Weapon drop tables: Difference between revisions
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Line 346: | Line 346: | ||
!No Attribute | !No Attribute | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
|20% | |rowspan="2"|20% | ||
|10% | |rowspan="2"|10% | ||
|{{Note|1% if Yellowboze|N/A}} | |rowspan="2"|{{Note|1% if Yellowboze|N/A}} | ||
|{{Note|1% if Yellowboze|N/A}} | |rowspan="2"|{{Note|1% if Yellowboze|N/A}} | ||
|{{Note|1% if Yellowboze|N/A}} | |rowspan="2"|{{Note|1% if Yellowboze|N/A}} | ||
|{{Note|67% if Yellowboze|70%}} | |rowspan="2"|{{Note|67% if Yellowboze|70%}} | ||
|- | |||
|Forest 2 | |||
|- | |- | ||
|Cave 1 | |Cave 1 | ||
Line 402: | Line 404: | ||
|{{Note|58% if Yellowboze|60%}} | |{{Note|58% if Yellowboze|60%}} | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|5% | |rowspan="2"|5% | ||
|8% | |rowspan="2"|8% | ||
|9% | |rowspan="2"|9% | ||
|{{Note|20% if Yellowboze|19%}} | |rowspan="2"|{{Note|20% if Yellowboze|19%}} | ||
|{{Note|2% if Yellowboze|1%}} | |rowspan="2"|{{Note|2% if Yellowboze|1%}} | ||
|{{Note|56% if Yellowboze|58%}} | |rowspan="2"|{{Note|56% if Yellowboze|58%}} | ||
|- | |||
|Ruins 3 | |||
|- | |- | ||
!colspan="7"|Episode 2 | !colspan="7"|Episode 2 | ||
Line 420: | Line 424: | ||
!No Attribute | !No Attribute | ||
|- | |- | ||
|Temple Alpha | |VR Temple Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 428: | Line 432: | ||
|54% | |54% | ||
|- | |- | ||
|Temple Beta | |VR Temple Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 436: | Line 440: | ||
|54% | |54% | ||
|- | |- | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 444: | Line 448: | ||
|54% | |54% | ||
|- | |- | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 452: | Line 456: | ||
|54% | |54% | ||
|- | |- | ||
|Jungle North | |Jungle Area (North) | ||
|15% | |15% | ||
|10% | |10% | ||
Line 460: | Line 464: | ||
|54% | |54% | ||
|- | |- | ||
|Jungle East | |Jungle Area (East) | ||
|10% | |10% | ||
|15% | |15% | ||
Line 468: | Line 472: | ||
|54% | |54% | ||
|- | |- | ||
|Mountain | |Mountain Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 476: | Line 480: | ||
|54% | |54% | ||
|- | |- | ||
|Seaside | |Seaside Area | ||
|10% | |rowspan="2"|10% | ||
|10% | |rowspan="2"|10% | ||
|15% | |rowspan="2"|15% | ||
|10% | |rowspan="2"|10% | ||
|1% | |rowspan="2"|1% | ||
|54% | |rowspan="2"|54% | ||
|- | |||
|Central Control Area | |||
|- | |- | ||
|Seabed Upper | |Seabed Upper Levels | ||
|15% | |15% | ||
|10% | |10% | ||
Line 492: | Line 498: | ||
|49% | |49% | ||
|- | |- | ||
|Seabed Lower | |Seabed Lower Levels | ||
|10% | |rowspan="2"|10% | ||
|15% | |rowspan="2"|15% | ||
|10% | |rowspan="2"|10% | ||
|15% | |rowspan="2"|15% | ||
|1% | |rowspan="2"|1% | ||
|49% | |rowspan="2"|49% | ||
|- | |||
|Control Tower | |||
|- | |- | ||
!colspan="7"|Episode 4 | !colspan="7"|Episode 4 | ||
Line 550: | Line 558: | ||
|54% | |54% | ||
|- | |- | ||
|Desert 1 | |Subterranean Desert 1 | ||
|10% | |10% | ||
|10% | |10% | ||
Line 558: | Line 566: | ||
|54% | |54% | ||
|- | |- | ||
|Desert 2 | |Subterranean Desert 2 | ||
|15% | |15% | ||
|10% | |10% | ||
