Weapon attribute drop tables: Difference between revisions

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Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.
Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).


Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Untekked and Special rate table==
==Common weapon drop table==
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be '''[[Tekking|Tekked]]'''. Viridia, Greenil, Skyly, Blueful and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rank 1 to 4, based on the amount of stars. If an area minimum special rank is 3, then a weapon dropping in said area can only have a special of rank 3 or 4. Charge and Spirit special ignore this restriction and can apply to any weapon.
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.


Rare weapons always drop untekked and have their own predetermined special.
{| class="wikitable sticky" style="text-align:center; width:1200px;"
|- class="sticky-main"
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}}
|-
| style="text-align:left"| {{Redria}} || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|'''7%'''}} || 7%
|-
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}


<tabber>
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
Normal=
 
: {| class="wikitable" style="text-align: center;"
==Untekked and special rate table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.
 
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
 
Rare weapons always drop untekked and have their own predetermined specials.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
Line 31: Line 62:
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1
|1★
|-
|-
|Caves 2
|Caves 2
Line 37: Line 68:
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1
|1★
|-
|-
|Caves 3
|Caves 3
Line 43: Line 74:
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|1
|1★
|-
|-
|Mines 1
|Mines 1
Line 49: Line 80:
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|1
|1★
|-
|-
|Mines 2
|Mines 2
Line 55: Line 86:
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|1
|1★
|-
|-
|Ruins 1
|Ruins 1
Line 61: Line 92:
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}
|2
|2★
|-
|-
|Ruins 2
|Ruins 2
Line 67: Line 98:
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2
|2★
|-
|-
|Ruins 3
|Ruins 3
Line 73: Line 104:
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2
|2★
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Hard=
|+ style=white-space:nowrap | Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
Line 87: Line 117:
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2
|2★
|-
|-
|Forest 2
|Forest 2
Line 93: Line 123:
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2
|2★
|-
|-
|Caves 1
|Caves 1
Line 99: Line 129:
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2
|2★
|-
|-
|Caves 2
|Caves 2
Line 105: Line 135:
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3
|3★
|-
|-
|Caves 3
|Caves 3
Line 111: Line 141:
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2
|2★
|-
|-
|Mines 1
|Mines 1
Line 117: Line 147:
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|3
|3★
|-
|-
|Mines 2
|Mines 2
Line 123: Line 153:
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|3
|3★
|-
|-
|Ruins 1
|Ruins 1
Line 129: Line 159:
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3
|3★
|-
|-
|Ruins 2
|Ruins 2
Line 135: Line 165:
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3
|3★
|-
|-
|Ruins 3
|Ruins 3
Line 141: Line 171:
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3
|3★
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Very Hard=
|+ style=white-space:nowrap | Very Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
Line 155: Line 184:
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|2
|2★
|-
|-
|Forest 2
|Forest 2
Line 161: Line 190:
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|3
|3★
|-
|-
|Caves 1
|Caves 1
Line 167: Line 196:
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|3
|3★
|-
|-
|Caves 2
|Caves 2
Line 173: Line 202:
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|3
|3★
|-
|-
|Caves 3
|Caves 3
Line 179: Line 208:
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4
|4★
|-
|-
|Mines 1
|Mines 1
Line 185: Line 214:
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4
|4★
|-
|-
|Mines 2
|Mines 2
Line 191: Line 220:
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4
|4★
|-
|-
|Ruins 1
|Ruins 1
Line 197: Line 226:
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4
|4★
|-
|-
|Ruins 2
|Ruins 2
Line 203: Line 232:
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4
|4★
|-
|-
|Ruins 3
|Ruins 3
Line 209: Line 238:
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4
|4★
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate=
|+ style=white-space:nowrap | Ultimate
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
Line 223: Line 251:
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4
|4★
|-
|-
|Forest 2
|Forest 2
Line 229: Line 257:
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4
|4★
|-
|-
|Caves 1
|Caves 1
Line 235: Line 263:
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4
|4★
|-
|-
|Caves 2
|Caves 2
Line 241: Line 269:
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4
|4★
|-
|-
|Caves 3
|Caves 3
Line 247: Line 275:
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4
|4★
|-
|-
|Mines 1
|Mines 1
Line 253: Line 281:
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4
|4★
|-
|-
|Mines 2
|Mines 2
Line 259: Line 287:
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4
|4★
|-
|-
|Ruins 1
|Ruins 1
Line 265: Line 293:
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4
|4★
|-
|-
|Ruins 2
|Ruins 2
Line 271: Line 299:
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4
|4★
|-
|-
|Ruins 3
|Ruins 3
Line 277: Line 305:
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4
|4★
|-
|-
|}
|}
</tabber>


