Weapon attribute drop tables: Difference between revisions

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Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.
Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|minimum weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).


Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Area Percent Chances==
==Common weapon drop table==
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.


When in Episode 1 (Disabled in [[Challenge Mode]]), Yellowboze parties have reduced 2% chance for 'No Attribute'.
{| class="wikitable sticky" style="text-align:center; width:1200px;"
<tabber>
|- class="sticky-main"
Normal=
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
: {| class="wikitable" style="text-align: center;"
|-
!colspan="7"|Episode 1
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
|-
!Area
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|-
|Forest 1 & 2
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|20%
|10%
|N/A
|N/A
|N/A
|70%
|-
|-
|Caves 1
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|10%
|18%
|9%
|N/A
|N/A
|63%
|-
|-
|Caves 2
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
|10%
|17%
|10%
|1%
|N/A
|62%
|-
|-
|Caves 3
| style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|9%
|17%
|11%
|1%
|N/A
|62%
|-
|-
|Mines 1
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|2%
|9%
|19%
|8%
|1%
|61%
|-
|-
|Mines 2
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
|2%
|9%
|18%
|10%
|1%
|60%
|-
|-
|Ruins 1
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|4%
|}
|8%
 
|8%
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
|19%
 
|1%
:''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].''
|60%
 
==Untekked and special rate table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.
 
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
 
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
 
Rare weapons always drop untekked and have their own predetermined specials.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|-
|Ruins 2 & 3
|Forest 1
|5%
|Temple Alpha
|8%
| -
|9%
|None
|19%
|N/A
|1%
|58%
|-
|-
!colspan="7"|Episode 2
|Forest 2
|Temple Beta
| -
|None
|N/A
|-
|-
!Area
|Caves 1
!Native
|Spaceship Alpha
!A.Beast
|Crater East
!Machine
|17%
!Dark
|1★
!Hit
!No Attribute
|-
|-
|Temple Alpha
|Caves 2
|15%
|Spaceship Beta
|10%
|Crater West
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|10%
|1★
|1%
|54%
|-
|-
|Temple Beta
|Caves 3
|10%
|Jungle North
|10%
|Crater South
|15%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|10%
|1★
|1%
|54%
|-
|-
|Spaceship Alpha
|Mines 1
|15%
|Jungle East
|10%
|Crater North
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|10%
|1★
|1%
|54%
|-
|-
|Spaceship Beta
|Mines 2
|10%
|Mountain
|10%
|Crater Interior
|10%
|20%
|15%
|1★
|1%
|54%
|-
|-
|Jungle North
|Ruins 1
|15%
|Seaside & CCA
|10%
|Sub Desert 1
|10%
|16%
|10%
|2★
|1%
|54%
|-
|-
|Jungle East
|Ruins 2
|10%
|Seabed Upper
|15%
|Sub Desert 2
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|10%
|2★
|1%
|-
|54%
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|-
|-
|Mountain
|}
|10%
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|10%
|+ style=white-space:nowrap | Hard
|10%
!colspan="3"|Area
|15%
!Untekked Chance
|1%
!Maximum Special Rank
|54%
|-
|-
|Seaside & CCA
|Forest 1
|10%
|Temple Alpha
|10%
| -
|15%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|10%
|2★
|1%
|-
|54%
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|-
|-
|Seabed Upper
|Caves 1
|15%
|Spaceship Alpha
|10%
|Crater East
|15%
|17%
|10%
|2★
|1%
|49%
|-
|-
|Seabed Lower & Tower
|Caves 2
|10%
|Spaceship Beta
|15%
|Crater West
|10%
|18%
|15%
|3★
|1%
|-
|49%
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|-
|-
!colspan="7"|Episode 4
|Mines 1
|Jungle East
|Crater North
|19%
|3★
|-
|-
!Area
|Mines 2
!Native
|Mountain
!A.Beast
|Crater Interior
!Machine
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
!Dark
|3★
!Hit
!No Attribute
|-
|-
|Crater East
|Ruins 1
|15%
|Seaside & CCA
|10%
|Sub Desert 1
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|10%
|3★
|1%
|54%
|-
|-
|Crater West
|Ruins 2
|10%
|Seabed Upper
|10%
|Sub Desert 2
|15%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|10%
|3★
|1%
|54%
|-
|-
|Crater South
|Ruins 3
|15%
|Seabed Lower & Tower
|10%
|Sub Desert 3
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|10%
|3★
|1%
|54%
|-
|-
|Crater North
|}
|10%
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|10%
|+ style=white-space:nowrap | Very Hard
|10%
!colspan="3"|Area
|15%
!Untekked Chance
|1%
!Maximum Special Rank
|54%
|-
|-
|Crater Interior
|Forest 1
|15%
|Temple Alpha
|10%
| -
|10%
|21%
|10%
|2★
|1%
|54%
|-
|-
|Desert 1
|Forest 2
|10%
|Temple Beta
|15%
| -
|10%
|21%
|10%
|3★
|1%
|-
|54%
|Caves 1
|Spaceship Alpha
|Crater East
|22%
|3★
|-
|-
|Desert 2
|Caves 2
|10%
|Spaceship Beta
|10%
|Crater West
|10%
|21%
|15%
|3★
|1%
|54%
|-
|-
|Desert 3
|Caves 3
|10%
|Jungle North
|10%
|Crater South
|15%
|22%
|10%
|4★
|1%
|54%
|}
|-|
Hard=
: {|  class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
|-
|-
!Area
|Mines 1
!Native
|Jungle East
!A.Beast
|Crater North
!Machine
|22%
!Dark
|4★
!Hit
!No Attribute
|-
|-
|Forest 1 & 2
|Mines 2
|12%
|Mountain
|8%
|Crater Interior
|6%
|22%
|3%
|4★
|1%
|70%
|-
|-
|Caves 1 & 2
|Ruins 1
|8%
|Seaside & CCA
|14%
|Sub Desert 1
|8%
|23%
|4%
|4★
|1%
|65%
|-
|-
|Caves 3
|Ruins 2
|7%
|Seabed Upper
|13%
|Sub Desert 2
|10%
|23%
|4%
|4★
|1%
|65%
|-
|-
|Mines 1 & 2
|Ruins 3
|5%
|Seabed Lower & Tower
|10%
|Sub Desert 3
|14%
|23%
|7%
|4★
|1%
|63%
|-
|-
|Ruins 1 & 2
|}
|4.08%
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|8.16%
|+ style=white-space:nowrap | Ultimate
|10.2%
!colspan="3"|Area
|15.3%
!Untekked Chance
|1.02%
!Maximum Special Rank
|61.2%
|-
|-
|Ruins 3
|Forest 1
|8%
|Temple Alpha
|9%
| -
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|12%
|4★
|1%
|60%
|-
|-
!colspan="7"|Episode 2
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|-
|-
!Area
|Caves 1
!Native
|Spaceship Alpha
!A.Beast
|Crater East
!Machine
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
!Dark
|4★
!Hit
!No Attribute
|-
|-
|Temple Alpha
|Caves 2
|15%
|Spaceship Beta
|10%
|Crater West
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|10%
|4★
|2%
|53%
|-
|-
|Temple Beta
|Caves 3
|10%
|Jungle North
|10%
|Crater South
|15%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|10%
|4★
|2%
|53%
|-
|-
|Spaceship Alpha
|Mines 1
|15%
|Jungle East
|10%
|Crater North
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|10%
|4★
|2%
|53%
|-
|-
|Spaceship Beta
|Mines 2
|10%
|Mountain
|10%
|Crater Interior
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|15%
|4★
|2%
|53%
|-
|-
|Jungle North
|Ruins 1
|15%
|Seaside & CCA
|10%
|Sub Desert 1
|10%
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|10%
|4★
|2%
|53%
|-
|-
|Jungle East
|Ruins 2
|10%
|Seabed Upper
|15%
|Sub Desert 2
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|-
|}
 