Line 566: | Line 574: | ||
|49% | |49% | ||
|- | |- | ||
|Desert 3 | |Subterranean Desert 3 | ||
|10% | |10% | ||
|15% | |15% | ||
Line 653: | Line 661: | ||
!No Attribute | !No Attribute | ||
|- | |- | ||
|Temple Alpha | |VR Temple Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 661: | Line 669: | ||
|53% | |53% | ||
|- | |- | ||
|Temple Beta | |VR Temple Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 669: | Line 677: | ||
|53% | |53% | ||
|- | |- | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 677: | Line 685: | ||
|53% | |53% | ||
|- | |- | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 685: | Line 693: | ||
|53% | |53% | ||
|- | |- | ||
|Jungle North | |Jungle Area (North) | ||
|15% | |15% | ||
|10% | |10% | ||
Line 693: | Line 701: | ||
|53% | |53% | ||
|- | |- | ||
|Jungle East | |Jungle Area (East) | ||
|10% | |10% | ||
|15% | |15% | ||
Line 701: | Line 709: | ||
|53% | |53% | ||
|- | |- | ||
|Mountain | |Mountain Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 709: | Line 717: | ||
|53% | |53% | ||
|- | |- | ||
|Seaside & | |Seaside Area & Central Control Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 717: | Line 725: | ||
|53% | |53% | ||
|- | |- | ||
|Seabed Upper | |Seabed Upper Levels | ||
|15% | |15% | ||
|10% | |10% | ||
Line 725: | Line 733: | ||
|48% | |48% | ||
|- | |- | ||
|Seabed Lower & Tower | |Seabed Lower Levels & Control Tower | ||
|10% | |10% | ||
|15% | |15% | ||
Line 783: | Line 791: | ||
|53% | |53% | ||
|- | |- | ||
|Desert 1 | |Subterranean Desert 1 | ||
|10% | |10% | ||
|10% | |10% | ||
Line 791: | Line 799: | ||
|53% | |53% | ||
|- | |- | ||
|Desert 2 | |Subterranean Desert 2 | ||
|15% | |15% | ||
|10% | |10% | ||
Line 799: | Line 807: | ||
|48% | |48% | ||
|- | |- | ||
|Desert 3 | |Subterranean Desert 3 | ||
|10% | |10% | ||
|15% | |15% | ||
Line 878: | Line 886: | ||
!No Attribute | !No Attribute | ||
|- | |- | ||
|Temple Alpha | |VR Temple Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 886: | Line 894: | ||
|52% | |52% | ||
|- | |- | ||
|Temple Beta | |VR Temple Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 894: | Line 902: | ||
|52% | |52% | ||
|- | |- | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 902: | Line 910: | ||
|52% | |52% | ||
|- | |- | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 910: | Line 918: | ||
|52% | |52% | ||
|- | |- | ||
|Jungle North | |Jungle Area (North) | ||
|15% | |15% | ||
|10% | |10% | ||
Line 918: | Line 926: | ||
|52% | |52% | ||
|- | |- | ||
|Jungle East | |Jungle Area (East) | ||
|10% | |10% | ||
|15% | |15% | ||
Line 926: | Line 934: | ||
|52% | |52% | ||
|- | |- | ||
|Mountain | |Mountain Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 934: | Line 942: | ||
|52% | |52% | ||
|- | |- | ||
|Seaside & | |Seaside Area & Central Control Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 942: | Line 950: | ||
|52% | |52% | ||
|- | |- | ||
|Seabed Upper | |Seabed Upper Levels | ||
|15% | |15% | ||
|10% | |10% | ||
Line 950: | Line 958: | ||
|47% | |47% | ||
|- | |- | ||
|Seabed Lower & Tower | |Seabed Lower Levels & Control Tower | ||