==Area percent chances==
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."


==Area Percent Chances==
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 
|+ style=white-space:nowrap | Normal
When in Episode 1, Yellowboze parties have reduced 2% chance for 'No Attribute'.
<tabber>
Normal=
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 303: Line 328:
|20%
|20%
|10%
|10%
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|70%
|{{Note|67% if Yellowboze|70%}}
|-
|-
|Caves 1
|Caves 1
Line 312: Line 337:
|18%
|18%
|9%
|9%
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|63%
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Caves 2
|Caves 2
Line 320: Line 345:
|17%
|17%
|10%
|10%
|1%
|{{Note|2% if Yellowboze|1%}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|62%
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Caves 3
|Caves 3
Line 328: Line 353:
|17%
|17%
|11%
|11%
|1%
|{{Note|2% if Yellowboze|1%}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|62%
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Mines 1
|Mines 1
|2%
|2%
|9%
|9%
|19%
|{{Note|21% if Yellowboze|19%}}
|8%
|{{Note|9% if Yellowboze|8%}}
|1%
|1%
|61%
|{{Note|58% if Yellowboze|61%}}
|-
|-
|Mines 2
|Mines 2
|2%
|2%
|9%
|9%
|18%
|{{Note|20% if Yellowboze|18%}}
|10%
|10%
|1%
|1%
|60%
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Ruins 1
|Ruins 1
Line 352: Line 377:
|8%
|8%
|8%
|8%
|19%
|{{Note|20% if Yellowboze|19%}}
|1%
|{{Note|2% if Yellowboze|1%}}
|60%
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Ruins 2 & 3
|Ruins 2 & 3
Line 360: Line 385:
|8%
|8%
|9%
|9%
|19%
|{{Note|20% if Yellowboze|19%}}
|1%
|{{Note|2% if Yellowboze|1%}}
|58%
|{{Note|56% if Yellowboze|58%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 457: Line 482:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 528: Line 553:
|49%
|49%
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Hard=
|+ style=white-space:nowrap | Hard
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 1
|12%
|{{Note|14% if Yellowboze|12%}}
|8%
|8%
|6%
|6%
|3%
|3%
|1%
|1%
|70%
|{{Note|68% if Yellowboze|70%}}
|-
|Forest 2
|{{Note|13% if Yellowboze|11%}}
|9%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|8%
|8%
|14%
|{{Note|16% if Yellowboze|14%}}
|8%
|8%
|4%
|4%
|1%
|1%
|65%
|{{Note|63% if Yellowboze|65%}}
|-
|-
|Caves 3
|Caves 3
|7%
|7%
|13%
|{{Note|15% if Yellowboze|13%}}
|10%
|10%
|4%
|4%
|1%
|1%
|65%
|{{Note|63% if Yellowboze|65%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|5%
|5%
|10%
|10%
|14%
|{{Note|16% if Yellowboze|14%}}
|7%
|7%
|1%
|1%
|63%
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|4.08%
|{{Note|4% if Yellowboze|4.08%}}
|8.16%
|{{Note|8% if Yellowboze|8.16%}}
|10.2%
|{{Note|10% if Yellowboze|10.2%}}
|15.3%
|{{Note|18% if Yellowboze|15.3%}}
|1.02%
|{{Note|2% if Yellowboze|1.02%}}
|61.2%
|{{Note|58% if Yellowboze|61.2%}}
|-
|-
|Ruins 3
|Ruins 3
|8%
|8%
|9%
|9%
|10%
|{{Note|9% if Yellowboze|10%}}
|12%
|{{Note|14% if Yellowboze|12%}}
|1%
|{{Note|2% if Yellowboze|1%}}
|60%
|{{Note|58% if Yellowboze|60%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 682: Line 714:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 753: Line 785:
|48%
|48%
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Very Hard=
|+ style=white-space:nowrap | Very Hard
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 1 & 2
|22%
|{{Note|24% if Yellowboze|22%}}
|12%
|12%
|6%
|6%
|3%
|3%
|2%
|2%
|55%
|{{Note|53% if Yellowboze|55%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|8%
|8%
|22%
|{{Note|24% if Yellowboze|22%}}
|19%
|19%
|5%
|5%
|2%
|2%
|53%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Caves 3
|Caves 3
|7%
|7%
|20%
|{{Note|22% if Yellowboze|20%}}
|12%
|12%
|6%
|6%
|2%
|2%
|53%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|6%
|6%
|9%
|9%
|22%
|{{Note|24% if Yellowboze|22%}}
|10%
|10%
|2%
|2%
|51%
|{{Note|49% if Yellowboze|51%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
Line 802: Line 833:
|7%
|7%
|10%
|10%
|22%
|{{Note|24% if Yellowboze|22%}}
|2%
|2%
|49%
|{{Note|47% if Yellowboze|49%}}
|-
|-
|Ruins 3
|Ruins 3
Line 810: Line 841:
|12%
|12%
|12%
|12%
|12%
|{{Note|14% if Yellowboze|12%}}
|3%
|3%
|49%
|{{Note|47% if Yellowboze|49%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 907: Line 938:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 978: Line 1,009:
|47%
|47%
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate=
|+ style=white-space:nowrap | Ultimate
: {| class="wikitable" style="text-align: center;"
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 995: Line 1,025:
|19%
|19%
|13%
|13%
|8%
|{{Note|10% if Yellowboze|8%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
Line 1,003: Line 1,033:
|30%
|30%
|19%
|19%
|10%
|{{Note|12% if Yellowboze|10%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 3
|Caves 3
Line 1,011: Line 1,041:
|30%
|30%
|21%
|21%
|10%
|{{Note|12% if Yellowboze|10%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
Line 1,019: Line 1,049:
|12%
|12%
|32%
|32%
|20%
|{{Note|22% if Yellowboze|20%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|20%
|20%
|7%
|7%
|11%
|{{Note|13% if Yellowboze|11%}}
|32%
|32%
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 3
|Ruins 3
|13%
|13%
|13%
|13%
|12%
|{{Note|14% if Yellowboze|12%}}
|32%
|32%
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,132: Line 1,162:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,203: Line 1,233:
|45%
|45%
|}
|}
</tabber>


