Endless: Episode 1 and Endless Nightmare 4/Claw reset: Difference between pages

From Ephinea PSO Wiki
(Difference between pages)
 
No edit summary
 
Line 1: Line 1:
{{Quest
[[File:EN4 A3 reset.gif|thumb|[https://www.youtube.com/watch?v=G-C6PePw0AI Link to full reset run]]]
|title=Endless: Episode 1
<small><div class="noexcerpt">< Return to [[Endless Nightmare 4]]</div></small>
|episode=1
[[EN4 Claw reset]] refers to the most optimal strategy of efficiently [[hunting common weapons]]. It is most notably used for acquiring high-[[hit]] {{Sword|Calibur|Caliburs}}.
|category=VR
|desc=Test the simulator to see how high you can get your score!
|info=A VR simulation designed to test a team's limits!
|reward=??? Meseta
|author=Alisaryn
|langs=English
|nxpon=???
|hxpon=???
|vhxpon=???
|uxpon=???
|nxpoff=???
|hxpoff=???
|vhxpoff=???
|uxpoff=???
}}


Rare enemies are rolled again when starting a new lap in this quest.
This method involves running the Episode 1 [[Quest]] {{Quest link|Endless Nightmare 4}}, where players defeat 26 [[Claw|Claws]], which have [[weapons]] as their [[set drop]]. Along the way, several [[Item box|item boxes]] are destroyed, further increasing the chance of obtaining common weapons. Some of those item boxes are guaranteed to drop weapons, further boosting the likelihood of finding the desired drop.


==Room Objectives==
__TOC__
Each room of the quest has one of four objectives, chosen randomly for non-boss areas:
* Avoid taking damage.
* Avoid healing.
* Avoid death.
* Avoid losing meseta.
Time and points added per area is based on the number of penalties the party receives for the current objective.


Additionally, areas 5 and 15 each have a '''bonus objective''' on top of their typical objective, which is a task that awards additional points if completed successfully.
==Strategy==
The most efficient way to execute this hunt is by playing as either [[FOmar]] or [[FOnewm]]. Their innate [[Techniques#Normal_techniques|Normal Technique]] boost enables them to quickly eliminate [[Claw|Claws]] with {{Gizonde}} (FOnewm may also use {{Razonde}} with his [[Techniques#Hard techniques|Hard Technique]] boost). {{PSO icon|disk}}[[Technique]] damage can be further enhanced by equipping {{Frame|rare|Tempest Cloak}} and {{Shield|rare|Gizonde Merge}} (or {{Shield|rare|Razonde Merge}}). Male [[classes]] have the fastest casting animation when unarmed, allowing them to lock [[enemies]] in place.


Boss rooms each have their own static objective, which are the following:
A video guide can be found [https://www.youtube.com/watch?v=G-C6PePw0AI here]. In the video, there are two instances at 0:34 & 1:00 where the [[Force]] casts {{Rafoie}} to destroy [[Item box|item boxes]]. {{Rafoie|n}} has a wide enough range to break item boxes across multiple rooms. However, since dropped items cannot be viewed from a distance, it is highly recommended to install the item reader addon. This addon displays all items dropped on the floor, ensuring no important drops are missed. A link to the installation can be found [https://github.com/Solybum/PSOBBMod-Addons/?tab=readme-ov-file here]. Another video guide can be found [https://www.youtube.com/watch?v=kuSxsPXamoc here], where the {{Razonde}} strategy on FOnewm is used instead.
* Dragon: Avoid taking damage.
* De Rol Le: Avoid healing.
* Vol Opt: Avoid losing meseta.
* Dark Falz: Avoid death.


A lap ends after 20 total areas, or 21 if Falz is reached. ([https://wiki.pioneer2.net/index.php?title=Endless:_Episode_1#Additional_Area Additional Area])
If an important item drops from the boxes destroyed at 1:00, the player must enter the room to the right at the end of the video. To retrieve the dropped items, the player can walk through the waterfall on the right.