==Area percent chances==
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
 
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1 & 2
|20%
|10%
|10%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|67% if Yellowboze|70%}}
|-
|Caves 1
|10%
|10%
|2%
|18%
|53%
|9%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Mountain
|Caves 2
|10%
|10%
|17%
|10%
|10%
|10%
|{{Note|2% if Yellowboze|1%}}
|15%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|60% if Yellowboze|62%}}
|-
|Caves 3
|9%
|17%
|11%
|{{Note|2% if Yellowboze|1%}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|60% if Yellowboze|62%}}
|-
|Mines 1
|2%
|2%
|53%
|9%
|{{Note|21% if Yellowboze|19%}}
|{{Note|9% if Yellowboze|8%}}
|1%
|{{Note|58% if Yellowboze|61%}}
|-
|-
|Seaside & CCA
|Mines 2
|2%
|9%
|{{Note|20% if Yellowboze|18%}}
|10%
|10%
|10%
|1%
|15%
|{{Note|58% if Yellowboze|60%}}
|10%
|2%
|53%
|-
|-
|Seabed Upper
|Ruins 1
|15%
|4%
|10%
|8%
|15%
|8%
|10%
|{{Note|20% if Yellowboze|19%}}
|2%
|{{Note|2% if Yellowboze|1%}}
|48%
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Seabed Lower & Tower
|Ruins 2 & 3
|10%
|5%
|15%
|8%
|10%
|9%
|15%
|{{Note|20% if Yellowboze|19%}}
|2%
|{{Note|2% if Yellowboze|1%}}
|48%
|{{Note|56% if Yellowboze|58%}}
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Crater East
|Temple Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|2%
|1%
|53%
|54%
|-
|-
|Crater West
|Temple Beta
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|2%
|1%
|53%
|54%
|-
|-
|Crater South
|Spaceship Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|2%
|1%
|53%
|54%
|-
|-
|Crater North
|Spaceship Beta
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|2%
|1%
|53%
|54%
|-
|-
|Crater Interior
|Jungle North
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|2%
|1%
|53%
|54%
|-
|-
|Desert 1
|Jungle East
|10%
|10%
|15%
|15%
|10%
|10%
|10%
|10%
|2%
|1%
|53%
|54%
|-
|-
|Desert 2
|Mountain
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|2%
|1%
|53%
|54%
|-
|-
|Desert 3
|Seaside & CCA
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|2%
|1%
|53%
|54%
|}
|-|
Very Hard=
: {|  class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
|-
|-
!Area
|Seabed Upper
!Native
|15%
!A.Beast
|10%
!Machine
|15%
!Dark
|10%
!Hit
|1%
!No Attribute
|49%
|-
|-
|Forest 1 & 2
|Seabed Lower & Tower
|22%
|10%
|12%
|15%
|6%
|10%
|3%
|15%
|2%
|1%
|55%
|49%
|-
|-
|Caves 1 & 2
!colspan="7"|Episode 4
|8%
|22%
|19%
|5%
|2%
|53%
|-
|-
|Caves 3
!Area
|7%
!{{Native}}
|20%
!{{A.Beast}}
|12%
!{{Machine}}
|6%
!{{Dark}}
|2%
!Hit
|53%
!No Attribute
|-
|-
|Mines 1 & 2
|Crater East
|6%
|15%
|9%
|10%
|22%
|10%
|10%
|10%
|2%
|1%
|51%
|54%
|-
|-
|Ruins 1 & 2
|Crater West
|10%
|10%
|7%
|10%
|10%
|22%
|10%
|2%
|15%
|49%
|1%
|54%
|-
|-
|Ruins 3
|Crater South
|12%
|12%
|12%
|12%
|3%
|49%
|-
!colspan="7"|Episode 2
|-
!Area
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|3%
|1%
|52%
|54%
|-
|-
|Temple Beta
|Crater North
|10%
|10%
|15%
|10%
|10%
|15%
|10%
|10%
|3%
|1%
|52%
|54%
|-
|-
|Spaceship Alpha
|Crater Interior
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|3%
|15%
|52%
|1%
|54%
|-
|-
|Spaceship Beta
|Desert 1
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|1%
|3%
|54%
|52%
|-
|-
|Jungle North
|Desert 2
|15%
|15%
|10%
|10%
|15%
|10%
|10%
|10%
|1%
|3%
|49%
|52%
|-
|-
|Jungle East
|Desert 3
|10%
|10%
|15%
|15%
|10%
|10%
|10%
|15%
|3%
|1%
|52%
|49%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="7"|Episode 1
|-
|-
|Mountain
!Area
|10%
!{{Native}}
|10%
!{{A.Beast}}
|10%
!{{Machine}}
|15%
!{{Dark}}
|3%
!Hit
|52%
!No Attribute
|-
|-
|Seaside & CCA
|Forest 1
|10%
|{{Note|14% if Yellowboze|12%}}
|10%
|8%
|15%
|6%
|10%
|3%
|3%
|52%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Seabed Upper
|Forest 2
|15%
|{{Note|13% if Yellowboze|11%}}
|10%
|9%
|15%
|6%
|10%
|3%
|3%
|47%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Seabed Lower & Tower
|Caves 1 & 2
|10%
|8%
|15%
|{{Note|16% if Yellowboze|14%}}
|10%
|8%
|15%
|4%
|3%
|1%
|47%
|{{Note|63% if Yellowboze|65%}}
|-
|Caves 3
|7%
|{{Note|15% if Yellowboze|13%}}
|10%
|4%
|1%
|{{Note|63% if Yellowboze|65%}}
|-
|Mines 1 & 2
|5%
|10%
|{{Note|16% if Yellowboze|14%}}
|7%
|1%
|{{Note|61% if Yellowboze|63%}}
|-
