Tekking
Tekking is a process done to identify weapons and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or untekked state, denoted by cyan text. All rare weapons are initially dropped with the name "Special Weapon", unless the the /showwep
command has been used, which will display their full name in cyan text. There is a tekker located in each episode's shop who can identify, or tekk, a weapon for 100 Meseta per attempt. A weapon's special, attributes, and grind can vary when tekking, with each tekker having their own variations as well as separate variations for their preferred weapons.
After identifying an item, the player can choose to refuse the identification to roll for better grind, special, or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.
Specials
See also: Special attacks
For non-rare weapons, each unidentified weapon comes with a hidden special that can vary when being tekked. For example, Arrest's activation rate is 80%, Seize's is 64%, Hold's is 48%, and Bind's is 32%. Tekking a weapon to have the most desirable special can make it much more effective. Specials can be tekked up or down one level (excluding sacrificial specials), so an untekked Seize weapon can be tekked up to Arrest or down to Hold. A weapon's base special can't be viewed before it's tekked without usage of the /showwep
command or an external addon. Rare weapons have a set special which does not change when tekking. See the list of special attacks for more information on special attack levels.
Each tekker has their own chance of tekking a weapon's special up or down, as shown in the table below:
Photon attributes
Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all.
Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:
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Grind
A non-rare weapon's grind can be tekked up or down by 3. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.
Each tekker has their own chance of tekking a weapon's grind up or down, as shown in the table below:
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Special cases
Quests such as Claire's Deal require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a PB/Increase, one of the necessary components is a Seize Launcher. An Arrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.
Gallery
Guides | |
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Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
Classes | Class comparison • Hunter • HUmar • HUnewearl • HUcast • HUcaseal • RAmar • RAmarl • RAcast • RAcaseal • FOmar • FOmarl • FOnewm • FOnewearl |
Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes (Box run) • Leveling • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Item drops • Reduced-special weapons |
Challenge | Challenge • Episode 1: Stage 1 • Episode 2: Stage 1 • Episode 2: Stage 2 • Episode 2: Stage 3 • Episode 2: Stage 4 • Episode 2: Stage 5 |
Ephinea | Anguish • Banners • Chat commands • Coren • Daily forecast • Events • Price guide • Ragol Boost Road • Server rules • Weekly boosts |
Other | Custom files (Skins) • Mapitem.txt • Music replacement • Terminology |