==Lap Completion==
==Boosts==
After completion of a lap, one rank of a quest-wide penalty is applied for the rest of the run. These are applied in the following order:
The hunt can be significantly improved with drop rate boosts from [[Anguish]], [[Weekly boosts]], and when the quest is currently on the [[Ragol Boost Road]] rotation.
* Reduced invincibility (blessing) chance. (Max: '''5''' ranks)
 
* Room clear time decrease. (Max: '''5''' ranks)
The quest should be played when a weekly [[DAR]] boost is active, as this increases the likelihood of enemies dropping items at all. It should also be played on [[Anguish]] Level 3, as this further increases the chances of obtaining high-[[Hit]] common weapons from defeated enemies. Playing on Anguish improves drop rates in the following ways:
* Stricter penalties (Penalties reduce the room clear time award by additional amounts.) (Max: '''4''' ranks)
* [[Drop anything rate]] (DAR): +3%
* Extra time deduction per penalty (x additional seconds are deducted from the timer per penalty, x being the current lap number.) (Max: '''Infinite''' ranks)
* [[Weapon_drop_tables#Weapon_type_drop_rates|ID-specific]] common weapon rate: +2.53%
==Quest Board==
* [[Untekked]] common weapon rate: +3%
The '''Quest Board''' (Item Pack -> Quest Board) has some optional uses in this quest, allowing the player to:
* Increase to area [[Weapon_drop_tables#Area_pattern_selection|pattern]] from <code>4 3 3</code> to <code>4 4 4</code>
* Check their current points.
The pattern increase is the most significant boost, as it pushes the [[Ruins 1]] area pattern to the best possible in the game. This increases the likelihood of finding common weapons with higher '''amounts''' of hit.
* Check the current room's objective.
: ''Note: the anguish boosts only apply to common weapons dropped from '''enemies'''. Item boxes are unaffected by any drop boosts, including the change in area patterns.
* Check the number of objective penalties for the current room.
 