|Ruins 1 & 2
|{{Note|4% if Yellowboze|4.08%}}
|{{Note|8% if Yellowboze|8.16%}}
|{{Note|10% if Yellowboze|10.2%}}
|{{Note|18% if Yellowboze|15.3%}}
|{{Note|2% if Yellowboze|1.02%}}
|{{Note|58% if Yellowboze|61.2%}}
|-
|Ruins 3
|8%
|9%
|{{Note|9% if Yellowboze|10%}}
|{{Note|14% if Yellowboze|12%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|58% if Yellowboze|60%}}
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Crater East
|Temple Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|3%
|2%
|52%
|53%
|-
|-
|Crater West
|Temple Beta
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|3%
|2%
|52%
|53%
|-
|-
|Crater South
|Spaceship Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|3%
|2%
|52%
|53%
|-
|-
|Crater North
|Spaceship Beta
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|3%
|2%
|52%
|53%
|-
|-
|Crater Interior
|Jungle North
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|3%
|2%
|52%
|53%
|-
|-
|Desert 1
|Jungle East
|10%
|10%
|15%
|15%
|10%
|10%
|10%
|10%
|3%
|2%
|52%
|53%
|-
|-
|Desert 2
|Mountain
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|3%
|2%
|52%
|53%
|-
|-
|Desert 3
|Seaside & CCA
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|3%
|2%
|52%
|53%
|}
|-|
Ultimate=
: {|  class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
|-
|-
!Area
|Seabed Upper
!Native
|15%
!A.Beast
|10%
!Machine
|15%
!Dark
|10%
|2%
|48%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|2%
|48%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Crater East
|30%
|15%
|19%
|10%
|13%
|10%
|8%
|5%
|25%
|-
|Caves 1 & 2
|11%
|30%
|19%
|10%
|10%
|5%
|2%
|25%
|53%
|-
|-
|Caves 3
|Crater West
|9%
|10%
|30%
|10%
|21%
|10%
|10%
|5%
|15%
|25%
|2%
|53%
|-
|-
|Mines 1 & 2
|Crater South
|6%
|15%
|12%
|10%
|32%
|10%
|20%
|10%
|5%
|2%
|25%
|53%
|-
|-
|Ruins 1 & 2
|Crater North
|20%
|10%
|7%
|15%
|11%
|10%
|32%
|10%
|5%
|2%
|25%
|53%
|-
|-
|Ruins 3
|Crater Interior
|13%
|10%
|13%
|10%
|12%
|10%
|32%
|15%
|5%
|2%
|25%
|53%
|-
|-
!colspan="7"|Episode 2
|Desert 1
|-
!Area
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|5%
|2%
|50%
|53%
|-
|-
|Temple Beta
|Desert 2
|10%
|15%
|10%
|10%
|15%
|15%
|10%
|10%
|5%
|2%
|50%
|48%
|-
|-
|Spaceship Alpha
|Desert 3
|10%
|15%
|15%
|10%
|10%
|10%
|5%
|50%
|-
|Spaceship Beta
|10%
|10%
|10%
|10%
|15%
|15%
|5%
|2%
|50%
|48%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="7"|Episode 1
|-
|-
|Jungle North
!Area
|15%
!{{Native}}
|10%
!{{A.Beast}}
|10%
!{{Machine}}
|10%
!{{Dark}}
|5%
!Hit
|50%
!No Attribute
|-
|Forest 1 & 2
|{{Note|24% if Yellowboze|22%}}
|12%
|6%
|3%
|2%
|{{Note|53% if Yellowboze|55%}}
|-
|-
|Jungle East
|Caves 1 & 2
|10%
|8%
|15%
|{{Note|24% if Yellowboze|22%}}
|10%
|19%
|10%
|5%
|5%
|50%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Mountain
|Caves 3
|10%
|7%
|10%
|{{Note|22% if Yellowboze|20%}}
|10%
|12%
|15%
|6%
|5%
|2%
|50%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Seaside & CCA
|Mines 1 & 2
|6%
|9%
|{{Note|24% if Yellowboze|22%}}
|10%
|10%
|10%
|2%
|15%
|{{Note|49% if Yellowboze|51%}}
|10%
|5%
|50%
|-
|-
|Seabed Upper
|Ruins 1 & 2
|15%
|10%
|10%
|15%
|7%
|10%
|10%
|5%
|{{Note|24% if Yellowboze|22%}}
|45%
|2%
|{{Note|47% if Yellowboze|49%}}
|-
|-
|Seabed Lower & Tower
|Ruins 3
|10%
|12%
|15%
|12%
|10%
|12%
|15%
|{{Note|14% if Yellowboze|12%}}
|5%
|3%
|45%
|{{Note|47% if Yellowboze|49%}}
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Crater East
|Temple Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|5%
|3%
|50%
|52%
|-
|-
|Crater West
|Temple Beta
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|5%
|3%
|50%
|52%
|-
|-
|Crater South
|Spaceship Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|5%
|3%
|50%
|52%
|-
|-
|Crater North
|Spaceship Beta
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|5%
|3%
|50%
|52%
|-
|-
|Crater Interior
|Jungle North
|15%
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|5%
|3%
|50%
|52%
|-
|-
|Desert 1
|Jungle East
|10%
|10%
|15%
|15%
|10%
|10%
|10%
|10%
|5%
|3%
|50%
|52%
|-
|-
|Desert 2
|Mountain
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|5%
|3%
|50%
|52%
|-
|-
|Desert 3
|Seaside & CCA
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|5%
|3%
|50%
|52%
|}
</tabber>
 
