Weapon attribute drop tables: Difference between revisions

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Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.
Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|minimum weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).


Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Common Weapon Drop Table==
==Common weapon drop table==
When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party's Section ID.
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.


[[Anguish]] increases the chance for a given weapon or two for each Section ID. These are marked below.
{| class="wikitable sticky" style="text-align:center; width:1200px;"
|- class="sticky-main"
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
|-
| style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
|-
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}
 
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
 
:''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].''
 
[[Challenge]] mode uses a separate table irrespective of Section ID.
:''Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.


{| class="wikitable sticky" style="text-align:center;;width:1080px;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|- class="sticky-main"
|+ style="white-space:nowrap" | Challenge
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]
!style="text-align:center;" rowspan="2"| Section ID
!style="text-align:center;" colspan="2"| Area
!style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
!colspan="2"| Rate
| 13% || 7% || 7% || 7% || 6% || 13% || 7% || 7% || 6% || 13% || 7% || 7%
|-
|-
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|rowspan="10"| All
| Forest 1
| Temple Alpha
|rowspan="3"| [[Saber]]
|rowspan="2"| N/A
| N/A
|rowspan="5"| N/A
|rowspan="7"| N/A
|rowspan="3"| [[Handgun]]
|rowspan="2"| N/A
|rowspan="5"| N/A
|rowspan="7"| N/A
|rowspan="3"| [[Cane]]
|rowspan="2"| N/A
|rowspan="4"| N/A
|-
|-
| Greenil || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
| Forest 2
| Temple Beta
|rowspan="4"| [[Dagger]]
|-
|-
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
| Caves 1
| Spaceship Alpha
|rowspan="4"| [[Sword]]
|rowspan="4"| [[Rifle]]
|rowspan="4"| [[Rod]]
|-
|-
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
| Caves 2
| Spaceship Beta
|rowspan="3"| [[Brand]]
|rowspan="3"| [[Autogun]]
|rowspan="3"| [[Stick]]
|-
|-
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
| Caves 3
| Jungle North
|rowspan="4"| [[Wand]]
|-
|-
| Pinkall || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}}
| Mines 1
| Jungle East
|rowspan="4"| [[Knife]]
|rowspan="4"| [[Partisan]]
|rowspan="4"| [[Mechgun]]
|-
|-
| Redria || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7%
| Mines 2
| Mountain
|rowspan="3"| [[Buster]]
|rowspan="4"| [[Gigush]]
|rowspan="3"| [[Lockgun]]
|rowspan="4"| [[Sniper]]
|rowspan="3"| [[Mace]]
|rowspan="4"| [[Pole]]
|-
|-
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
| Ruins 1
| Seaside & CCA
|rowspan="3"| [[Slicer]]
|rowspan="3"| [[Shot]]
|-
|-
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|'''7%'''}} || 7%
| Ruins 2
| Seabed Upper
|rowspan="2"| [[Baton]]
|-
|-
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
| Ruins 3
| Seabed Lower & Tower
| [[Pallasch]]
| [[Blade]]
| [[Halbert]]
| [[Railgun]]
| [[Assault]]
| [[Club]]
|}
|}


==Untekked and Special rate table==
==Untekked and special rate table==
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be '''[[Tekking|Tekked]]'''. Viridia, Greenil, Skyly, Blueful and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area minimum special rarity is 3, then a weapon dropping in said area can only have a special of rarity 3 or 4. Charge and Spirit special ignore this restriction and can apply to any weapon.
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.  


Rare weapons always drop untekked and have their own predetermined special.
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
 
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
 
Rare weapons always drop untekked and have their own predetermined specials.


{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Line 42: Line 130:
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rarity
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
Line 59: Line 147:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|17%
|1★
|1★
|-
|-
Line 65: Line 153:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|1★
|-
|-
Line 71: Line 159:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|1★
|1★
|-
|-
Line 77: Line 165:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|1★
|1★
|-
|-
Line 83: Line 171:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|20%
|1★
|1★
|-
|-
Line 89: Line 177:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}
|16%
|2★
|2★
|-
|-
Line 95: Line 183:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|2★
|-
|-
Line 101: Line 189:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|2★
|-
|-
Line 109: Line 197:
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|2★
|-
|-
Line 120: Line 208:
|Temple Beta
|Temple Beta
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|2★
|-
|-
Line 126: Line 214:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|17%
|2★
|2★
|-
|-
Line 132: Line 220:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|18%
|3★
|3★
|-
|-
Line 138: Line 226:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|2★
|-
|-
Line 144: Line 232:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|19%
|3★
|3★
|-
|-
Line 150: Line 238:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|3★
|3★
|-
|-
Line 156: Line 244:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
Line 162: Line 250:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
Line 168: Line 256:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
Line 176: Line 264:
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|21%
|2★
|2★
|-
|-
Line 187: Line 275:
|Temple Beta
|Temple Beta
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|21%
|3★
|3★
|-
|-
Line 193: Line 281:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|3★
|3★
|-
|-
Line 199: Line 287:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|21%
|3★
|3★
|-
|-
Line 205: Line 293:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|4★
|4★
|-
|-
Line 211: Line 299:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|4★
|4★
|-
|-
Line 217: Line 305:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|22%
|4★
|4★
|-
|-
Line 223: Line 311:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|23%
|4★
|4★
|-
|-
Line 229: Line 317:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|23%
|4★
|4★
|-
|-
Line 235: Line 323:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|23%
|4★
|4★
|-
|-
Line 243: Line 331:
!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Minimum Special Rank
!Maximum Special Rank
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|4★
|-
|-
Line 254: Line 342:
|Temple Beta
|Temple Beta
| -
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|4★
|-
|-
Line 260: Line 348:
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
Line 266: Line 354:
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
Line 272: Line 360:
|Jungle North
|Jungle North
|Crater South
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
Line 278: Line 366:
|Jungle East
|Jungle East
|Crater North
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
Line 284: Line 372:
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
Line 290: Line 378:
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
Line 296: Line 384:
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|4★
|-
|-
Line 302: Line 390:
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|4★
|-
|-
|}
|}
==Area Percent Chances==
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.
When in Episode 1, Yellowboze parties have reduced 2% chance for 'No Attribute'.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
|+ style=white-space:nowrap | Challenge
!colspan="7"|Episode 1
!colspan="2"|Area
!Tekked Chance
!Maximum Special Rank
|-
|-
!Area
|Forest 1
!Native
|Temple Alpha
!A.Beast
|18%
!Machine
|1★
!Dark
!Hit
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 2
|20%
|Temple Beta
|10%
|22%
|N/A
|1★
|N/A
|N/A
|70%
|-
|-
|Caves 1
|Caves 1
|10%
|Spaceship Alpha
|18%
|28%
|9%
|1★
|N/A
|N/A
|63%
|-
|-
|Caves 2
|Caves 2
|10%
|Spaceship Beta
|17%
|29%
|10%
|1★
|1%
|N/A
|62%
|-
|-
|Caves 3
|Caves 3
|9%
|Jungle North
|17%
|39%
|11%
|1★
|1%
|N/A
|62%
|-
|-
|Mines 1
|Mines 1
|2%
|Jungle East
|9%
|30%
|19%
|2★
|8%
|1%
|61%
|-
|-
|Mines 2
|Mines 2
|2%
|Mountain
|9%
|31%
|18%
|2★
|10%
|1%
|60%
|-
|-
|Ruins 1
|Ruins 1
|4%
|Seaside & CCA
|8%
|31%
|8%
|2★
|19%
|1%
|60%
|-
|-
|Ruins 2 & 3
|Ruins 2
|5%
|Seabed Upper
|8%
|31%
|9%
|2★
|19%
|1%
|58%
|-
|-
!colspan="7"|Episode 2
|Ruins 3
|Seabed Lower & Tower
|31%
|3★
|-
|-
!Area
|}
!Native
 
