Sealed items/Guide: Difference between revisions

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The below guide will advise on the best strategies for unsealing the four different [[sealed items]], which are {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Lame d'Argent}}, {{Unit|rare|Limiter}}, and {{Unit|rare|Proof of Sword-Saint}}.
The below guide will advise on the best strategies for unsealing the four different [[sealed items]]: which are {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Lame d'Argent}}, {{Unit|rare|Limiter}}, and {{Unit|rare|Swordsman Lore}}.


[[Techniques]] are advised for unsealing any item, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time. Thus, the optimal strategies use characters which are able to use techniques.
[[Techniques]] are advised for unsealing any item, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time. Thus, the optimal strategies use characters which are able to use techniques.


==Character and equipment==
==Character and equipment==
===Limiter and Lame d'Argent===
===Lame d'Argent and Limiter===
Limiter and Lame d'Argent are equippable by any {{Note|The only exception is FOnewearl, who cannot reach enough ATP to equip Lame d'Argent|class}}, so the use of a [[Force]] is advised for unsealing these items. Optimally, [[FOnewm]] is recommended, as his high MST and boosts to [[Techniques#Normal techniques|normal]] and [[Techniques#Hard techniques|hard]] techniques means he can kill multiple enemies faster than the other Forces.


Requirements:
====Requirements====
* 800+ [[ATP]] for equipped Lame d'Argent
* 800+ [[ATP]] for equipped Lame d'Argent
* Any [[Frames|frame]] with slots for unsealing Limiter
* Any [[Frames|frame]] with slots for unsealing Limiter


Recommended:
====Recommended====
* [[FOnewm]], though any [[Force]] is good
* FOnewm > [[FOmar]] > [[FOmarl]] > [[FOnewearl]]
* High level (20+) {{Gifoie}}. The higher the better
* High level (20+) {{Gifoie}} (the higher the better)
* As much [[MST]] as possible
* As much [[MST]] as possible


Limiter and Lame d'Argent are equippable by any class (except [[FOnewearl]] in the case of Lame d'Argent), so the use of any Force is advised for unsealing these items. Optimally, FOnewm is recommended, as his high MST and boost to [[Techniques#Normal techniques|normal]] and [[Techniques#Hard techniques|hard]] techniques means he can kill various enemies faster than the other Forces.
====Equipment====
 
* '''Weapon''': Barehand (if male) or {{Cane|rare|Magical Piece}} (if female)
====Recommended equipment====
 
* Weapon: Barehand (if male) or {{Cane|rare|Magical Piece}} (if female)
** If unsealing Lame d'Argent, Lame d'Argent must be equipped
** If unsealing Lame d'Argent, Lame d'Argent must be equipped
* Frame: {{Frame|rare|Ignition Cloak}}
* '''Frame''': {{Frame|rare|Ignition Cloak}}
* Barrier: {{Shield|rare|Gifoie Merge}}
* '''Barrier''': {{Shield|rare|Gifoie Merge}}
* Units: {{Unit|rare|V801}}, any Mind units if not max MST
* '''Units''': {{Unit|rare|V801}}, any Mind units if not max MST
** Multiple Limiters can be unsealed at one time, this is preferable over more MST or V801.
** Multiple Limiters can be unsealed at one time--this is considered preferable over more MST or V801 if required
* Mag: Any mag with as much MIND as possible
* '''Mag''': Any mag with as much MIND as possible


===Proof of Sword-Saint and Sealed J-Sword===
===Sealed J-Sword and Swordsman Lore===
Both Sealed J-Sword and Swordsman Lore can only be equipped by [[Hunters]], and thus must be unsealed by them. The most viable choice for this is HUnewearl, as [[HUmar]]'s MST and technique caps fall short of effective offensive technique use. Androids, naturally, cannot use techniques, and thus cannot unseal effectively.


Requirements:
====Requirements====
* [[HUnewearl]]
* [[HUnewearl]]
* 800+ ATP for unsealing Sealed J-Sword
* 800+ ATP for unsealing Sealed J-Sword
* Any frame with slots for unsealing Proof of Sword-Saint
* Any frame with slots for unsealing Swordsman Lore


Recommended:
====Recommended====
* High level (16-20) Gifoie. The higher the better
* High level (16-20) {{Gifoie|n}} (the higher the better)
* As much MST as possible
* As much MST as possible


Proof of Sword-Saint and Sealed J-Sword can only be equipped by [[Hunters]], and thus must be unsealed by them. The most viable choice for this is HUnewearl, as [[HUmar]]'s MST and technique caps fall short of effective offensive technique use. Androids, naturally, cannot use techniques, and thus cannot unseal effectively.
====Equipment====
 
* '''Weapon''': {{Sword|rare|Rika's Claw}}
====Recommended equipment====
 
* Weapon: {{Sword|rare|Rika's Claw}}
** If unsealing Sealed J-Sword, Sealed J-Sword must be equipped
** If unsealing Sealed J-Sword, Sealed J-Sword must be equipped
* Frame: Any with slots
* '''Frame''': Any with slots
* Barrier: {{Shield|rare|Gifoie Merge}}
* '''Barrier''': Gifoie Merge
* Units: {{Unit|rare|V801}}, any Mind units if not max MST
* '''Units''': V801, any Mind units if not max MST
** Multiple Proof of Sword-Saint can be unsealed at one time, this is preferable over more MST or V801.
** Multiple Swordsman Lores can be unsealed at one time--this is considered preferable over more MST or V801 if required
* Mag: Any mag with as much MIND as possible.
* '''Mag''': Any mag with as much MIND as possible.