==Pattern Selection==
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Saber]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
 
<tabber>
Normal=
: {|  class="wikitable" style="text-align: center;"
!colspan="3"|Area
!Patterns
|-
|-
|Forest 1
|Seabed Upper
|Temple Alpha
|15%
| -
|10%
|0 N N
|15%
|10%
|3%
|47%
|-
|-
|Forest 2
|Seabed Lower & Tower
|Temple Beta
|10%
| -
|15%
|0 N N
|10%
|15%
|3%
|47%
|-
|-
|Caves 1
!colspan="7"|Episode 4
|Spaceship Alpha
|Crater East
|0 N N
|-
|-
|Caves 2
!Area
|Spaceship Beta
!{{Native}}
|Crater West
!{{A.Beast}}
|1 0 N
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Crater West
|10%
|10%
|10%
|15%
|3%
|52%
|-
|-
|Caves 3
|Jungle North
|Crater South
|Crater South
|1 0 N
|15%
|10%
|10%
|10%
|3%
|52%
|-
|-
|Mines 1
|Jungle East
|Crater North
|Crater North
|1 0 N
|10%
|15%
|10%
|10%
|3%
|52%
|-
|-
|Mines 2
|Mountain
|Crater Interior
|Crater Interior
|1 0 N
|10%
|10%
|10%
|15%
|3%
|52%
|-
|-
|Ruins 1
|Desert 1
|Seaside & CCA
|10%
|Sub Desert 1
|10%
|2 1 N
|15%
|10%
|3%
|52%
|-
|-
|Ruins 2
|Desert 2
|Seabed Upper
|15%
|Sub Desert 2
|10%
|2 1 N
|15%
|10%
|3%
|47%
|-
|-
|Ruins 3
|Desert 3
|Seabed Lower & Tower
|10%
|Sub Desert 3
|15%
|2 1 0
|10%
|15%
|3%
|47%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="7"|Episode 1
|-
|-
|colspan="3"|Rares (Anywhere)
!Area
|5 5 5
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|}
|Forest 1 & 2
|-|
|30%
Hard=
|19%
: {| class="wikitable" style="text-align: center;"
|13%
!colspan="3"|Area
|{{Note|10% if Yellowboze|8%}}
!Patterns
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Forest 1
|Caves 1 & 2
|Temple Alpha
|11%
| -
|30%
|1 0 N
|19%
|{{Note|12% if Yellowboze|10%}}
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Forest 2
|Caves 3
|Temple Beta
|9%
| -
|30%
|1 0 N
|21%
|{{Note|12% if Yellowboze|10%}}
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 1
|Mines 1 & 2
|Spaceship Alpha
|6%
|Crater East
|12%
|1 1 N
|32%
|{{Note|22% if Yellowboze|20%}}
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 2
|Ruins 1 & 2
|Spaceship Beta
|20%
|Crater West
|7%
|2 1 N
|{{Note|13% if Yellowboze|11%}}
|32%
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 3
|Ruins 3
|Jungle North
|13%
|Crater South
|13%
|2 1 1
|{{Note|14% if Yellowboze|12%}}
|32%
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Mines 1
!colspan="7"|Episode 2
|Jungle East
|Crater North
|2 1 1
|-
|-
|Mines 2
!Area
|Mountain
!{{Native}}
|Crater Interior
!{{A.Beast}}
|2 2 1
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Ruins 1
|Temple Alpha
|Seaside & CCA
|15%
|Sub Desert 1
|10%
|3 2 1
|10%
|-
|10%
|Ruins 2
|5%
|Seabed Upper
|50%
|Sub Desert 2
|3 2 1
|-
|-
|Ruins 3
|Temple Beta
|Seabed Lower & Tower
|10%
|Sub Desert 3
|10%
|3 3 2
|15%
|10%
|5%
|50%
|-
|-
|colspan="3"|Rares (Anywhere)
|Spaceship Alpha
|5 5 5
|15%
|10%
|10%
|10%
|5%
|50%
|-
|-
|}
|Spaceship Beta
|-|
|10%
Very Hard=
|10%
: {| class="wikitable" style="text-align: center;"
|10%
!colspan="3"|Area
|15%
!Patterns
|5%
|50%
|-
|-
|Forest 1
|Jungle North
|Temple Alpha
|15%
| -
|10%
|2 1 1
|10%
|10%
|5%
|50%
|-
|-
|Forest 2
|Jungle East
|Temple Beta
|10%
| -
|15%
|2 2 2
|10%
|10%
|5%
|50%
|-
|-
|Caves 1
|Mountain
|Spaceship Alpha
|10%
|Crater East
|10%
|2 2 2
|10%
|15%
|5%
|50%
|-
|-
|Caves 2
|Seaside & CCA
|Spaceship Beta
|10%
|Crater West
|10%
|3 2 2
|15%
|10%
|5%
|50%
|-
|-
|Caves 3
|Seabed Upper
|Jungle North
|15%
|Crater South
|10%
|3 3 2
|15%
|10%
|5%
|45%
|-
|-
|Mines 1
|Seabed Lower & Tower
|Jungle East
|10%
|Crater North
|15%
|3 3 3
|10%
|15%
|5%
|45%
|-
|-
|Mines 2
!colspan="7"|Episode 4
|Mountain
|Crater Interior
|3 3 3
|-
|-
|Ruins 1
!Area
|Seaside & CCA
!{{Native}}
|Sub Desert 1
!{{A.Beast}}
|4 3 3
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Ruins 2
|Crater East
|Seabed Upper
|15%
|Sub Desert 2
|10%
|4 4 3
|10%
|10%
|5%
|50%
|-
|-
|Ruins 3
|Crater West
|Seabed Lower & Tower
|10%
|Sub Desert 3
|10%
|4 4 4
|10%
|15%
|5%
|50%
|-
|-
|colspan="3"|Rares (Anywhere)
|Crater South
|5 5 5
|15%
|10%
|10%
|10%
|5%
|50%
|-
|-
|}
|Crater North
|-|
|10%
Ultimate=
|15%
: {|  class="wikitable" style="text-align: center;"
|10%
!colspan="3"|Area
|10%
!Patterns
|5%
|-
|50%
|Forest 1
|Temple Alpha
| -
|2 1 0
|-
|-
|Forest 2
|Crater Interior
|Temple Beta
|10%
| -
|10%
|2 1 0
|10%
|15%
|5%
|50%
|-
|-
|Caves 1
|Desert 1
|Spaceship Alpha
|10%
|Crater East
|10%
|2 2 1
|15%
|10%
|5%
|50%
|-
|Desert 2
|15%
|10%
|15%
|10%
|5%
|45%
|-
|Desert 3
|10%
|15%
|10%
|15%
|5%
|45%
|}
 
