List of weapons with reduced specials: Difference between revisions
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<small><div class="noexcerpt">< Return to [[Weapons#Special reduction|Weapons]]</div></small> | |||
This page serves to provide a quick reference for determining which weapons have [[Weapons#Special reduction|reduced]] [[Weapons#Special attacks|special attacks]]. Special reduction is a mechanic whereby certain weapons will have the ''percent chance'' of their special attack ''activating'', or the ''effectiveness'' of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used. | |||
Whether or not a weapon's special is reduced is determined by the weapon's hex code, as reduction is applied to weapons in certain weapon "hex groups," which are as follows: 02, 03, 04, 05, 08, and 09. These hex groups correspond to the groups of weapons listed below. | |||
A long-standing misconception about special reduction is the belief that weapons with a rarity of 9★ or less are reduced, with weapons of 10★ rarity or higher being unreduced. While this line of thinking ''does'' end up being mostly true, there are two notable exceptions in {{Sword|rare|Zero Divide}} and {{Sword|rare|Asteron Belt}}--both of which are 10★ weapons, but have reduced specials as per the hex group rule. | |||
Reduction is applied to any special that is not [[Weapons#Sacrificial damage increase|sacrificial]] or elemental damage ([[Weapons#Fire damage|fire]] or [[Weapons#Lightning damage|lightning]]). | |||
==Melee weapons== | |||
===Swords=== | |||
The special activation rate for these [[Swords]] is reduced to 50% effectiveness. | |||
{|class="wikitable" style="text-align:left" | |||
!Item Name | |||
|- | |||
| {{Sword|Sword}} | |||
|- | |||
| {{Sword|Gigush}} | |||
|- | |||
| {{Sword|Breaker}} | |||
|- | |||
| {{Sword|Claymore}} | |||
|- | |||
| {{Sword|Calibur}} | |||
|- | |||
| {{Sword|rare|Last Survivor}} | |||
|} | |||
===Daggers=== | |||
The special activation rate for these [[Daggers]] is reduced to 50% effectiveness. | |||
{|class="wikitable" style="text-align:left" | |||
!Item Name | |||
|- | |||
| {{Sword|Dagger}} | |||
|- | |||
| {{Sword|Knife}} | |||
|- | |||
| {{Sword|Blade}} | |||
|- | |||
| {{Sword|Edge}} | |||
|- | |||
| {{Sword|Ripper}} | |||
|- | |||
| {{Sword|rare|Blade Dance}} | |||
|- | |||
| {{Sword|rare|Bloody Art}} | |||
|- | |||
| {{Sword|rare|Zero Divide}} | |||
|} | |||
===Partisans=== | |||
The special activation rate for these [[Partisans]] is reduced to 50% effectiveness. | |||
{|class="wikitable" style="text-align:left" | |||
!Item Name | |||
|- | |||
| {{Sword|Partisan}} | |||
|- | |||
| {{Sword|Halbert}} | |||
|- | |||
| {{Sword|Glaive}} | |||
|- | |||
| {{Sword|Berdys}} | |||
|- | |||
| {{Sword|Gungnir}} | |||
|- | |||
| {{Sword|rare|Brionac}} | |||
|- | |||
| {{Sword|rare|Gae Bolg}} | |||
|- | |||
| {{Sword|rare|Asteron Belt}} | |||
|} | |||
===Slicers=== | |||
The special activation rate for these [[Slicers]] is reduced to 33% effectiveness. | |||
{|class="wikitable" style="text-align:left" | |||
!Item Name | |||
|- | |||
| {{Sword|Slicer}} | |||
|- | |||
| {{Sword|Spinner}} | |||
|- | |||
| {{Sword|Cutter}} | |||
|- | |||
| {{Sword|Sawcer}} | |||
|- | |||
| {{Sword|Diska}} | |||
|- | |||
| {{Sword|rare|Slicer of Assassin}} | |||
|- | |||
| {{Sword|rare|Diska of Liberator}} | |||
|} | |||
==Ranged weapons== | |||
===Mechguns=== | |||
The special activation rate for these [[Mechguns]] is reduced to 33% effectiveness. | |||
{|class="wikitable" style="text-align:left" | |||
!Item Name | |||
|- | |||
| {{Gun|Mechgun}} | |||
|- | |||
| {{Gun|Assault}} | |||
|- | |||
| {{Gun|Repeater}} | |||
|- | |||
| {{Gun|Gatling}} | |||
|- | |||
| {{Gun|Vulcan}} | |||
|- | |||
| {{Gun|rare|H&S25 Justice}} | |||
|- | |||
| {{Gun|rare|L&K14 Combat}} | |||
|} | |||
===Shots=== | |||
The special activation rate for these [[Shots]] is reduced to 33% effectiveness. | |||
{|class="wikitable" style="text-align:left" | |||
!Item Name | |||
|- | |||
| {{Gun|Shot}} | |||
|- | |||
| {{Gun|Spread}} | |||
|- | |||
| {{Gun|Cannon}} | |||
|- | |||
| {{Gun|Launcher}} | |||
|- | |||
| {{Gun|Arms}} | |||
|- | |||
| {{Gun|rare|Crush Bullet}} | |||
|- | |||
| {{Gun|rare|Meteor Smash}} | |||
|- | |||
| {{Gun|rare|Final Impact}} | |||
|} | |||
<br> | |||
{{Guides}} | {{Guides}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 19:38, 7 May 2025
This page serves to provide a quick reference for determining which weapons have reduced special attacks. Special reduction is a mechanic whereby certain weapons will have the percent chance of their special attack activating, or the effectiveness of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used.
Whether or not a weapon's special is reduced is determined by the weapon's hex code, as reduction is applied to weapons in certain weapon "hex groups," which are as follows: 02, 03, 04, 05, 08, and 09. These hex groups correspond to the groups of weapons listed below.
A long-standing misconception about special reduction is the belief that weapons with a rarity of 9★ or less are reduced, with weapons of 10★ rarity or higher being unreduced. While this line of thinking does end up being mostly true, there are two notable exceptions in Zero Divide and
Asteron Belt--both of which are 10★ weapons, but have reduced specials as per the hex group rule.
Reduction is applied to any special that is not sacrificial or elemental damage (fire or lightning).
Melee weapons
Swords
The special activation rate for these Swords is reduced to 50% effectiveness.
Daggers
The special activation rate for these Daggers is reduced to 50% effectiveness.
Item Name |
---|
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Partisans
The special activation rate for these Partisans is reduced to 50% effectiveness.
Slicers
The special activation rate for these Slicers is reduced to 33% effectiveness.
Ranged weapons
Mechguns
The special activation rate for these Mechguns is reduced to 33% effectiveness.
Item Name |
---|
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Shots
The special activation rate for these Shots is reduced to 33% effectiveness.
Item Name |
---|
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