Common weapon ATA comparison: Difference between revisions
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{{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}} | {{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}} | ||
|} | |} | ||
: '' | : ''While a {{Sword|rare|TypeSL/Slicer}} is available with the [[Charge]] special, it is not included in this list as it ''does not fire projectiles'', and is therefore not comparable to normal Slicer-type weapons.'' | ||
==Ranged weapons== | ==Ranged weapons== | ||
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{{ComEquivRow|Gun|Autogun|29|60|65|70|75|80|85|90|95|100|105|110}} | {{ComEquivRow|Gun|Autogun|29|60|65|70|75|80|85|90|95|100|105|110}} | ||
{{ComEquivRow|Gun|Handgun|26|60|65|70|75|80|85|90|95|100|105|110}} | {{ComEquivRow|Gun|Handgun|26|60|65|70|75|80|85|90|95|100|105|110}} | ||
|- | |||
|style="text-align:left" |{{Gun|rare|Holy Ray}} || 70 || 15 (85) || 20 (90) || 25 (95) || 30 (100) || 35 (105) || 40 (110) || 45 (115) || 50 (120) || 55 (125) || 60 (130) || 65 (135) | |||
|- | |- | ||
|style="text-align:left" |{{Gun|rare|TypeGU/Hand}} || 45 || 40 (85) || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeGU/Hand}} || 45 || 40 (85) || - || - || - || - || - || - || - || - || - || - | ||
Line 68: | Line 70: | ||
|style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
: '' | : ''{{Gun|rare|Holy Ray}} is included in this list for the purpose of comparing to high-hit common [[Handguns]] with the [[Arrest]] special, as even though it is a Rifle-type weapon, it may be equipped by [[HUmar]] and [[HUnewearl]]''.<br>''Both {{Gun|rare|TypeGU/Hand}} and {{Gun|rare|TypeGU/Mechgun}} are available with the [[Hell]], [[Charge]], [[Berserk]], and [[Spirit]] specials.'' | ||
===Rifles=== | ===Rifles=== | ||
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|- | |- | ||
|style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - | ||
|- | |||
|style="text-align:left" |{{Gun|rare|Holy Ray}} || 70 || 30 (100) || 35 (105) || 40 (110) || 45 (115) || 50 (120) || 55 (125) || 60 (130) || 65 (135) || 70 (140) || 75 (145) || 80 (150) | |||
|- | |- | ||
|style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
: '' | : ''{{Gun|rare|Bringer's Rifle}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon's]] special.''<br>''{{Gun|rare|Holy Ray}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Arrest]] special.''<br>''{{Gun|rare|TypeRI/Rifle}} is only available with the [[Hell]] special.'' | ||
===Mechguns=== | ===Mechguns=== | ||
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|style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
: '' | : ''{{Gun|rare|M&A60 Vise}} is included in this list for the purpose of comparing to high-hit common [[Mechguns]] with the [[Berserk]] special.''<br>''{{Gun|rare|TypeME/Mechgun}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.'' | ||
===Shots=== | ===Shots=== | ||
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|style="text-align:left" |{{Gun|rare|TypeSH/Shot}} || 40 || {{Note|3 ATA lower than 50 Hit % Arms; only Hit % value available|40 (80)}} || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeSH/Shot}} || 40 || {{Note|3 ATA lower than 50 Hit % Arms; only Hit % value available|40 (80)}} || - || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
: '' | : ''{{Gun|rare|Baranz Launcher}} is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special; however, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.''<br>''{{Gun|rare|TypeSH/Shot}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.'' | ||
==Technique weapons== | ==Technique weapons== |
Latest revision as of 22:03, 6 May 2025
This page serves to provide a quick reference for comparing Hit % values between each tier of common weapons to find equivalent ATA values.
The starting reference point of all tables is a max-tier common weapon (e.g. Gladius,
Raygun,
Arms, etc.) with a Hit % value of 50, as these can be obtained (semi-) reliably via purchasing from the Arms Shop (for the Charge special), or from the Episode 4 quest
The Restless Lion (for other specials).
Certain rare and/or event weapons (such as TypeM weapons) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. Bringer's Rifle). More specific details are listed underneath the table.
Because different tiers of common weapons have different photon colors, some players enjoy using lower-tier weaponry for aesthetic purposes (e.g. an Autogun, for its blue photon, instead of a
Raygun, with a yellow photon), but will typically not want to sacrifice performance to do so, which necessitates finding higher Hit % than would otherwise be necessary. For this reason, the tables below only consider "equivalency" to mean "greater than or equal to," and are arranged to reflect this.
- For example, a
Laser with 50 Hit % reaches a total ATA of 100. While a
Blaster with 55 Hit % reaches an ATA of 99, even though it is only 1 ATA below the Laser, it would still be 1 point less effective, therefore a Blaster is only considered equivalent with 60 Hit % instead.