==Pattern selection==
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!Patterns
|-
|-
|Caves 2
|Forest 1
|Spaceship Beta
|Temple Alpha
|Crater West
| -
|3 2 1
|0 N N
|-
|-
|Caves 3
|Forest 2
|Jungle North
|Temple Beta
|Crater South
| -
|3 3 2
|0 N N
|-
|-
|Mines 1
|Caves 1
|Jungle East
|Spaceship Alpha
|Crater North
|Crater East
|3 3 2
|0 N N
|-
|-
|Mines 2
|Caves 2
|Mountain
|Spaceship Beta
|Crater Interior
|Crater West
|3 3 3
|1 0 N
|-
|-
|Ruins 1
|Caves 3
|Seaside & CCA
|Jungle North
|Sub Desert 1
|Crater South
|4 3 3
|1 0 N
|-
|-
|Ruins 2
|Mines 1
|Seabed Upper
|Jungle East
|Crater North
|1 0 N
|-
|Mines 2
|Mountain
|Crater Interior
|1 {{Note|1 if Viridia|0}} N
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|2 {{Note|0 if Redria or Yellowboze|1}} N
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|2 1 N
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|2 1 0
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|1 0 N
|-
|Forest 2
|Temple Beta
| -
|1 0 N
|-
|Caves 1
|Spaceship Alpha
|Crater East
|1 1 N
|-
|Caves 2
|Spaceship Beta
|Crater West
|2 1 N
|-
|Caves 3
|Jungle North
|Crater South
|2 1 1
|-
|Mines 1
|Jungle East
|Crater North
|2 1 1
|-
|Mines 2
|Mountain
|Crater Interior
|2 2 1
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|3 2 1
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|3 2 1
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|3 3 2
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 2
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|3 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 3 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 3
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 0
|-
|Forest 2
|Temple Beta
| -
|2 1 0
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 1
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 1
|-
|Caves 3
|Jungle North
|Crater South
|3 3 2
|-
|Mines 1
|Jungle East
|Crater North
|3 3 2
|-
|Mines 2
|Mountain
|Crater Interior
|3 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 3 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 3
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate (Anguish)
|<tabber>Anguish Lv. 1=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 2=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|4 4 3
|4 4 4
|-
|-
|Ruins 3
|Ruins 3
Line 1,166: Line 1,596:
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
|5 5 5
|5 5 5
|-
|}
|}
|-|
|-|
Ultimate (Anguish)=
Lv. 3=
: {| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,177: Line 1,606:
|Temple Alpha
|Temple Alpha
| -
| -
|3 3 3
|2 2 2
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|3 3 3
|2 2 2
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|3 3 3
|3 3 2
|-
|-
|Caves 2
|Caves 2
Line 1,202: Line 1,631:
|Jungle East
|Jungle East
|Crater North
|Crater North
|4 4 4
|4 4 3
|-
|-
|Mines 2
|Mines 2
Line 1,226: Line 1,655:
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
|5 5 5
|5 5 5
|-
|}
|}
|-|
</tabber>
</tabber>
|}


==Attribute Value==
===Pattern attribute values===
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  


Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.


Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).


: {| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!Percent
!Percent
!Pattern 0
!Pattern 0
Line 1,391: Line 1,821:
|-
|-
|}
|}
{{Guides}}
[[Category:Guides]]

Latest revision as of 12:49, 13 September 2024

Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your minimum weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).

Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.

Common weapon drop table[edit | edit source]

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.

Untekked and special rate table[edit | edit source]

When a weapon drops, it has a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.

Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.

Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.

Rare weapons always drop untekked and have their own predetermined specials.

