RAmar/Guide: Difference between revisions
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|{{Sword|rare|Excalibur}} | |{{Sword|rare|Excalibur}} | ||
|Fast kills on up to three melee-range targets | |Fast kills on up to three melee-range targets | ||
|{{Sword|Gungnir}} (Charge, Berserk, Spirit) | |{{Sword|attributes|Gungnir}} (Charge, Berserk, Spirit) | ||
|- | |- | ||
| rowspan="9" |'''Ranged''' | | rowspan="9" |'''Ranged''' | ||
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|{{Gun|rare|Heaven Striker}} | |{{Gun|rare|Heaven Striker}} | ||
|Fast kills on low health targets | |Fast kills on low health targets | ||
|{{Gun|Laser}}, {{Gun|Raygun}} (Charge, Berserk, Spirit) | |{{Gun|attributes|Laser}}, {{Gun|attributes|Raygun}} (Charge, Berserk, Spirit) | ||
|- | |- | ||
|{{Gun| | |{{SpecialCommon|Gun|attributes|Demon's|Laser}} / {{Gun|rare|Bringer's Rifle}} /{{SpecialCommon|Gun|attributes|Demon's|Raygun}} | ||
|Single target Demon's for tanky enemies | |Single target Demon's for tanky enemies | ||
| | | | ||
| Line 206: | Line 206: | ||
|{{Gun|rare|M&A60 Vise}} | |{{Gun|rare|M&A60 Vise}} | ||
|Slow but incredible per-combo damage | |Slow but incredible per-combo damage | ||
|{{Gun|Vulcan}} (Charge, Berserk, Spirit) | |{{Gun|attributes|Vulcan}} (Charge, Berserk, Spirit) | ||
|- | |- | ||
|{{Gun|es | |{{SpecialCommon|Gun|es|Demon's|Mechgun}} | ||
|Multi-hit Demon for tanky enemies | |Multi-hit Demon for tanky enemies | ||
| | | | ||
|- | |- | ||
| rowspan="5" |Multi-Target | | rowspan="5" |Multi-Target | ||
|{{Gun|Arms}} (Charge, Berserk, Spirit) | |{{Gun|attributes|Arms}} (Charge, Berserk, Spirit) | ||
|Go-to option for spread out enemies | |Go-to option for spread out enemies | ||
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|- | |- | ||
| rowspan="2" |[[Hell]] | | rowspan="2" |[[Hell]] | ||
|{{Gun| | |{{SpecialCommon|Gun|attributes|Hell|Laser}} / {{SpecialCommon|Gun|attributes|Hell|Raygun}} | ||
|Single-target, Raygun is faster but Laser is more accurate and longer range | |Single-target, Raygun is faster but Laser is more accurate and longer range | ||
| | | | ||
|- | |- | ||
|{{Gun|es| | |{{SpecialCommon|Gun|es|Hell|Needle}} / {{SpecialCommon|Gun|es|Hell|Shot}} | ||
|Multi-target Hell, Needle is faster but Shot covers more range | |Multi-target Hell, Needle is faster but Shot covers more range | ||
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|- | |- | ||
|{{Gun| | |{{SpecialCommon|Gun|attributes|Arrest|Laser}} / {{SpecialCommon|Gun|attributes|Arrest|Raygun}} | ||
|Control enemies that can't be frozen | |Control enemies that can't be frozen | ||
| | | | ||
|- | |- | ||
|{{Gun|es| | |{{SpecialCommon|Gun|es|Arrest|Needle}} | ||
|Group crowd control. Especially necessary for Dorphons | |Group crowd control. Especially necessary for Dorphons | ||
|{{Gun|rare|Spread Needle}} | |{{Gun|rare|Spread Needle}} | ||
| Line 340: | Line 340: | ||
|- | |- | ||
| rowspan="3" |{{Zalure}} | | rowspan="3" |{{Zalure}} | ||
|{{Gun|es| | |{{SpecialCommon|Gun|es|Zalure|Gun}} / {{SpecialCommon|Gun|es|Zalure|Rifle}} | ||
|Simple Zalure application | |Simple Zalure application | ||
| | | | ||
|- | |- | ||
|{{Gun|es| | |{{SpecialCommon|Gun|es|Zalure|Needle}} / {{SpecialCommon|Gun|es|Zalure|Shot}} | ||
|Multi-target options | |Multi-target options | ||
| | | | ||
|- | |- | ||
|{{Gun|es| | |{{SpecialCommon|Gun|es|Zalure|Launcher}} | ||
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]] | |Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]] | ||
| | | | ||
Latest revision as of 19:58, 2 December 2025
RAmar is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support techniques, including level 15
Shifta and
Deband, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive traps. He is largely considered to be the best solo class, even better than HUcast in most situations, while still able to hold his own in multiplayer parties regardless of scenario.