* Check the current lap number.
===Drop rates===
==Invincibility Blessing==
{| class="wikitable floatright" style="clear: right; margin-left: 10px; margin-right: 10px; text-align:center;"
Each non-boss room has a 15% base chance (reduced by 3% per rank of the [https://wiki.pioneer2.net/w/Endless:_Episode_1#Lap_Completion lap penalty]) of granting invincibility to the party for a variable amount of time. The duration of this is based on how fast the previous room was cleared.
|+55+ Hit Drop Chart
==Additional Area==
!Hit range
If the party manages to reach the end of a lap with a low amount of overall penalties (the exact limit is five times the number of party members; or three when solo), Dark Falz is given as an additional area. This area does not subtract from the timer, and gives a higher than usual amount of points for completion.
!Drop rate
==Coffee Side Quest==
A side quest that awards additional points and meseta can be completed once per lap. A video with the necessary steps can be found [https://www.youtube.com/watch?v=MK8Dh5OgYmk here.]
==Enemy Counts==
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Forest 1]]
|-
!Enemy
!Count
|-
|-
|-
|[[Rag Rappy]]
| 55+
|2
| 1/32,444
|-
|-
|[[Barbarous Wolf]]
| 60+
|2
| 1/98,568
|-
|-
|[[Savage Wolf]]
| 65+
|15
| 1/196,867
|-
|-
|[[Gobooma]]
| 70+
|6
| 1/309,265
|-
|-
|[[Booma]]
| 75+
|35
| 1/492,032
|-
|-
|[[Gigobooma]]
| 80+
|7
| 1/773,495
|-
|-
|}
| 85+
{|class="wikitable" style="display:inline-table;vertical-align:top;"
| 1/1,202,928
!colspan=2|[[Forest 2]]
|-
|-
!Enemy
| 90+
!Count
| 1/2,166,719
|-
|-
| 95+
| 1/5,449,627
|-
|-
|[[Hildebear]]
| 100
|7
| 1/10,899,254
|-
|[[Rag Rappy]]
|17
|-
|[[Barbarous Wolf]]
|5
|-
|[[Savage Wolf]]
|11
|-
|[[Booma]]
|6
|-
|[[Gobooma]]
|20
|-
|[[Gigobooma]]
|13
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Cave 1]]
|-
!Enemy
!Count
|-
|-
|[[Nano Dragon]]
|6
|-
|[[Guil Shark]]
|8
|-
|[[Pal Shark]]
|8
|-
|[[Evil Shark]]
|33
|-
|[[Poison Lily]]
|11
|-
|[[Grass Assassin]]
|3
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Cave 2]]
|-
!Enemy
!Count
|-
|-
|[[Grass Assassin]]
|7
|-
|[[Poison Lily]]
|10
|-
|[[Guil Shark]]
|10
|-
|[[Pal Shark]]
|31
|-
|[[Evil Shark]]
|19
|-
|[[Nano Dragon]]
|4
|-
|[[Pofuilly Slime]]
|2
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Cave 3]]
|-
!Enemy
!Count
|-
|-
|[[Poison Lily]]
|8
|-
|[[Guil Shark]]
|12
|-
|[[Pal Shark]]
|22
|-
|[[Evil Shark]]
|23
|-
|[[Pofuilly Slime]]
|2
|-
|[[Nano Dragon]]
|3
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Mine 1]]
|-
!Enemy
!Count
|-
|-
|[[Gillchic]]
|50
|-
|[[Sinow Beat]]
|6
|-
|[[Canadine]]
|21
|-
|[[Sinow Gold]]
|3
|-
|[[Canane]]
|1
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Mine 2]]
|-
!Enemy
!Count
|-
|-
|[[Gillchic]]
|32
|-
|[[Dubchic]]
|13
|-
|[[Garanz]]
|3
|-
|[[Sinow Beat]]
|10
|-
|[[Canadine]]
|19
|-
|[[Dubwitch]]
|3
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Ruins 1]]
|-
!Enemy
!Count
|-
|-
|[[Delsaber]]
|9
|-
|[[Chaos Sorcerer]]
|7
|-
|[[Dimenian]]
|28
|-
|[[So Dimenian]]
|2
|-
|[[La Dimenian]]
|13
|-
|[[Claw]]
|27
|-
|[[Dark Belra]]
|5
|-
|[[Bulclaw]]
|2
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Ruins 2]]
|-
!Enemy
!Count
|-
|-
|[[La Dimenian]]
|24
|-
|[[So Dimenian]]
|1
|-
|[[Dimenian]]
|10
|-
|[[Delsaber]]
|9
|-
|[[Dark Gunner]]
|8
|-
|[[Claw]]
|21
|-
|[[Chaos Bringer]]
|1
|-
|[[Bulclaw]]
|1
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Ruins 3]]
|-
!Enemy
!Count
|-
|-
|[[Chaos Sorcerer]]
|5
|-
|[[Dimenian]]
|27
|-
|[[Bulclaw]]
|1
|-
|[[Claw]]
|19
|-
|[[Dark Gunner]]
|12
|-
|[[Dark Belra]]
|7
|-
|[[Chaos Bringer]]
