Weapon drop tables: Difference between revisions

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Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|minimum weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).
When [[Weapons|weapons]] drop in ''Phantasy Star Online Blue Burst'', many of the weapon's statistics, such as what [[Weapons#Weapon types|type]] of weapon it is, whether it has a [[Weapons#Special attacks|special]] or not, and its [[Weapon attributes|attribute percents]] are all determined by a series of rolls performed by the game against various tables, which are listed on this page.  


Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a {{Sword|rare|Dragon Slayer}} will always be a [[Swords|Sword]]-type weapon with the [[Burning]] [[Weapons#Special attacks|special]]).


==Weapon type drop table==
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. {{Sword|rare|Orotiagito}} will always come without attributes, while a {{SpecialWeapon}} obtained from {{Quest link|Gallon's Shop}} in the [[Gallon's Shop#Lucky Roulette|lucky roulette]] may come with anywhere from 0-50 Hit %).
 
==Weapon type drop rates==
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.
{| class="wikitable sticky" style="text-align:center; width:1200px;"
 
|- class="sticky-main"
{| class="mw-collapsible mw-uncollapsed"
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|+ style="white-space:nowrap; text-align:left" | '''Weapon type drop rates table''':
|
<tabber>
|-|By section ID=
{| class="wikitable sortable" style="text-align:center; white-space:nowrap"
|+
! class="unsortable" | !! style="white-space: nowrap" | {{Viridia}} !! style="white-space: nowrap" | {{Greenill}} !! style="white-space: nowrap" | {{Skyly}} !! style="white-space: nowrap" | {{Bluefull}} !! style="white-space: nowrap" | {{Purplenum}} !! style="white-space: nowrap" | {{Pinkal}} !! style="white-space: nowrap" | {{Redria}} !! style="white-space: nowrap" | {{Oran}} !! style="white-space: nowrap" | {{Yellowboze}} !! style="white-space: nowrap" | {{Whitill}}
|-
!class="unsortable" style="background-position: center;" |
!! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" |
|-
! style="text-align:left" | {{Sword|white|Sabers|Saber}}
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|'''13%'''}}|| 13%|| 13%||13%
|-
! style="text-align:left" | {{Sword|white|Swords|Sword}}
|| 6% || 1%|| {{Note|+0.79% increased chance per Anguish level|'''13%'''}}|| 7%|| 3%|| 6%|| 7%|| 8%|| 7%||6%
|-
! style="text-align:left" | {{Sword|white|Daggers|Dagger}}
|| 7% || 10%|| 7%|| 6%|| 10%|| 7%|| 1%|| {{Note|+0.79% increased chance per Anguish level|'''13%'''}}|| 7%||6%
|-
! style="text-align:left; white-space:nowrap" | {{Sword|white|Partisans|Partisan}}
|| 10% || 6%|| 6%|| {{Note|+0.79% increased chance per Anguish level|'''13%'''}}|| 3%|| 10%|| 7%|| 7%|| 7%||6%
|-
! style="text-align:left" | {{Sword|white|Slicers|Slicer}}
|| 1% || 6%|| 6%|| 6%|| 6%|| 6%|| 10%|| 6%|| 7%||{{Note|+0.79% increased chance per Anguish level|'''13%'''}}
|-
! style="text-align:left" | {{Gun|white|Handguns|Handgun}}
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|'''13%'''}}||13%
|-
! style="text-align:left" | {{Gun|white|Rifles|Rifle}}
|| 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}|| 10%|| 7%|| 7%|| 1%|| 7%|| 7%|| 7%||6%
|-
! style="text-align:left" | {{Gun|white|Mechguns|Mechgun}}
|| 6% || 7%|| 1%|| 7%|| {{Note|+0.79% increased chance per Anguish level|'''13%'''}}|| 7%|| 7%|| 7%|| 7%||10%
|-
! style="text-align:left" | {{Gun|white|Shots|Shot}}
|| {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 4%|| 4%|| 4%|| 5%|| 4%|| 8%|| 4%|| 5%||1%
|-
! style="text-align:left" | {{Cane|white|Canes|Cane}}
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|'''13%'''}}|| 13%|| 13%||13%
|-
! style="text-align:left" | {{Cane|white|Rods|Rod}}
|| 7% || 7% || 7% || 10% || 7% || 7% || 7% || 1% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
|-
! style="text-align:left" | {{Cane|white|Wands|Wand}}
|| 7% || 7% || 7% || 1% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 8% || 7% || 6%
|}
|-|By weapon type=
{| class="wikitable sortable" style="text-align:center; white-space:nowrap"
|+
! class="unsortable" | !! style="white-space: nowrap" | {{Sword|white|Sabers|Saber}} !! style="white-space: nowrap" | {{Sword|white|Swords|Sword}} !! style="white-space: nowrap" | {{Sword|white|Daggers|Dagger}} !! style="white-space: nowrap" | {{Sword|white|Partisans|Partisan}} !! style="white-space: nowrap" | {{Sword|white|Slicers|Slicer}} !! style="white-space: nowrap" | {{Gun|white|Handguns|Handgun}} !! style="white-space: nowrap" | {{Gun|white|Rifles|Rifle}} !! style="white-space: nowrap" | {{Gun|white|Mechguns|Mechgun}} !! style="white-space: nowrap" | {{Gun|white|Shots|Shot}} !! style="white-space: nowrap" | {{Cane|white|Canes|Cane}} !! style="white-space: nowrap" | {{Cane|white|Rods|Rod}} !! style="white-space: nowrap" | {{Cane|white|Wands|Wand}}
|-
!class="unsortable" style="background-position: center;" |
!! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" | !! style="background-position: center;" |
|-
|-
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
! style="text-align:left"| {{Viridia}}  
|| 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
! style="text-align:left"| {{Greenill}}  
|| 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
! style="text-align:left"| {{Skyly}}  
|| 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
! style="text-align:left"| {{Bluefull}}  
|| 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
|-
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
! style="text-align:left"| {{Purplenum}}  
|| 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
! style="text-align:left"| {{Pinkal}}  
|| 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
|-
|-
| style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
! style="text-align:left"| {{Redria}}  
|| {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
|-
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
! style="text-align:left"| {{Oran}}  
|| 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
|-
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
! style="text-align:left; white-space:nowrap"| {{Yellowboze}}  
|| 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
|-
|-
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
! style="text-align:left"| {{Whitill}}  
|| 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}
</tabber>
|}
|}


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:''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].''
:''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].''


==Untekked and special rate table==
==Area untekked rates and special tiers==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.  
When common weapons drop, they have a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires them to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are arranged in "tiers," from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.


Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below.  


{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].  
The section IDs {{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in [[Anguish]] mode.  


Rare weapons always drop untekked and have their own predetermined specials.
In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:
: 2★: the chance of 1★ and 2★ specials is '''50%''' each;<br>3★: the chance of 1★, 2★, and 3★ specials is '''33%''' each;<br>4★: the chance of 1★, 2★, 3★, and 4★ specials is '''25%''' each


===Normal mode===
{| class="mw-collapsible mw-uncollapsed"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style="white-space:nowrap; text-align:left" | '''Area untekked rates and special tiers table''':
|+ style=white-space:nowrap | Normal
|
!colspan="3"|Area
<tabber>
!Untekked Chance
|-|Normal=
!Maximum Special Rank
{| class="wikitable" style="text-align:center;"
|+
!colspan="3" rowspan="1"|Area
!rowspan="2"|Untekked<br>Rate
!rowspan="2"|Maximum<br>Special Tier
|-
!Episode 1
!Episode 2
!Episode 4
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|None
|None
|N/A
| -
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|None
|None
|N/A
| -
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|17%
|17%
|1★
|1★
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|1★
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|1★
|1★
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|1★
|1★
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|20%
|20%
Line 93: Line 169:
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|16%
|16%
|2★
|2★
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|2★
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|2★
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Hard=
|+ style=white-space:nowrap | Hard
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
|+
!Untekked Chance
!colspan="3" rowspan="1"|Area
!Maximum Special Rank
!rowspan="2"|Untekked<br>Rate
!rowspan="2"|Maximum<br>Special Tier
|-
!Episode 1
!Episode 2
!Episode 4
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
Line 124: Line 205:
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|2★
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|17%
|17%
|2★
|2★
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|18%
|18%
|3★
|3★
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|2★
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|19%
|19%
|3★
|3★
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
Line 160: Line 241:
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|3★
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Very Hard=
|+ style=white-space:nowrap | Very Hard
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
|+
!Untekked Chance
!colspan="3" rowspan="1"|Area
!Maximum Special Rank
!rowspan="2"|Untekked<br>Rate
!rowspan="2"|Maximum<br>Special Tier
|-
!Episode 1
!Episode 2
!Episode 4
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|21%
|21%
Line 191: Line 277:
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|21%
|21%
|3★
|3★
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|22%
|22%
|3★
|3★
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|21%
|21%
|3★
|3★
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|22%
|22%
|4★
|4★
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|22%
|22%
|4★
|4★
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|22%
|22%
Line 227: Line 313:
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|23%
|23%
|4★
|4★
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|23%
|23%
|4★
|4★
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|23%
|23%
|4★
|4★
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Ultimate=
|+ style=white-space:nowrap | Ultimate
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
|+
!Untekked Chance
!colspan="3" rowspan="1"|Area
!Maximum Special Rank
!rowspan="2"|Untekked<br>Rate
!rowspan="2"|Maximum<br>Special Tier
|-
!Episode 1
!Episode 2
!Episode 4
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
Line 258: Line 349:
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|4★
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|4★
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
Line 294: Line 385:
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|4★
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|4★
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|4★
|-
|-
|}
|}
==Area percent chances==
</tabber>
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
|}
 
==Area attribute rates==
When any weapon drops, it can come with a maximum of three* [[Weapon attributes|attributes]]. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned "no attribute."
: ''*Note: the rare weapons {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d'Argent}} are exceptions to this, and are limited to ''two'' attributes due to the nature of their [[Sealed items|kill counters]].
 
Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below. In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.
 
Also in Episode 1, {{Yellowboze}} parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.
 
Once an attribute has been ''selected'' by this process, the attribute ''value'' is determined by patterns, detailed in the next section.


In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
{| class="mw-collapsible mw-uncollapsed"
===Normal mode===
|+ style="white-space:nowrap; text-align:left" | '''Area attribute rates table''':
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|
|+ style=white-space:nowrap | Normal
<tabber>
|-|Normal=
{| class="wikitable sortable sticky-header" style="text-align:center;"
|+
!class="unsortable"|Area
!class="unsortable"|{{Native}}
!class="unsortable"|{{A.Beast}}
!class="unsortable"|{{Machine}}
!class="unsortable"|{{Dark}}
!class="unsortable"|Hit
!class="unsortable"|No Attribute
|-
| || ||
|-
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
|Forest 1
!{{Native}}
|rowspan="2"|20%
!{{A.Beast}}
|rowspan="2"|10%
!{{Machine}}
|rowspan="2"|{{Note|1% if Yellowboze|N/A}}
!{{Dark}}
|rowspan="2"|{{Note|1% if Yellowboze|N/A}}
!Hit
|rowspan="2"|{{Note|1% if Yellowboze|N/A}}
!No Attribute
|rowspan="2"|{{Note|67% if Yellowboze|70%}}
|-
|-
|Forest 1 & 2
|Forest 2
|20%
|10%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|67% if Yellowboze|70%}}
|-
|-
|Caves 1
|Cave 1
|10%
|10%
|18%
|18%
Line 345: Line 453:
|{{Note|61% if Yellowboze|63%}}
|{{Note|61% if Yellowboze|63%}}
|-
|-
|Caves 2
|Cave 2
|10%
|10%
|17%
|17%
Line 353: Line 461:
|{{Note|60% if Yellowboze|62%}}
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Caves 3
|Cave 3
|9%
|9%
|17%
|17%
Line 361: Line 469:
|{{Note|60% if Yellowboze|62%}}
|{{Note|60% if Yellowboze|62%}}
|-
|-
|Mines 1
|Mine 1
|2%
|2%
|9%
|9%
Line 369: Line 477:
|{{Note|58% if Yellowboze|61%}}
|{{Note|58% if Yellowboze|61%}}
|-
|-
|Mines 2
|Mine 2
|2%
|2%
|9%
|9%
Line 385: Line 493:
|{{Note|58% if Yellowboze|60%}}
|{{Note|58% if Yellowboze|60%}}
|-
|-
|Ruins 2 & 3
|Ruins 2
|5%
|rowspan="2"|5%
|8%
|rowspan="2"|8%
|9%
|rowspan="2"|9%
|{{Note|20% if Yellowboze|19%}}
|rowspan="2"|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|rowspan="2"|{{Note|2% if Yellowboze|1%}}
|{{Note|56% if Yellowboze|58%}}
|rowspan="2"|{{Note|56% if Yellowboze|58%}}
|-
|Ruins 3
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
|VR Temple Alpha
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
Line 411: Line 513:
|54%
|54%
|-
|-
|Temple Beta
|VR Temple Beta
|10%
|10%
|10%
|10%
Line 419: Line 521:
|54%
|54%
|-
|-
|Spaceship Alpha
|VR Spaceship Alpha
|15%
|15%
|10%
|10%
Line 427: Line 529:
|54%
|54%
|-
|-
|Spaceship Beta
|VR Spaceship Beta
|10%
|10%
|10%
|10%
Line 435: Line 537:
|54%
|54%
|-
|-
|Jungle North
|Jungle Area North
|15%
|15%
|10%
|10%
Line 443: Line 545:
|54%
|54%
|-
|-
|Jungle East
|Jungle Area East
|10%
|10%
|15%
|15%
Line 451: Line 553:
|54%
|54%
|-
|-
|Mountain
|Mountain Area
|10%
|10%
|10%
|10%
Line 459: Line 561:
|54%
|54%
|-
|-
|Seaside & CCA
|Seaside Area
|10%
|rowspan="2"|10%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|1%
|rowspan="2"|1%
|54%
|rowspan="2"|54%
|-
|Central Control Area
|-
|-
|Seabed Upper
|Seabed Upper Levels
|15%
|15%
|10%
|10%
Line 475: Line 579:
|49%
|49%
|-
|-
|Seabed Lower & Tower
|Seabed Lower Levels
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|1%
|rowspan="2"|1%
|49%
|rowspan="2"|49%
|-
|Control Tower
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Crater East
|Crater East
Line 533: Line 631:
|54%
|54%
|-
|-
|Desert 1
|Subterranean Desert 1
|10%
|10%
|10%
|10%
Line 541: Line 639:
|54%
|54%
|-
|-
|Desert 2
|Subterranean Desert 2
|15%
|15%
|10%
|10%
Line 549: Line 647:
|49%
|49%
|-
|-
|Desert 3
|Subterranean Desert 3
|10%
|10%
|15%
|15%
Line 557: Line 655:
|49%
|49%
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Hard=
|+ style=white-space:nowrap | Hard
{| class="wikitable sortable sticky-header" style="text-align:center;"
|+
!class="unsortable"|Area
!class="unsortable"|{{Native}}
!class="unsortable"|{{A.Beast}}
!class="unsortable"|{{Machine}}
!class="unsortable"|{{Dark}}
!class="unsortable"|Hit
!class="unsortable"|No Attribute
|-
| || ||
|-
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Forest 1
|Forest 1
Line 585: Line 686:
|{{Note|68% if Yellowboze|70%}}
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Caves 1 & 2
|Cave 1
|8%
|rowspan="2"|8%
|{{Note|16% if Yellowboze|14%}}
|rowspan="2"|{{Note|16% if Yellowboze|14%}}
|8%
|rowspan="2"|8%
|4%
|rowspan="2"|4%
|1%
|rowspan="2"|1%
|{{Note|63% if Yellowboze|65%}}
|rowspan="2"|{{Note|63% if Yellowboze|65%}}
|-
|-
|Caves 3
|Cave 2
|-
|Cave 3
|7%
|7%
|{{Note|15% if Yellowboze|13%}}
|{{Note|15% if Yellowboze|13%}}
Line 601: Line 704:
|{{Note|63% if Yellowboze|65%}}
|{{Note|63% if Yellowboze|65%}}
|-
|-
|Mines 1 & 2
|Mine 1
|5%
|rowspan="2"|5%
|10%
|rowspan="2"|10%
|{{Note|16% if Yellowboze|14%}}
|rowspan="2"|{{Note|16% if Yellowboze|14%}}
|7%
|rowspan="2"|7%
|1%
|rowspan="2"|1%
|{{Note|61% if Yellowboze|63%}}
|rowspan="2"|{{Note|61% if Yellowboze|63%}}
|-
|Mine 2
|-
|Ruins 1
|rowspan="2"|{{Note|4% if Yellowboze|4.08%}}
|rowspan="2"|{{Note|8% if Yellowboze|8.16%}}
|rowspan="2"|{{Note|10% if Yellowboze|10.2%}}
|rowspan="2"|{{Note|18% if Yellowboze|15.3%}}
|rowspan="2"|{{Note|2% if Yellowboze|1.02%}}
|rowspan="2"|{{Note|58% if Yellowboze|61.2%}}
|-
|-
|Ruins 1 & 2
|Ruins 2
|{{Note|4% if Yellowboze|4.08%}}
|{{Note|8% if Yellowboze|8.16%}}
|{{Note|10% if Yellowboze|10.2%}}
|{{Note|18% if Yellowboze|15.3%}}
|{{Note|2% if Yellowboze|1.02%}}
|{{Note|58% if Yellowboze|61.2%}}
|-
|-
|Ruins 3
|Ruins 3
Line 627: Line 734:
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
|VR Temple Alpha
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
Line 643: Line 742:
|53%
|53%
|-
|-
|Temple Beta
|VR Temple Beta
|10%
|10%
|10%
|10%
Line 651: Line 750:
|53%
|53%
|-
|-
|Spaceship Alpha
|VR Spaceship Alpha
|15%
|15%
|10%
|10%
Line 659: Line 758:
|53%
|53%
|-
|-
|Spaceship Beta
|VR Spaceship Beta
|10%
|10%
|10%
|10%
Line 667: Line 766:
|53%
|53%
|-
|-
|Jungle North
|Jungle Area North
|15%
|15%
|10%
|10%
Line 675: Line 774:
|53%
|53%
|-
|-
|Jungle East
|Jungle Area East
|10%
|10%
|15%
|15%
Line 683: Line 782:
|53%
|53%
|-
|-
|Mountain
|Mountain Area
|10%
|10%
|10%
|10%
Line 691: Line 790:
|53%
|53%
|-
|-
|Seaside & CCA
|Seaside Area
|10%
|rowspan="2"|10%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|2%
|rowspan="2"|2%
|53%
|rowspan="2"|53%
|-
|Central Control Area
|-
|-
|Seabed Upper
|Seabed Upper Levels
|15%
|15%
|10%
|10%
Line 707: Line 808:
|48%
|48%
|-
|-
|Seabed Lower & Tower
|Seabed Lower Levels
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|2%
|rowspan="2"|2%
|48%
|rowspan="2"|48%
|-
|-
!colspan="7"|Episode 4
|Control Tower
|-
|-
!Area
!colspan="7"|Episode 4
!{{Native}}
|-
!{{A.Beast}}
|Crater East
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|15%
|10%
|10%
Line 765: Line 860:
|53%
|53%
|-
|-
|Desert 1
|Subterranean Desert 1
|10%
|10%
|10%
|10%
Line 773: Line 868:
|53%
|53%
|-
|-