==Quest==
==Quests==
For all [[quests]] below, they should be played in '''Normal''' difficulty for fastest kill speed.
Both [[quests]] below should be played in '''Normal''' difficulty for fastest kill speed.
===Beyond the Horizon===
===Beyond the Horizon===
{{Quest link|Beyond the Horizon}} is the optimal quest for unsealing items. Beyond the Horizon will grant the user with roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as Gifoie can be used from the beginning of the quest until the end without moving.
{{Quest link|Beyond the Horizon}} is the optimal quest for unsealing items. Beyond the Horizon will net the player roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as {{Gifoie|n}} can be used from the beginning of the quest until the end without moving.


# Begin the quest and talk to the guard outside the Hunters Guild to begin.
# Begin the quest and talk to the guard outside the Hunters Guild to begin
# Move to the middle of the first area and use Gifoie until clear.
# Move to the middle of the first area and use {{Gifoie|n}} until clear
# Repeat for area 2 (no movement is required at start).
# Repeat for the second area (no movement is required at start)
# After area 2 is complete, use '''/lobby''' to return to the lobby and repeat the process.
# After the second area is cleared, use the <code>/lobby</code> [[Chat commands|chat command]] to return to the lobby


Each run is 330 kills, and also costs 10,000 meseta per run, meaning each item would cost the following amount of meseta to unseal:
Repeating this process is 330 kills (and costs 10,000 meseta) per run, meaning each item will cost the following amount of meseta to unseal:


* {{Sword|rare|Lame d'Argent}} - 310,000 meseta
* {{Sword|rare|Lame d'Argent}} - 310,000 meseta
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* {{Unit|rare|Sealed J-Sword}} - 700,000 meseta
* {{Unit|rare|Sealed J-Sword}} - 700,000 meseta


=== CAL's Clock Challenge ===
===CAL's Clock Challenge===
{{Quest link|CAL's Clock Challenge}} can also be cleared with only gifoie and minimal movement. It does not cost an entry fee and drops are enabled. Players typically reset at the end of area 2 (Spaceship).
{{Quest link|CAL's Clock Challenge}}, an Episode 2 [[Quests#Extermination 2|extermination quest]], can also be cleared with only {{Gifoie|n}} and minimal movement. It does not cost an entry fee, begins immediately in the VR Temple, and allows enemies to drop items. Resetting after the second area (Spaceship) will net 250 kills per run.


{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 00:45, 26 January 2024

The below guide will advise on the best strategies for unsealing the four different sealed items: which are Sword icon.pngSealed J-Sword, Sword icon.pngLame d'Argent, Unit icon.pngLimiter, and Unit icon.pngSwordsman Lore.

Techniques are advised for unsealing any item, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time. Thus, the optimal strategies use characters which are able to use techniques.

Character and equipment

Lame d'Argent and Limiter

Limiter and Lame d'Argent are equippable by any class, so the use of a Force is advised for unsealing these items. Optimally, FOnewm is recommended, as his high MST and boosts to normal and hard techniques means he can kill multiple enemies faster than the other Forces.

Requirements

  • 800+ ATP for equipped Lame d'Argent
  • Any frame with slots for unsealing Limiter

Recommended

Equipment

  • Weapon: Barehand (if male) or Cane icon.pngMagical Piece (if female)
    • If unsealing Lame d'Argent, Lame d'Argent must be equipped
  • Frame: Frame icon.pngIgnition Cloak
  • Barrier: Shield icon.pngGifoie Merge
  • Units: Unit icon.pngV801, any Mind units if not max MST
    • Multiple Limiters can be unsealed at one time--this is considered preferable over more MST or V801 if required
  • Mag: Any mag with as much MIND as possible

Sealed J-Sword and Swordsman Lore

Both Sealed J-Sword and Swordsman Lore can only be equipped by Hunters, and thus must be unsealed by them. The most viable choice for this is HUnewearl, as HUmar's MST and technique caps fall short of effective offensive technique use. Androids, naturally, cannot use techniques, and thus cannot unseal effectively.

Requirements

  • HUnewearl
  • 800+ ATP for unsealing Sealed J-Sword
  • Any frame with slots for unsealing Swordsman Lore

Recommended

  • High level (16-20) Gifoie.pngGifoie (the higher the better)
  • As much MST as possible

Equipment

  • Weapon: Sword icon.pngRika's Claw
    • If unsealing Sealed J-Sword, Sealed J-Sword must be equipped
  • Frame: Any with slots
  • Barrier: Gifoie Merge
  • Units: V801, any Mind units if not max MST
    • Multiple Swordsman Lores can be unsealed at one time--this is considered preferable over more MST or V801 if required
  • Mag: Any mag with as much MIND as possible.

Quests

Both quests below should be played in Normal difficulty for fastest kill speed.

Beyond the Horizon

Quest icon.pngBeyond the Horizon is the optimal quest for unsealing items. Beyond the Horizon will net the player roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as Gifoie.pngGifoie can be used from the beginning of the quest until the end without moving.

  1. Begin the quest and talk to the guard outside the Hunters Guild to begin
  2. Move to the middle of the first area and use Gifoie.pngGifoie until clear
  3. Repeat for the second area (no movement is required at start)
  4. After the second area is cleared, use the /lobby chat command to return to the lobby

Repeating this process is 330 kills (and costs 10,000 meseta) per run, meaning each item will cost the following amount of meseta to unseal:

CAL's Clock Challenge

Quest icon.pngCAL's Clock Challenge, an Episode 2 extermination quest, can also be cleared with only Gifoie.pngGifoie and minimal movement. It does not cost an entry fee, begins immediately in the VR Temple, and allows enemies to drop items. Resetting after the second area (Spaceship) will net 250 kills per run.