Weapon attribute drop tables: Difference between revisions

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Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.
Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|minimum weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).


Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Common Weapon Drop Table==
==Common weapon drop table==
When a [[Weapons]] drops, it can be one of 12 common classes. Chances differ by the party's Section ID.
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.


[[Anguish]] increases the chance for a given weapon or two for each Section ID. These are marked below.
{| class="wikitable sticky" style="text-align:center; width:1200px;"
 
{| class="wikitable sticky" style="text-align:center;table-layout:fixed;width:1080px;"
|- class="sticky-main"
|- class="sticky-main"
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
|-
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
|-
| Greenil || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
|-
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
|-
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
|-
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
|-
| Pinkall || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}}
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
|-
|-
| Redria || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7%
| style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
|-
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
|-
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|'''7%'''}} || 7%
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
|-
|-
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}
|}


==Untekked and Special rate table==
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be '''[[Tekking|Tekked]]'''. Viridia, Greenil, Skyly, Blueful and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area minimum special rarity is 3, then a weapon dropping in said area can only have a special of rarity 3 or 4. Charge and Spirit special ignore this restriction and can apply to any weapon.
 
:''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].''
 
==Untekked and special rate table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.  


Rare weapons always drop untekked and have their own predetermined special.
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.


<tabber>
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
Normal=
 
: {| class="wikitable" style="text-align: center;"
Rare weapons always drop untekked and have their own predetermined specials.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rarity
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
Line 60: Line 65:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|17%
|1★
|1★
|-
|-
Line 66: Line 71:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|1★
|-
|-
Line 72: Line 77:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|1★
|1★
|-
|-
Line 78: Line 83:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|1★
|1★
|-
|-
Line 84: Line 89:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|20%
|1★
|1★
|-
|-
Line 90: Line 95:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}
|16%
|2★
|2★
|-
|-
Line 96: Line 101:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|2★
|-
|-
Line 102: Line 107:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|2★
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Hard=
|+ style=white-space:nowrap | Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|2★
|-
|-
Line 122: Line 126:
|Temple Beta
|Temple Beta
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|2★
|-
|-
Line 128: Line 132:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|17%
|2★
|2★
|-
|-
Line 134: Line 138:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|18%
|3★
|3★
|-
|-
Line 140: Line 144:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|2★
|-
|-
Line 146: Line 150:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|19%
|3★
|3★
|-
|-
Line 152: Line 156:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|3★
|3★
|-
|-
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|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
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|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
Line 170: Line 174:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Very Hard=
|+ style=white-space:nowrap | Very Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|21%
|2★
|2★
|-
|-
Line 190: Line 193:
|Temple Beta
|Temple Beta
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|21%
|3★
|3★
|-
|-
Line 196: Line 199:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|3★
|3★
|-
|-
Line 202: Line 205:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|21%
|3★
|3★
|-
|-
Line 208: Line 211:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|4★
|4★
|-
|-
Line 214: Line 217:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|4★
|4★
|-
|-
Line 220: Line 223:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|4★
|4★
|-
|-
Line 226: Line 229:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|23%
|4★
|4★
|-
|-
Line 232: Line 235:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|23%
|4★
|4★
|-
|-
Line 238: Line 241:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|23%
|4★
|4★
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate=
|+ style=white-space:nowrap | Ultimate
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|4★
|-
|-
Line 258: Line 260:
|Temple Beta
|Temple Beta
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|4★
|-
|-
Line 264: Line 266:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
Line 270: Line 272:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
Line 276: Line 278:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
Line 282: Line 284:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
Line 288: Line 290:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
Line 294: Line 296:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
Line 300: Line 302:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|4★
|-
|-
Line 306: Line 308:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|4★
|-
|-
|}
|}
</tabber>


==Area Percent Chances==
==Area percent chances==
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.  
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."


When in Episode 1, Yellowboze parties have reduced 2% chance for 'No Attribute'.
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
<tabber>
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Normal=
|+ style=white-space:nowrap | Normal
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 332: Line 332:
|20%
|20%
|10%
|10%
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|70%
|{{Note|67% if Yellowboze|70%}}
|-
|-
|Caves 1
|Caves 1
Line 341: Line 341:
|18%
|18%
|9%
|9%
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|63%
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Caves 2
|Caves 2
Line 349: Line 349:
|17%
|17%
|10%
|10%
|1%
|{{Note|2% if Yellowboze|1%}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|62%
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Caves 3
|Caves 3
|9%
|9%
|17%
|17%
|11%
|11%
|1%
|{{Note|2% if Yellowboze|1%}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|62%
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Mines 1
|Mines 1
|2%
|2%
|9%
|9%
|19%
|{{Note|21% if Yellowboze|19%}}
|8%
|{{Note|9% if Yellowboze|8%}}
|1%
|1%
|61%
|{{Note|58% if Yellowboze|61%}}
|-
|-
|Mines 2
|Mines 2
|2%
|2%
|9%
|9%
|18%
|{{Note|20% if Yellowboze|18%}}
|10%
|10%
|1%
|1%
|60%
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Ruins 1
|Ruins 1
Line 381: Line 381:
|8%
|8%
|8%
|8%
|19%
|{{Note|20% if Yellowboze|19%}}
|1%
|{{Note|2% if Yellowboze|1%}}
|60%
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Ruins 2 & 3
|Ruins 2 & 3
Line 389: Line 389:
|8%
|8%
|9%
|9%
|19%
|{{Note|20% if Yellowboze|19%}}
|1%
|{{Note|2% if Yellowboze|1%}}
|58%
|{{Note|56% if Yellowboze|58%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 486: Line 486:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 557: Line 557:
|49%
|49%
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Hard=
|+ style=white-space:nowrap | Hard
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 1
|12%
|{{Note|14% if Yellowboze|12%}}
|8%
|8%
|6%
|6%
|3%
|3%
|1%
|1%
|70%
|{{Note|68% if Yellowboze|70%}}
|-
|Forest 2
|{{Note|13% if Yellowboze|11%}}
|9%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|8%
|8%
|14%
|{{Note|16% if Yellowboze|14%}}
|8%
|8%
|4%
|4%
|1%
|1%
|65%
|{{Note|63% if Yellowboze|65%}}
|-
|-
|Caves 3
|Caves 3
|7%
|7%
|13%
|{{Note|15% if Yellowboze|13%}}
|10%
|10%
|4%
|4%
|1%
|1%
|65%
|{{Note|63% if Yellowboze|65%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|5%
|5%
|10%
|10%
|14%
|{{Note|16% if Yellowboze|14%}}
|7%
|7%
|1%
|1%
|63%
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|4.08%
|{{Note|4% if Yellowboze|4.08%}}
|8.16%
|{{Note|8% if Yellowboze|8.16%}}
|10.2%
|{{Note|10% if Yellowboze|10.2%}}
|15.3%
|{{Note|18% if Yellowboze|15.3%}}
|1.02%
|{{Note|2% if Yellowboze|1.02%}}
|61.2%
|{{Note|58% if Yellowboze|61.2%}}
|-
|-
|Ruins 3
|Ruins 3
|8%
|8%
|9%
|9%
|10%
|{{Note|9% if Yellowboze|10%}}
|12%
|{{Note|14% if Yellowboze|12%}}
|1%
|{{Note|2% if Yellowboze|1%}}
|60%
|{{Note|58% if Yellowboze|60%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 711: Line 718:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 782: Line 789:
|48%
|48%
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Very Hard=
|+ style=white-space:nowrap | Very Hard
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 1 & 2
|22%
|{{Note|24% if Yellowboze|22%}}
|12%
|12%
|6%
|6%
|3%
|3%
|2%
|2%
|55%
|{{Note|53% if Yellowboze|55%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|8%
|8%
|22%
|{{Note|24% if Yellowboze|22%}}
|19%
|19%
|5%
|5%
|2%
|2%
|53%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Caves 3
|Caves 3
|7%
|7%
|20%
|{{Note|22% if Yellowboze|20%}}
|12%
|12%
|6%
|6%
|2%
|2%
|53%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|6%
|6%
|9%
|9%
|22%
|{{Note|24% if Yellowboze|22%}}
|10%
|10%
|2%
|2%
|51%
|{{Note|49% if Yellowboze|51%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
Line 831: Line 837:
|7%
|7%
|10%
|10%
|22%
|{{Note|24% if Yellowboze|22%}}
|2%
|2%
|49%
|{{Note|47% if Yellowboze|49%}}
|-
|-
|Ruins 3
|Ruins 3
Line 839: Line 845:
|12%
|12%
|12%
|12%
|12%
|{{Note|14% if Yellowboze|12%}}
|3%
|3%
|49%
|{{Note|47% if Yellowboze|49%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 936: Line 942:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,007: Line 1,013:
|47%
|47%
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate=
|+ style=white-space:nowrap | Ultimate
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,024: Line 1,029:
|19%
|19%
|13%
|13%
|8%
|{{Note|10% if Yellowboze|8%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
Line 1,032: Line 1,037:
|30%
|30%
|19%
|19%
|10%
|{{Note|12% if Yellowboze|10%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 3
|Caves 3
Line 1,040: Line 1,045:
|30%
|30%
|21%
|21%
|10%
|{{Note|12% if Yellowboze|10%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
Line 1,048: Line 1,053:
|12%
|12%
|32%
|32%
|20%
|{{Note|22% if Yellowboze|20%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|20%
|20%
|7%
|7%
|11%
|{{Note|13% if Yellowboze|11%}}
|32%
|32%
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 3
|Ruins 3
|13%
|13%
|13%
|13%
|12%
|{{Note|14% if Yellowboze|12%}}
|32%
|32%
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,161: Line 1,166:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,232: Line 1,237:
|45%
|45%
|}
|}
</tabber>


==Pattern Selection==
==Pattern selection==
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Saber]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.  
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.


<tabber>
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Normal=
|+ style=white-space:nowrap | Normal
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,276: Line 1,280:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|1 0 N
|1 {{Note|1 if Viridia|0}} N
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|2 1 N
|2 {{Note|0 if Redria or Yellowboze|1}} N
|-
|-
|Ruins 2
|Ruins 2
Line 1,297: Line 1,301:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Hard=
|+ style=white-space:nowrap | Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,357: Line 1,360:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Very Hard=
|+ style=white-space:nowrap | Very Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,366: Line 1,368:
|Temple Alpha
|Temple Alpha
| -
| -
|2 1 1
|2 2 1
|-
|-
|Forest 2
|Forest 2
Line 1,417: Line 1,419:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate=
|+ style=white-space:nowrap | Ultimate
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,477: Line 1,478:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate (Anguish)=
|+ style=white-space:nowrap | Ultimate (Anguish)
: {| class="wikitable" style="text-align: center;"
|<tabber>Anguish Lv. 1=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,486: Line 1,488:
|Temple Alpha
|Temple Alpha
| -
| -
|3 3 3
|2 1 1
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|3 3 3
|2 1 1
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|3 3 3
|2 2 2
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|3 3 3
|3 2 2
|-
|-
|Caves 3
|Caves 3
Line 1,511: Line 1,513:
|Jungle East
|Jungle East
|Crater North
|Crater North
|4 4 4
|3 3 3
|-
|-
|Mines 2
|Mines 2
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|4 4 4
|4 3 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|4 4 4
|4 4 3
|-
|-
|Ruins 2
|Ruins 2
Line 1,535: Line 1,537:
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
|5 5 5
|5 5 5
|}
|-|
Lv. 2=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|-
|}
|Forest 1
</tabber>
|Temple Alpha
 
| -
==Attribute Value==
|2 2 1
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
|-
 
