Sealed items/Guide
The below guide will advise on the best strategies for unsealing the four different sealed items:
Item Name | Equippable By | Kills Required | Unseals Into |
---|---|---|---|
Sealed J-Sword | Hunters | 23,000 | Tsumikiri J-Sword |
Lame d'Argent | Any | 10,000 | Excalibur |
Limiter | Any | 20,000 | Adept |
Swordsman Lore | Hunters | 20,000 | Proof of Sword-Saint |
Techniques are advised for unsealing any item, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time. Thus, the optimal strategies use characters which are able to use techniques.
Character and equipment
Lame d'Argent and Limiter
Limiter and Lame d'Argent are equippable by any class, so the use of a Force is advised for unsealing these items. Optimally, FOnewm is recommended, as his high MST and boosts to normal and hard techniques means he can kill multiple enemies faster than the other Forces.
Requirements
Recommended
- FOnewm > FOmar > FOmarl > FOnewearl
- High level (20+) Gifoie (the higher the better)
- As much MST as possible
Equipment
- Weapon: Barehand (if male) or Magical Piece (if female)
- If unsealing Lame d'Argent, Lame d'Argent must be equipped
- Frame: Ignition Cloak
- Barrier: Gifoie Merge
- Units: V801, any Mind units if not max MST
- Multiple Limiters can be unsealed at one time--this is considered preferable over more MST or V801 if required
- Mag: Any mag with as much MIND as possible
Sealed J-Sword and Swordsman Lore
Both Sealed J-Sword and Swordsman Lore can only be equipped by Hunters, and thus must be unsealed by them. The most viable choice for this is HUnewearl, as HUmar's MST and technique caps fall short of effective offensive technique use. Androids, naturally, cannot use techniques, and thus cannot unseal effectively.
Requirements
- HUnewearl
- 800+ ATP for unsealing Sealed J-Sword
- Any frame with slots for unsealing Swordsman Lore
Recommended
- High level (16-20) Gifoie (the higher the better)
- As much MST as possible
Equipment
- Weapon: Rika's Claw
- If unsealing Sealed J-Sword, Sealed J-Sword must be equipped
- Frame: Any with slots
- Barrier: Gifoie Merge
- Units: V801, any Mind units if not max MST
- Multiple Swordsman Lores can be unsealed at one time--this is considered preferable over more MST or V801 if required
- Mag: Any mag with as much MIND as possible.
Quests
Both quests below should be played in Normal difficulty for fastest kill speed.
Beyond the Horizon
Beyond the Horizon is the optimal quest for unsealing items. Beyond the Horizon will net the player roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as Gifoie can be used from the beginning of the quest until the end without moving.
- Begin the quest and talk to the guard outside the Hunters Guild to begin
- Move to the middle of the first area and use Gifoie until clear
- Repeat for the second area (no movement is required at start)
- After the second area is cleared, use the
/lobby
chat command to return to the lobby
Repeating this process is 330 kills (and costs 10,000 meseta) per run, meaning each item will cost the following amount of meseta to unseal:
- Lame d'Argent - 310,000 meseta
- Limiter - 610,000 meseta
- Proof of Sword-Saint - 610,000 meseta
- Sealed J-Sword - 700,000 meseta
CAL's Clock Challenge
CAL's Clock Challenge, an Episode 2 extermination quest, can also be cleared with only Gifoie and minimal movement. It does not cost an entry fee, begins immediately in the VR Temple, and allows enemies to drop items. Resetting after the second area (Spaceship) will net 226 kills per run. The process for CAL's Clock Challenge is the same as Beyond the Horizon (though some additional movement is required to force some Pan Arms to become vulnerable in Spaceship). Ignoring the Pan Arms results in 200 kills.