Monsters and Challenge: Difference between pages

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[[Monsters]] are hostile creatures on Ragol and the VR field, and the main obstacle for players to clear. Monsters will attempt to damage the player, and some can apply [[Status effects|status effects]] (including reducing players' [[ATP]] or [[DFP]]).
[[Challenge]] mode is a secondary game mode that can be selected during party creation. It can be played in Episode 1 or Episode 2, and is divided into stages which are further divided into areas. Episode 1 has nine stages consisting of 46 total areas, and Episode 2 has five stages consisting of 29 total areas. Stages must be completed sequentially in order to progress.


__ToC__
At the beginning of each stage, players are set to a predetermined level based on the stage and given an inventory based on the stage and their class. At the beginning of each stage, players begin with one or more {{Tool|Scape Doll|Scape Dolls}} in their inventory. If any player in the party is killed without a Scape Doll in their inventory to revive them, the party fails the stage and will be forced to restart in order to continue.


==Types of Monsters==
After the stage is completed, all instanced items, character levels, and stats will be gone. Every attempt at a given challenge stage will begin with the same parameters, and challenge mode progress does not affect normal mode progress outside of the rewards listed below.  
===Bosses===
'''Bosses''' are larger, stronger monsters which are the final challenges for players to overcome at the end of each area in the game (with the exception of Episode 4's [[Crater]]).


===Minibosses===
Challenge mode is a timed game mode, and time is tracked per stage and per character. The timer starts at the beginning of the stage and ends when the final enemy in the stage is killed.
'''Miniboss''' is a term primarily used to refer to the monsters [[Mericarol]], [[Gibbles]], and [[Gi Gue]], which appear at the end of the [[Central Control Area]] sub-areas in free-field play of Episode 2, as well as [[Merikle]] and [[Mericus]], which do not appear in free-field play but may be encountered in [[Quests|quests]]. It can also be applied to [[Dorphon]] and [[Girtablulu]], which appear at the end of Crater and [[Subterranean Desert]] (respectively) in Episode 4.  


Notably, all of the above monsters (with the exception of Dorphon) '''do not take increased damage''' from [[Weapon attributes|attributes]], and the term is generally used to denote this trait specifically.
Unlike normal mode, challenge mode utilizes unique [[weapon attribute drop tables]] featuring a bias towards higher attribute values and an exclusion of irrelevant [[weapon attributes]] for [[monsters]] found in the stage. These tables are unaffected by player [[Section IDs]].


===<span id="Rare monsters">Rare Monsters</span>===
Various features and items are omitted during a challenge stage, such as access to Pioneer 2 prior to stage completion, {{Tool|Telepipe|Telepipes}}, {{Tool|Moon Atomizer|Moon Atomizers}}, [[Drop_charts#Rare_drop_rate|rare drops]], {{Meseta}}, [[Charge]] weapon special, or [[untekked]] weapons (weapons with specials are already identified).
'''Rare monsters''' are, as the name implies, rare variants of a few select monsters. Rare monsters generally appear very similarly to their base monster, but with alternate colors and slightly different models (e.g. a [[Zu]] is normally pink in color, while a [[Pazuzu]] is primarily green, and has different horns). They are also significantly stronger than their base monster, and their behavior may be different than expected (e.g. a [[Dorphon Eclair]] replaces the standard Dorphon's laser attack with {{Grants}}).


The rate at which Monsters have a chance to spawn as their rare variant is {{RareEnemyRate}}.
==Stages==
 