==Pattern Selection==
==Pattern selection==
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Saber]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.  
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.


<tabber>
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Normal=
|+ style=white-space:nowrap | Normal
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,268: Line 1,297:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Hard=
|+ style=white-space:nowrap | Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,328: Line 1,356:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Very Hard=
|+ style=white-space:nowrap | Very Hard
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,388: Line 1,415:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate=
|+ style=white-space:nowrap | Ultimate
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,448: Line 1,474:
|-
|-
|}
|}
|-|
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Ultimate (Anguish)=
|+ style=white-space:nowrap | Ultimate (Anguish)
: {| class="wikitable" style="text-align: center;"
|<tabber>Anguish Lv. 1=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,457: Line 1,484:
|Temple Alpha
|Temple Alpha
| -
| -
|3 3 3
|2 1 1
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|3 3 3
|2 1 1
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|3 3 3
|2 2 2
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|3 3 3
|3 2 2
|-
|-
|Caves 3
|Caves 3
Line 1,482: Line 1,509:
|Jungle East
|Jungle East
|Crater North
|Crater North
|4 4 4
|3 3 3
|-
|-
|Mines 2
|Mines 2
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|4 4 4
|4 3 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|4 4 4
|4 4 3
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|4 4 4
|4 4 4
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|4 4 4
|4 4 4
|-
|-
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
|5 5 5
|5 5 5
|-
|}
|}
|-|
</tabber>
Lv. 2=
 