Normal
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - None N/A
Forest 2 Temple Beta - None N/A
Caves 1 Spaceship Alpha Crater East 17% 1★
Caves 2 Spaceship Beta Crater West 18%/17% 1★
Caves 3 Jungle North Crater South 20%/19% 1★
Mines 1 Jungle East Crater North 19%/18% 1★
Mines 2 Mountain Crater Interior 20% 1★
Ruins 1 Seaside & CCA Sub Desert 1 16% 2★
Ruins 2 Seabed Upper Sub Desert 2 18%/17% 2★
Ruins 3 Seabed Lower & Tower Sub Desert 3 20%/19% 2★
Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/20% 2★
Forest 2 Temple Beta - 21%/20% 2★
Caves 1 Spaceship Alpha Crater East 17% 2★
Caves 2 Spaceship Beta Crater West 18% 3★
Caves 3 Jungle North Crater South 20%/19% 2★
Mines 1 Jungle East Crater North 19% 3★
Mines 2 Mountain Crater Interior 24%/23% 3★
Ruins 1 Seaside & CCA Sub Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Sub Desert 2 19%/18% 3★
Ruins 3 Seabed Lower & Tower Sub Desert 3 19%/18% 3★
Very Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21% 2★
Forest 2 Temple Beta - 21% 3★
Caves 1 Spaceship Alpha Crater East 22% 3★
Caves 2 Spaceship Beta Crater West 21% 3★
Caves 3 Jungle North Crater South 22% 4★
Mines 1 Jungle East Crater North 22% 4★
Mines 2 Mountain Crater Interior 22% 4★
Ruins 1 Seaside & CCA Sub Desert 1 23% 4★
Ruins 2 Seabed Upper Sub Desert 2 23% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 23% 4★
Ultimate
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 22%/21% 4★
Forest 2 Temple Beta - 22%/21% 4★
Caves 1 Spaceship Alpha Crater East 25%/24% 4★
Caves 2 Spaceship Beta Crater West 25%/24% 4★
Caves 3 Jungle North Crater South 25%/24% 4★
Mines 1 Jungle East Crater North 28%/27% 4★
Mines 2 Mountain Crater Interior 28%/27% 4★
Ruins 1 Seaside & CCA Sub Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Sub Desert 2 30%/29% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 30%/29% 4★

Area percent chances[edit | edit source]

When a weapon drops, it can have up to three attributes (note: Sword icon.pngSealed J-Sword and Sword icon.pngLame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."

In Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.

Normal
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 20% 10% N/A N/A N/A 70%
Caves 1 10% 18% 9% N/A N/A 63%
Caves 2 10% 17% 10% 1% N/A 62%
Caves 3 9% 17% 11% 1% N/A 62%
Mines 1 2% 9% 19% 8% 1% 61%
Mines 2 2% 9% 18% 10% 1% 60%
Ruins 1 4% 8% 8% 19% 1% 60%
Ruins 2 & 3 5% 8% 9% 19% 1% 58%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 1% 54%
Temple Beta 10% 10% 15% 10% 1% 54%
Spaceship Alpha 15% 10% 10% 10% 1% 54%
Spaceship Beta 10% 10% 10% 15% 1% 54%
Jungle North 15% 10% 10% 10% 1% 54%
Jungle East 10% 15% 10% 10% 1% 54%
Mountain 10% 10% 10% 15% 1% 54%
Seaside & CCA 10% 10% 15% 10% 1% 54%
Seabed Upper 15% 10% 15% 10% 1% 49%
Seabed Lower & Tower 10% 15% 10% 15% 1% 49%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 1% 54%
Crater West 10% 10% 10% 15% 1% 54%
Crater South 15% 10% 10% 10% 1% 54%
Crater North 10% 15% 10% 10% 1% 54%