In comparison to RAmarl, he is stronger in all situations, but the lack of
Jellen and extremely weak, slow
Resta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with
Shifta and
Deband, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.
Pros and cons
Pros
- Highest ATA in the game - RAmar's high ATA allows him to hit
special attacks more often than any other class, giving him extremely good crowd control and ability to use sacrificial specials very well - Extremely powerful solo - With the Ranger arsenal, RAmar's ATP, and access to
Shifta, RAmar is a top-tier solo class - Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer
- Ranger arsenal - With options such as
Frozen Shooter,
ES Needle,
Heaven Striker, and sacrificial
Arms, Rangers have options for every situation
Cons
- Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.
Finding items for RAmar
Purplenum
Purplenum receives many items that are excellent hunts for any Ranger. It has access to core Ranger items like
Heaven Striker,
Frozen Shooter, and
V502. Mericarols can be hunted for
Heaven Punisher, a late-game handgun that allows RAmar to excel in Episode 4 Subterranean Desert quests. Purplenum also has several good sources for
M&A60 Vise and an increased chance of finding common mechguns, giving it the best chance at acquiring sacrificial
Vulcans with high Hit.
Yellowboze
Yellowboze can hunt
Frozen Shooter and
Spread Needle,
Cannon Rouge, as well as both
Lame d'Argent and
Galatine - two of the best sabers for any class that can wield them. Other strong items to hunt on Yellowboze include:
V101,
Daylight Scar,
Photon Filter, and
Select Cloak. The last two being components for
Divine Filter.
Redria
Redria has access to many core Ranger items – namely
Heaven Striker,
Spread Needle, and
Cannon Rouge. Redria also has access to
Red Ring,
V502,
Heavenly/Battle and
Diska of Braveman - important items that are excellent hunts for any class.
Finding items that RAmar hunts well
Bluefull
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes
Yunchang,
Zanba,
Psycho Wand, and
Parasitic Gene "Flow". Additionally, Bluefull can hunt
Limiter from Astark, which is an easy hunt for Rangers as well.
Heaven Striker also makes an appearance in Episode 1 from Del-D.
Skyly
Similarly to
Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include
Heaven Punisher,
Sealed J-Sword,
Monkey King Bar,
Vivienne,
Daylight Scar, and
Guren. Additionally,
Lame d'Argent can be found from Goran Detonators, which is a very useful item for all classes.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as
Bluefull, which focus players into certain areas. Both
Handgun: Milla and
Handgun: Guld can be hunted on this section id, which combine to make the iconic
Guld Milla. Whitill, like other ids on this guide, can also hunt
Frozen Shooter,
Red Ring,
V502, and
Heaven Striker. Though not considered RAmar staple items,
Slicer of Fanatic,
Ophelie Seize, and
Limiter (rare boss) can also be hunted on Whitill.