{| class="wikitable"
{|Class="wikitable" style="text-align: center"
|+Challenge Mode Stages
|+List of Rare Monsters
!Episode 1
!Episode 2
|-
|[[Episode 1: Stage 1|Stage 1: Forest]]
|[[Episode 2: Stage 1|Stage 1: VR Temple]]
|-
|[[Episode 1: Stage 2|Stage 2: Cave 1]]
|[[Episode 2: Stage 2|Stage 2: VR Spaceship]]
|-
|[[Episode 1: Stage 3|Stage 3: Cave 2]]
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]
|-
|[[Episode 1: Stage 4|Stage 4: Cave 3]]
|[[Episode 2: Stage 4|Stage 4: Seabed]]
|-
|[[Episode 1: Stage 5|Stage 5: Mine 1]]
|[[Episode 2: Stage 5|Stage 5: Tower]]
|-
|[[Episode 1: Stage 6|Stage 6: Mine 2]]
| rowspan="4" |
|-
|-
! Episode || Area || Difficulty || Base Monster || Rare Monster
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]
|-
|-
|rowspan="7" |Episode 1 || rowspan="4"|[[Forest]] ||rowspan="2"|Normal-Very Hard || [[Rag Rappy]] || [[Al Rappy]]
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]
|-
|-
| [[Hildebear]] || [[Hildeblue]]
|[[Episode 1: Stage 9|Stage 9: Ruins 3]]
|}
==Rewards==
The rewards for challenge mode are based on the final rank and the episode in which it was played. The player will have their choice of the below rewards if they complete the corresponding challenge mode within the listed time frame.
{| class="wikitable" style="text-align:center"
|+
!
!Time
!Rank
!Reward Options
|-
|-
|rowspan="2" |Ultimate || [[El Rappy]] || [[Pal Rappy]]
! rowspan="3" |Episode 1
|>13 hours
|B
|style="text-align:left" |{{Shield|rare|Gods Shield "Byakko"}}
|-
|-
| [[Hildelt]] || [[Hildetorr]]
|7-13 hours
|A
|style="text-align:left" |{{Shield|rare|Gods Shield "Suzaku"}}
|-
|-
|rowspan="3"|[[Cave]] ||rowspan="1"|Normal-Very Hard || [[Poison Lily]] || [[Nar Lily]]
|<7 hours
|S
|style="text-align:left" |1x [[ES weapons|ES weapon]] ([[ES weapons#Episode 1|Episode 1]])
|-
|-
|rowspan="2"|Ultimate || [[Ob Lily]] || [[Mil Lily]]
! rowspan="3" |Episode 2
|>9 hours
|B
|style="text-align:left" |{{Frame|rare|Hunter Field}};<br>{{Frame|rare|Ranger Field}};<br>{{Frame|rare|Force Field}}
|-
|-
|[[Pofuilly Slime]] || [[Pouilly Slime]]
|5-9 hours
|A
|style="text-align:left" |{{Shield|rare|Yellow Ring}}
|-
|-
|rowspan="6" |Episode 2 || rowspan="6"|[[VR Temple]] || rowspan="1"|Normal-Very Hard || [[Rag Rappy]] ||rowspan="2"| [[Love Rappy]];<br>[[Egg Rappy]];<br>[[Hallo Rappy]];<br>[[Saint Rappy]]
|<5 hours
|S
|style="text-align:left" |1x [[ES weapons|ES weapon]] ([[ES weapons#Episode 2|Episode 2]])
|-
|-
|rowspan="1"|Ultimate || [[El Rappy]]
|}
 
== Strategy ==
Because the two critical elements of challenge mode are getting a low time and staying alive, strategy for the game mode typically revolves around methods to optimize these two elements. For lowering time, this means clearing enemies efficiently and only doing what's necessary to proceed (i.e. not clearing any unnecessary enemies or pressing unnecessary switches). For staying alive, this means managing healing effects and dodging attacks to minimize deaths.
 
The following table contains links to guides written for each stage of Challenge mode. These guides include maps and describe the routes for completing each stage, including the necessary enemies to clear.
{| class="wikitable"
!Episode 1
!{{Note|S-Rank reference time for each stage|Clear Time}}
!Episode 2
!{{Note|S-Rank reference time for each stage|Clear Time}}
|-
|-
|rowspan="2"|Normal-Very Hard || [[Poison Lily]] || [[Nar Lily]]
|[[Episode 1: Stage 1/Guide|Stage 1: Forest]]
|style="text-align:center" |13"
|[[Episode 2: Stage 1/Guide|Stage 1: VR Temple]]
|style="text-align:center" |65"
|-
|-
| [[Hildebear]] || [[Hildeblue]]
|[[Episode 1: Stage 2/Guide|Stage 2: Cave 1]]
|style="text-align:center" |47"
|[[Episode 2: Stage 2/Guide|Stage 2: VR Spaceship]]
|style="text-align:center" |55"
|-
|-
|rowspan="2"|Ultimate || [[Ob Lily]] || [[Mil Lily]]
|[[Episode 1: Stage 3/Guide|Stage 3: Cave 2]]
|style="text-align:center" |40"
|[[Episode 2: Stage 3/Guide|Stage 3: Central Control Area]]
|style="text-align:center" |45"
|-
|-
| [[Hildelt]] || [[Hildetorr]]
|[[Episode 1: Stage 4/Guide|Stage 4: Cave 3]]
|style="text-align:center" |45"
|[[Episode 2: Stage 4/Guide|Stage 4: Seabed]]
|style="text-align:center" |85"
|-
|-
|rowspan="5"| Episode 4 || rowspan="1"|[[Crater]] || rowspan="5"|Normal-Ultimate || [[Dorphon]] || [[Dorphon Eclair]]
|[[Episode 1: Stage 5/Guide|Stage 5: Mine 1]]
|style="text-align:center" |40"
|[[Episode 2: Stage 5/Guide|Stage 5: Tower]]
|style="text-align:center" |50"
|-
|-
|rowspan="2"|[[Crater]];<br>[[Subterranean Desert]] || [[Sand Rappy]] || [[Del Rappy]]
|[[Episode 1: Stage 6/Guide|Stage 6: Mine 2]]
|style="text-align:center" |50"
| colspan="2" rowspan="4" |
|-
|-
| [[Zu]] || [[Pazuzu]]
|[[Episode 1: Stage 7/Guide|Stage 7: Ruins 1]]
|style="text-align:center" |60"
|-
|-
| [[Subterranean Desert]] || [[Merissa A]] || [[Merissa AA]]
|[[Episode 1: Stage 8/Guide|Stage 8: Ruins 2]]
|style="text-align:center" |55"
|-
|-
| Meteor Impact Site || [[Saint-Milion]] || [[Kondrieu]]
|[[Episode 1: Stage 9/Guide|Stage 9: Ruins 3]]
|style="text-align:center" |70"
|}
|}
 