Crater Interior 10% 10% 10% 15% 1% 54%
Desert 1 10% 10% 15% 10% 1% 54%
Desert 2 15% 10% 15% 10% 1% 49%
Desert 3 10% 15% 10% 15% 1% 49%
Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 12% 8% 6% 3% 1% 70%
Forest 2 11% 9% 6% 3% 1% 70%
Caves 1 & 2 8% 14% 8% 4% 1% 65%
Caves 3 7% 13% 10% 4% 1% 65%
Mines 1 & 2 5% 10% 14% 7% 1% 63%
Ruins 1 & 2 4.08% 8.16% 10.2% 15.3% 1.02% 61.2%
Ruins 3 8% 9% 10% 12% 1% 60%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 2% 53%
Temple Beta 10% 10% 15% 10% 2% 53%
Spaceship Alpha 15% 10% 10% 10% 2% 53%
Spaceship Beta 10% 10% 10% 15% 2% 53%
Jungle North 15% 10% 10% 10% 2% 53%
Jungle East 10% 15% 10% 10% 2% 53%
Mountain 10% 10% 10% 15% 2% 53%
Seaside & CCA 10% 10% 15% 10% 2% 53%
Seabed Upper 15% 10% 15% 10% 2% 48%
Seabed Lower & Tower 10% 15% 10% 15% 2% 48%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 2% 53%
Crater West 10% 10% 10% 15% 2% 53%
Crater South 15% 10% 10% 10% 2% 53%
Crater North 10% 15% 10% 10% 2% 53%
Crater Interior 10% 10% 10% 15% 2% 53%
Desert 1 10% 10% 15% 10% 2% 53%
Desert 2 15% 10% 15% 10% 2% 48%
Desert 3 10% 15% 10% 15% 2% 48%
Very Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 22% 12% 6% 3% 2% 55%
Caves 1 & 2 8% 22% 19% 5% 2% 53%
Caves 3 7% 20% 12% 6% 2% 53%
Mines 1 & 2 6% 9% 22% 10% 2% 51%
Ruins 1 & 2 10% 7% 10% 22% 2% 49%
Ruins 3 12% 12% 12% 12% 3% 49%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 3% 52%
Temple Beta 10% 10% 15% 10% 3% 52%
Spaceship Alpha 15% 10% 10% 10% 3% 52%
Spaceship Beta 10% 10% 10% 15% 3% 52%
Jungle North 15% 10% 10% 10% 3% 52%
Jungle East 10% 15% 10% 10% 3% 52%
Mountain 10% 10% 10% 15% 3% 52%
Seaside & CCA 10% 10% 15% 10% 3% 52%
Seabed Upper 15% 10% 15% 10% 3% 47%
Seabed Lower & Tower 10% 15% 10% 15% 3% 47%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 3% 52%
Crater West 10% 10% 10% 15% 3% 52%
Crater South 15% 10% 10% 10% 3% 52%
Crater North 10% 15% 10% 10% 3% 52%
Crater Interior 10% 10% 10% 15% 3% 52%
Desert 1 10% 10% 15% 10% 3% 52%
Desert 2 15% 10% 15% 10% 3% 47%
Desert 3 10% 15% 10% 15% 3% 47%
Ultimate
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 30% 19% 13% 8% 5% 25%
Caves 1 & 2 11% 30% 19% 10% 5% 25%
Caves 3 9% 30% 21% 10% 5% 25%
Mines 1 & 2 6% 12% 32% 20% 5% 25%
Ruins 1 & 2 20% 7% 11% 32% 5% 25%
Ruins 3 13% 13% 12% 32% 5% 25%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 5% 50%
Temple Beta 10% 10% 15% 10% 5% 50%
Spaceship Alpha 15% 10% 10% 10% 5% 50%
Spaceship Beta 10% 10% 10% 15% 5% 50%
Jungle North 15% 10% 10% 10% 5% 50%
Jungle East 10% 15% 10% 10% 5% 50%
Mountain 10% 10% 10% 15% 5% 50%
Seaside & CCA 10% 10% 15% 10% 5% 50%
Seabed Upper 15% 10% 15% 10% 5% 45%
Seabed Lower & Tower 10% 15% 10% 15% 5% 45%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 5% 50%
Crater West 10% 10% 10% 15% 5% 50%
Crater South 15% 10% 10% 10% 5% 50%
Crater North 10% 15% 10% 10% 5% 50%
Crater Interior 10% 10% 10% 15% 5% 50%
Desert 1 10% 10% 15% 10% 5% 50%
Desert 2 15% 10% 15% 10% 5% 45%
Desert 3 10% 15% 10% 15% 5% 45%