{| class="wikitable" style="text-align:center;"
==Attribute Value==
!colspan="3"|Area
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
!Patterns
 
|-
Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
|Forest 1
 
|Temple Alpha
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].
| -
 
|2 2 1
: {| class="wikitable" style="text-align: center;"
|-
!Percent
|Forest 2
!Pattern 0
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 4=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 5=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 6+=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber>
|}
 
===Pattern attribute values===
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
 
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.
 
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).
 
{| class="wikitable" style="text-align: center;"
!Percent
!Pattern 0
!Pattern 1
!Pattern 1
!Pattern 2
!Pattern 2
Line 1,671: Line 1,993:
|-
|-
|}
|}
{{Guides}}

Revision as of 17:38, 21 February 2024

Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).

Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.

Common weapon drop table

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Untekked and special rate table

When a weapon drops, it has a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.

Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.

Rare weapons always drop untekked and have their own predetermined specials.

Normal
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - None N/A
Forest 2 Temple Beta - None N/A
Caves 1 Spaceship Alpha Crater East 17%/17% 1★
Caves 2 Spaceship Beta Crater West 18%/17% 1★
Caves 3 Jungle North Crater South 20%/19% 1★
Mines 1 Jungle East Crater North 19%/18% 1★
Mines 2 Mountain Crater Interior 20%/20% 1★
Ruins 1 Seaside & CCA Sub Desert 1 16%/16% 2★
Ruins 2 Seabed Upper Sub Desert 2 18%/17% 2★
Ruins 3 Seabed Lower & Tower Sub Desert 3 20%/19% 2★
Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/20% 2★
Forest 2 Temple Beta - 21%/20% 2★
Caves 1 Spaceship Alpha Crater East 17%/17% 2★
Caves 2 Spaceship Beta Crater West 18%/18% 3★
Caves 3 Jungle North Crater South 20%/19% 2★
Mines 1 Jungle East Crater North 19%/19% 3★
Mines 2 Mountain Crater Interior 24%/23% 3★
Ruins 1 Seaside & CCA Sub Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Sub Desert 2 19%/18% 3★
Ruins 3 Seabed Lower & Tower Sub Desert 3 19%/18% 3★
Very Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/21% 2★
Forest 2 Temple Beta - 21%/21% 3★
Caves 1 Spaceship Alpha Crater East 22%/22% 3★
Caves 2 Spaceship Beta Crater West 21%/21% 3★
Caves 3 Jungle North Crater South 22%/22% 4★
Mines 1 Jungle East Crater North 22%/22% 4★
Mines 2 Mountain Crater Interior 22%/22% 4★
Ruins 1 Seaside & CCA Sub Desert 1 23%/23% 4★
Ruins 2 Seabed Upper Sub Desert 2 23%/23% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 23%/23% 4★
Ultimate
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 22%/21% 4★
Forest 2 Temple Beta - 22%/21% 4★
Caves 1 Spaceship Alpha Crater East 25%/24% 4★
Caves 2 Spaceship Beta Crater West 25%/24% 4★
Caves 3 Jungle North Crater South 25%/24% 4★
Mines 1 Jungle East Crater North 28%/27% 4★
Mines 2 Mountain Crater Interior 28%/27% 4★
Ruins 1 Seaside & CCA Sub Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Sub Desert 2 30%/29% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 30%/29% 4★

Area percent chances

When a weapon drops, it can have up to three attributes (note: Sword icon.pngSealed J-Sword and Sword icon.pngLame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."

In Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.