<!--
==Monster lists==
==Time Attack==
: ''For a fully-sortable table that includes every monster, click [[Monsters/Full Monster Table|here]].''
See the [https://www.pioneer2.net/community/threads/ephinea-challenge-mode-records.497/ Ephinea Challenge Mode Records] thread on the Ephinea forum.
===Episode 1===
-->
{{Episode1EnemyTable}}
{{Guides}}
 
[[Category:Guides]]
===Episode 2===
{{Episode2EnemyTable}}
 
===Episode 4===
{{Episode4EnemyTable}}

Latest revision as of 00:16, 25 July 2025

Challenge mode is a secondary game mode that can be selected during party creation. It can be played in Episode 1 or Episode 2, and is divided into stages which are further divided into areas. Episode 1 has nine stages consisting of 46 total areas, and Episode 2 has five stages consisting of 29 total areas. Stages must be completed sequentially in order to progress.

At the beginning of each stage, players are set to a predetermined level based on the stage and given an inventory based on the stage and their class. At the beginning of each stage, players begin with one or more Tool icon.pngScape Dolls in their inventory. If any player in the party is killed without a Scape Doll in their inventory to revive them, the party fails the stage and will be forced to restart in order to continue.

After the stage is completed, all instanced items, character levels, and stats will be gone. Every attempt at a given challenge stage will begin with the same parameters, and challenge mode progress does not affect normal mode progress outside of the rewards listed below.

Challenge mode is a timed game mode, and time is tracked per stage and per character. The timer starts at the beginning of the stage and ends when the final enemy in the stage is killed.

Unlike normal mode, challenge mode utilizes unique weapon attribute drop tables featuring a bias towards higher attribute values and an exclusion of irrelevant weapon attributes for monsters found in the stage. These tables are unaffected by player Section IDs.

Various features and items are omitted during a challenge stage, such as access to Pioneer 2 prior to stage completion, Tool icon.pngTelepipes, Tool icon.pngMoon Atomizers, rare drops, Meseta icon.pngMeseta, Charge weapon special, or untekked weapons (weapons with specials are already identified).

Stages

Challenge Mode Stages
Episode 1 Episode 2
Stage 1: Forest Stage 1: VR Temple
Stage 2: Cave 1 Stage 2: VR Spaceship
Stage 3: Cave 2 Stage 3: Central Control Area
Stage 4: Cave 3 Stage 4: Seabed
Stage 5: Mine 1 Stage 5: Tower
Stage 6: Mine 2
Stage 7: Ruins 1
Stage 8: Ruins 2
Stage 9: Ruins 3

Rewards

The rewards for challenge mode are based on the final rank and the episode in which it was played. The player will have their choice of the below rewards if they complete the corresponding challenge mode within the listed time frame.

Time Rank Reward Options
Episode 1 >13 hours B Shield icon.pngGods Shield "Byakko"
7-13 hours A Shield icon.pngGods Shield "Suzaku"
<7 hours S 1x ES weapon (Episode 1)
Episode 2 >9 hours B Frame icon.pngHunter Field;
Frame icon.pngRanger Field;
Frame icon.pngForce Field
5-9 hours A Shield icon.pngYellow Ring
<5 hours S 1x ES weapon (Episode 2)

Strategy

Because the two critical elements of challenge mode are getting a low time and staying alive, strategy for the game mode typically revolves around methods to optimize these two elements. For lowering time, this means clearing enemies efficiently and only doing what's necessary to proceed (i.e. not clearing any unnecessary enemies or pressing unnecessary switches). For staying alive, this means managing healing effects and dodging attacks to minimize deaths.

The following table contains links to guides written for each stage of Challenge mode. These guides include maps and describe the routes for completing each stage, including the necessary enemies to clear.

Episode 1 Clear Time Episode 2 Clear Time
Stage 1: Forest 13" Stage 1: VR Temple 65"
Stage 2: Cave 1 47" Stage 2: VR Spaceship 55"
Stage 3: Cave 2 40" Stage 3: Central Control Area 45"
Stage 4: Cave 3 45" Stage 4: Seabed 85"
Stage 5: Mine 1 40" Stage 5: Tower 50"
Stage 6: Mine 2 50"
Stage 7: Ruins 1 60"
Stage 8: Ruins 2 55"
Stage 9: Ruins 3 70"