!A.Beast
==Area percent chances==
!Machine
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
!Dark
 
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Temple Alpha
|Forest 1 & 2
|15%
|20%
|10%
|10%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|67% if Yellowboze|70%}}
|-
|Caves 1
|10%
|10%
|10%
|18%
|1%
|9%
|54%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Temple Beta
|Caves 2
|10%
|10%
|17%
|10%
|10%
|15%
|{{Note|2% if Yellowboze|1%}}
|10%
|{{Note|1% if Yellowboze|N/A}}
|1%
|{{Note|60% if Yellowboze|62%}}
|54%
|-
|-
|Spaceship Alpha
|Caves 3
|15%
|9%
|10%
|17%
|10%
|11%
|10%
|{{Note|2% if Yellowboze|1%}}
|1%
|{{Note|1% if Yellowboze|N/A}}
|54%
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Spaceship Beta
|Mines 1
|10%
|2%
|10%
|9%
|10%
|{{Note|21% if Yellowboze|19%}}
|15%
|{{Note|9% if Yellowboze|8%}}
|1%
|1%
|54%
|{{Note|58% if Yellowboze|61%}}
|-
|-
|Jungle North
|Mines 2
|15%
|2%
|10%
|9%
|10%
|{{Note|20% if Yellowboze|18%}}
|10%
|10%
|1%
|1%
|54%
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Jungle East
|Ruins 1
|10%
|4%
|8%
|8%
|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|58% if Yellowboze|60%}}
|-
|Ruins 2 & 3
|5%
|8%
|9%
|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|56% if Yellowboze|58%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
|10%
|10%
|10%
Line 445: Line 550:
|54%
|54%
|-
|-
|Mountain
|Temple Beta
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|1%
|1%
|54%
|54%
|-
|-
|Seaside & CCA
|Spaceship Alpha
|15%
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|1%
|1%
|54%
|54%
|-
|-
|Seabed Upper
|Spaceship Beta
|15%
|10%
|10%
|15%
|10%
|10%
|1%
|49%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|10%
|15%
|15%
|1%
|1%
|49%
|54%
|-
|-
!colspan="7"|Episode 4
|Jungle North
|-
!Area
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|Crater East
|15%
|15%
|10%
|10%
Line 495: Line 582:
|54%
|54%
|-
|-
|Crater West
|Jungle East
|10%
|10%
|15%
|10%
|10%
|10%
|10%
|15%
|1%
|1%
|54%
|54%
|-
|-
|Crater South
|Mountain
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|1%
|1%
|54%
|54%
|-
|-
|Crater North
|Seaside & CCA
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|10%
|1%
|1%
|54%
|54%
|-
|-
|Crater Interior
|Seabed Upper
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Desert 1
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Desert 2
|15%
|15%
|10%
|10%
Line 543: Line 614:
|49%
|49%
|-
|-
|Desert 3
|Seabed Lower & Tower
|10%
|10%
|15%
|15%
Line 550: Line 621:
|1%
|1%
|49%
|49%
|}
|-
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
!colspan="7"|Episode 4
|+ style=white-space:nowrap | Hard
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Crater East
|12%
|15%
|8%
|10%
|6%
|10%
|3%
|10%
|1%
|1%
|70%
|54%
|-
|-
|Caves 1 & 2
|Crater West
|8%
|10%
|14%
|10%
|8%
|10%
|4%
|15%
|1%
|1%
|65%
|54%
|-
|-
|Caves 3
|Crater South
|7%
|15%
|13%
|10%
|10%
|10%
|10%
|4%
|1%
|1%
|65%
|54%
|-
|-
|Mines 1 & 2
|Crater North
|5%
|10%
|15%
|10%
|10%
|14%
|7%
|1%
|63%
|-
|Ruins 1 & 2
|4.08%
|8.16%
|10.2%
|15.3%
|1.02%
|61.2%
|-
|Ruins 3
|8%
|9%
|10%
|10%
|12%
|1%
|1%
|60%
|54%
|-
|-
!colspan="7"|Episode 2
|Crater Interior
|-
!Area
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|2%
|15%
|53%
|1%
|54%
|-
|-
|Temple Beta
|Desert 1
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|2%
|1%
|53%
|54%
|-
|-
|Spaceship Alpha
|Desert 2
|15%
|15%
|10%
|10%
|15%
|10%
|10%
|10%
|1%
|2%
|49%
|53%
|-
|-
|Spaceship Beta
|Desert 3
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|15%
|2%
|1%
|53%
|49%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="7"|Episode 1
|-
|-
|Jungle North
!Area
|15%
!{{Native}}
|10%
!{{A.Beast}}
|10%
!{{Machine}}
|10%
!{{Dark}}
|2%
!Hit
|53%
!No Attribute
|-
|-
|Jungle East
|Forest 1
|10%
|{{Note|14% if Yellowboze|12%}}
|15%
|8%
|10%
|6%
|10%
|3%
|2%
|1%
|53%
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Mountain
|Forest 2
|10%
|{{Note|13% if Yellowboze|11%}}
|10%
|9%
|10%
|6%
|15%
|3%
|2%
|1%
|53%
|{{Note|68% if Yellowboze|70%}}
|-
|Caves 1 & 2
|8%
|{{Note|16% if Yellowboze|14%}}
|8%
|4%
|1%
|{{Note|63% if Yellowboze|65%}}
|-
|-
|Seaside & CCA
|Caves 3
|7%
|{{Note|15% if Yellowboze|13%}}
|10%
|10%
|10%
|4%
|15%
|1%
|10%
|{{Note|63% if Yellowboze|65%}}
|2%
|53%
|-
|-
|Seabed Upper
|Mines 1 & 2
|15%
|5%
|10%
|10%
|15%
|{{Note|16% if Yellowboze|14%}}
|10%
|7%
|2%
|1%
|48%
|{{Note|61% if Yellowboze|63%}}
|-
|Ruins 1 & 2
|{{Note|4% if Yellowboze|4.08%}}
|{{Note|8% if Yellowboze|8.16%}}
|{{Note|10% if Yellowboze|10.2%}}
|{{Note|18% if Yellowboze|15.3%}}
|{{Note|2% if Yellowboze|1.02%}}
|{{Note|58% if Yellowboze|61.2%}}
|-
|-
|Seabed Lower & Tower
|Ruins 3
|10%
|8%
|15%
|9%
|10%
|{{Note|9% if Yellowboze|10%}}
|15%
|{{Note|14% if Yellowboze|12%}}
|2%
|{{Note|2% if Yellowboze|1%}}
|48%
|{{Note|58% if Yellowboze|60%}}
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Crater East
|Temple Alpha
|15%
|15%
|10%
|10%
Line 719: Line 782:
|53%
|53%
|-
|-
|Crater West
|Temple Beta
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|2%
|2%
|53%
|53%
|-
|-
|Crater South
|Spaceship Alpha
|15%
|15%
|10%
|10%
Line 735: Line 798:
|53%
|53%
|-
|-
|Crater North
|Spaceship Beta
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Jungle North
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Jungle East
|10%
|10%
|15%
|15%
Line 743: Line 822:
|53%
|53%
|-
|-
|Crater Interior
|Mountain
|10%
|10%
|10%
|10%
Line 751: Line 830:
|53%
|53%
|-
|-
|Desert 1
|Seaside & CCA
|10%
|10%
|10%
|10%
Line 759: Line 838:
|53%
|53%
|-
|-
|Desert 2
|Seabed Upper
|15%
|15%
|10%
|10%
Line 767: Line 846:
|48%
|48%
|-
|-
|Desert 3
|Seabed Lower & Tower
|10%
|10%
|15%
|15%
Line 774: Line 853:
|2%
|2%
|48%
|48%
|}
|-
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
!colspan="7"|Episode 4
|+ style=white-space:nowrap | Very Hard
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Crater East
|22%
|15%
|12%
|10%
|6%
|10%
|3%
|10%
|2%
|2%
|55%
|53%
|-
|-
|Caves 1 & 2
|Crater West
|8%
|10%
|22%
|10%
|19%
|10%
|5%
|15%
|2%
|2%
|53%
|53%
|-
|-
|Caves 3
|Crater South
|7%
|15%
|20%
|10%
|12%
|10%
|6%
|10%
|2%
|2%
|53%
|53%
|-
|-
|Mines 1 & 2
|Crater North
|6%
|10%
|9%
|15%
|22%
|10%
|10%
|10%
|2%
|2%
|51%
|53%
|-
|-
|Ruins 1 & 2
|Crater Interior
|10%
|10%
|10%
|7%
|10%
|10%
|22%
|15%
|2%
|2%
|49%
|53%
|-
|-
|Ruins 3
|Desert 1
|12%
|10%
|12%
|10%
|12%
|15%
|12%
|10%
|3%
|2%
|49%
|53%
|-
|-
!colspan="7"|Episode 2
|Desert 2
|-
!Area
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
|15%
|10%
|10%
|10%
|2%
|3%
|48%
|52%
|-
|-
|Temple Beta
|Desert 3
|10%
|10%
|15%
|10%
|10%
|15%
|15%
|10%
|2%
|3%
|48%
|52%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="7"|Episode 1
|-
|-
|Spaceship Alpha
!Area
|15%
!{{Native}}
|10%
!{{A.Beast}}
|10%
!{{Machine}}
|10%
!{{Dark}}
|3%
!Hit
|52%
!No Attribute
|-
|-
|Spaceship Beta
|Forest 1 & 2
|10%
|{{Note|24% if Yellowboze|22%}}
|10%
|12%
|10%
|6%
|15%
|3%
|3%
|52%
|2%
|{{Note|53% if Yellowboze|55%}}
|-
|-
|Jungle North
|Caves 1 & 2
|15%
|8%
|{{Note|24% if Yellowboze|22%}}
|19%
|5%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|Caves 3
|7%
|{{Note|22% if Yellowboze|20%}}
|12%
|6%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|Mines 1 & 2
|6%
|9%
|{{Note|24% if Yellowboze|22%}}
|10%
|10%
|2%
|{{Note|49% if Yellowboze|51%}}
|-
|Ruins 1 & 2
|10%
|10%
|7%
|10%
|10%
|{{Note|24% if Yellowboze|22%}}
|2%
|{{Note|47% if Yellowboze|49%}}
|-
|Ruins 3
|12%
|12%
|12%
|{{Note|14% if Yellowboze|12%}}
|3%
|3%
|52%
|{{Note|47% if Yellowboze|49%}}
|-
|-
|Jungle East
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|15%
|10%
|10%
|10%
|10%
Line 893: Line 1,006:
|52%
|52%
|-
|-
|Mountain
|Temple Beta
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|3%
|3%
|52%
|52%
|-
|-
|Seaside & CCA
|Spaceship Alpha
|15%
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|3%
|3%
|52%
|52%
|-
|-
|Seabed Upper
|Spaceship Beta
|15%
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|3%
|3%
|47%
|52%
|-
|-
|Seabed Lower & Tower
|Jungle North
|15%
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|3%
|3%
|47%
|52%
|-
|-
!colspan="7"|Episode 4
|Jungle East
|-
|10%
!Area
!Native
!A.Beast
!Machine
!Dark
!Hit
!No Attribute
|-
|Crater East
|15%
|15%
|10%
|10%
|10%
|10%
|10%
Line 943: Line 1,046:
|52%
|52%
|-
|-
|Crater West
|Mountain
|10%
|10%
|10%
|10%
Line 951: Line 1,054:
|52%
|52%
|-
|-
|Crater South
|Seaside & CCA
|15%
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|3%
|3%
|52%
|52%
|-
|-
|Crater North
|Seabed Upper
|15%
|10%
|10%
|15%
|15%
|10%
|10%
|10%
|3%
|3%
|52%
|47%
|-
|-
|Crater Interior
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|3%
|47%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|3%
|3%
|52%
|52%
|-
|-
|Desert 1
|Crater West
|10%
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|3%
|3%
|52%
|52%
|-
|-
|Desert 2
|Crater South
|15%
|15%
|10%
|10%
|15%
|10%
|10%
|10%
|3%
|3%
|47%
|52%
|-
|-
|Desert 3
|Crater North
|10%
|10%
|15%
|15%
|10%
|10%
|3%
|52%
|-
|Crater Interior
|10%
|10%
|10%
|10%
|15%
|15%
|3%
|3%
|47%
|52%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="7"|Episode 1
|-
|-
!Area
|Desert 1
!Native
|10%
!A.Beast
|10%
!Machine
|15%
!Dark
|10%
!Hit
|3%
!No Attribute
|52%
|-
|-
|Forest 1 & 2
|Desert 2
|15%
|10%
|15%
|10%
|3%
|47%
|-
|Desert 3
|10%
|15%
|10%
|15%
|3%
|47%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1 & 2
|30%
|30%
|19%
|19%
|13%
|13%
|8%
|{{Note|10% if Yellowboze|8%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
Line 1,023: Line 1,176:
|30%
|30%
|19%
|19%
|10%
|{{Note|12% if Yellowboze|10%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 3
|Caves 3
Line 1,031: Line 1,184:
|30%
|30%
|21%
|21%
|10%
|{{Note|12% if Yellowboze|10%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
Line 1,039: Line 1,192:
|12%
|12%
|32%
|32%
|20%
|{{Note|22% if Yellowboze|20%}}
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|20%
|20%
|7%
|7%
|11%
|{{Note|13% if Yellowboze|11%}}
|32%
|32%
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 3
|Ruins 3
|13%
|13%
|13%
|13%
|12%
|{{Note|14% if Yellowboze|12%}}
|32%
|32%
|5%
|5%
|25%
|{{Note|23% if Yellowboze|25%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,152: Line 1,305:
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,223: Line 1,376:
|45%
|45%
|}
|}
==Pattern Selection==
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Saber]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
|+ style=white-space:nowrap | Challenge
!colspan="3"|Area
!colspan="7"|Episode 1
!Patterns
|-
|-
|Forest 1
!Area
|Temple Alpha
!{{Native}}
| -
!{{A.Beast}}
|0 N N
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Forest 2
|Forest 1 & 2
|Temple Beta
|80%
| -
|N/A
|0 N N
|N/A
|N/A
|10%
|10%
|-
|-
|Caves 1
|Caves 1, 2 & 3
|Spaceship Alpha
|N/A
|Crater East
|80%
|0 N N
|N/A
|N/A
|10%
|10%
|-
|-
|Caves 2
|Mines 1 & 2
|Spaceship Beta
|N/A
|Crater West
|N/A
|1 0 N
|80%
|N/A
|10%
|10%
|-
|-
|Caves 3
|Ruins 1, 2 & 3
|Jungle North
|N/A
|Crater South
|N/A
|1 0 N
|N/A
|80%
|10%
|10%
|-
|-
|Mines 1
!colspan="7"|Episode 2
|Jungle East
|Crater North
|1 0 N
|-
|-
|Mines 2
!Area
|Mountain
!{{Native}}
|Crater Interior
!{{A.Beast}}
|1 0 N
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Ruins 1
|Temple Alpha & Beta
|Seaside & CCA
|25%
|Sub Desert 1
|25%
|2 1 N
|N/A
|25%
|15%
|10%
|-
|-
|Ruins 2
|Spaceship Alpha & Beta
|Seabed Upper
|20%
|Sub Desert 2
|20%
|2 1 N
|20%
|20%
|10%
|10%
|-
|Jungle North, Jungle East & Mountain
|25%
|25%
|25%
|N/A
|15%
|10%
|-
|-
|Ruins 3
|Seaside & CCA
|Seabed Lower & Tower
|35%
|Sub Desert 3
|5%
|2 1 0
|35%
|N/A
|15%
|10%
|-
|-
|colspan="3"|Rares (Anywhere)
|Seabed Upper, Seabed Lower & Tower
|5 5 5
|N/A
|20%
|20%
|35%
|15%
|10%
|-
|-
|}
|}
==Pattern selection==
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,294: Line 1,484:
|Temple Alpha
|Temple Alpha
| -
| -
|1 0 N
|0 N N
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|1 0 N
|0 N N
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|1 1 N
|0 N N
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|2 1 N
|1 0 N
|-
|-
|Caves 3
|Caves 3
|Jungle North
|Jungle North
|Crater South
|Crater South
|2 1 1
|1 0 N
|-
|-
|Mines 1
|Mines 1
|Jungle East
|Jungle East
|Crater North
|Crater North
|2 1 1
|1 0 N
|-
|-
|Mines 2
|Mines 2
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|2 2 1
|1 {{Note|1 if Viridia|0}} N
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|3 2 1
|2 {{Note|0 if Redria or Yellowboze|1}} N
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|3 2 1
|2 1 N
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|3 3 2
|2 1 0
|-
|-
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
Line 1,346: Line 1,536:
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
|+ style=white-space:nowrap | Hard
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,353: Line 1,543:
|Temple Alpha
|Temple Alpha
| -
| -
|2 1 1
|1 0 N
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|2 2 2
|1 0 N
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|2 2 2
|1 1 N
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|3 2 2
|2 1 N
|-
|-
|Caves 3
|Caves 3
|Jungle North
|Jungle North
|Crater South
|Crater South
|3 3 2
|2 1 1
|-
|-
|Mines 1
|Mines 1
|Jungle East
|Jungle East
|Crater North
|Crater North
|3 3 3
|2 1 1
|-
|-
|Mines 2
|Mines 2
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|3 3 3
|2 2 1
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|4 3 3
|3 2 1
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|4 4 3
|3 2 1
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower & Tower
|Sub Desert 3
|Sub Desert 3
|4 4 4
|3 3 2
|-
|-
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
Line 1,405: Line 1,595:
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
|+ style=white-space:nowrap | Very Hard
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,412: Line 1,602:
|Temple Alpha
|Temple Alpha
| -
| -
|2 1 0
|2 2 1
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|2 1 0
|2 2 2
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|2 2 1
|2 2 2
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|3 2 1
|3 2 2
|-
|-
|Caves 3
|Caves 3
Line 1,437: Line 1,627:
|Jungle East
|Jungle East
|Crater North
|Crater North
|3 3 2
|3 3 3
|-
|-
|Mines 2
|Mines 2
Line 1,464: Line 1,654:
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate (Anguish)
|+ style=white-space:nowrap | Ultimate
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,471: Line 1,661:
|Temple Alpha
|Temple Alpha
| -
| -
|3 3 3
|2 1 0
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|3 3 3
|2 1 0
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|3 3 3
|2 2 1
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|3 3 3
|3 2 1
|-
|-
|Caves 3
|Caves 3
|Jungle North
|Jungle North
|Crater South
|Crater South
|3 3 3
|3 3 2
|-
|-
|Mines 1
|Mines 1
|Jungle East
|Jungle East
|Crater North
|Crater North
|4 4 4
|3 3 2
|-
|-
|Mines 2
|Mines 2
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|4 4 4
|3 3 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|4 4 4
|4 3 3
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper
|Sub Desert 2
|Sub Desert 2
|4 4 4
|4 4 3
|-
|-
|Ruins 3
|Ruins 3
Line 1,522: Line 1,712:
|-
|-
|}
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
==Attribute Value==
|+ style=white-space:nowrap | Ultimate (Anguish)
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.
|<tabber>Anguish Lv. 1=
 