- The exception to this is weapons that are only available with specific amounts of Hit % (such as enemy weapons and event TypeM weapons), as equivalence values may be more complicated.
Melee weapons
Sabers
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
40 | 50 (90) | 55 (95) | 60 (100) | 65 (105) | 70 (110) | 75 (115) | 80 (120) | 85 (125) | 90 (130) | 95 (135) | 100 (140) | ||
![]() |
38 | 55 (93) | 60 (98) | 65 (103) | 70 (108) | 75 (113) | 80 (118) | 85 (123) | 90 (128) | 95 (133) | 100 (138) | - | ||
![]() |
35 | 55 (90) | 60 (95) | 65 (100) | 70 (105) | 75 (110) | 80 (115) | 85 (120) | 90 (125) | 95 (130) | 100 (135) | - | ||
![]() |
33 | 60 (93) | 65 (98) | 70 (103) | 75 (108) | 80 (113) | 85 (118) | 90 (123) | 95 (128) | 100 (133) | - | - | ||
![]() |
30 | 60 (90) | 65 (95) | 70 (100) | 75 (105) | 80 (110) | 85 (115) | 90 (120) | 95 (125) | 100 (130) | - | - |
Swords
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
25 | 50 (75) | 55 (80) | 60 (85) | 65 (90) | 70 (95) | 75 (100) | 80 (105) | 85 (110) | 90 (115) | 95 (120) | 100 (125) | ||
![]() |
23 | 55 (78) | 60 (83) | 65 (88) | 70 (93) | 75 (98) | 80 (103) | 85 (108) | 90 (113) | 95 (118) | 100 (123) | - | ||
![]() |
20 | 55 (75) | 60 (80) | 65 (85) | 70 (90) | 75 (95) | 80 (100) | 85 (105) | 90 (110) | 95 (115) | 100 (120) | - | ||
![]() |
18 | 60 (78) | 65 (83) | 70 (88) | 75 (93) | 80 (98) | 85 (103) | 90 (108) | 95 (113) | 100 (118) | - | - | ||
![]() |
15 | 60 (75) | 65 (80) | 70 (85) | 75 (90) | 80 (95) | 85 (100) | 90 (105) | 95 (110) | 100 (115) | - | - |
Daggers
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
28 | 50 (78) | 55 (83) | 60 (88) | 65 (93) | 70 (98) | 75 (103) | 80 (108) | 85 (113) | 90 (118) | 95 (123) | 100 (128) | ||
![]() |
26 | 55 (81) | 60 (86) | 65 (91) | 70 (96) | 75 (101) | 80 (106) | 85 (111) | 90 (116) | 95 (121) | 100 (126) | - | ||
![]() |
24 | 55 (79) | 60 (84) | 65 (89) | 70 (94) | 75 (99) | 80 (104) | 85 (109) | 90 (114) | 95 (119) | 100 (124) | - | ||
![]() |
22 | 60 (82) | 65 (87) | 70 (92) | 75 (97) | 80 (102) | 85 (107) | 90 (112) | 95 (117) | 100 (122) | - | - | ||
![]() |
20 | 60 (80) | 65 (85) | 70 (90) | 75 (95) | 80 (100) | 85 (105) | 90 (110) | 95 (115) | 100 (120) | - | - |
Partisans
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
32 | 50 (82) | 55 (87) | 60 (92) | 65 (97) | 70 (102) | 75 (107) | 80 (112) | 85 (117) | 90 (122) | 95 (127) | 100 (132) | ||
![]() |
29 | 55 (84) | 60 (89) | 65 (94) | 70 (99) | 75 (104) | 80 (109) | 85 (114) | 90 (119) | 95 (124) | 100 (129) | - | ||
![]() |
26 | 60 (86) | 65 (91) | 70 (96) | 75 (101) | 80 (106) | 85 (111) | 90 (116) | 95 (121) | 100 (126) | - | - | ||
![]() |
23 | 60 (83) | 65 (88) | 70 (93) | 75 (98) | 80 (103) | 85 (108) | 90 (113) | 95 (118) | 100 (123) | - | - | ||
![]() |
20 | 65 (85) | 70 (90) | 75 (95) | 80 (100) | 85 (105) | 90 (110) | 95 (115) | 100 (120) | - | - | - |
Slicers
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
25 | 50 (75) | 55 (80) | 60 (85) | 65 (90) | 70 (95) | 75 (100) | 80 (105) | 85 (110) | 90 (115) | 95 (120) | 100 (125) | ||
![]() |
22 | 55 (77) | 60 (82) | 65 (87) | 70 (92) | 75 (97) | 80 (102) | 85 (107) | 90 (112) | 95 (117) | 100 (122) | - | ||
![]() |
19 | 60 (79) | 65 (84) | 70 (89) | 75 (94) | 80 (99) | 85 (104) | 90 (109) | 95 (114) | 100 (119) | - | - | ||
![]() |
16 | 60 (76) | 65 (81) | 70 (86) | 75 (91) | 80 (96) | 85 (101) | 90 (106) | 95 (111) | 100 (116) | - | - | ||
![]() |
13 | 65 (78) | 70 (83) | 75 (88) | 80 (93) | 85 (98) | 90 (103) | 95 (108) | 100 (113) | - | - | - |
- While a
TypeSL/Slicer is available with the Charge special, it is not included in this list as it does not fire projectiles, and is therefore not comparable to normal Slicer-type weapons.
