List of weapons with reduced specials: Difference between revisions

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<small><div class="noexcerpt">< Return to [[Weapons#Special reduction|Weapons]]</div></small>
<small><div class="noexcerpt">< Return to [[Weapons#Special reduction|Weapons]]</div></small>
This page serves to provide a quick reference for determining which weapons have [[Weapons#Special reduction|reduced]] [[Weapons#Special attacks|special attacks]]. Special reduction is a mechanic whereby certain weapons will have the ''percent chance'' of their special attack ''activating'', or the ''effectiveness'' of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used.


'''It is a common misconception that weapons with a 9-star rarity or lower are reduced''' (i.e. their [[Weapons#Special attacks|specials]] have lower activation rates and steal/drain less HP/TP/EXP from their targets), and that those with 10-star rarities or higher are unreduced with some exceptions.  
Whether or not a weapon's special is reduced is determined by the weapon's hex code, as reduction is applied to weapons in certain weapon "hex groups," which are as follows: 02, 03, 04, 05, 08, and 09. These hex groups correspond to the groups of weapons listed below.  


'''The actual rule''' is that weapons in weapon groups 02, 03, 04, 05, 08, and 09 are eligible to have reduced specials. These weapon group numbers correspond to the groups listed below.  
A long-standing misconception about special reduction is the belief that weapons with a rarity of 9★ or less are reduced, with weapons of 10★ rarity or higher being unreduced. While this line of thinking ''does'' end up being mostly true, there are two notable exceptions in {{Sword|rare|Zero Divide}} and {{Sword|rare|Asteron Belt}}--both of which are 10★ weapons, but have reduced specials as per the hex group rule.


Reduction is applied to any special that is not a [[Weapons#Sacrificial damage increase|sacrificial]] or elemental damage special. The hardcoded specials on {{Vjaya}}, {{Izmaela}}, and {{Two Kamui}} are not reduced.
Reduction is applied to any special that is not [[Weapons#Sacrificial damage increase|sacrificial]] or elemental damage ([[Weapons#Fire damage|fire]] or [[Weapons#Lightning damage|lightning]]).


==Melee weapons==
==Melee weapons==
===Swords===
===Swords===
[[Swords]] have a special reduction rate of 50%.
The special activation rate for these [[Swords]] is reduced to 50% effectiveness.
* {{Sword|Sword}}
{|class="wikitable" style="text-align:left"
* {{Sword|Gigush}}
!Item Name
* {{Sword|Breaker}}
|-
* {{Sword|Claymore}}
| {{Sword|Sword}}
* {{Sword|Calibur}}
|-
* {{Sword|rare|Last Survivor}}
| {{Sword|Gigush}}
|-
| {{Sword|Breaker}}
|-
| {{Sword|Claymore}}
|-
| {{Sword|Calibur}}
|-
| {{Sword|rare|Last Survivor}}
|}


===Daggers===
===Daggers===
[[Daggers]] have a special reduction rate of 50%.
The special activation rate for these [[Daggers]] is reduced to 50% effectiveness.
* {{Sword|Dagger}}
{|class="wikitable" style="text-align:left"
* {{Sword|Knife}}
!Item Name
* {{Sword|Blade}}
|-
* {{Sword|Edge}}
{{Sword|Dagger}}
* {{Sword|Ripper}}
|-
* {{Sword|rare|Blade Dance}}
{{Sword|Knife}}
* {{Sword|rare|Bloody Art}}
|-
* {{Sword|rare|Zero Divide}}
{{Sword|Blade}}
|-
{{Sword|Edge}}
|-
{{Sword|Ripper}}
|-
{{Sword|rare|Blade Dance}}
|-
{{Sword|rare|Bloody Art}}
|-
{{Sword|rare|Zero Divide}}
|}


===Partisans===
===Partisans===
[[Partisans]] have a special reduction rate of 50%.
The special activation rate for these [[Partisans]] is reduced to 50% effectiveness.
* {{Sword|Partisan}}
{|class="wikitable" style="text-align:left"
* {{Sword|Halbert}}
!Item Name
* {{Sword|Glaive}}
|-
* {{Sword|Berdys}}
| {{Sword|Partisan}}
* {{Sword|Gungnir}}
|-
* {{Sword|rare|Brionac}}
| {{Sword|Halbert}}
* {{Sword|rare|Gae Bolg}}
|-
* {{Sword|rare|Asteron Belt}}
| {{Sword|Glaive}}
|-
| {{Sword|Berdys}}
|-
| {{Sword|Gungnir}}
|-
| {{Sword|rare|Brionac}}
|-
| {{Sword|rare|Gae Bolg}}
|-
| {{Sword|rare|Asteron Belt}}
|}


===Slicers===
===Slicers===
[[Slicers]] have a special reduction rate of 67%.
The special activation rate for these [[Slicers]] is reduced to 33% effectiveness.
* {{Sword|Slicer}}
{|class="wikitable" style="text-align:left"
* {{Sword|Spinner}}
!Item Name
* {{Sword|Cutter}}
|-
* {{Sword|Sawcer}}
| {{Sword|Slicer}}
* {{Sword|Diska}}
|-
* {{Sword|rare|Slicer of Assassin}}
| {{Sword|Spinner}}
* {{Sword|rare|Diska of Liberator}}
|-
| {{Sword|Cutter}}
|-
| {{Sword|Sawcer}}
|-
| {{Sword|Diska}}
|-
| {{Sword|rare|Slicer of Assassin}}
|-
| {{Sword|rare|Diska of Liberator}}
|}