|Forest 2
Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
|Temple Beta
 
| -
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].
|2 2 1
 
|-
: {| class="wikitable" style="text-align: center;"
|Caves 1
!Percent
|Spaceship Alpha
!Pattern 0
|Crater East
!Pattern 1
|3 2 2
!Pattern 2
|-
!Pattern 3
|Caves 2
!Pattern 4
|Spaceship Beta
!Pattern 5
|Crater West
|-
|3 3 2
!5
|-
|42.56%
|Caves 3
|8.97%
|Jungle North
|4.02%
|Crater South
|2.05%
|3 3 3
|1.02%
|-
|29.21%
|Mines 1
|-
|Jungle East
!10
|Crater North
|33.24%
|4 3 3
|19.32%
|-
|8.90%
|Mines 2
|2.11%
|Mountain
|1.21%
|Crater Interior
|23.09%
|4 4 3
|-
|-
!15
|Ruins 1
|15.41%
|Seaside & CCA
|38.52%
|Sub Desert 1
|15.32%
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
</tabber>
|}
 
===Pattern attribute values===
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
 
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.
 
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).
 
{| class="wikitable" style="text-align: center;"
!Percent
!Pattern 0
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
!5
|42.56%
|8.97%
|4.02%
|2.05%
|1.02%
|29.21%
|-
!10
|33.24%
|19.32%
|8.90%
|2.11%
|1.21%
|23.09%
|-
!15
|15.41%
|38.52%
|15.32%
|10.21%
|10.21%
|7.56%
|7.56%
Line 1,700: Line 1,821:
|-
|-
|}
|}
{{Guides}}
[[Category:Guides]]

Latest revision as of 12:49, 13 September 2024

Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your minimum weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).

Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.

Common weapon drop table[edit | edit source]

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.

Untekked and special rate table[edit | edit source]

When a weapon drops, it has a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.

Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.

Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.

Rare weapons always drop untekked and have their own predetermined specials.

Normal
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - None N/A
Forest 2 Temple Beta - None N/A
Caves 1 Spaceship Alpha Crater East 17% 1★
Caves 2 Spaceship Beta Crater West 18%/17% 1★
Caves 3 Jungle North Crater South 20%/19% 1★
Mines 1 Jungle East Crater North 19%/18% 1★
Mines 2 Mountain Crater Interior 20% 1★
Ruins 1 Seaside & CCA Sub Desert 1 16% 2★
Ruins 2 Seabed Upper Sub Desert 2 18%/17% 2★
Ruins 3 Seabed Lower & Tower Sub Desert 3 20%/19% 2★
Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/20% 2★
Forest 2 Temple Beta - 21%/20% 2★
Caves 1 Spaceship Alpha Crater East 17% 2★
Caves 2 Spaceship Beta Crater West 18% 3★
Caves 3 Jungle North Crater South 20%/19% 2★
Mines 1 Jungle East Crater North 19% 3★
Mines 2 Mountain Crater Interior 24%/23% 3★
Ruins 1 Seaside & CCA Sub Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Sub Desert 2 19%/18% 3★
Ruins 3 Seabed Lower & Tower Sub Desert 3 19%/18% 3★
Very Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21% 2★
Forest 2 Temple Beta - 21% 3★
Caves 1 Spaceship Alpha Crater East 22% 3★
Caves 2 Spaceship Beta Crater West 21% 3★
Caves 3 Jungle North Crater South 22% 4★
Mines 1 Jungle East Crater North 22% 4★
Mines 2 Mountain Crater Interior 22% 4★
Ruins 1 Seaside & CCA Sub Desert 1 23% 4★
Ruins 2 Seabed Upper Sub Desert 2 23% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 23% 4★
Ultimate
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 22%/21% 4★
Forest 2 Temple Beta - 22%/21% 4★
Caves 1 Spaceship Alpha Crater East 25%/24% 4★
Caves 2 Spaceship Beta Crater West 25%/24% 4★
Caves 3 Jungle North Crater South 25%/24% 4★
Mines 1 Jungle East Crater North 28%/27% 4★
Mines 2 Mountain Crater Interior 28%/27% 4★
Ruins 1 Seaside & CCA Sub Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Sub Desert 2 30%/29% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 30%/29% 4★

Area percent chances[edit | edit source]

When a weapon drops, it can have up to three attributes (note: Sword icon.pngSealed J-Sword and Sword icon.pngLame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."

In Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.