|1
|-
|[[So Dimenian]]
|3
|-
|[[La Dimenian]]
|5
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Under the Dome]]
|-
!Enemy
!Count
|-
|-
|[[Dragon]]
|1
|-
!colspan=2|[[Underground Channel]]
|-
!Enemy
!Count
|-
|-
|[[De Rol Le]]
|1
|-
!colspan=2|[[Monitor Room]]
|-
!Enemy
!Count
|-
|-
|[[Vol Opt]]
|1
|-
!colspan=2|[[???]]
|-
!Enemy
!Count
|-
|-
|[[Dark Falz]]
|1
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Bosses
|-
!Enemy
!Count
|-
|-
|[[Dragon]]
|1
|-
|-
|[[De Rol Le]]
|1
|-
|-
|[[Vol Opt]]
|1
|-
|-
|[[Dark Falz]]
|1
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=4|Total
|-
!Enemy
!Count
!Enemy
!Count
|-
|-
|[[Booma]]
|36
|[[Gobooma]]
|25
|-
|[[Gigobooma]]
|21
|[[Rag Rappy]]
|19
|-
|[[Savage Wolf]]
|23
|[[Barbarous Wolf]]
|7
|-
|[[Hildebear]]
|7
!colspan=2|
|-
!colspan=4|
|-
|[[Evil Shark]]
|75
|[[Pal Shark]]
|61
|-
|[[Guil Shark]]
|30
|[[Pan Arms]]
|15
|-
|[[Poison Lily]]
|29
|[[Nano Dragon]]
|12
|-
|[[Pofuilly Slime]]
|4
|[[Grass Assassin]]
|10
|-
!colspan=4|
|-
|[[Dubchic]]
|12
|[[Dubwitch]]
|3
|-
|[[Gillchic]]
|69
|[[Canadine]]
|31
|-
|[[Canane]]
|2
|[[Sinow Beat]]
|16
|-
|[[Sinow Gold]]
|3
|[[Garanz]]
|3
|-
!colspan=4|
|-
|[[Dimenian]]
|52
|[[La Dimenian]]
|36
|-
|[[So Dimenian]]
|6
|[[Delsaber]]
|59
|-
|[[Claw]]
|64
|[[Bulclaw]]
|3
|-
|[[Chaos Sorcerer]]
|11
|[[Dark Belra]]
|9
|-
|[[Dark Gunner]]
|19
|[[Chaos Bringer]]
|2
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=14|Boxes
|-
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
|-
!colspan=2|[[Forest 1|Forest 1]]
!colspan=2|[[Forest 2|Forest 2]]
!colspan=2|[[Cave 1|Cave 1]]
!colspan=2|[[Cave 2|Cave 2]]
!colspan=2|[[Cave 3|Cave 3]]
|-
|[[Box|Box]]
|20
|[[Box|Box]]
|10
|[[Box|Box]]
|21
|[[Box|Box]]
|4
|[[Box|Box]]
|4
|-
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
|-
!colspan=2|[[Mine 1|Mine 1]]
!colspan=2|[[Mine 2|Mine 2]]
!colspan=2|[[Ruins 1|Ruins 1]]
!colspan=2|[[Ruins 2|Ruins 2]]
!colspan=2|[[Ruins 3|Ruins 3]]
|-
|[[Box|Box]]
|6
|[[Box|Box]]
|8
|[[Box|Box]]
|5
|[[Box|Box]]
|12
|[[Box|Box]]
|6
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=12|Boxes
|-
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
|-
!colspan=2|[[Under the Dome]]
!colspan=2|[[Underground Channel]]
!colspan=2|[[Monitor Room]]
!colspan=2|[[???]]
|-
|[[Box |Box (Weapon)]]
|2
|[[Box |Box (Weapon)]]
|2
|[[Box |Box (Weapon)]]
|3
|[[Box |Box (Weapon)]]
|12
|-
|[[Box |Box (Armor)]]
|2
|[[Box |Box (Armor)]]
|2
|[[Box |Box (Armor)]]
|3
|[[Box |Box (Armor)]]
|9
|-
|[[Box |Box (Meseta)]]
|5
|[[Box |Box (Meseta)]]
|5
|[[Box |Box (Meseta)]]
|3
|[[Box |Box (Meseta)]]
|3
|-
|[[Box |Box (Tool)]]
|5
|
|
|[[Box |Box (Tool)]]
|7
|-
|}
|}
In a single reset, a total of 26 [[Claw|Claws]], 18 [[Item box|item boxes]], and 4 set weapon boxes are defeated and destroyed. Playing the quest on [[Anguish]] Level 3 during the weekly [[DAR]] boost yields an average of:
*3.27 common [[Item_drops#Monsters|weapon drops]] from Claws
*5.8 common [[Item_drops#Item_box|weapon drops]] from item boxes
The distinction between [[enemies|enemy]] and item boxes is crucial, as drop boosts only affect the 3.27 weapon drops from enemies. For more detail on how the item drop system works, see [[Item drops]].
The table on the right provides an example of the drop rates for high-hit {{Sword|Calibur|Caliburs}} on <span style="white-space:nowrap">{{Skyly}}</span> from killing one Claw. For more in-depth detail on drop rates, refer to this [https://docs.google.com/spreadsheets/d/1KZ6qY80nvxAfegLpSk9rgJ4jKonN6Bw0JOEjHhwAQWo/edit?usp=sharing spreadsheet], which allows manual inputs to calculate specific rates.