Ranged weapons
Handguns
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
35 | 50 (85) | 55 (90) | 60 (95) | 65 (100) | 70 (105) | 75 (110) | 80 (115) | 85 (120) | 90 (125) | 95 (130) | 100 (135) | ||
![]() |
33 | 55 (88) | 60 (93) | 65 (98) | 70 (103) | 75 (108) | 80 (113) | 85 (118) | 90 (123) | 95 (128) | 100 (133) | - | ||
![]() |
31 | 55 (86) | 60 (91) | 65 (96) | 70 (101) | 75 (106) | 80 (111) | 85 (116) | 90 (121) | 95 (126) | 100 (131) | - | ||
![]() |
29 | 60 (89) | 65 (94) | 70 (99) | 75 (104) | 80 (109) | 85 (114) | 90 (119) | 95 (124) | 100 (129) | - | - | ||
![]() |
26 | 60 (86) | 65 (91) | 70 (96) | 75 (101) | 80 (106) | 85 (111) | 90 (116) | 95 (121) | 100 (126) | - | - | ||
![]() |
70 | 15 (85) | 20 (90) | 25 (95) | 30 (100) | 35 (105) | 40 (110) | 45 (115) | 50 (120) | 55 (125) | 60 (130) | 65 (135) | ||
![]() |
45 | 40 (85) | - | - | - | - | - | - | - | - | - | - | ||
![]() |
50 | 35 (85) | - | - | - | - | - | - | - | - | - | - |
Holy Ray is included in this list for the purpose of comparing to high-hit common Handguns with the Arrest special, as even though it is a Rifle-type weapon, it may be equipped by HUmar and HUnewearl.
BothTypeGU/Hand and
TypeGU/Mechgun are available with the Hell, Charge, Berserk, and Spirit specials.
Rifles
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
50 | 50 (100) | 55 (105) | 60 (110) | 65 (115) | 70 (120) | 75 (125) | 80 (130) | 85 (135) | 90 (140) | 95 (145) | 100 (150) | ||
![]() |
47 | 55 (102) | 60 (107) | 65 (112) | 70 (117) | 75 (122) | 80 (127) | 85 (132) | 90 (137) | 95 (142) | 100 (147) | - | ||
![]() |
44 | 60 (104) | 65 (109) | 70 (114) | 75 (119) | 80 (124) | 85 (129) | 90 (134) | 95 (139) | 100 (144) | - | - | ||
![]() |
41 | 60 (101) | 65 (106) | 70 (111) | 75 (116) | 80 (121) | 85 (126) | 90 (131) | 95 (136) | 100 (141) | - | - | ||
![]() |
38 | 65 (103) | 70 (108) | 75 (113) | 80 (118) | 85 (123) | 90 (128) | 95 (133) | 100 (138) | - | - | - | ||
![]() |
63 | 40 (103) | n/a | 50 (113) | - | - | - | - | - | - | - | - | ||
![]() |
70 | 30 (100) | 35 (105) | 40 (110) | 45 (115) | 50 (120) | 55 (125) | 60 (130) | 65 (135) | 70 (140) | 75 (145) | 80 (150) | ||
![]() |
60 | 40 (100) | - | - | - | - | - | - | - | - | - | - |
Bringer's Rifle is included in this list for the purpose of comparing to high-hit common Rifles with the Demon's special.
Holy Ray is included in this list for the purpose of comparing to high-hit common Rifles with the Arrest special.
TypeRI/Rifle is only available with the Hell special.
Mechguns
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
12 | 50 (62) | 55 (67) | 60 (72) | 65 (77) | 70 (82) | 75 (87) | 80 (92) | 85 (97) | 90 (102) | 95 (107) | 100 (112) | ||
![]() |
9 | 55 (64) | 60 (69) | 65 (74) | 70 (79) | 75 (84) | 80 (89) | 85 (94) | 90 (99) | 95 (104) | 100 (109) | - | ||
![]() |
6 | 60 (66) | 65 (71) | 70 (76) | 75 (81) | 80 (86) | 85 (91) | 90 (96) | 95 (101) | 100 (106) | - | - | ||
![]() |
3 | 60 (63) | 65 (68) | 70 (73) | 75 (78) | 80 (83) | 85 (88) | 90 (93) | 95 (98) | 100 (103) | - | - | ||
![]() |
0 | 65 (65) | 70 (70) | 75 (75) | 80 (80) | 85 (85) | 90 (90) | 95 (95) | 100 (100) | - | - | - | ||
![]() |
15 | 50 (65) | 55 (70) | 60 (75) | 65 (80) | 70 (85) | 75 (90) | 80 (95) | 85 (100) | 90 (105) | 95 (110) | 100 (115) | ||
![]() |
20 | 40 (60) | - | - | - | - | - | - | - | - | - | - |
M&A60 Vise is included in this list for the purpose of comparing to high-hit common Mechguns with the Berserk special.
