Tekking: Difference between revisions

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==Gallery==
==Gallery==
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Viridia tekker.png|{{Viridia}} tekker
Viridia tekker.png|{{Viridia}} tekker
Greenill tekker.png|{{Greenill}} tekker
Greenill tekker.png|{{Greenill}} tekker

Revision as of 23:38, 17 October 2024

Tekking is a process done to identify weapons and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or untekked state, denoted by cyan text. All rare weapons are initially dropped with the name "Untekked icon.pngSpecial Weapon", unless the the /showwep command has been used, which will display their full name in cyan text. There is a tekker located in each episode's shop who can identify, or tekk, a weapon for Meseta icon.png100 Meseta per attempt. A weapon's special, attributes, and grind can vary when tekking, with each tekker having their own variations as well as separate variations for their preferred weapons.

After identifying an item, the player can choose to refuse the identification to roll for better grind, special, or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.

Specials

See also: Special attacks

For non-rare weapons, each unidentified weapon comes with a hidden special that can vary when being tekked. For example, Arrest's activation rate is 80%, Seize's is 64%, Hold's is 48%, and Bind's is 32%. Tekking a weapon to have the most desirable special can make it much more effective. Specials can be tekked up or down one level (excluding sacrificial specials), so an untekked Seize weapon can be tekked up to Arrest or down to Hold. A weapon's base special can't be viewed before it's tekked without usage of the /showwep command or an external addon. Rare weapons have a set special which does not change when tekking. See the list of special attacks for more information on special attack levels.

Each tekker has their own chance of tekking a weapon's special up or down, as shown in the table below:

Weapon special tekking chances

Photon attributes

Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.

Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all.

Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:

Weapon attribute tekking chances

Tekker +10 +5 ±0 -5 -10
Viridia 15% 22% 49% 11% 3%
Greenill 15% 15% 42% 20% 8%
Skyly 30% 37% 26% 5% 2%
Bluefull 15% 22% 49% 11% 3%
Purplenum 15% 15% 42% 20% 8%
Pinkal 30% 37% 26% 5% 2%
Redria 30% 37% 26% 5% 2%
Oran 30% 37% 26% 5% 2%
Yellowboze 15% 15% 42% 20% 8%
Whitill 15% 22% 49% 11% 3%

Grind

A non-rare weapon's grind can be tekked up or down by 3. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.

Each tekker has their own chance of tekking a weapon's grind up or down, as shown in the table below:

Weapon grind tekking chances

Tekker +3 +2 +1 ±0 -1 -2 -3
Viridia 9% 10% 13% 54% 8% 6% 0%
Greenill 3% 7% 10% 67% 9% 4% 0%
Skyly 3% 10% 10% 58% 11% 6% 2%
Bluefull 9% 10% 13% 54% 8% 6% 0%
Purplenum 3% 7% 10% 67% 9% 4% 0%
Pinkal 3% 10% 10% 58% 13% 7% 3%
Redria 3% 10% 10% 58% 11% 6% 2%
Oran 3% 10% 10% 58% 11% 6% 2%
Yellowboze 3% 7% 10% 67% 9% 4% 0%
Whitill 9% 10% 13% 54% 8% 6% 0%

Special cases

Quests such as Quest icon.pngClaire's Deal require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a Unit icon.pngPB/Increase, one of the necessary components is a Gun icon.pngSeize Launcher. An Gun icon.pngArrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.

Gallery