Pattern selection[edit | edit source]

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

  • For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Normal
Area Patterns
Forest 1 Temple Alpha - 0 N N
Forest 2 Temple Beta - 0 N N
Caves 1 Spaceship Alpha Crater East 0 N N
Caves 2 Spaceship Beta Crater West 1 0 N
Caves 3 Jungle North Crater South 1 0 N
Mines 1 Jungle East Crater North 1 0 N
Mines 2 Mountain Crater Interior 1 0 N
Ruins 1 Seaside & CCA Sub Desert 1 2 1 N
Ruins 2 Seabed Upper Sub Desert 2 2 1 N
Ruins 3 Seabed Lower & Tower Sub Desert 3 2 1 0
Rares (Anywhere) 5 5 5
Hard
Area Patterns
Forest 1 Temple Alpha - 1 0 N
Forest 2 Temple Beta - 1 0 N
Caves 1 Spaceship Alpha Crater East 1 1 N
Caves 2 Spaceship Beta Crater West 2 1 N
Caves 3 Jungle North Crater South 2 1 1
Mines 1 Jungle East Crater North 2 1 1
Mines 2 Mountain Crater Interior 2 2 1
Ruins 1 Seaside & CCA Sub Desert 1 3 2 1
Ruins 2 Seabed Upper Sub Desert 2 3 2 1
Ruins 3 Seabed Lower & Tower Sub Desert 3 3 3 2
Rares (Anywhere) 5 5 5
Very Hard
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate
Area Patterns
Forest 1 Temple Alpha - 2 1 0
Forest 2 Temple Beta - 2 1 0
Caves 1 Spaceship Alpha Crater East 2 2 1
Caves 2 Spaceship Beta Crater West 3 2 1
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 2
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate (Anguish)

Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Pattern attribute values[edit | edit source]

For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 N/A 0.01% 0.02% 0.03% 0.12% 0.08%
60 N/A N/A 0.01% 0.02% 0.07% 0.03%
65 N/A N/A 0.01% 0.01% 0.04% 0.01%
70 N/A N/A N/A 0.01% 0.03% 0.01%
75 N/A N/A N/A 0.01% 0.02% 0.01%
80 N/A N/A N/A N/A 0.01% 0.01%
85 N/A N/A N/A N/A 0.01% 0.01%
90 N/A N/A N/A N/A 0.01% 0.01%