==Ranged weapons==
==Ranged weapons==
===Mechguns===
===Mechguns===
[[Mechguns]] have a special reduction rate of 67%.
The special activation rate for these [[Mechguns]] is reduced to 33% effectiveness.
* {{Gun|Mechgun}}
{|class="wikitable" style="text-align:left"
* {{Gun|Assault}}
!Item Name
* {{Gun|Repeater}}
|-
* {{Gun|Gatling}}
| {{Gun|Mechgun}}
* {{Gun|Vulcan}}
|-
* {{Gun|rare|H&S25 Justice}}
| {{Gun|Assault}}
* {{Gun|rare|L&K14 Combat}}
|-
| {{Gun|Repeater}}
|-
| {{Gun|Gatling}}
|-
| {{Gun|Vulcan}}
|-
| {{Gun|rare|H&S25 Justice}}
|-
| {{Gun|rare|L&K14 Combat}}
|}


===Shots===
===Shots===
[[Shots]] have a special reduction rate of 67%.
The special activation rate for these [[Shots]] is reduced to 33% effectiveness.
* {{Gun|Shot}}
{|class="wikitable" style="text-align:left"
* {{Gun|Spread}}
!Item Name
* {{Gun|Cannon}}
|-
* {{Gun|Launcher}}
| {{Gun|Shot}}
* {{Gun|Arms}}
|-
* {{Gun|rare|Crush Bullet}}
| {{Gun|Spread}}
* {{Gun|rare|Meteor Smash}}
|-
* {{Gun|rare|Final Impact}}
| {{Gun|Cannon}}
 
|-
| {{Gun|Launcher}}
|-
| {{Gun|Arms}}
|-
| {{Gun|rare|Crush Bullet}}
|-
| {{Gun|rare|Meteor Smash}}
|-
| {{Gun|rare|Final Impact}}
|}
<br>
{{Guides}}
{{Guides}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 19:38, 7 May 2025

< Return to Weapons

This page serves to provide a quick reference for determining which weapons have reduced special attacks. Special reduction is a mechanic whereby certain weapons will have the percent chance of their special attack activating, or the effectiveness of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used.

Whether or not a weapon's special is reduced is determined by the weapon's hex code, as reduction is applied to weapons in certain weapon "hex groups," which are as follows: 02, 03, 04, 05, 08, and 09. These hex groups correspond to the groups of weapons listed below.

A long-standing misconception about special reduction is the belief that weapons with a rarity of 9★ or less are reduced, with weapons of 10★ rarity or higher being unreduced. While this line of thinking does end up being mostly true, there are two notable exceptions in Sword icon.pngZero Divide and Sword icon.pngAsteron Belt--both of which are 10★ weapons, but have reduced specials as per the hex group rule.

Reduction is applied to any special that is not sacrificial or elemental damage (fire or lightning).

Melee weapons

Swords

The special activation rate for these Swords is reduced to 50% effectiveness.

Item Name
Sword icon.pngSword
Sword icon.pngGigush
Sword icon.pngBreaker
Sword icon.pngClaymore
Sword icon.pngCalibur
Sword icon.pngLast Survivor

Daggers

The special activation rate for these Daggers is reduced to 50% effectiveness.

Item Name
Sword icon.pngDagger
Sword icon.pngKnife
Sword icon.pngBlade
Sword icon.pngEdge
Sword icon.pngRipper
Sword icon.pngBlade Dance
Sword icon.pngBloody Art
Sword icon.pngZero Divide

Partisans

The special activation rate for these Partisans is reduced to 50% effectiveness.

Item Name
Sword icon.pngPartisan
Sword icon.pngHalbert
Sword icon.pngGlaive
Sword icon.pngBerdys
Sword icon.pngGungnir
Sword icon.pngBrionac
Sword icon.pngGae Bolg
Sword icon.pngAsteron Belt

Slicers

The special activation rate for these Slicers is reduced to 33% effectiveness.

Item Name
Sword icon.pngSlicer
Sword icon.pngSpinner
Sword icon.pngCutter
Sword icon.pngSawcer
Sword icon.pngDiska
Sword icon.pngSlicer of Assassin
Sword icon.pngDiska of Liberator

Ranged weapons

Mechguns

The special activation rate for these Mechguns is reduced to 33% effectiveness.

Item Name
Gun icon.pngMechgun
Gun icon.pngAssault
Gun icon.pngRepeater
Gun icon.pngGatling
Gun icon.pngVulcan
Gun icon.pngH&S25 Justice
Gun icon.pngL&K14 Combat

Shots

The special activation rate for these Shots is reduced to 33% effectiveness.

Item Name
Gun icon.pngShot
Gun icon.pngSpread
Gun icon.pngCannon
Gun icon.pngLauncher
Gun icon.pngArms
Gun icon.pngCrush Bullet
Gun icon.pngMeteor Smash
Gun icon.pngFinal Impact