Normal
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 20% 10% N/A N/A N/A 70%
Caves 1 10% 18% 9% N/A N/A 63%
Caves 2 10% 17% 10% 1% N/A 62%
Caves 3 9% 17% 11% 1% N/A 62%
Mines 1 2% 9% 19% 8% 1% 61%
Mines 2 2% 9% 18% 10% 1% 60%
Ruins 1 4% 8% 8% 19% 1% 60%
Ruins 2 & 3 5% 8% 9% 19% 1% 58%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 1% 54%
Temple Beta 10% 10% 15% 10% 1% 54%
Spaceship Alpha 15% 10% 10% 10% 1% 54%
Spaceship Beta 10% 10% 10% 15% 1% 54%
Jungle North 15% 10% 10% 10% 1% 54%
Jungle East 10% 15% 10% 10% 1% 54%
Mountain 10% 10% 10% 15% 1% 54%
Seaside & CCA 10% 10% 15% 10% 1% 54%
Seabed Upper 15% 10% 15% 10% 1% 49%
Seabed Lower & Tower 10% 15% 10% 15% 1% 49%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 1% 54%
Crater West 10% 10% 10% 15% 1% 54%
Crater South 15% 10% 10% 10% 1% 54%
Crater North 10% 15% 10% 10% 1% 54%
Crater Interior 10% 10% 10% 15% 1% 54%
Desert 1 10% 10% 15% 10% 1% 54%
Desert 2 15% 10% 15% 10% 1% 49%
Desert 3 10% 15% 10% 15% 1% 49%
Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 12% 8% 6% 3% 1% 70%
Forest 2 11% 9% 6% 3% 1% 70%
Caves 1 & 2 8% 14% 8% 4% 1% 65%
Caves 3 7% 13% 10% 4% 1% 65%
Mines 1 & 2 5% 10% 14% 7% 1% 63%
Ruins 1 & 2 4.08% 8.16% 10.2% 15.3% 1.02% 61.2%
Ruins 3 8% 9% 10% 12% 1% 60%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 2% 53%
Temple Beta 10% 10% 15% 10% 2% 53%
Spaceship Alpha 15% 10% 10% 10% 2% 53%
Spaceship Beta 10% 10% 10% 15% 2% 53%
Jungle North 15% 10% 10% 10% 2% 53%
Jungle East 10% 15% 10% 10% 2% 53%
Mountain 10% 10% 10% 15% 2% 53%
Seaside & CCA 10% 10% 15% 10% 2% 53%
Seabed Upper 15% 10% 15% 10% 2% 48%
Seabed Lower & Tower 10% 15% 10% 15% 2% 48%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 2% 53%
Crater West 10% 10% 10% 15% 2% 53%
Crater South 15% 10% 10% 10% 2% 53%
Crater North 10% 15% 10% 10% 2% 53%
Crater Interior 10% 10% 10% 15% 2% 53%
Desert 1 10% 10% 15% 10% 2% 53%
Desert 2 15% 10% 15% 10% 2% 48%
Desert 3 10% 15% 10% 15% 2% 48%
Very Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 22% 12% 6% 3% 2% 55%
Caves 1 & 2 8% 22% 19% 5% 2% 53%
Caves 3 7% 20% 12% 6% 2% 53%
Mines 1 & 2 6% 9% 22% 10% 2% 51%
Ruins 1 & 2 10% 7% 10% 22% 2% 49%
Ruins 3 12% 12% 12% 12% 3% 49%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 3% 52%
Temple Beta 10% 10% 15% 10% 3% 52%
Spaceship Alpha 15% 10% 10% 10% 3% 52%
Spaceship Beta 10% 10% 10% 15% 3% 52%
Jungle North 15% 10% 10% 10% 3% 52%
Jungle East 10% 15% 10% 10% 3% 52%
Mountain 10% 10% 10% 15% 3% 52%
Seaside & CCA 10% 10% 15% 10% 3% 52%
Seabed Upper 15% 10% 15% 10% 3% 47%
Seabed Lower & Tower 10% 15% 10% 15% 3% 47%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 3% 52%
Crater West 10% 10% 10% 15% 3% 52%
Crater South 15% 10% 10% 10% 3% 52%
Crater North 10% 15% 10% 10% 3% 52%
Crater Interior 10% 10% 10% 15% 3% 52%
Desert 1 10% 10% 15% 10% 3% 52%
Desert 2 15% 10% 15% 10% 3% 47%
Desert 3 10% 15% 10% 15% 3% 47%
Ultimate
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 30% 19% 13% 8% 5% 25%
Caves 1 & 2 11% 30% 19% 10% 5% 25%
Caves 3 9% 30% 21% 10% 5% 25%
Mines 1 & 2 6% 12% 32% 20% 5% 25%
Ruins 1 & 2 20% 7% 11% 32% 5% 25%
Ruins 3 13% 13% 12% 32% 5% 25%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 5% 50%
Temple Beta 10% 10% 15% 10% 5% 50%
Spaceship Alpha 15% 10% 10% 10% 5% 50%
Spaceship Beta 10% 10% 10% 15% 5% 50%
Jungle North 15% 10% 10% 10% 5% 50%
Jungle East 10% 15% 10% 10% 5% 50%
Mountain 10% 10% 10% 15% 5% 50%
Seaside & CCA 10% 10% 15% 10% 5% 50%
Seabed Upper 15% 10% 15% 10% 5% 45%
Seabed Lower & Tower 10% 15% 10% 15% 5% 45%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 5% 50%
Crater West 10% 10% 10% 15% 5% 50%
Crater South 15% 10% 10% 10% 5% 50%
Crater North 10% 15% 10% 10% 5% 50%
Crater Interior 10% 10% 10% 15% 5% 50%
Desert 1 10% 10% 15% 10% 5% 50%
Desert 2 15% 10% 15% 10% 5% 45%
Desert 3 10% 15% 10% 15% 5% 45%