|Desert 2
|Subterranean Desert 2
|15%
|15%
|10%
|10%
Line 781: Line 876:
|48%
|48%
|-
|-
|Desert 3
|Subterranean Desert 3
|10%
|10%
|15%
|15%
Line 789: Line 884:
|48%
|48%
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Very Hard=
|+ style=white-space:nowrap | Very Hard
{| class="wikitable sortable sticky-header" style="text-align:center;"
|+
!class="unsortable"|Area
!class="unsortable"|{{Native}}
!class="unsortable"|{{A.Beast}}
!class="unsortable"|{{Machine}}
!class="unsortable"|{{Dark}}
!class="unsortable"|Hit
!class="unsortable"|No Attribute
|-
| || ||
|-
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
|Forest 1
!{{Native}}
|rowspan="2"|{{Note|24% if Yellowboze|22%}}
!{{A.Beast}}
|rowspan="2"|12%
!{{Machine}}
|rowspan="2"|6%
!{{Dark}}
|rowspan="2"|3%
!Hit
|rowspan="2"|2%
!No Attribute
|rowspan="2"|{{Note|53% if Yellowboze|55%}}
|-
|Forest 2
|-
|-
|Forest 1 & 2
|Cave 1
|{{Note|24% if Yellowboze|22%}}
|rowspan="2"|8%
|12%
|rowspan="2"|{{Note|24% if Yellowboze|22%}}
|6%
|rowspan="2"|19%
|3%
|rowspan="2"|5%
|2%
|rowspan="2"|2%
|{{Note|53% if Yellowboze|55%}}
|rowspan="2"|{{Note|51% if Yellowboze|53%}}
|-
|-
|Caves 1 & 2
|Cave 2
|8%
|{{Note|24% if Yellowboze|22%}}
|19%
|5%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Caves 3
|Cave 3
|7%
|7%
|{{Note|22% if Yellowboze|20%}}
|{{Note|22% if Yellowboze|20%}}
Line 825: Line 927:
|{{Note|51% if Yellowboze|53%}}
|{{Note|51% if Yellowboze|53%}}
|-
|-
|Mines 1 & 2
|Mine 1
|6%
|rowspan="2"|6%
|9%
|rowspan="2"|9%
|{{Note|24% if Yellowboze|22%}}
|rowspan="2"|{{Note|24% if Yellowboze|22%}}
|10%
|rowspan="2"|10%
|2%
|rowspan="2"|2%
|{{Note|49% if Yellowboze|51%}}
|rowspan="2"|{{Note|49% if Yellowboze|51%}}
|-
|Mine 2
|-
|Ruins 1
|rowspan="2"|10%
|rowspan="2"|7%
|rowspan="2"|10%
|rowspan="2"|{{Note|24% if Yellowboze|22%}}
|rowspan="2"|2%
|rowspan="2"|{{Note|47% if Yellowboze|49%}}
|-
|-
|Ruins 1 & 2
|Ruins 2
|10%
|7%
|10%
|{{Note|24% if Yellowboze|22%}}
|2%
|{{Note|47% if Yellowboze|49%}}
|-
|-
|Ruins 3
|Ruins 3
Line 851: Line 957:
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
|VR Temple Alpha
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
Line 867: Line 965:
|52%
|52%
|-
|-
|Temple Beta
|VR Temple Beta
|10%
|10%
|10%
|10%
Line 875: Line 973:
|52%
|52%
|-
|-
|Spaceship Alpha
|VR Spaceship Alpha
|15%
|15%
|10%
|10%
Line 883: Line 981:
|52%
|52%
|-
|-
|Spaceship Beta
|VR Spaceship Beta
|10%
|10%
|10%
|10%
Line 891: Line 989:
|52%
|52%
|-
|-
|Jungle North
|Jungle Area North
|15%
|15%
|10%
|10%
Line 899: Line 997:
|52%
|52%
|-
|-
|Jungle East
|Jungle Area East
|10%
|10%
|15%
|15%
Line 907: Line 1,005:
|52%
|52%
|-
|-
|Mountain
|Mountain Area
|10%
|10%
|10%
|10%
Line 915: Line 1,013:
|52%
|52%
|-
|-
|Seaside & CCA
|Seaside Area
|10%
|rowspan="2"|10%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|3%
|rowspan="2"|3%
|52%
|rowspan="2"|52%
|-
|Central Control Area
|-
|-
|Seabed Upper
|Seabed Upper Levels
|15%
|15%
|10%
|10%
Line 931: Line 1,031:
|47%
|47%
|-
|-
|Seabed Lower & Tower
|Seabed Lower Levels
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|3%
|rowspan="2"|3%
|47%
|rowspan="2"|47%
|-
|Control Tower
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Crater East
|Crater East
Line 989: Line 1,083:
|52%
|52%
|-
|-
|Desert 1
|Subterranean Desert 1
|10%
|10%
|10%
|10%
Line 997: Line 1,091:
|52%
|52%
|-
|-
|Desert 2
|Subterranean Desert 2
|15%
|15%
|10%
|10%
Line 1,005: Line 1,099:
|47%
|47%
|-
|-
|Desert 3
|Subterranean Desert 3
|10%
|10%
|15%
|15%
Line 1,013: Line 1,107:
|47%
|47%
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Ultimate=
|+ style=white-space:nowrap | Ultimate
{| class="wikitable sortable sticky-header" style="text-align:center;"
!colspan="7"|Episode 1
|+
!class="unsortable"|Area
!class="unsortable"|{{Native}}
!class="unsortable"|{{A.Beast}}
!class="unsortable"|{{Machine}}
!class="unsortable"|{{Dark}}
!class="unsortable"|Hit
!class="unsortable"|No Attribute
|-
|-
!Area
| || ||
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Forest 1 & 2
!colspan="7"|Episode 1
|30%
|-
|19%
|Forest 1
|13%
|rowspan="2"|30%
|{{Note|10% if Yellowboze|8%}}
|rowspan="2"|19%
|5%
|rowspan="2"|13%
|{{Note|23% if Yellowboze|25%}}
|rowspan="2"|{{Note|10% if Yellowboze|8%}}
|rowspan="2"|5%
|rowspan="2"|{{Note|23% if Yellowboze|25%}}
|-
|Forest 2
|-
|Cave 1
|rowspan="2"|11%
|rowspan="2"|30%
|rowspan="2"|19%
|rowspan="2"|{{Note|12% if Yellowboze|10%}}
|rowspan="2"|5%
|rowspan="2"|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 1 & 2
|Cave 2
|11%
|30%
|19%
|{{Note|12% if Yellowboze|10%}}
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 3
|Cave 3
|9%
|9%
|30%
|30%
Line 1,049: Line 1,150:
|{{Note|23% if Yellowboze|25%}}
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Mines 1 & 2
|Mine 1
|6%
|rowspan="2"|6%
|12%
|rowspan="2"|12%
|32%
|rowspan="2"|32%
|{{Note|22% if Yellowboze|20%}}
|rowspan="2"|{{Note|22% if Yellowboze|20%}}
|5%
|rowspan="2"|5%
|{{Note|23% if Yellowboze|25%}}
|rowspan="2"|{{Note|23% if Yellowboze|25%}}
|-
|Mine 2
|-
|Ruins 1
|rowspan="2"|20%
|rowspan="2"|7%
|rowspan="2"|{{Note|13% if Yellowboze|11%}}
|rowspan="2"|32%
|rowspan="2"|5%
|rowspan="2"|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 1 & 2
|Ruins 2
|20%
|7%
|{{Note|13% if Yellowboze|11%}}
|32%
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 3
|Ruins 3
Line 1,075: Line 1,180:
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
|VR Temple Alpha
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|15%
|10%
|10%
Line 1,091: Line 1,188:
|50%
|50%
|-
|-
|Temple Beta
|VR Temple Beta
|10%
|10%
|10%
|10%
Line 1,099: Line 1,196:
|50%
|50%
|-
|-
|Spaceship Alpha
|VR Spaceship Alpha
|15%
|15%
|10%
|10%
Line 1,107: Line 1,204:
|50%
|50%
|-
|-
|Spaceship Beta
|VR Spaceship Beta
|10%
|10%
|10%
|10%
Line 1,115: Line 1,212:
|50%
|50%
|-
|-
|Jungle North
|Jungle Area North
|15%
|15%
|10%
|10%
Line 1,123: Line 1,220:
|50%
|50%
|-
|-
|Jungle East
|Jungle Area East
|10%
|10%
|15%
|15%
Line 1,131: Line 1,228:
|50%
|50%
|-
|-
|Mountain
|Mountain Area
|10%
|10%
|10%
|10%
Line 1,139: Line 1,236:
|50%
|50%
|-
|-
|Seaside & CCA
|Seaside Area
|10%
|rowspan="2"|10%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|5%
|rowspan="2"|5%
|50%
|rowspan="2"|50%
|-
|Central Control Area
|-
|-
|Seabed Upper
|Seabed Upper Levels
|15%
|15%
|10%
|10%
Line 1,155: Line 1,254:
|45%
|45%
|-
|-
|Seabed Lower & Tower
|Seabed Lower Levels
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|10%
|rowspan="2"|10%
|15%
|rowspan="2"|15%
|5%
|rowspan="2"|5%
|45%
|rowspan="2"|45%
|-
|Control Tower
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|-
|Crater East
|Crater East
Line 1,213: Line 1,306:
|50%
|50%
|-
|-
|Desert 1
|Subterranean Desert 1
|10%
|10%
|10%
|10%
Line 1,221: Line 1,314:
|50%
|50%
|-
|-
|Desert 2
|Subterranean Desert 2
|15%
|15%
|10%
|10%
Line 1,229: Line 1,322:
|45%
|45%
|-
|-
|Desert 3
|Subterranean Desert 3
|10%
|10%
|15%
|15%
Line 1,237: Line 1,330:
|45%
|45%
|}
|}
==Pattern selection==
</tabber>
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.  
|}
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
 