|10% | |10% | ||
|15% | |15% | ||
Line 1,008: | Line 1,016: | ||
|52% | |52% | ||
|- | |- | ||
|Desert 1 | |Subterranean Desert 1 | ||
|10% | |10% | ||
|10% | |10% | ||
Line 1,016: | Line 1,024: | ||
|52% | |52% | ||
|- | |- | ||
|Desert 2 | |Subterranean Desert 2 | ||
|15% | |15% | ||
|10% | |10% | ||
Line 1,024: | Line 1,032: | ||
|47% | |47% | ||
|- | |- | ||
|Desert 3 | |Subterranean Desert 3 | ||
|10% | |10% | ||
|15% | |15% | ||
Line 1,103: | Line 1,111: | ||
!No Attribute | !No Attribute | ||
|- | |- | ||
|Temple Alpha | |VR Temple Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 1,111: | Line 1,119: | ||
|50% | |50% | ||
|- | |- | ||
|Temple Beta | |VR Temple Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 1,119: | Line 1,127: | ||
|50% | |50% | ||
|- | |- | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|15% | |15% | ||
|10% | |10% | ||
Line 1,127: | Line 1,135: | ||
|50% | |50% | ||
|- | |- | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|10% | |10% | ||
|10% | |10% | ||
Line 1,135: | Line 1,143: | ||
|50% | |50% | ||
|- | |- | ||
|Jungle North | |Jungle Area (North) | ||
|15% | |15% | ||
|10% | |10% | ||
Line 1,143: | Line 1,151: | ||
|50% | |50% | ||
|- | |- | ||
|Jungle East | |Jungle Area (East) | ||
|10% | |10% | ||
|15% | |15% | ||
Line 1,151: | Line 1,159: | ||
|50% | |50% | ||
|- | |- | ||
|Mountain | |Mountain Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 1,159: | Line 1,167: | ||
|50% | |50% | ||
|- | |- | ||
|Seaside & | |Seaside Area & Central Control Area | ||
|10% | |10% | ||
|10% | |10% | ||
Line 1,167: | Line 1,175: | ||
|50% | |50% | ||
|- | |- | ||
|Seabed Upper | |Seabed Upper Levels | ||
|15% | |15% | ||
|10% | |10% | ||
Line 1,175: | Line 1,183: | ||
|45% | |45% | ||
|- | |- | ||
|Seabed Lower & Tower | |Seabed Lower Levels & Control Tower | ||
|10% | |10% | ||
|15% | |15% | ||
Line 1,233: | Line 1,241: | ||
|50% | |50% | ||
|- | |- | ||
|Desert 1 | |Subterranean Desert 1 | ||
|10% | |10% | ||
|10% | |10% | ||
Line 1,241: | Line 1,249: | ||
|50% | |50% | ||
|- | |- | ||
|Desert 2 | |Subterranean Desert 2 | ||
|15% | |15% | ||
|10% | |10% | ||
Line 1,249: | Line 1,257: | ||
|45% | |45% | ||
|- | |- | ||
|Desert 3 | |Subterranean Desert 3 | ||
|10% | |10% | ||
|15% | |15% |
Revision as of 00:58, 25 January 2025
When weapons drop in Phantasy Star Online: Blue Burst, many of the weapon's statistics, such as what type of weapon it is, whether it has a special special or not, and its attribute percents are all determined by a series of rolls performed by the game against various tables, which are listed on this page.
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a Dragon Slayer will always be a Sword-type weapon with the Burning special).
Weapons earned as a reward from quests or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. Orotiagito will always come without attributes, while a
Special Weapon obtained from
Gallon's Shop in the lucky roulette may come with anywhere from 0-50 Hit %).
Weapon type drop table
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.