{| class="wikitable" style="text-align:center;"
Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
!colspan="3"|Area
 
!Patterns
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].
|-
 
|Forest 1
{| class="wikitable" style="text-align: center;"
|Temple Alpha
!Percent
| -
!Pattern 0
|2 1 1
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
|-
!5
|Forest 2
|42.56%
|Temple Beta
|8.97%
| -
|4.02%
|2 1 1
|2.05%
|1.02%
|29.21%
|-
|-
!10
|Caves 1
|33.24%
|Spaceship Alpha
|19.32%
|Crater East
|8.90%
|2 2 2
|2.11%
|-
|1.21%
|Caves 2
|23.09%
|Spaceship Beta
|Crater West
|3 2 2
|-
|-
!15
|Caves 3
|15.41%
|Jungle North
|38.52%
|Crater South
|15.32%
|3 3 3
|10.21%
|7.56%
|19.08%
|-
|-
!20
|Mines 1
|8.20%
|Jungle East
|22.19%
|Crater North
|36.98%
|3 3 3
|13.45%
|10.11%
|13.89%
|-
|-
!25
|Mines 2
|0.50%
|Mountain
|9.98%
|Crater Interior
|21.26%
|4 3 3
|34.52%
|16.72%
|8.65%
|-
|-
!30
|Ruins 1
|0.03%
|Seaside & CCA
|0.82%
|Sub Desert 1
|9.72%
|4 4 3
|21.02%
|35.65%
|3.10%
|-
|-
!35
|Ruins 2
|0.02%
|Seabed Upper
|0.11%
|Sub Desert 2
|3.31%
|4 4 4
|11.39%
|15.68%
|1.56%
|-
|-
!40
|Ruins 3
|0.02%
|Seabed Lower & Tower
|0.05%
|Sub Desert 3
|0.35%
|4 4 4
|4.76%
|9.32%
|0.67%
|-
|-
!45
|colspan="3"|Rares (Anywhere)
|0.01%
|5 5 5
|0.02%
|}
|0.07%
|-|
|0.25%
Lv. 2=
|2.01%
{| class="wikitable" style="text-align:center;"
|0.42%
!colspan="3"|Area
!Patterns
|-
|-
!50
|Forest 1
|0.01%
|Temple Alpha
|0.01%
| -
|0.03%
|2 2 1
|0.16%
|0.41%
|0.16%
|-
|-
!55
|Forest 2
|N/A
|Temple Beta
|0.01%
| -
|0.02%
|2 2 1
|0.03%
|0.12%
|0.08%
|-
|-
!60
|Caves 1
|N/A
|Spaceship Alpha
|N/A
|Crater East
|0.01%
|3 2 2
|0.02%
|0.07%
|0.03%
|-
|-
!65
|Caves 2
|N/A
|Spaceship Beta
|N/A
|Crater West
|0.01%
|3 3 2
|0.01%
|0.04%
|0.01%
|-
|-
!70
|Caves 3
|N/A
|Jungle North
|N/A
|Crater South
|N/A
|3 3 3
|0.01%
|0.03%
|0.01%
|-
|-
!75
|Mines 1
|N/A
|Jungle East
|N/A
|Crater North
|N/A
|4 3 3
|0.01%
|0.02%
|0.01%
|-
|-
!80
|Mines 2
|N/A
|Mountain
|N/A
|Crater Interior
|N/A
|4 4 3
|N/A
|0.01%
|0.01%
|-
|-
!85
|Ruins 1
|N/A
|Seaside & CCA
|N/A
|Sub Desert 1
|N/A
|4 4 4
|N/A
|-
|0.01%
|Ruins 2
|0.01%
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|-
!90
|Ruins 3
|N/A
|Seabed Lower & Tower
|N/A
|Sub Desert 3
|N/A
|4 4 4
|N/A
|0.01%
|0.01%
|-
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
</tabber>
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!colspan="2"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
|0 N N
|-
|Forest 2
|Temple Beta
|0 N N
|-
|Caves 1
|Spaceship Alpha
|0 0 N
|-
|Caves 2
|Spaceship Beta
|1 0 N
|-
|Caves 3
|Jungle North
|1 0 N
|-
|Mines 1
|Jungle East
|1 1 N
|-
|Mines 2
|Mountain
|2 1 N
|-
|Ruins 1
|Seaside & CCA
|2 1 N
|-
|Ruins 2
|Seabed Upper
|2 2 N
|-
|Ruins 3
|Seabed Lower & Tower
|3 2 N
|-
|}
===Pattern attribute values===
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).
{| class="wikitable" style="text-align: center;"
!Percent
!Pattern 0
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
!5
|42.56%
|8.97%
|4.02%
|2.05%
|1.02%
|29.21%
|-
!10
|33.24%
|19.32%
|8.90%
|2.11%
|1.21%
|23.09%
|-
!15
|15.41%
|38.52%
|15.32%
|10.21%
|7.56%
|19.08%
|-
!20
|8.20%
|22.19%
|36.98%
|13.45%
|10.11%
|13.89%
|-
!25
|0.50%
|9.98%
|21.26%
|34.52%
|16.72%
|8.65%
|-
!30
|0.03%
|0.82%
|9.72%
|21.02%
|35.65%
|3.10%
|-
!35
|0.02%
|0.11%
|3.31%
|11.39%
|15.68%
|1.56%
|-
!40
|0.02%
|0.05%
|0.35%
|4.76%
|9.32%
|0.67%
|-
!45
|0.01%
|0.02%
|0.07%
|0.25%
|2.01%
|0.42%
|-
!50
|0.01%
|0.01%
|0.03%
|0.16%
|0.41%
|0.16%
|-
!55
|N/A
|0.01%
|0.02%
|0.03%
|0.12%
|0.08%
|-
!60
|N/A
|N/A
|0.01%
|0.02%
|0.07%
|0.03%
|-
!65
|N/A
|N/A
|0.01%
|0.01%
|0.04%
|0.01%
|-
!70
|N/A
|N/A
|N/A
|0.01%
|0.03%
|0.01%
|-
!75
|N/A
|N/A
|N/A
|0.01%
|0.02%
|0.01%
|-
!80
|N/A
|N/A
|N/A
|N/A
|0.01%
|0.01%
|-
!85
|N/A
|N/A
|N/A
|N/A
|0.01%
|0.01%
|-
!90
|N/A
|N/A
|N/A
|N/A
|0.01%
|0.01%
|-
|}
[[Challenge]] mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!Percent
!Pattern 0
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
!5
|2%
|N/A
|N/A
|N/A
|N/A
|1%
|-
!10
|4%
|N/A
|N/A
|N/A
|N/A
|2%
|-
!15
|6%
|1%
|N/A
|N/A
|N/A
|3%
|-
!20
|8%
|3%
|1%
|N/A
|N/A
|4%
|-
!25
|10%
|5%
|2%
|N/A
|N/A
|5%
|-
!30
|13%
|6%
|3%
|1%
|N/A
|6%
|-
!35
|13%
|7%
|5%
|2%
|N/A
|7%
|-
!40
|12%
|10%
|6%
|3%
|1%
|8%
|-
!45
|11%
|10%
|9%
|5%
|2%
|9%
|-
!50
|9%
|10%
|10%
|7%
|4%
|8%
|-
!55
|7%
|10%
|10%
|9%
|5%
|7%
|-
!60
|5%
|9%
|10%
|10%
|8%
|6%
|-
!65
|N/A
|9%
|10%
|12%
|9%
|7%
|-
!70
|N/A
|7%
|9%
|10%
|10%
|8%
|-
!75
|N/A
|5%
|7%
|10%
|11%
|7%
|-
!80
|N/A
|3%
|6%
|9%
|12%
|6%
|-
!85
|N/A
|3%
|5%
|7%
|11%
|5%
|-
!90
|N/A
|2%
|4%
|6%
|10%
|1%
|-
!95
|N/A
|N/A
|3%
|5%
|9%
|N/A
|-
!100
|N/A
|N/A
|N/A
|4%
|8%
|N/A
|-
|}
{{Guides}}
[[Category:Guides]]

Latest revision as of 02:48, 8 November 2024

Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your minimum weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).

Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.

Common weapon drop table[edit | edit source]

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.

Challenge mode uses a separate table irrespective of Section ID.

Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
Challenge
Section ID Area Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Rate 13% 7% 7% 7% 6% 13% 7% 7% 6% 13% 7% 7%
All Forest 1 Temple Alpha Saber N/A N/A N/A N/A Handgun N/A N/A N/A Cane N/A N/A
Forest 2 Temple Beta Dagger
Caves 1 Spaceship Alpha Sword Rifle Rod
Caves 2 Spaceship Beta Brand Autogun Stick
Caves 3 Jungle North Wand
Mines 1 Jungle East Knife Partisan Mechgun
Mines 2 Mountain Buster Gigush Lockgun Sniper Mace Pole
Ruins 1 Seaside & CCA Slicer Shot
Ruins 2 Seabed Upper Baton
Ruins 3 Seabed Lower & Tower Pallasch Blade Halbert Railgun Assault Club

Untekked and special rate table[edit | edit source]

When a weapon drops, it has a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.

Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.

Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.

Rare weapons always drop untekked and have their own predetermined specials.

