List of weapons with reduced specials: Difference between revisions

From Ephinea PSO Wiki
mNo edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
It is a common misconception that weapons with a 9-star rarity or lower are reduced (i.e. their [[Weapons#Special attacks|specials]] have lower activation rates and steal/drain less HP/TP/EXP from their targets) and those with 10-star rarities or higher are unreduced with some exceptions. The actual rule is every weapon with a hex value less than that of {{Sword|rare|Photon Claw}} will be reduced if it comes with a special that ''can'' be reduced (i.e. not [[Weapons#Sacrificial damage increase|sacrificial]] or elemental damage) and it attacks more than one time or is capable of acquiring more than one target per attack (excluding [[cards]]). Specials of all other weapons are unreduced.
<small><div class="noexcerpt">< Return to [[Weapons#Special reduction|Weapons]]</div></small>
This page serves to provide a quick reference for determining which weapons have [[Weapons#Special reduction|reduced]] [[Weapons#Special attacks|special attacks]]. Special reduction is a mechanic whereby certain weapons will have the ''percent chance'' of their special attack ''activating'', or the ''effectiveness'' of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used.


===Swords (reduced by 1/2)===
Whether or not a weapon's special is reduced is determined by the weapon's hex code, as reduction is applied to weapons in certain weapon "hex groups," which are as follows: 02, 03, 04, 05, 08, and 09. These hex groups correspond to the groups of weapons listed below.
* {{Sword|Sword}}
* {{Sword|Gigush}}
* {{Sword|Breaker}}
* {{Sword|Claymore}}
* {{Sword|Calibur}}
* {{Sword|rare|Last Survivor}}
===Daggers (reduced by 1/2)===
* {{Sword|Dagger}}
* {{Sword|Knife}}
* {{Sword|Blade}}
* {{Sword|Edge}}
* {{Sword|Ripper}}
* {{Sword|rare|Blade Dance}}
* {{Sword|rare|Bloody Art}}
* {{Sword|rare|Zero Divide}}
===Partisans (reduced by 1/2)===
* {{Sword|Partisan}}
* {{Sword|Halbert}}
* {{Sword|Glaive}}
* {{Sword|Berdys}}
* {{Sword|Gungnir}}
* {{Sword|rare|Brionac}}
* {{Sword|rare|Gae Bolg}}
* {{Sword|rare|Asteron Belt}}


===Slicers (reduced by 2/3)===
A long-standing misconception about special reduction is the belief that weapons with a rarity of 9★ or less are reduced, with weapons of 10★ rarity or higher being unreduced. While this line of thinking ''does'' end up being mostly true, there are two notable exceptions in {{Sword|rare|Zero Divide}} and {{Sword|rare|Asteron Belt}}--both of which are 10★ weapons, but have reduced specials as per the hex group rule.
* {{Sword|Slicer}}
* {{Sword|Spinner}}
* {{Sword|Cutter}}
* {{Sword|Sawcer}}
* {{Sword|Diska}}
* {{Sword|rare|Slicer of Assassin}}
* {{Sword|rare|Diska of Liberator}}
===Mechguns (reduced by 2/3)===
* {{Gun|Mechgun}}
* {{Gun|Assault}}
* {{Gun|Repeater}}
* {{Gun|Gatling}}
* {{Gun|Vulcan}}
* {{Gun|rare|H&S25 Justice}}
* {{Gun|rare|L&K14 Combat}}
===Shots (reduced by 2/3)===
* {{Gun|Shot}}
* {{Gun|Spread}}
* {{Gun|Cannon}}
* {{Gun|Launcher}}
* {{Gun|Arms}}
* {{Gun|rare|Crush Bullet}}
* {{Gun|rare|Meteor Smash}}
* {{Gun|rare|Final Impact}}


Reduction is applied to any special that is not [[Weapons#Sacrificial damage increase|sacrificial]] or elemental damage ([[Weapons#Fire damage|fire]] or [[Weapons#Lightning damage|lightning]]).