Section ID | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|---|---|
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13% | 6% | 7% | 10% | 1% | 13% | 6% | 6% | 11% | 13% | 7% | 7% |
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13% | 1% | 10% | 6% | 6% | 13% | 13% | 7% | 4% | 13% | 7% | 7% |
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13% | 13% | 7% | 6% | 6% | 13% | 10% | 1% | 4% | 13% | 7% | 7% |
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13% | 7% | 6% | 13% | 6% | 13% | 7% | 7% | 4% | 13% | 10% | 1% |
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13% | 3% | 10% | 3% | 6% | 13% | 7% | 13% | 5% | 13% | 7% | 7% |
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13% | 6% | 7% | 10% | 6% | 13% | 1% | 7% | 4% | 13% | 7% | 13% |
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13% | 7% | 1% | 7% | 10% | 13% | 7% | 7% | 8% | 13% | 7% | 7% |
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13% | 8% | 13% | 7% | 6% | 13% | 7% | 7% | 4% | 13% | 1% | 8% |
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13% | 7% | 7% | 7% | 7% | 13% | 7% | 7% | 5% | 13% | 7% | 7% |
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13% | 6% | 6% | 6% | 13% | 13% | 6% | 10% | 1% | 13% | 7% | 6% |
Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
- Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.
Untekked and special rate table
When a weapon drops, it has a chance to drop in an unidentified state (e.g. ???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
Viridia,
Greenill,
Skyly,
Bluefull, and
Purplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.
Rare weapons always drop untekked and have their own predetermined specials.
|
Area percent chances
When a weapon drops, it can have up to three attributes (note: Sealed J-Sword and
Lame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
In Episode 1, Yellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
|
Pattern selection
Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.
For example, for a Gladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
|
Pattern attribute values
For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be.
Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.
Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Photon Drops (and/or
Photon Spheres).
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 42.56% | 8.97% | 4.02% | 2.05% | 1.02% | 29.21% |
10 | 33.24% | 19.32% | 8.90% | 2.11% | 1.21% | 23.09% |
15 | 15.41% | 38.52% | 15.32% | 10.21% | 7.56% | 19.08% |
20 | 8.20% | 22.19% | 36.98% | 13.45% | 10.11% | 13.89% |
25 | 0.50% | 9.98% | 21.26% | 34.52% | 16.72% | 8.65% |
30 | 0.03% | 0.82% | 9.72% | 21.02% | 35.65% | 3.10% |
35 | 0.02% | 0.11% | 3.31% | 11.39% | 15.68% | 1.56% |
40 | 0.02% | 0.05% | 0.35% | 4.76% | 9.32% | 0.67% |
45 | 0.01% | 0.02% | 0.07% | 0.25% | 2.01% | 0.42% |
50 | 0.01% | 0.01% | 0.03% | 0.16% | 0.41% | 0.16% |
55 | N/A | 0.01% | 0.02% | 0.03% | 0.12% | 0.08% |
60 | N/A | N/A | 0.01% | 0.02% | 0.07% | 0.03% |
65 | N/A | N/A | 0.01% | 0.01% | 0.04% | 0.01% |
70 | N/A | N/A | N/A | 0.01% | 0.03% | 0.01% |
75 | N/A | N/A | N/A | 0.01% | 0.02% | 0.01% |
80 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
85 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
90 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
Challenge mode
Challenge mode uses a separate table irrespective of Section ID.