Normal
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 20% 10% N/A N/A N/A 70%
Caves 1 10% 18% 9% N/A N/A 63%
Caves 2 10% 17% 10% 1% N/A 62%
Caves 3 9% 17% 11% 1% N/A 62%
Mines 1 2% 9% 19% 8% 1% 61%
Mines 2 2% 9% 18% 10% 1% 60%
Ruins 1 4% 8% 8% 19% 1% 60%
Ruins 2 & 3 5% 8% 9% 19% 1% 58%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 1% 54%
Temple Beta 10% 10% 15% 10% 1% 54%
Spaceship Alpha 15% 10% 10% 10% 1% 54%
Spaceship Beta 10% 10% 10% 15% 1% 54%
Jungle North 15% 10% 10% 10% 1% 54%
Jungle East 10% 15% 10% 10% 1% 54%
Mountain 10% 10% 10% 15% 1% 54%
Seaside & CCA 10% 10% 15% 10% 1% 54%
Seabed Upper 15% 10% 15% 10% 1% 49%
Seabed Lower & Tower 10% 15% 10% 15% 1% 49%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 1% 54%
Crater West 10% 10% 10% 15% 1% 54%
Crater South 15% 10% 10% 10% 1% 54%
Crater North 10% 15% 10% 10% 1% 54%
Crater Interior 10% 10% 10% 15% 1% 54%
Desert 1 10% 10% 15% 10% 1% 54%
Desert 2 15% 10% 15% 10% 1% 49%
Desert 3 10% 15% 10% 15% 1% 49%
Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 12% 8% 6% 3% 1% 70%
Forest 2 11% 9% 6% 3% 1% 70%
Caves 1 & 2 8% 14% 8% 4% 1% 65%
Caves 3 7% 13% 10% 4% 1% 65%
Mines 1 & 2 5% 10% 14% 7% 1% 63%
Ruins 1 & 2 4.08% 8.16% 10.2% 15.3% 1.02% 61.2%
Ruins 3 8% 9% 10% 12% 1% 60%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 2% 53%
Temple Beta 10% 10% 15% 10% 2% 53%
Spaceship Alpha 15% 10% 10% 10% 2% 53%
Spaceship Beta 10% 10% 10% 15% 2% 53%
Jungle North 15% 10% 10% 10% 2% 53%
Jungle East 10% 15% 10% 10% 2% 53%
Mountain 10% 10% 10% 15% 2% 53%
Seaside & CCA 10% 10% 15% 10% 2% 53%
Seabed Upper 15% 10% 15% 10% 2% 48%
Seabed Lower & Tower 10% 15% 10% 15% 2% 48%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 2% 53%
Crater West 10% 10% 10% 15% 2% 53%
Crater South 15% 10% 10% 10% 2% 53%
Crater North 10% 15% 10% 10% 2% 53%
Crater Interior 10% 10% 10% 15% 2% 53%
Desert 1 10% 10% 15% 10% 2% 53%
Desert 2 15% 10% 15% 10% 2% 48%
Desert 3 10% 15% 10% 15% 2% 48%
Very Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 22% 12% 6% 3% 2% 55%
Caves 1 & 2 8% 22% 19% 5% 2% 53%
Caves 3 7% 20% 12% 6% 2% 53%
Mines 1 & 2 6% 9% 22% 10% 2% 51%
Ruins 1 & 2 10% 7% 10% 22% 2% 49%
Ruins 3 12% 12% 12% 12% 3% 49%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 3% 52%
Temple Beta 10% 10% 15% 10% 3% 52%
Spaceship Alpha 15% 10% 10% 10% 3% 52%
Spaceship Beta 10% 10% 10% 15% 3% 52%
Jungle North 15% 10% 10% 10% 3% 52%
Jungle East 10% 15% 10% 10% 3% 52%
Mountain 10% 10% 10% 15% 3% 52%
Seaside & CCA 10% 10% 15% 10% 3% 52%
Seabed Upper 15% 10% 15% 10% 3% 47%
Seabed Lower & Tower 10% 15% 10% 15% 3% 47%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 3% 52%
Crater West 10% 10% 10% 15% 3% 52%
Crater South 15% 10% 10% 10% 3% 52%
Crater North 10% 15% 10% 10% 3% 52%
Crater Interior 10% 10% 10% 15% 3% 52%
Desert 1 10% 10% 15% 10% 3% 52%
Desert 2 15% 10% 15% 10% 3% 47%
Desert 3 10% 15% 10% 15% 3% 47%
Ultimate
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 30% 19% 13% 8% 5% 25%
Caves 1 & 2 11% 30% 19% 10% 5% 25%
Caves 3 9% 30% 21% 10% 5% 25%
Mines 1 & 2 6% 12% 32% 20% 5% 25%
Ruins 1 & 2 20% 7% 11% 32% 5% 25%
Ruins 3 13% 13% 12% 32% 5% 25%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 5% 50%
Temple Beta 10% 10% 15% 10% 5% 50%
Spaceship Alpha 15% 10% 10% 10% 5% 50%
Spaceship Beta 10% 10% 10% 15% 5% 50%
Jungle North 15% 10% 10% 10% 5% 50%
Jungle East 10% 15% 10% 10% 5% 50%
Mountain 10% 10% 10% 15% 5% 50%
Seaside & CCA 10% 10% 15% 10% 5% 50%
Seabed Upper 15% 10% 15% 10% 5% 45%
Seabed Lower & Tower 10% 15% 10% 15% 5% 45%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 5% 50%
Crater West 10% 10% 10% 15% 5% 50%
Crater South 15% 10% 10% 10% 5% 50%
Crater North 10% 15% 10% 10% 5% 50%
Crater Interior 10% 10% 10% 15% 5% 50%
Desert 1 10% 10% 15% 10% 5% 50%
Desert 2 15% 10% 15% 10% 5% 45%
Desert 3 10% 15% 10% 15% 5% 45%