Normal
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - None N/A
Forest 2 Temple Beta - None N/A
Caves 1 Spaceship Alpha Crater East 17% 1★
Caves 2 Spaceship Beta Crater West 18%/17% 1★
Caves 3 Jungle North Crater South 20%/19% 1★
Mines 1 Jungle East Crater North 19%/18% 1★
Mines 2 Mountain Crater Interior 20% 1★
Ruins 1 Seaside & CCA Sub Desert 1 16% 2★
Ruins 2 Seabed Upper Sub Desert 2 18%/17% 2★
Ruins 3 Seabed Lower & Tower Sub Desert 3 20%/19% 2★
Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/20% 2★
Forest 2 Temple Beta - 21%/20% 2★
Caves 1 Spaceship Alpha Crater East 17% 2★
Caves 2 Spaceship Beta Crater West 18% 3★
Caves 3 Jungle North Crater South 20%/19% 2★
Mines 1 Jungle East Crater North 19% 3★
Mines 2 Mountain Crater Interior 24%/23% 3★
Ruins 1 Seaside & CCA Sub Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Sub Desert 2 19%/18% 3★
Ruins 3 Seabed Lower & Tower Sub Desert 3 19%/18% 3★
Very Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21% 2★
Forest 2 Temple Beta - 21% 3★
Caves 1 Spaceship Alpha Crater East 22% 3★
Caves 2 Spaceship Beta Crater West 21% 3★
Caves 3 Jungle North Crater South 22% 4★
Mines 1 Jungle East Crater North 22% 4★
Mines 2 Mountain Crater Interior 22% 4★
Ruins 1 Seaside & CCA Sub Desert 1 23% 4★
Ruins 2 Seabed Upper Sub Desert 2 23% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 23% 4★
Ultimate
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 22%/21% 4★
Forest 2 Temple Beta - 22%/21% 4★
Caves 1 Spaceship Alpha Crater East 25%/24% 4★
Caves 2 Spaceship Beta Crater West 25%/24% 4★
Caves 3 Jungle North Crater South 25%/24% 4★
Mines 1 Jungle East Crater North 28%/27% 4★
Mines 2 Mountain Crater Interior 28%/27% 4★
Ruins 1 Seaside & CCA Sub Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Sub Desert 2 30%/29% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 30%/29% 4★
Challenge
Area Tekked Chance Maximum Special Rank
Forest 1 Temple Alpha 18% 1★
Forest 2 Temple Beta 22% 1★
Caves 1 Spaceship Alpha 28% 1★
Caves 2 Spaceship Beta 29% 1★
Caves 3 Jungle North 39% 1★
Mines 1 Jungle East 30% 2★
Mines 2 Mountain 31% 2★
Ruins 1 Seaside & CCA 31% 2★
Ruins 2 Seabed Upper 31% 2★
Ruins 3 Seabed Lower & Tower 31% 3★

Area percent chances[edit | edit source]

When a weapon drops, it can have up to three attributes (note: Sword icon.pngSealed J-Sword and Sword icon.pngLame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."

In Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.

Normal
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 20% 10% N/A N/A N/A 70%
Caves 1 10% 18% 9% N/A N/A 63%
Caves 2 10% 17% 10% 1% N/A 62%
Caves 3 9% 17% 11% 1% N/A 62%
Mines 1 2% 9% 19% 8% 1% 61%
Mines 2 2% 9% 18% 10% 1% 60%
Ruins 1 4% 8% 8% 19% 1% 60%
Ruins 2 & 3 5% 8% 9% 19% 1% 58%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 1% 54%
Temple Beta 10% 10% 15% 10% 1% 54%
Spaceship Alpha 15% 10% 10% 10% 1% 54%
Spaceship Beta 10% 10% 10% 15% 1% 54%
Jungle North 15% 10% 10% 10% 1% 54%
Jungle East 10% 15% 10% 10% 1% 54%
Mountain 10% 10% 10% 15% 1% 54%
Seaside & CCA 10% 10% 15% 10% 1% 54%
Seabed Upper 15% 10% 15% 10% 1% 49%
Seabed Lower & Tower 10% 15% 10% 15% 1% 49%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 1% 54%
Crater West 10% 10% 10% 15% 1% 54%
Crater South 15% 10% 10% 10% 1% 54%
Crater North 10% 15% 10% 10% 1% 54%
Crater Interior 10% 10% 10% 15% 1% 54%
Desert 1 10% 10% 15% 10% 1% 54%