Section ID | Area | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rate | 13% | 7% | 7% | 7% | 6% | 13% | 7% | 7% | 6% | 13% | 7% | 7% | ||
All | Forest 1 | Temple Alpha | Saber | N/A | N/A | N/A | N/A | Handgun | N/A | N/A | N/A | Cane | N/A | N/A |
Forest 2 | Temple Beta | Dagger | ||||||||||||
Cave 1 | Spaceship Alpha | Sword | Rifle | Rod | ||||||||||
Cave 2 | Spaceship Beta | Brand | Autogun | Stick | ||||||||||
Cave 3 | Jungle North | Wand | ||||||||||||
Mine 1 | Jungle East | Knife | Partisan | Mechgun | ||||||||||
Mine 2 | Mountain | Buster | Gigush | Lockgun | Sniper | Mace | Pole | |||||||
Ruins 1 | Seaside & CCA | Slicer | Shot | |||||||||||
Ruins 2 | Seabed Upper | Baton | ||||||||||||
Ruins 3 | Seabed Lower & Tower | Pallasch | Blade | Halbert | Railgun | Assault | Club |
- Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
Area | Tekked Chance | Maximum Special Rank | |
---|---|---|---|
Forest 1 | Temple Alpha | 18% | 1★ |
Forest 2 | Temple Beta | 22% | 1★ |
Cave 1 | Spaceship Alpha | 28% | 1★ |
Cave 2 | Spaceship Beta | 29% | 1★ |
Cave 3 | Jungle North | 39% | 1★ |
Mine 1 | Jungle East | 30% | 2★ |
Mine 2 | Mountain | 31% | 2★ |
Ruins 1 | Seaside & CCA | 31% | 2★ |
Ruins 2 | Seabed Upper | 31% | 2★ |
Ruins 3 | Seabed Lower & Tower | 31% | 3★ |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 80% | N/A | N/A | N/A | 10% | 10% |
Cave 1, 2 & 3 | N/A | 80% | N/A | N/A | 10% | 10% |
Mine 1 & 2 | N/A | N/A | 80% | N/A | 10% | 10% |
Ruins 1, 2 & 3 | N/A | N/A | N/A | 80% | 10% | 10% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha & Beta | 25% | 25% | N/A | 25% | 15% | 10% |
Spaceship Alpha & Beta | 20% | 20% | 20% | 20% | 10% | 10% |
Jungle North, Jungle East & Mountain | 25% | 25% | 25% | N/A | 15% | 10% |
Seaside & CCA | 35% | 5% | 35% | N/A | 15% | 10% |
Seabed Upper, Seabed Lower & Tower | N/A | 20% | 20% | 35% | 15% | 10% |
Area | Patterns | |
---|---|---|
Forest 1 | Temple Alpha | 0 N N |
Forest 2 | Temple Beta | 0 N N |
Cave 1 | Spaceship Alpha | 0 0 N |
Cave 2 | Spaceship Beta | 1 0 N |
Cave 3 | Jungle North | 1 0 N |
Mine 1 | Jungle East | 1 1 N |
Mine 2 | Mountain | 2 1 N |
Ruins 1 | Seaside & CCA | 2 1 N |
Ruins 2 | Seabed Upper | 2 2 N |
Ruins 3 | Seabed Lower & Tower | 3 2 N |
Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 2% | N/A | N/A | N/A | N/A | 1% |
10 | 4% | N/A | N/A | N/A | N/A | 2% |
15 | 6% | 1% | N/A | N/A | N/A | 3% |
20 | 8% | 3% | 1% | N/A | N/A | 4% |
25 | 10% | 5% | 2% | N/A | N/A | 5% |
30 | 13% | 6% | 3% | 1% | N/A | 6% |
35 | 13% | 7% | 5% | 2% | N/A | 7% |
40 | 12% | 10% | 6% | 3% | 1% | 8% |
45 | 11% | 10% | 9% | 5% | 2% | 9% |
50 | 9% | 10% | 10% | 7% | 4% | 8% |
55 | 7% | 10% | 10% | 9% | 5% | 7% |
60 | 5% | 9% | 10% | 10% | 8% | 6% |
65 | N/A | 9% | 10% | 12% | 9% | 7% |
70 | N/A | 7% | 9% | 10% | 10% | 8% |
75 | N/A | 5% | 7% | 10% | 11% | 7% |
80 | N/A | 3% | 6% | 9% | 12% | 6% |
85 | N/A | 3% | 5% | 7% | 11% | 5% |
90 | N/A | 2% | 4% | 6% | 10% | 1% |
95 | N/A | N/A | 3% | 5% | 9% | N/A |
100 | N/A | N/A | N/A | 4% | 8% | N/A |