TypeME/Mechgun is available with the Charge, Berserk, and Spirit specials.
Shots
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
33 | 50 (83) | 55 (88) | 60 (93) | 65 (98) | 70 (103) | 75 (108) | 80 (113) | 85 (118) | 90 (123) | 95 (128) | 100 (133) | ||
![]() |
31 | 55 (86) | 60 (91) | 65 (96) | 70 (101) | 75 (106) | 80 (111) | 85 (116) | 90 (121) | 95 (126) | 100 (131) | - | ||
![]() |
30 | 55 (85) | 60 (90) | 65 (95) | 70 (100) | 75 (105) | 80 (110) | 85 (115) | 90 (120) | 95 (125) | 100 (130) | - | ||
![]() |
28 | 55 (83) | 60 (88) | 65 (93) | 70 (98) | 75 (103) | 80 (108) | 85 (113) | 90 (118) | 95 (123) | 100 (128) | - | ||
![]() |
27 | 60 (87) | 65 (92) | 70 (97) | 75 (102) | 80 (107) | 85 (112) | 90 (117) | 95 (122) | 100 (127) | - | - | ||
![]() |
42 | 40 (82) | 50 (92) | - | - | - | - | - | - | - | - | - | ||
![]() |
40 | 40 (80) | - | - | - | - | - | - | - | - | - | - |
Baranz Launcher is included in this list for the purpose of comparing to high-hit common Shots with the Charge special; however, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.
TypeSH/Shot is available with the Charge, Berserk, and Spirit specials.
Technique weapons
Canes
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
35 | 50 (85) | 55 (90) | 60 (95) | 65 (100) | 70 (105) | 75 (110) | 80 (115) | 85 (120) | 90 (125) | 95 (130) | 100 (135) | ||
![]() |
33 | 55 (88) | 60 (93) | 65 (98) | 70 (103) | 75 (108) | 80 (113) | 85 (118) | 90 (123) | 95 (128) | 100 (133) | - | ||
![]() |
32 | 55 (87) | 60 (92) | 65 (97) | 70 (102) | 75 (107) | 80 (112) | 85 (117) | 90 (122) | 95 (127) | 100 (132) | - | ||
![]() |
30 | 55 (85) | 60 (90) | 65 (95) | 70 (100) | 75 (105) | 80 (110) | 85 (115) | 90 (120) | 95 (125) | 100 (130) | - |
Rods
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
39 | 50 (89) | 55 (94) | 60 (99) | 65 (104) | 70 (109) | 75 (114) | 80 (119) | 85 (124) | 90 (129) | 95 (134) | 100 (139) | ||
![]() |
38 | 55 (93) | 60 (98) | 65 (103) | 70 (108) | 75 (113) | 80 (118) | 85 (123) | 90 (128) | 95 (133) | 100 (138) | - | ||
![]() |
37 | 55 (92) | 60 (97) | 65 (102) | 70 (107) | 75 (112) | 80 (117) | 85 (122) | 90 (127) | 95 (132) | 100 (137) | - | ||
![]() |
35 | 55 (90) | 60 (95) | 65 (100) | 70 (105) | 75 (110) | 80 (115) | 85 (120) | 90 (125) | 95 (130) | 100 (135) | - |
Wands
Item Name | Base ATA | Hit% (Total ATA) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
30 | 50 (80) | 55 (85) | 60 (90) | 65 (95) | 70 (100) | 75 (105) | 80 (110) | 85 (115) | 90 (120) | 95 (125) | 100 (130) | ||
![]() |
28 | 55 (83) | 60 (88) | 65 (93) | 70 (98) | 75 (103) | 80 (108) | 85 (113) | 90 (118) | 95 (123) | 100 (128) | - | ||
![]() |
27 | 55 (82) | 60 (87) | 65 (92) | 70 (97) | 75 (102) | 80 (107) | 85 (112) | 90 (117) | 95 (122) | 100 (127) | - | ||
![]() |
25 | 55 (80) | 60 (85) | 65 (90) | 70 (95) | 75 (100) | 80 (105) | 85 (110) | 90 (115) | 95 (120) | 100 (125) | - |