==Melee weapons==
===Swords===
The special activation rate for these [[Swords]] is reduced to 50% effectiveness.
{|class="wikitable" style="text-align:left"
!Item Name
|-
| {{Sword|Sword}}
|-
| {{Sword|Gigush}}
|-
| {{Sword|Breaker}}
|-
| {{Sword|Claymore}}
|-
| {{Sword|Calibur}}
|-
| {{Sword|rare|Last Survivor}}
|}
===Daggers===
The special activation rate for these [[Daggers]] is reduced to 50% effectiveness.
{|class="wikitable" style="text-align:left"
!Item Name
|-
|  {{Sword|Dagger}}
|-
|  {{Sword|Knife}}
|-
|  {{Sword|Blade}}
|-
|  {{Sword|Edge}}
|-
|  {{Sword|Ripper}}
|-
|  {{Sword|rare|Blade Dance}}
|-
|  {{Sword|rare|Bloody Art}}
|-
|  {{Sword|rare|Zero Divide}}
|}
===Partisans===
The special activation rate for these [[Partisans]] is reduced to 50% effectiveness.
{|class="wikitable" style="text-align:left"
!Item Name
|-
| {{Sword|Partisan}}
|-
| {{Sword|Halbert}}
|-
| {{Sword|Glaive}}
|-
| {{Sword|Berdys}}
|-
| {{Sword|Gungnir}}
|-
| {{Sword|rare|Brionac}}
|-
| {{Sword|rare|Gae Bolg}}
|-
| {{Sword|rare|Asteron Belt}}
|}
===Slicers===
The special activation rate for these [[Slicers]] is reduced to 33% effectiveness.
{|class="wikitable" style="text-align:left"
!Item Name
|-
| {{Sword|Slicer}}
|-
| {{Sword|Spinner}}
|-
| {{Sword|Cutter}}
|-
| {{Sword|Sawcer}}
|-
| {{Sword|Diska}}
|-
| {{Sword|rare|Slicer of Assassin}}
|-
| {{Sword|rare|Diska of Liberator}}
|}
==Ranged weapons==
===Mechguns===
The special activation rate for these [[Mechguns]] is reduced to 33% effectiveness.
{|class="wikitable" style="text-align:left"
!Item Name
|-
| {{Gun|Mechgun}}
|-
| {{Gun|Assault}}
|-
| {{Gun|Repeater}}
|-
| {{Gun|Gatling}}
|-
| {{Gun|Vulcan}}
|-
| {{Gun|rare|H&S25 Justice}}
|-
| {{Gun|rare|L&K14 Combat}}
|}
===Shots===
The special activation rate for these [[Shots]] is reduced to 33% effectiveness.
{|class="wikitable" style="text-align:left"
!Item Name
|-
| {{Gun|Shot}}
|-
| {{Gun|Spread}}
|-
| {{Gun|Cannon}}
|-
| {{Gun|Launcher}}
|-
| {{Gun|Arms}}
|-
| {{Gun|rare|Crush Bullet}}
|-
| {{Gun|rare|Meteor Smash}}
|-
| {{Gun|rare|Final Impact}}
|}
<br>
{{Guides}}
{{Guides}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 19:38, 7 May 2025

< Return to Weapons

This page serves to provide a quick reference for determining which weapons have reduced special attacks. Special reduction is a mechanic whereby certain weapons will have the percent chance of their special attack activating, or the effectiveness of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used.

Whether or not a weapon's special is reduced is determined by the weapon's hex code, as reduction is applied to weapons in certain weapon "hex groups," which are as follows: 02, 03, 04, 05, 08, and 09. These hex groups correspond to the groups of weapons listed below.

A long-standing misconception about special reduction is the belief that weapons with a rarity of 9★ or less are reduced, with weapons of 10★ rarity or higher being unreduced. While this line of thinking does end up being mostly true, there are two notable exceptions in Sword icon.pngZero Divide and Sword icon.pngAsteron Belt--both of which are 10★ weapons, but have reduced specials as per the hex group rule.

Reduction is applied to any special that is not sacrificial or elemental damage (fire or lightning).

Melee weapons

Swords

The special activation rate for these Swords is reduced to 50% effectiveness.

Daggers

The special activation rate for these Daggers is reduced to 50% effectiveness.

Partisans

The special activation rate for these Partisans is reduced to 50% effectiveness.

Slicers

The special activation rate for these Slicers is reduced to 33% effectiveness.

Ranged weapons

Mechguns

The special activation rate for these Mechguns is reduced to 33% effectiveness.

Shots

The special activation rate for these Shots is reduced to 33% effectiveness.