{{Episode1Quests}}
{{Guides}}
[[Category:Guides]]

Revision as of 11:10, 14 July 2025

EN4 Claw reset refers to the most optimal strategy of efficiently hunting common weapons. It is most notably used for acquiring high-hit Sword icon.pngCaliburs.

This method involves running the Episode 1 Quest Quest icon.pngEndless Nightmare 4, where players defeat 26 Claws, which have weapons as their set drop. Along the way, several item boxes are destroyed, further increasing the chance of obtaining common weapons. Some of those item boxes are guaranteed to drop weapons, further boosting the likelihood of finding the desired drop.

Strategy

The most efficient way to execute this hunt is by playing as either FOmar or FOnewm. Their innate Normal Technique boost enables them to quickly eliminate Claws with Gizonde.pngGizonde (FOnewm may also use Razonde.pngRazonde with his Hard Technique boost). Disk icon.pngTechnique damage can be further enhanced by equipping Frame icon.pngTempest Cloak and Shield icon.pngGizonde Merge (or Shield icon.pngRazonde Merge). Male classes have the fastest casting animation when unarmed, allowing them to lock enemies in place.

A video guide can be found here. In the video, there are two instances at 0:34 & 1:00 where the Force casts Rafoie.pngRafoie to destroy item boxes. Rafoie.pngRafoie has a wide enough range to break item boxes across multiple rooms. However, since dropped items cannot be viewed from a distance, it is highly recommended to install the item reader addon. This addon displays all items dropped on the floor, ensuring no important drops are missed. A link to the installation can be found here. Another video guide can be found here, where the Razonde.pngRazonde strategy on FOnewm is used instead.

If an important item drops from the boxes destroyed at 1:00, the player must enter the room to the right at the end of the video. To retrieve the dropped items, the player can walk through the waterfall on the right.

Boosts

The hunt can be significantly improved with drop rate boosts from Anguish, Weekly boosts, and when the quest is currently on the Ragol Boost Road rotation.

The quest should be played when a weekly DAR boost is active, as this increases the likelihood of enemies dropping items at all. It should also be played on Anguish Level 3, as this further increases the chances of obtaining high-Hit common weapons from defeated enemies. Playing on Anguish improves drop rates in the following ways:

The pattern increase is the most significant boost, as it pushes the Ruins 1 area pattern to the best possible in the game. This increases the likelihood of finding common weapons with higher amounts of hit.

Note: the anguish boosts only apply to common weapons dropped from enemies. Item boxes are unaffected by any drop boosts, including the change in area patterns.

Drop rates

55+ Hit Drop Chart
Hit range Drop rate
55+ 1/32,444
60+ 1/98,568
65+ 1/196,867
70+ 1/309,265
75+ 1/492,032
80+ 1/773,495
85+ 1/1,202,928
90+ 1/2,166,719
95+ 1/5,449,627
100 1/10,899,254

In a single reset, a total of 26 Claws, 18 item boxes, and 4 set weapon boxes are defeated and destroyed. Playing the quest on Anguish Level 3 during the weekly DAR boost yields an average of:

The distinction between enemy and item boxes is crucial, as drop boosts only affect the 3.27 weapon drops from enemies. For more detail on how the item drop system works, see Item drops.

The table on the right provides an example of the drop rates for high-hit Sword icon.pngCaliburs on Skyly icon.pngSkyly from killing one Claw. For more in-depth detail on drop rates, refer to this spreadsheet, which allows manual inputs to calculate specific rates.