Desert 2 15% 10% 15% 10% 1% 49%
Desert 3 10% 15% 10% 15% 1% 49%
Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 12% 8% 6% 3% 1% 70%
Forest 2 11% 9% 6% 3% 1% 70%
Caves 1 & 2 8% 14% 8% 4% 1% 65%
Caves 3 7% 13% 10% 4% 1% 65%
Mines 1 & 2 5% 10% 14% 7% 1% 63%
Ruins 1 & 2 4.08% 8.16% 10.2% 15.3% 1.02% 61.2%
Ruins 3 8% 9% 10% 12% 1% 60%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 2% 53%
Temple Beta 10% 10% 15% 10% 2% 53%
Spaceship Alpha 15% 10% 10% 10% 2% 53%
Spaceship Beta 10% 10% 10% 15% 2% 53%
Jungle North 15% 10% 10% 10% 2% 53%
Jungle East 10% 15% 10% 10% 2% 53%
Mountain 10% 10% 10% 15% 2% 53%
Seaside & CCA 10% 10% 15% 10% 2% 53%
Seabed Upper 15% 10% 15% 10% 2% 48%
Seabed Lower & Tower 10% 15% 10% 15% 2% 48%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 2% 53%
Crater West 10% 10% 10% 15% 2% 53%
Crater South 15% 10% 10% 10% 2% 53%
Crater North 10% 15% 10% 10% 2% 53%
Crater Interior 10% 10% 10% 15% 2% 53%
Desert 1 10% 10% 15% 10% 2% 53%
Desert 2 15% 10% 15% 10% 2% 48%
Desert 3 10% 15% 10% 15% 2% 48%
Very Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 22% 12% 6% 3% 2% 55%
Caves 1 & 2 8% 22% 19% 5% 2% 53%
Caves 3 7% 20% 12% 6% 2% 53%
Mines 1 & 2 6% 9% 22% 10% 2% 51%
Ruins 1 & 2 10% 7% 10% 22% 2% 49%
Ruins 3 12% 12% 12% 12% 3% 49%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 3% 52%
Temple Beta 10% 10% 15% 10% 3% 52%
Spaceship Alpha 15% 10% 10% 10% 3% 52%
Spaceship Beta 10% 10% 10% 15% 3% 52%
Jungle North 15% 10% 10% 10% 3% 52%
Jungle East 10% 15% 10% 10% 3% 52%
Mountain 10% 10% 10% 15% 3% 52%
Seaside & CCA 10% 10% 15% 10% 3% 52%
Seabed Upper 15% 10% 15% 10% 3% 47%
Seabed Lower & Tower 10% 15% 10% 15% 3% 47%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 3% 52%
Crater West 10% 10% 10% 15% 3% 52%
Crater South 15% 10% 10% 10% 3% 52%
Crater North 10% 15% 10% 10% 3% 52%
Crater Interior 10% 10% 10% 15% 3% 52%
Desert 1 10% 10% 15% 10% 3% 52%
Desert 2 15% 10% 15% 10% 3% 47%
Desert 3 10% 15% 10% 15% 3% 47%
Ultimate
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 30% 19% 13% 8% 5% 25%
Caves 1 & 2 11% 30% 19% 10% 5% 25%
Caves 3 9% 30% 21% 10% 5% 25%
Mines 1 & 2 6% 12% 32% 20% 5% 25%
Ruins 1 & 2 20% 7% 11% 32% 5% 25%
Ruins 3 13% 13% 12% 32% 5% 25%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 5% 50%
Temple Beta 10% 10% 15% 10% 5% 50%
Spaceship Alpha 15% 10% 10% 10% 5% 50%
Spaceship Beta 10% 10% 10% 15% 5% 50%
Jungle North 15% 10% 10% 10% 5% 50%
Jungle East 10% 15% 10% 10% 5% 50%
Mountain 10% 10% 10% 15% 5% 50%
Seaside & CCA 10% 10% 15% 10% 5% 50%
Seabed Upper 15% 10% 15% 10% 5% 45%
Seabed Lower & Tower 10% 15% 10% 15% 5% 45%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 5% 50%
Crater West 10% 10% 10% 15% 5% 50%
Crater South 15% 10% 10% 10% 5% 50%
Crater North 10% 15% 10% 10% 5% 50%
Crater Interior 10% 10% 10% 15% 5% 50%
Desert 1 10% 10% 15% 10% 5% 50%
Desert 2 15% 10% 15% 10% 5% 45%
Desert 3 10% 15% 10% 15% 5% 45%
Challenge
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 80% N/A N/A N/A 10% 10%
Caves 1, 2 & 3 N/A 80% N/A N/A 10% 10%
Mines 1 & 2 N/A N/A 80% N/A 10% 10%
Ruins 1, 2 & 3 N/A N/A N/A 80% 10% 10%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha & Beta 25% 25% N/A 25% 15% 10%
Spaceship Alpha & Beta 20% 20% 20% 20% 10% 10%
Jungle North, Jungle East & Mountain 25% 25% 25% N/A 15% 10%
Seaside & CCA 35% 5% 35% N/A 15% 10%
Seabed Upper, Seabed Lower & Tower N/A 20% 20% 35% 15% 10%