Pattern selection

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

  • For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Normal
Area Patterns
Forest 1 Temple Alpha - 0 N N
Forest 2 Temple Beta - 0 N N
Caves 1 Spaceship Alpha Crater East 0 N N
Caves 2 Spaceship Beta Crater West 1 0 N
Caves 3 Jungle North Crater South 1 0 N
Mines 1 Jungle East Crater North 1 0 N
Mines 2 Mountain Crater Interior 1 0 N
Ruins 1 Seaside & CCA Sub Desert 1 2 1 N
Ruins 2 Seabed Upper Sub Desert 2 2 1 N
Ruins 3 Seabed Lower & Tower Sub Desert 3 2 1 0
Rares (Anywhere) 5 5 5
Hard
Area Patterns
Forest 1 Temple Alpha - 1 0 N
Forest 2 Temple Beta - 1 0 N
Caves 1 Spaceship Alpha Crater East 1 1 N
Caves 2 Spaceship Beta Crater West 2 1 N
Caves 3 Jungle North Crater South 2 1 1
Mines 1 Jungle East Crater North 2 1 1
Mines 2 Mountain Crater Interior 2 2 1
Ruins 1 Seaside & CCA Sub Desert 1 3 2 1
Ruins 2 Seabed Upper Sub Desert 2 3 2 1
Ruins 3 Seabed Lower & Tower Sub Desert 3 3 3 2
Rares (Anywhere) 5 5 5
Very Hard
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate
Area Patterns
Forest 1 Temple Alpha - 2 1 0
Forest 2 Temple Beta - 2 1 0
Caves 1 Spaceship Alpha Crater East 2 2 1
Caves 2 Spaceship Beta Crater West 3 2 1
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 2
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate (Anguish)

Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 3 2 2
Forest 2 Temple Beta - 3 2 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 3 3 2
Forest 2 Temple Beta - 3 3 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Pattern attribute values

For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 N/A 0.01% 0.02% 0.03% 0.12% 0.08%
60 N/A N/A 0.01% 0.02% 0.07% 0.03%
65 N/A N/A 0.01% 0.01% 0.04% 0.01%
70 N/A N/A N/A 0.01% 0.03% 0.01%
75 N/A N/A N/A 0.01% 0.02% 0.01%
80 N/A N/A N/A N/A 0.01% 0.01%
85 N/A N/A N/A N/A 0.01% 0.01%
90 N/A N/A N/A N/A 0.01% 0.01%