Pattern selection[edit | edit source]

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

  • For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Normal
Area Patterns
Forest 1 Temple Alpha - 0 N N
Forest 2 Temple Beta - 0 N N
Caves 1 Spaceship Alpha Crater East 0 N N
Caves 2 Spaceship Beta Crater West 1 0 N
Caves 3 Jungle North Crater South 1 0 N
Mines 1 Jungle East Crater North 1 0 N
Mines 2 Mountain Crater Interior 1 0 N
Ruins 1 Seaside & CCA Sub Desert 1 2 1 N
Ruins 2 Seabed Upper Sub Desert 2 2 1 N
Ruins 3 Seabed Lower & Tower Sub Desert 3 2 1 0
Rares (Anywhere) 5 5 5
Hard
Area Patterns
Forest 1 Temple Alpha - 1 0 N
Forest 2 Temple Beta - 1 0 N
Caves 1 Spaceship Alpha Crater East 1 1 N
Caves 2 Spaceship Beta Crater West 2 1 N
Caves 3 Jungle North Crater South 2 1 1
Mines 1 Jungle East Crater North 2 1 1
Mines 2 Mountain Crater Interior 2 2 1
Ruins 1 Seaside & CCA Sub Desert 1 3 2 1
Ruins 2 Seabed Upper Sub Desert 2 3 2 1
Ruins 3 Seabed Lower & Tower Sub Desert 3 3 3 2
Rares (Anywhere) 5 5 5
Very Hard
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate
Area Patterns
Forest 1 Temple Alpha - 2 1 0
Forest 2 Temple Beta - 2 1 0
Caves 1 Spaceship Alpha Crater East 2 2 1
Caves 2 Spaceship Beta Crater West 3 2 1
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 2
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate (Anguish)

Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Pattern attribute values[edit | edit source]

For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 N/A 0.01% 0.02% 0.03% 0.12% 0.08%
60 N/A N/A 0.01% 0.02% 0.07% 0.03%
65 N/A N/A 0.01% 0.01% 0.04% 0.01%
70 N/A N/A N/A 0.01% 0.03% 0.01%
75 N/A N/A N/A 0.01% 0.02% 0.01%
80 N/A N/A N/A N/A 0.01% 0.01%
85 N/A N/A N/A N/A 0.01% 0.01%
90 N/A N/A N/A N/A 0.01% 0.01%