Pattern selection[edit | edit source]

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

  • For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Normal
Area Patterns
Forest 1 Temple Alpha - 0 N N
Forest 2 Temple Beta - 0 N N
Caves 1 Spaceship Alpha Crater East 0 N N
Caves 2 Spaceship Beta Crater West 1 0 N
Caves 3 Jungle North Crater South 1 0 N
Mines 1 Jungle East Crater North 1 0 N
Mines 2 Mountain Crater Interior 1 0 N
Ruins 1 Seaside & CCA Sub Desert 1 2 1 N
Ruins 2 Seabed Upper Sub Desert 2 2 1 N
Ruins 3 Seabed Lower & Tower Sub Desert 3 2 1 0
Rares (Anywhere) 5 5 5
Hard
Area Patterns
Forest 1 Temple Alpha - 1 0 N
Forest 2 Temple Beta - 1 0 N
Caves 1 Spaceship Alpha Crater East 1 1 N
Caves 2 Spaceship Beta Crater West 2 1 N
Caves 3 Jungle North Crater South 2 1 1
Mines 1 Jungle East Crater North 2 1 1
Mines 2 Mountain Crater Interior 2 2 1
Ruins 1 Seaside & CCA Sub Desert 1 3 2 1
Ruins 2 Seabed Upper Sub Desert 2 3 2 1
Ruins 3 Seabed Lower & Tower Sub Desert 3 3 3 2
Rares (Anywhere) 5 5 5
Very Hard
Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate
Area Patterns
Forest 1 Temple Alpha - 2 1 0
Forest 2 Temple Beta - 2 1 0
Caves 1 Spaceship Alpha Crater East 2 2 1
Caves 2 Spaceship Beta Crater West 3 2 1
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 2
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate (Anguish)

Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Challenge
Area Patterns
Forest 1 Temple Alpha 0 N N
Forest 2 Temple Beta 0 N N
Caves 1 Spaceship Alpha 0 0 N
Caves 2 Spaceship Beta 1 0 N
Caves 3 Jungle North 1 0 N
Mines 1 Jungle East 1 1 N
Mines 2 Mountain 2 1 N
Ruins 1 Seaside & CCA 2 1 N
Ruins 2 Seabed Upper 2 2 N
Ruins 3 Seabed Lower & Tower 3 2 N

Pattern attribute values[edit | edit source]

For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 N/A 0.01% 0.02% 0.03% 0.12% 0.08%
60 N/A N/A 0.01% 0.02% 0.07% 0.03%
65 N/A N/A 0.01% 0.01% 0.04% 0.01%
70 N/A N/A N/A 0.01% 0.03% 0.01%
75 N/A N/A N/A 0.01% 0.02% 0.01%
80 N/A N/A N/A N/A 0.01% 0.01%
85 N/A N/A N/A N/A 0.01% 0.01%
90 N/A N/A N/A N/A 0.01% 0.01%

Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.

Challenge
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 2% N/A N/A N/A N/A 1%
10 4% N/A N/A N/A N/A 2%
15 6% 1% N/A N/A N/A 3%
20 8% 3% 1% N/A N/A 4%
25 10% 5% 2% N/A N/A 5%
30 13% 6% 3% 1% N/A 6%
35 13% 7% 5% 2% N/A 7%
40 12% 10% 6% 3% 1% 8%
45 11% 10% 9% 5% 2% 9%
50 9% 10% 10% 7% 4% 8%
55 7% 10% 10% 9% 5% 7%
60 5% 9% 10% 10% 8% 6%
65 N/A 9% 10% 12% 9% 7%
70 N/A 7% 9% 10% 10% 8%
75 N/A 5% 7% 10% 11% 7%
80 N/A 3% 6% 9% 12% 6%
85 N/A 3% 5% 7% 11% 5%
90 N/A 2% 4% 6% 10% 1%
95 N/A N/A 3% 5% 9% N/A
100 N/A N/A N/A 4% 8% N/A