===Normal mode===
==Area pattern selection==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
After attributes have been selected by the process detailed in the previous section, the actual ''values'' must still be determined. To do this, the game performs more rolls against tables of possible ''untekked'' attribute values, referred to as "'''patterns'''."
|+ style=white-space:nowrap | Normal
 
!colspan="3"|Area
Similar to the previous section (area untekked rates and special tiers), each area on each difficulty has a predetermined set of three patterns the game will roll on for up to three attributes. Some patterns, however, in early areas on lower difficulties, will ''prevent'' an attributes (or attributes) from being rolled at all. This is denoted by "N" in the table below.
!Patterns
 
<div class="toccolours mw-collapsible mw-collapsed" style="min-width:450px;">
<div style="font-weight:bold; white-space:nowrap;text-align:left">Anguish mode notes:</div>
<div class="mw-collapsible-content">
One of the most significant benefits offered by playing on [[Anguish]] mode is its increase to area patterns. Each level of Anguish increases one of an area's three predetermined patterns by one (with some exceptions), which makes selective use of Anguish particularly effective for [[Hunting common weapons|hunting high-attribute common weapons]] (though it is still important to consider whether or not the extra time spent fighting stronger monsters will be worthwhile).
 
As an example, this means that:
* On Ultimate difficulty, weapons dropped in [[Mine 2]], [[Mountain Area]], or [[Crater Interior]] will each roll all three possible dropped weapon attributes against pattern '''3''';
** In the same areas on ''Anguish Lv. 3'', ''all three'' attributes will be rolled against pattern '''4''', which increases both the chance for higher attributes, and the maximum attribute value that can be chosen.
 
The increases to patterns for each Anguish level are also detailed in the table below.
</div></div>
 
It is important to note that differing patterns from different areas ''only'' apply to ''common'' weapons. As shown in the table below, ''rare'' weapons, regardless of area or difficulty, will always roll all three potential attributes against pattern 5. For example:
* If a {{Sword|Gladius}} drops in [[Forest 2]] on Ultimate difficulty, the first selected attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0.
* If a {{Gun|rare|Bravace}} drops in [[Subterranean Desert 1]] on Hard difficulty, ''or'' in [[Cave 3]] on Ultimate difficulty, all selected attributes will be rolled against pattern 5.
 
The possible values each individual pattern may roll are detailed in the next section.
 
{| class="mw-collapsible mw-uncollapsed"
|+ style="white-space:nowrap; text-align:left" | '''Area pattern selection table''':
|
<tabber>
|-|Normal=
{| class="wikitable" style="text-align:center;"
|+
!colspan="3"|Area
!Patterns
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|0 N N
|0 N N
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|0 N N
|0 N N
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|0 N N
|0 N N
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|1 0 N
|1 0 N
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|1 0 N
|1 0 N
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|1 0 N
|1 0 N
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|1 {{Note|1 if Viridia|0}} N
|1 {{Note|1 if Viridia|0}} N
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|2 {{Note|0 if Redria or Yellowboze|1}} N
|2 {{Note|0 if Redria or Yellowboze|1}} N
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|2 1 N
|2 1 N
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|2 1 0
|2 1 0
|-
|-
Line 1,300: Line 1,420:
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Hard=
|+ style=white-space:nowrap | Hard
{| class="wikitable" style="text-align:center;"
|+
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|1 0 N
|1 0 N
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|1 0 N
|1 0 N
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|1 1 N
|1 1 N
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|2 1 N
|2 1 N
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|2 1 1
|2 1 1
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|2 1 1
|2 1 1
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|2 2 1
|2 2 1
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|3 2 1
|3 2 1
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|3 2 1
|3 2 1
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|3 3 2
|3 3 2
|-
|-
Line 1,359: Line 1,480:
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Very Hard=
|+ style=white-space:nowrap | Very Hard
{| class="wikitable" style="text-align:center;"
|+
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|2 2 1
|2 2 1
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|2 2 2
|2 2 2
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|2 2 2
|2 2 2
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|3 2 2
|3 2 2
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|3 3 2
|3 3 2
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|3 3 3
|3 3 3
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|3 3 3
|3 3 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|4 3 3
|4 3 3
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|4 4 3
|4 4 3
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|4 4 4
|4 4 4
|-
|-
Line 1,418: Line 1,540:
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Ultimate=
|+ style=white-space:nowrap | Ultimate
{| class="wikitable" style="text-align:center;"
|+
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|2 1 0
|2 1 0
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|2 1 0
|2 1 0
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|2 2 1
|2 2 1
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|3 2 1
|3 2 1
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|3 3 2
|3 3 2
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|3 3 2
|3 3 2
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|3 3 3
|3 3 3
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|4 3 3
|4 3 3
|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|4 4 3
|4 4 3
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|4 4 4
|4 4 4
|-
|-
Line 1,477: Line 1,600:
|-
|-
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|-|Ultimate (Anguish)=
|+ style=white-space:nowrap | Ultimate (Anguish)
{{#tag:tabber|
|<tabber>Anguish Lv. 1=
{{!}}-{{!}}Lv. 1=
{| class="wikitable" style="text-align:center;"
{{{!}} class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"{{!}}Area
!Patterns
{{!}}-
{{!}}Forest 1
{{!}}VR Temple Alpha
{{!}} -
{{!}}2 1 1
{{!}}-
{{!}}Forest 2
{{!}}VR Temple Beta
{{!}} -
{{!}}2 1 1
{{!}}-
{{!}}Cave 1
{{!}}VR Spaceship Alpha
{{!}}Crater East
{{!}}2 2 2
{{!}}-
{{!}}Cave 2
{{!}}VR Spaceship Beta
{{!}}Crater West
{{!}}3 2 2
{{!}}-
{{!}}Cave 3
{{!}}Jungle Area North
{{!}}Crater South
{{!}}3 3 3
{{!}}-
{{!}}Mine 1
{{!}}Jungle Area East
{{!}}Crater North
{{!}}3 3 3
{{!}}-
{{!}}Mine 2
{{!}}Mountain Area
{{!}}Crater Interior
{{!}}4 3 3
{{!}}-
{{!}}Ruins 1
{{!}}Seaside Area<br>Central Control Area
{{!}}Subterranean Desert 1
{{!}}4 4 3
{{!}}-
{{!}}Ruins 2
{{!}}Seabed Upper Levels
{{!}}Subterranean Desert 2
{{!}}4 4 4
{{!}}-
{{!}}Ruins 3
{{!}}Seabed Lower Levels<br>Control Tower
{{!}}Subterranean Desert 3
{{!}}4 4 4
{{!}}-
{{!}}colspan="3"{{!}}Rares (Anywhere)
{{!}}5 5 5
{{!}}}
{{!}}-{{!}}Lv. 2=
{{{!}} class="wikitable" style="text-align:center;"
!colspan="3"{{!}}Area
!Patterns
{{!}}-
{{!}}Forest 1
{{!}}VR Temple Alpha
{{!}} -
{{!}}2 2 1
{{!}}-
{{!}}Forest 2
{{!}}VR Temple Beta
{{!}} -
{{!}}2 2 1
{{!}}-
{{!}}Cave 1
{{!}}VR Spaceship Alpha
{{!}}Crater East
{{!}}3 2 2
{{!}}-
{{!}}Cave 2
{{!}}VR Spaceship Beta
{{!}}Crater West
{{!}}3 3 2
{{!}}-
{{!}}Cave 3
{{!}}Jungle Area North
{{!}}Crater South
{{!}}3 3 3
{{!}}-
{{!}}Mine 1
{{!}}Jungle Area East
{{!}}Crater North
{{!}}4 3 3
{{!}}-
{{!}}Mine 2
{{!}}Mountain Area
{{!}}Crater Interior
{{!}}4 4 3
{{!}}-
{{!}}Ruins 1
{{!}}Seaside Area<br>Central Control Area
{{!}}Subterranean Desert 1
{{!}}4 4 4
{{!}}-
{{!}}Ruins 2
{{!}}Seabed Upper Levels
{{!}}Subterranean Desert 2
{{!}}4 4 4
{{!}}-
{{!}}Ruins 3
{{!}}Seabed Lower Levels<br>Control Tower
{{!}}Subterranean Desert 3
{{!}}4 4 4
{{!}}-
{{!}}colspan="3"{{!}}Rares (Anywhere)
{{!}}5 5 5
{{!}}}
{{!}}-{{!}}Lv. 3=
{{{!}} class="wikitable" style="text-align:center;"
!colspan="3"{{!}}Area
!Patterns
!Patterns
{{!}}-
{{!}}Forest 1
{{!}}VR Temple Alpha
{{!}} -
{{!}}2 2 2
{{!}}-
{{!}}Forest 2
{{!}}VR Temple Beta
{{!}} -
{{!}}2 2 2
{{!}}-
{{!}}Cave 1
{{!}}VR Spaceship Alpha
{{!}}Crater East
{{!}}3 3 2
{{!}}-
{{!}}Cave 2
{{!}}VR Spaceship Beta
{{!}}Crater West
{{!}}3 3 3
{{!}}-
{{!}}Cave 3
{{!}}Jungle Area North
{{!}}Crater South
{{!}}3 3 3
{{!}}-
{{!}}Mine 1
{{!}}Jungle Area East
{{!}}Crater North
{{!}}4 4 3
{{!}}-
{{!}}Mine 2
{{!}}Mountain Area
{{!}}Crater Interior
{{!}}4 4 4
{{!}}-
{{!}}Ruins 1
{{!}}Seaside Area<br>Central Control Area
{{!}}Subterranean Desert 1
{{!}}4 4 4
{{!}}-
{{!}}Ruins 2
{{!}}Seabed Upper Levels
{{!}}Subterranean Desert 2
{{!}}4 4 4
{{!}}-
{{!}}Ruins 3
{{!}}Seabed Lower Levels<br>Control Tower
{{!}}Subterranean Desert 3
{{!}}4 4 4
{{!}}-
{{!}}colspan="3"{{!}}Rares (Anywhere)
{{!}}5 5 5
{{!}}}
}}
</tabber>
|}
==Pattern attribute values==
To select an attribute value from a pattern, the game performs another roll for a number between 1 and 10,000 on the selected pattern, with the resulting number determining the ''untekked'' value of the attribute.
Pattern attribute values begin at '''5'''% on all tables, and, because the weapon will be untekked, will never be higher than '''90'''%. It is not possible to see an attribute value of 95% or 100% on any weapon before tekking--through which they may be increased or decreased by 10.
Once a weapon is identified through tekking, ''enemy'' attribute values (but not ''Hit'') may still be increased to a maximum of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]] in exchange for {{Tool|rare|Photon Drop|Photon Drops}} and/or {{Tool|rare|Photon Sphere|Photon Spheres}}.
{| class="wikitable mw-collapsible mw-uncollapsed" style="text-align: center;"
|+ style="text-align:left; white-space:nowrap"|'''Pattern attribute values table''':
!rowspan="2"|Values
!rowspan="1" colspan="6"|Rates
|-
|-
|Forest 1
!rowspan="1"|Pattern 0
|Temple Alpha
!rowspan="1"|Pattern 1
| -
!rowspan="1"|Pattern 2
|2 1 1
!rowspan="1"|Pattern 3
!rowspan="1"|Pattern 4
!rowspan="1"|{{Note|Rare weapons only|Pattern 5}}
|-
!5
|42.56%
|8.97%
|4.02%
|2.05%
|1.02%
|29.21%
|-
|-
|Forest 2
!10
|Temple Beta
|33.24%
| -
|19.32%
|2 1 1
|8.90%
|2.11%
|1.21%
|23.09%
|-
|-
|Caves 1
!15
|Spaceship Alpha
|15.41%
|Crater East
|38.52%
|2 2 2
|15.32%
|-
|10.21%
|Caves 2
|7.56%
|Spaceship Beta
|19.08%
|Crater West
|3 2 2
|-
|-
|Caves 3
!20
|Jungle North
|8.20%
|Crater South
|22.19%
|3 3 3
|36.98%
|13.45%
|10.11%
|13.89%
|-
|-
|Mines 1
!25
|Jungle East
|0.50%
|Crater North
|9.98%
|3 3 3
|21.26%
|34.52%
|16.72%
|8.65%
|-
|-
|Mines 2
!30
|Mountain
|0.03%
|Crater Interior
|0.82%
|4 3 3
|9.72%
|-
|21.02%
|Ruins 1
|35.65%
|Seaside & CCA
|3.10%
|Sub Desert 1
|4 4 3
|-
|-
|Ruins 2
!35
|Seabed Upper
|0.02%
|Sub Desert 2
|0.11%
|4 4 4
|3.31%
|11.39%
|15.68%
|1.56%
|-
|-
|Ruins 3
!40
|Seabed Lower & Tower
|0.02%
|Sub Desert 3
|0.05%
|4 4 4
|0.35%
|4.76%
|9.32%
|0.67%
|-
|-
|colspan="3"|Rares (Anywhere)
!45
|5 5 5
|0.01%
|}
|0.02%
|-|
|0.07%
Lv. 2=
|0.25%
{| class="wikitable" style="text-align:center;"
|2.01%
!colspan="3"|Area
|0.42%
!Patterns
|-
!50
|0.01%
|0.01%
|0.03%
|0.16%
|0.41%
|0.16%
|-
|-
|Forest 1
!55
|Temple Alpha
| -
| -
|2 2 1
|0.01%
|0.02%
|0.03%
|0.12%
|0.08%
|-
|-
|Forest 2
!60
|Temple Beta
| -
| -
|2 2 1
| -
|0.01%
|0.02%
|0.07%
|0.03%
|-
|-
|Caves 1
!65
|Spaceship Alpha
| -
|Crater East
| -
|3 2 2
|0.01%
|0.01%
|0.04%
|0.01%
|-
|-
|Caves 2
!70
|Spaceship Beta
| -
|Crater West
| -
|3 3 2
| -
|0.01%
|0.03%
|0.01%
|-
|-
|Caves 3
!75
|Jungle North
| -
|Crater South
| -
|3 3 3
| -
|0.01%
|0.02%
|0.01%
|-
|-
|Mines 1
!80
|Jungle East
| -
|Crater North
| -
|4 3 3
| -
| -
|0.01%
|0.01%
|-
|-
|Mines 2
!85
|Mountain
| -
|Crater Interior
| -
|4 4 3
| -
| -
|0.01%
|0.01%
|-
|-
|Ruins 1
!90
|Seaside & CCA
| -
|Sub Desert 1
| -
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
| -
|2 2 2
|0.01%
|0.01%
|-
|-
|Caves 1
|}
|Spaceship Alpha
 
|Crater East
==Challenge mode==
|3 3 2
While playing [[Challenge|Challenge mode]], the game performs many of the same rolls as detailed in previous sections, but with a few significant changes:
# Section IDs are ignored;
# Higher weapon tiers (e.g. {{Sword|Saber}} vs. {{Sword|Brand}}) may appear earlier than in normal gameplay;
# Many of the various rates are ''significantly'' increased;
# The [[Tekker]] is not available, meaning:
#* Weapons with specials are dropped in identified states;
#* The maximum attribute value possible is now 100%;
# Patterns 4 and 5, while still present, are not utilized
 
The tables below reflect these changes.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style="white-space:nowrap; text-align:left" | 1. Weapon type drop rates table:
|-
|-
|Caves 2
! colspan="2" |Weapon Type
|Spaceship Beta
!style="white-space:nowrap;"|{{Sword|Sabers}}
|Crater West
!style="white-space:nowrap;"|{{Sword|Swords}}
|3 3 3
!style="white-space:nowrap;"|{{Sword|Daggers}}
!style="white-space:nowrap;"|{{Sword|Partisans}}
!style="white-space:nowrap;"|{{Sword|Slicers}}
!style="white-space:nowrap;"|{{Gun|Handguns}}
!style="white-space:nowrap;"|{{Gun|Rifles}}
!style="white-space:nowrap;"|{{Gun|Mechguns}}
!style="white-space:nowrap;"|{{Gun|Shots}}
!style="white-space:nowrap;"|{{Cane|Canes}}
!style="white-space:nowrap;"|{{Cane|Rods}}
!style="white-space:nowrap;"|{{Cane|Wands}}
|- style="border-bottom: solid 2px #aaa;"
! colspan="2" |Drop Rate
|13%
|7%
|7%
|7%
|6%
|13%
|7%
|7%
|6%
|13%
|7%
|7%
|-
! colspan="2" |Area
! colspan="12" rowspan="2" |Weapon Tier
|-
|-
|Caves 3
!style="white-space: nowrap" | Episode 1
|Jungle North
!style="white-space: nowrap" | Episode 2
|Crater South
|3 3 3
|-
|-
|Mines 1
|Forest 1
|Jungle East
|style="white-space: nowrap" | VR Temple Alpha
|Crater North
| rowspan="3" |{{Sword|Saber}}
|4 4 3
| rowspan="2" | -
| -
| rowspan="5" | -
| rowspan="7" | -
| rowspan="3" |{{Gun|Handgun}}
| rowspan="2" | -
| rowspan="5" | -
| rowspan="7" | -
| rowspan="3" |{{Cane|Cane}}
| rowspan="2" | -
| rowspan="4" | -
|-
|-
|Mines 2
|Forest 2
|Mountain
|style="white-space: nowrap" | VR Temple Beta
|Crater Interior
| rowspan="4" |{{Sword|Dagger}}
|4 4 4
|-
|-
|Ruins 1
|Cave 1
|Seaside & CCA
|style="white-space: nowrap" | VR Spaceship Alpha
|Sub Desert 1
| rowspan="4" |{{Sword|Sword}}
|4 4 4
| rowspan="4" |{{Gun|Rifle}}
| rowspan="4" |{{Cane|Rod}}
|-
|-
|Ruins 2
|Cave 2
|Seabed Upper
|style="white-space: nowrap" | VR Spaceship Beta
|Sub Desert 2
| rowspan="3" |{{Sword|Brand}}
|4 4 4
| rowspan="3" |{{Gun|Autogun}}
| rowspan="3" |{{Cane|Stick}}
|-
|Cave 3
|style="white-space: nowrap" | Jungle Area North
| rowspan="4" |{{Cane|Wand}}
|-
|Mine 1
|style="white-space: nowrap" | Jungle Area East
| rowspan="4" |{{Sword|Knife}}
| rowspan="4" |{{Sword|Partisan}}
| rowspan="4" |{{Gun|Mechgun}}
|-
|Mine 2
|style="white-space: nowrap" | Mountain Area
| rowspan="3" |{{Sword|Buster}}
| rowspan="4" |{{Sword|Gigush}}
| rowspan="3" |{{Gun|Lockgun}}
| rowspan="4" |{{Gun|Sniper}}
| rowspan="3" |{{Cane|Mace}}
| rowspan="4" |{{Cane|Pole}}
|-
|Ruins 1
|style="white-space: nowrap" | Seaside Area<br>Central Control Area
| rowspan="3" |{{Sword|Slicer}}
| rowspan="3" |{{Gun|Shot}}
|-
|Ruins 2
|style="white-space: nowrap" | Seabed Upper Levels
| rowspan="2" |{{Cane|Baton}}
|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|style="white-space: nowrap" | Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|{{Sword|Pallasch}}
|4 4 4
|{{Sword|Blade}}
|-
|{{Sword|Halbert}}
|colspan="3"|Rares (Anywhere)
|{{Gun|Railgun}}
|5 5 5
|{{Gun|Assault}}
|{{Cane|Club}}
|}
|}
|-|
</tabber>
|}
==Pattern attribute values==
For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be.


Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 
|+ style="white-space:nowrap; text-align:left" | 2. Area tekked rates and special tiers table:
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).
!colspan="2"|Area
===Normal mode===
!Tekked Chance
 
!Maximum Special Tier
{| class="wikitable" style="text-align: center;"
!Percent
!Pattern 0
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
|-
!5
|Forest 1
|42.56%
|VR Temple Alpha
|8.97%
|18%
|4.02%
|1★
|2.05%
|1.02%
|29.21%
|-
|-
!10
|Forest 2
|33.24%
|VR Temple Beta
|19.32%
|22%
|8.90%
|1★
|2.11%
|1.21%
|23.09%
|-
|-
!15
|Cave 1
|15.41%
|VR Spaceship Alpha
|38.52%
|28%
|15.32%
|1★
|10.21%
|7.56%
|19.08%
|-
|-
!20
|Cave 2
|8.20%
|VR Spaceship Beta
|22.19%
|29%
|36.98%
|1★
|13.45%
|10.11%
|13.89%
|-
|-
!25
|Cave 3
|0.50%
|Jungle Area North
|9.98%
|39%
|21.26%
|1★
|34.52%
|16.72%
|8.65%
|-
|-
!30
|Mine 1
|0.03%
|Jungle Area East
|0.82%
|30%
|9.72%
|2★
|21.02%
|35.65%
|3.10%
|-
|-
!35
|Mine 2
|0.02%
|Mountain Area
|0.11%
|31%
|3.31%
|2★
|11.39%
|15.68%
|1.56%
|-
|-
!40
|Ruins 1
|0.02%
|Seaside Area<br>Central Control Area
|0.05%
|31%
|0.35%
|2★
|4.76%
|9.32%
|0.67%
|-
|-
!45
|Ruins 2
|0.01%
|Seabed Upper Levels
|0.02%
|31%
|0.07%
|2★
|0.25%
|2.01%
|0.42%
|-
|-
!50
|Ruins 3
|0.01%
|Seabed Lower Levels<br>Control Tower
|0.01%
|31%
|0.03%
|3★
|0.16%
|0.41%
|0.16%
|-
|-
!55
|}
|N/A
 
|0.01%
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center;"
|0.02%
|+ style="white-space:nowrap; text-align:left" | 3. Area attribute rates table:
|0.03%
|0.12%
|0.08%
|-
|-
!60
!class="unsortable"|Area
|N/A
!class="unsortable"|{{Native}}
|N/A
!class="unsortable"|{{A.Beast}}
|0.01%
!class="unsortable"|{{Machine}}
|0.02%
!class="unsortable"|{{Dark}}
|0.07%
!class="unsortable"|Hit
|0.03%
!class="unsortable"|No Attribute
|-
|-
!65
| || ||
|N/A
|N/A
|0.01%
|0.01%
|0.04%
|0.01%
|-
|-
!70
!colspan="7"|Episode 1
|N/A
|N/A
|N/A
|0.01%
|0.03%
|0.01%
|-
|-
!75
|Forest 1<br>Forest 2
|N/A
|80%
|N/A
| -
|N/A
| -
|0.01%
| -
|0.02%
|10%
|0.01%
|10%
|-
|-
!80
|Cave 1<br>Cave 2<br>Cave 3
|N/A
| -
|N/A
|80%
|N/A
| -
|N/A
| -
|0.01%
|10%
|0.01%
|10%
|-
|-
!85
|Mine 1<br>Mine 2
|N/A
| -
|N/A
| -
|N/A
|80%
|N/A
| -
|0.01%
|10%
|0.01%
|10%
|-
|-
!90
|Ruins 1<br>Ruins 2<br>Ruins 3
|N/A
| -
|N/A
| -
|N/A
| -
|N/A
|80%
|0.01%
|10%
|0.01%
|10%
|-
|-
|}
!colspan="7"|Episode 2
===Challenge mode===
[[Challenge]] mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!Percent
!Pattern 0
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
|-
!5
|VR Temple Alpha<br>VR Temple Beta
|2%
|25%
|N/A
|25%
|N/A
| -
|N/A
|25%
|N/A
|15%
|1%
|10%
|-
|-
!10
|VR Spaceship Alpha<br>VR Spaceship Beta
|4%
|20%
|N/A
|20%
|N/A
|20%
|N/A
|20%
|N/A
|10%
|2%
|10%
|-
|-
!15
|Jungle Area North<br>Jungle Area East<br>Mountain Area
|6%
|25%
|1%
|25%
|N/A
|25%
|N/A
| -
|N/A
|15%
|3%
|10%
|-
|-
!20
|Seaside Area<br>Central Control Area
|8%
|35%
|3%
|5%
|1%
|35%
|N/A
| -
|N/A
|15%
|4%
|10%
|-
|-
!25
|Seabed Upper Levels<br>Seabed Lower Levels<br>Control Tower
| -
|20%
|20%
|35%
|15%
|10%
|10%
|5%
|}
|2%
 
|N/A
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
|N/A
|+ style="white-space:nowrap; text-align:left" | 4. Area pattern selection table:
|5%
!colspan="2"|Area
!Patterns
|-
|-
!30
|Forest 1
|13%
|VR Temple Alpha
|6%
|0 N N
|3%
|1%
|N/A
|6%
|-
|-
!35
|Forest 2
|13%
|VR Temple Beta
|7%
|0 N N
|5%
|-
|2%
|Cave 1
|N/A
|VR Spaceship Alpha
|7%
|0 0 N
|-
|-
!40
|Cave 2
|12%
|VR Spaceship Beta
|10%
|1 0 N
|6%
|3%
|1%
|8%
|-
|-
!45
|Cave 3
|11%
|Jungle Area North
|10%
|1 0 N
|9%
|5%
|2%
|9%
|-
|-
!50
|Mine 1
|9%
|Jungle Area East
|10%
|1 1 N
|10%
|-
|7%
|Mine 2
|4%
|Mountain Area
|8%
|2 1 N
|-
|-
!55
|Ruins 1
|7%
|Seaside Area<br>Central Control Area
|10%
|2 1 N
|10%
|9%
|5%
|7%
|-
|-
!60
|Ruins 2
|5%
|Seabed Upper Levels
|9%
|2 2 N
|10%
|10%
|8%
|6%
|-
|-
!65
|Ruins 3
|N/A
|Seabed Lower Levels<br>Control Tower
|9%
|3 2 N
|10%
|12%
|9%
|7%
|-
|-
!70
|}
|N/A
 
|7%
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|9%
|+ style="white-space:nowrap; text-align:left" | 5. Pattern attribute values table:
|10%
!Percent
|10%
!Pattern 0
|8%
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
|-
!75
!5
|N/A
|2%
|5%
| -
|7%
| -
|10%
| -
|11%
| -
|7%
|1%
|-
!10
|4%
| -
| -
| -
| -
|2%
|-
|-
!80
!15
|N/A
|6%
|1%
| -
| -
| -
|3%
|3%
|6%
|9%
|12%
|6%
|-
|-
!85
!20
|N/A
|8%
|3%
|3%
|1%
| -
| -
|4%
|-
!25
|10%
|5%
|5%
|7%
|2%
|11%
| -
| -
|5%
|5%
|-
|-
!90
!30
|N/A
|13%
|2%
|4%
|6%
|6%
|10%
|3%
|1%
|1%
| -
|6%
|-
|-
!95
!35
|N/A
|13%
|N/A
|7%
|3%
|5%
|5%
|2%
| -
|7%
|-
!40
|12%
|10%
|6%
|3%
|1%
|8%
|-
!45
|11%
|10%
|9%
|5%
|2%
|9%
|9%
|N/A
|-
|-
!100
!50
|N/A
|9%
|N/A
|10%
|N/A
|10%
|7%
|4%
|4%
|8%
|8%
|N/A
|-
|-
|}
!55
 
|7%
==Challenge mode==
|10%
===Weapon type drop table===
|10%
[[Challenge]] mode uses a separate table irrespective of Section ID.
|9%
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|5%
|+ style="white-space:nowrap" | Challenge mode weapon type drop table
|7%
!style="text-align:center;" rowspan="2"| Section ID
!style="text-align:center;" colspan="2"| Area
!style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
|-
!colspan="2"| Rate
!60
| 13% || 7% || 7% || 7% || 6% || 13% || 7% || 7% || 6% || 13% || 7% || 7%
|5%
|9%
|10%
|10%
|8%
|6%
|-
|-
|rowspan="10"| All
!65
| Forest 1
| -
| Temple Alpha
|9%
|rowspan="3"| [[Saber]]
|10%
|rowspan="2"| N/A
|12%
| N/A
|9%
|rowspan="5"| N/A
|7%
|rowspan="7"| N/A
|rowspan="3"| [[Handgun]]
|rowspan="2"| N/A
|rowspan="5"| N/A
|rowspan="7"| N/A
|rowspan="3"| [[Cane]]
|rowspan="2"| N/A
|rowspan="4"| N/A
|-
|-
| Forest 2
!70
| Temple Beta
| -
|rowspan="4"| [[Dagger]]
|7%
|9%
|10%
|10%
|8%
|-
|-
| Caves 1
!75
| Spaceship Alpha
| -
|rowspan="4"| [[Sword]]
|5%
|rowspan="4"| [[Rifle]]
|7%
|rowspan="4"| [[Rod]]
|10%
|11%
|7%
|-
|-
| Caves 2
!80
| Spaceship Beta
| -
|rowspan="3"| [[Brand]]
|3%
|rowspan="3"| [[Autogun]]
|6%
|rowspan="3"| [[Stick]]
|9%
|12%
|6%
|-
|-
| Caves 3
!85
| Jungle North
| -
|rowspan="4"| [[Wand]]
|3%
|5%
|7%
|11%
|5%
|-
|-
| Mines 1
!90
| Jungle East
| -
|rowspan="4"| [[Knife]]
|2%
|rowspan="4"| [[Partisan]]
|4%
|rowspan="4"| [[Mechgun]]
|6%
|10%
|1%
|-
|-
| Mines 2
!95
| Mountain
| -
|rowspan="3"| [[Buster]]
| -
|rowspan="4"| [[Gigush]]
|rowspan="3"| [[Lockgun]]
|rowspan="4"| [[Sniper]]
|rowspan="3"| [[Mace]]
|rowspan="4"| [[Pole]]
|-
| Ruins 1
| Seaside & CCA
|rowspan="3"| [[Slicer]]
|rowspan="3"| [[Shot]]
|-
| Ruins 2
| Seabed Upper
|rowspan="2"| [[Baton]]
|-
| Ruins 3
| Seabed Lower & Tower
| [[Pallasch]]
| [[Blade]]
| [[Halbert]]
| [[Railgun]]
| [[Assault]]
| [[Club]]
|}
:''Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
 
===Untekked and special rate table===
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!colspan="2"|Area
!Tekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
|18%
|1★
|-
|Forest 2
|Temple Beta
|22%
|1★
|-
|Caves 1
|Spaceship Alpha
|28%
|1★
|-
|Caves 2
|Spaceship Beta
|29%
|1★
|-
|Caves 3
|Jungle North
|39%
|1★
|-
|Mines 1
|Jungle East
|30%
|2★
|-
|Mines 2
|Mountain
|31%
|2★
|-
|Ruins 1
|Seaside & CCA
|31%
|2★
|-
|Ruins 2
|Seabed Upper
|31%
|2★
|-
|Ruins 3
|Seabed Lower & Tower
|31%
|3★
|-
|}
 
===Area percent chances===
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1 & 2
|80%
|N/A
|N/A
|N/A
|10%
|10%
|-
|Caves 1, 2 & 3
|N/A
|80%
|N/A
|N/A
|10%
|10%
|-
|Mines 1 & 2
|N/A
|N/A
|80%
|N/A
|10%
|10%
|-
|Ruins 1, 2 & 3
|N/A
|N/A
|N/A
|80%
|10%
|10%
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha & Beta
|25%
|25%
|N/A
|25%
|15%
|10%
|-
|Spaceship Alpha & Beta
|20%
|20%
|20%
|20%
|10%
|10%
|-
|Jungle North, Jungle East & Mountain
|25%
|25%
|25%
|N/A
|15%
|10%
|-
|Seaside & CCA
|35%
|5%
|35%
|N/A
|15%
|10%
|-
|Seabed Upper, Seabed Lower & Tower
|N/A
|20%
|20%
|35%
|15%
|10%
|-
|}
 
===Pattern selection===
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!colspan="2"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
|0 N N
|-
|Forest 2
|Temple Beta
|0 N N
|-
|Caves 1
|Spaceship Alpha
|0 0 N
|-
|Caves 2
|Spaceship Beta
|1 0 N
|-
|Caves 3
|Jungle North
|1 0 N
|-
|Mines 1
|Jungle East
|1 1 N
|-
|Mines 2
|Mountain
|2 1 N
|-
|Ruins 1
|Seaside & CCA
|2 1 N
|-
|Ruins 2
|Seabed Upper
|2 2 N
|-
|Ruins 3
|Seabed Lower & Tower
|3 2 N
|-
|}
 
===Pattern attribute values===
[[Challenge]] mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Challenge
!Percent
!Pattern 0
!Pattern 1
!Pattern 2
!Pattern 3
!Pattern 4
!Pattern 5
|-
!5
|2%
|N/A
|N/A
|N/A
|N/A
|1%
|-
!10
|4%
|N/A
|N/A
|N/A
|N/A
|2%
|-
!15
|6%
|1%
|N/A
|N/A
|N/A
|3%
|-
!20
|8%
|3%
|1%
|N/A
|N/A
|4%
|-
!25
|10%
|5%
|2%
|N/A
|N/A
|5%
|-
!30
|13%
|6%
|3%
|1%
|N/A
|6%
|-
!35
|13%
|7%
|5%
|2%
|N/A
|7%
|-
!40
|12%
|10%
|6%
|3%
|1%
|8%
|-
!45
|11%
|10%
|9%
|5%
|2%
|9%
|-
!50
|9%
|10%
|10%
|7%
|4%
|8%
|-
!55
|7%
|10%
|10%
|9%
|5%
|7%
|-
!60
|5%
|9%
|10%
|10%
|8%
|6%
|-
!65
|N/A
|9%
|10%
|12%
|9%
|7%
|-
!70
|N/A
|7%
|9%
|10%
|10%
|8%
|-
!75
|N/A
|5%
|7%
|10%
|11%
|7%
|-
!80
|N/A
|3%
|6%
|9%
|12%
|6%
|-
!85
|N/A
|3%
|5%
|7%
|11%
|5%
|-
!90
|N/A
|2%
|4%
|6%
|10%
|1%
|-
!95
|N/A
|N/A
|3%
|3%
|5%
|5%
|9%
|9%
|N/A
| -
|-
|-
!100
!100
|N/A
| -
|N/A
| -
|N/A
| -
|4%
|4%
|8%
|8%
|N/A
| -
|-
|}
|}
 
<br>
 
{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 17:03, 15 April 2025

When weapons drop in Phantasy Star Online Blue Burst, many of the weapon's statistics, such as what type of weapon it is, whether it has a special or not, and its attribute percents are all determined by a series of rolls performed by the game against various tables, which are listed on this page.

Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a Sword icon.pngDragon Slayer will always be a Sword-type weapon with the Burning special).

Weapons earned as a reward from quests or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. Sword icon.pngOrotiagito will always come without attributes, while a Untekked icon.pngSpecial Weapon obtained from Quest icon.pngGallon's Shop in the lucky roulette may come with anywhere from 0-50 Hit %).

Weapon type drop rates

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Weapon type drop rates table:

Viridia icon.pngViridia Greenill icon.pngGreenill Skyly icon.pngSkyly Bluefull icon.pngBluefull Purplenum icon.pngPurplenum Pinkal icon.pngPinkal Redria icon.pngRedria Oran icon.pngOran Yellowboze icon.pngYellowboze Whitill icon.pngWhitill
Sword icon.pngSaber 13% 13% 13% 13% 13% 13% 13% 13% 13% 13%
Sword icon.pngSword 6% 1% 13% 7% 3% 6% 7% 8% 7% 6%
Sword icon.pngDagger 7% 10% 7% 6% 10% 7% 1% 13% 7% 6%
Sword icon.pngPartisan 10% 6% 6% 13% 3% 10% 7% 7% 7% 6%
Sword icon.pngSlicer 1% 6% 6% 6% 6% 6% 10% 6% 7% 13%
Gun icon.pngHandgun 13% 13% 13% 13% 13% 13% 13% 13% 13% 13%
Gun icon.pngRifle 6% 13% 10% 7% 7% 1% 7% 7% 7% 6%
Gun icon.pngMechgun 6% 7% 1% 7% 13% 7% 7% 7% 7% 10%
Gun icon.pngShot 11% 4% 4% 4% 5% 4% 8% 4% 5% 1%
Cane icon.pngCane 13% 13% 13% 13% 13% 13% 13% 13% 13% 13%
Cane icon.pngRod 7% 7% 7% 10% 7% 7% 7% 1% 7% 7%
Cane icon.pngWand 7% 7% 7% 1% 7% 13% 7% 8% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.

Area untekked rates and special tiers

When common weapons drop, they have a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires them to be tekked. Untekked weapons will have a random special attack assigned to them, which are arranged in "tiers," from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.

For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below.

The section IDs Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in Anguish mode.

In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:

2★: the chance of 1★ and 2★ specials is 50% each;
3★: the chance of 1★, 2★, and 3★ specials is 33% each;
4★: the chance of 1★, 2★, 3★, and 4★ specials is 25% each
Area untekked rates and special tiers table:

Area Untekked
Rate
Maximum
Special Tier
Episode 1 Episode 2 Episode 4
Forest 1 VR Temple Alpha - None -
Forest 2 VR Temple Beta - None -
Cave 1 VR Spaceship Alpha Crater East 17% 1★
Cave 2 VR Spaceship Beta Crater West 18%/17% 1★
Cave 3 Jungle Area North Crater South 20%/19% 1★
Mine 1 Jungle Area East Crater North 19%/18% 1★
Mine 2 Mountain Area Crater Interior 20% 1★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 16% 2★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 18%/17% 2★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 20%/19% 2★

Area attribute rates

When any weapon drops, it can come with a maximum of three* attributes. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned "no attribute."

*Note: the rare weapons Sword icon.pngSealed J-Sword and Sword icon.pngLame d'Argent are exceptions to this, and are limited to two attributes due to the nature of their kill counters.

Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below. In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.

Also in Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.

Once an attribute has been selected by this process, the attribute value is determined by patterns, detailed in the next section.

Area attribute rates table:

Area pattern selection

After attributes have been selected by the process detailed in the previous section, the actual values must still be determined. To do this, the game performs more rolls against tables of possible untekked attribute values, referred to as "patterns."

Similar to the previous section (area untekked rates and special tiers), each area on each difficulty has a predetermined set of three patterns the game will roll on for up to three attributes. Some patterns, however, in early areas on lower difficulties, will prevent an attributes (or attributes) from being rolled at all. This is denoted by "N" in the table below.

Anguish mode notes:

One of the most significant benefits offered by playing on Anguish mode is its increase to area patterns. Each level of Anguish increases one of an area's three predetermined patterns by one (with some exceptions), which makes selective use of Anguish particularly effective for hunting high-attribute common weapons (though it is still important to consider whether or not the extra time spent fighting stronger monsters will be worthwhile).

As an example, this means that:

  • On Ultimate difficulty, weapons dropped in Mine 2, Mountain Area, or Crater Interior will each roll all three possible dropped weapon attributes against pattern 3;
    • In the same areas on Anguish Lv. 3, all three attributes will be rolled against pattern 4, which increases both the chance for higher attributes, and the maximum attribute value that can be chosen.

The increases to patterns for each Anguish level are also detailed in the table below.

It is important to note that differing patterns from different areas only apply to common weapons. As shown in the table below, rare weapons, regardless of area or difficulty, will always roll all three potential attributes against pattern 5. For example:

  • If a Sword icon.pngGladius drops in Forest 2 on Ultimate difficulty, the first selected attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0.
  • If a Gun icon.pngBravace drops in Subterranean Desert 1 on Hard difficulty, or in Cave 3 on Ultimate difficulty, all selected attributes will be rolled against pattern 5.

The possible values each individual pattern may roll are detailed in the next section.

Area pattern selection table:

Area Patterns
Forest 1 VR Temple Alpha - 0 N N
Forest 2 VR Temple Beta - 0 N N
Cave 1 VR Spaceship Alpha Crater East 0 N N
Cave 2 VR Spaceship Beta Crater West 1 0 N
Cave 3 Jungle Area North Crater South 1 0 N
Mine 1 Jungle Area East Crater North 1 0 N
Mine 2 Mountain Area Crater Interior 1 0 N
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 2 1 N
Ruins 2 Seabed Upper Levels Subterranean Desert 2 2 1 N
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 2 1 0
Rares (Anywhere) 5 5 5

Pattern attribute values

To select an attribute value from a pattern, the game performs another roll for a number between 1 and 10,000 on the selected pattern, with the resulting number determining the untekked value of the attribute.

Pattern attribute values begin at 5% on all tables, and, because the weapon will be untekked, will never be higher than 90%. It is not possible to see an attribute value of 95% or 100% on any weapon before tekking--through which they may be increased or decreased by 10.

Once a weapon is identified through tekking, enemy attribute values (but not Hit) may still be increased to a maximum of 100 through Paganini's Exchange in exchange for Tool icon.pngPhoton Drops and/or Tool icon.pngPhoton Spheres.

Pattern attribute values table:
Values Rates
Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 - 0.01% 0.02% 0.03% 0.12% 0.08%
60 - - 0.01% 0.02% 0.07% 0.03%
65 - - 0.01% 0.01% 0.04% 0.01%
70 - - - 0.01% 0.03% 0.01%
75 - - - 0.01% 0.02% 0.01%
80 - - - - 0.01% 0.01%
85 - - - - 0.01% 0.01%
90 - - - - 0.01% 0.01%

Challenge mode

While playing Challenge mode, the game performs many of the same rolls as detailed in previous sections, but with a few significant changes:

  1. Section IDs are ignored;
  2. Higher weapon tiers (e.g. Sword icon.pngSaber vs. Sword icon.pngBrand) may appear earlier than in normal gameplay;
  3. Many of the various rates are significantly increased;
  4. The Tekker is not available, meaning:
    • Weapons with specials are dropped in identified states;
    • The maximum attribute value possible is now 100%;
  5. Patterns 4 and 5, while still present, are not utilized

The tables below reflect these changes.

1. Weapon type drop rates table:
Weapon Type Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Drop Rate 13% 7% 7% 7% 6% 13% 7% 7% 6% 13% 7% 7%
Area Weapon Tier
Episode 1 Episode 2
Forest 1 VR Temple Alpha Sword icon.pngSaber - - - - Gun icon.pngHandgun - - - Cane icon.pngCane - -
Forest 2 VR Temple Beta Sword icon.pngDagger
Cave 1 VR Spaceship Alpha Sword icon.pngSword Gun icon.pngRifle Cane icon.pngRod
Cave 2 VR Spaceship Beta Sword icon.pngBrand Gun icon.pngAutogun Cane icon.pngStick
Cave 3 Jungle Area North Cane icon.pngWand
Mine 1 Jungle Area East Sword icon.pngKnife Sword icon.pngPartisan Gun icon.pngMechgun
Mine 2 Mountain Area Sword icon.pngBuster Sword icon.pngGigush Gun icon.pngLockgun Gun icon.pngSniper Cane icon.pngMace Cane icon.pngPole
Ruins 1 Seaside Area
Central Control Area
Sword icon.pngSlicer Gun icon.pngShot
Ruins 2 Seabed Upper Levels Cane icon.pngBaton
Ruins 3 Seabed Lower Levels
Control Tower
Sword icon.pngPallasch Sword icon.pngBlade Sword icon.pngHalbert Gun icon.pngRailgun Gun icon.pngAssault Cane icon.pngClub
2. Area tekked rates and special tiers table:
Area Tekked Chance Maximum Special Tier
Forest 1 VR Temple Alpha 18% 1★
Forest 2 VR Temple Beta 22% 1★
Cave 1 VR Spaceship Alpha 28% 1★
Cave 2 VR Spaceship Beta 29% 1★
Cave 3 Jungle Area North 39% 1★
Mine 1 Jungle Area East 30% 2★
Mine 2 Mountain Area 31% 2★
Ruins 1 Seaside Area
Central Control Area
31% 2★
Ruins 2 Seabed Upper Levels 31% 2★
Ruins 3 Seabed Lower Levels
Control Tower
31% 3★
3. Area attribute rates table:
Area Native A.Beast Machine Dark Hit No Attribute
Episode 1
Forest 1
Forest 2
80% - - - 10% 10%
Cave 1
Cave 2
Cave 3
- 80% - - 10% 10%
Mine 1
Mine 2
- - 80% - 10% 10%
Ruins 1
Ruins 2
Ruins 3
- - - 80% 10% 10%
Episode 2
VR Temple Alpha
VR Temple Beta
25% 25% - 25% 15% 10%
VR Spaceship Alpha
VR Spaceship Beta
20% 20% 20% 20% 10% 10%
Jungle Area North
Jungle Area East
Mountain Area
25% 25% 25% - 15% 10%
Seaside Area
Central Control Area
35% 5% 35% - 15% 10%
Seabed Upper Levels
Seabed Lower Levels
Control Tower
- 20% 20% 35% 15% 10%
4. Area pattern selection table:
Area Patterns
Forest 1 VR Temple Alpha 0 N N
Forest 2 VR Temple Beta 0 N N
Cave 1 VR Spaceship Alpha 0 0 N
Cave 2 VR Spaceship Beta 1 0 N
Cave 3 Jungle Area North 1 0 N
Mine 1 Jungle Area East 1 1 N
Mine 2 Mountain Area 2 1 N
Ruins 1 Seaside Area
Central Control Area
2 1 N
Ruins 2 Seabed Upper Levels 2 2 N
Ruins 3 Seabed Lower Levels
Control Tower
3 2 N
5. Pattern attribute values table:
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 2% - - - - 1%
10 4% - - - - 2%
15 6% 1% - - - 3%
20 8% 3% 1% - - 4%
25 10% 5% 2% - - 5%
30 13% 6% 3% 1% - 6%
35 13% 7% 5% 2% - 7%
40 12% 10% 6% 3% 1% 8%
45 11% 10% 9% 5% 2% 9%
50 9% 10% 10% 7% 4% 8%
55 7% 10% 10% 9% 5% 7%
60 5% 9% 10% 10% 8% 6%
65 - 9% 10% 12% 9% 7%
70 - 7% 9% 10% 10% 8%
75 - 5% 7% 10% 11% 7%
80 - 3% 6% 9% 12% 6%
85 - 3% 5% 7% 11% 5%
90 - 2% 4% 6% 10% 1%
95 - - 3% 5% 9% -
100 - - - 4% 8% -