Material and Mag plans
Important Stats Only - Maxes important stats as early as possible. Recommended for leveling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
| Plan | Mag | Units | Shield | Materials | ||||
|---|---|---|---|---|---|---|---|---|
| Power | Def | Mind | Evade | Luck | ||||
| Important Stats Only | 5/160/35/0 | 222 | - | - | - | 28 | ||
| Min-Max[1] | 5/160/35/0 | 60 | 68 | 63 | 31 | 28 | ||
| Min-Max[2] | 5/145/35/15 | 75 | 68 | 48 | 31 | 28 | ||
Equipment progression
| Item | Use |
|---|---|
| Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shots are powerful but don't be afraid to use melee weapons, as they often have better stats than their ranged counterparts. | |
| Look for frames with slots (4 is max) | |
| Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained | |
| Obtained from | |
| Focus on POW and DEX. Feeding plans at Mags/Guide | |
| Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP | |
| Offensive and defensive buffs | |
| Health restoration |
| Item | Use |
|---|---|
| Great single target damage | |
| Powerful option for clearing groups | |
| Excellent option even with 0 Hit | |
| One of your best early crowd control options | |
| Significant speed increase to all attack animations | |
| Level 200 |
Mostly just provides stats. Particular mag doesn't matter, |
| Completed material plan | Large amount of stats for RAmar |
| Item | Use |
|---|---|
| Makes many Episode 2 areas much faster | |
| Crowd control options for enemies that can't be frozen | |
| Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than | |
| Great for bosses, breaks Dubwitch, can be effective for huge groups | |
| Boosts Hell and Arrest |
Strategy
Recommended endgame equipment
| Category | Item | Notes | Alternatives | |
|---|---|---|---|---|
| Melee | Single-Target | Fast combo-kills on most enemies | ||
| For especially tanky enemies | ||||
| Multi-Target | Fast kills on up to three melee-range targets | |||
| Ranged | Single-Target | Fast kills on low health targets | ||
| Single target Demon's for tanky enemies | ||||
| Slow but incredible per-combo damage | ||||
| Multi-hit Demon for tanky enemies | ||||
| Multi-Target | Go-to option for spread out enemies | |||
| More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups | ||||
| Fast kills on groups of less evasive enemies | ||||
| Almost as much ATP as |
||||
| Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five | ||||
| Frames | Makes |
|||
| Good EVP, makes teleporting effects slightly faster, removes weapon "slingshot" effect | ||||
| Provides 70 EDK for ignoring |
||||
| Barriers | Provides 20 ATP and ATA in addition to excellent defensive stats | |||
| Units | Provides +40% battle speed in addition to 15 to most stats | |||
| Increases effectiveness of some specials (including Hell and Arrest) | ||||
| Increases tech casting speed | ||||
| Purpose | Equipment | Notes | Alternatives |
|---|---|---|---|
| Hell | Single-target, Raygun is faster but Laser is more accurate and longer range | ||
| Multi-target Hell, Needle is faster but Shot covers more range | |||
| Crowd Control | Freezing single target | ||
| Freeze lines of enemies | |||
| Control enemies that can't be frozen | |||
| Group crowd control. Especially necessary for Dorphons | |||
| Stop Charging Enemies | Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar's level 15 Gifoie | ||
| Lowering HP | Special attack drains 10% HP | ||
| Breaking Dubwitch | Piercing beam can be fired before they spawn, breaking dubwitches instantly | ||
| Explosion can break switches while they are hidden in walls | |||
| Megid Resistance | 60 EDK Barrier | ||
| 15 EDK Unit | |||
| Elemental Resistance | Provides 40 to EFR, ETH, and EIC | ||
| 15 resistance unit | |||
| Doubles |
|||
| Simple Zalure application | |||
| Multi-target options | |||
| Piercing and infinite height make this work particularly well against worm bosses and Gal Gryphon | |||
| Dragon / Gol Dragon | Good damage on multiple hitboxes | ||
| De Rol Le / Barba Ray | Piercing attack hits multiple targets even when bobbing in and out of water | ||
| Vol Opt | Highest ATP available for |
||
| Provides good ATP but maintains faster bare-handed casting animation, making locking easier | Any Fist | ||
| Long Range | Strong damage at a range where most other weapons won't reach | ||
| Increased Damage | While usually not worth losing the accuracy from |
| Classes | |
|---|---|
| Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
| Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
| Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
| Other | Class comparison |
