywhere) | 5 5 5 |
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 2 2 1 |
Forest 2 | Temple Beta | - | 2 2 2 |
Caves 1 | Spaceship Alpha | Crater East | 2 2 2 |
Caves 2 | Spaceship Beta | Crater West | 3 2 2 |
Caves 3 | Jungle North | Crater South | 3 3 2 |
Mines 1 | Jungle East | Crater North | 3 3 3 |
Mines 2 | Mountain | Crater Interior | 3 3 3 |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 4 3 3 |
Ruins 2 | Seabed Upper | Sub Desert 2 | 4 4 3 |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 4 4 4 |
Rares (Anywhere) | 5 5 5 |
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 2 1 0 |
Forest 2 | Temple Beta | - | 2 1 0 |
Caves 1 | Spaceship Alpha | Crater East | 2 2 1 |
Caves 2 | Spaceship Beta | Crater West | 3 2 1 |
Caves 3 | Jungle North | Crater South | 3 3 2 |
Mines 1 | Jungle East | Crater North | 3 3 2 |
Mines 2 | Mountain | Crater Interior | 3 3 3 |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 4 3 3 |
Ruins 2 | Seabed Upper | Sub Desert 2 | 4 4 3 |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 4 4 4 |
Rares (Anywhere) | 5 5 5 |
|
Pattern attribute values[edit | edit source]
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.
Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.
Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Photon Drops (and/or Photon Spheres).
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 42.56% | 8.97% | 4.02% | 2.05% | 1.02% | 29.21% |
10 | 33.24% | 19.32% | 8.90% | 2.11% | 1.21% | 23.09% |
15 | 15.41% | 38.52% | 15.32% | 10.21% | 7.56% | 19.08% |
20 | 8.20% | 22.19% | 36.98% | 13.45% | 10.11% | 13.89% |
25 | 0.50% | 9.98% | 21.26% | 34.52% | 16.72% | 8.65% |
30 | 0.03% | 0.82% | 9.72% | 21.02% | 35.65% | 3.10% |
35 | 0.02% | 0.11% | 3.31% | 11.39% | 15.68% | 1.56% |
40 | 0.02% | 0.05% | 0.35% | 4.76% | 9.32% | 0.67% |
45 | 0.01% | 0.02% | 0.07% | 0.25% | 2.01% | 0.42% |
50 | 0.01% | 0.01% | 0.03% | 0.16% | 0.41% | 0.16% |
55 | N/A | 0.01% | 0.02% | 0.03% | 0.12% | 0.08% |
60 | N/A | N/A | 0.01% | 0.02% | 0.07% | 0.03% |
65 | N/A | N/A | 0.01% | 0.01% | 0.04% | 0.01% |
70 | N/A | N/A | N/A | 0.01% | 0.03% | 0.01% |
75 | N/A | N/A | N/A | 0.01% | 0.02% | 0.01% |
80 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
85 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
90 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |