Sealed items/Guide: Difference between revisions
No edit summary |
|||
(12 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<div class="noexcerpt">< [[Sealed items|Return to Sealed items]]</div> | |||
[[Techniques]] are advised for | The below guide will advise on the best strategies for unsealing the four different [[sealed items]]: | ||
{| class="wikitable" style="text-align:center" | |||
|+ | |||
!Item Name | |||
!Equippable By | |||
!Kills Required | |||
!Unseals Into | |||
|- | |||
|style="text-align:left" |{{Sword|rare|Sealed J-Sword}} | |||
|[[Hunters]] | |||
|23,000 | |||
|style="text-align:left" |{{Sword|rare|Tsumikiri J-Sword}} | |||
|- | |||
|style="text-align:left" |{{Sword|rare|Lame d'Argent}} | |||
|{{Note|Except FOnewearl, who does not reach enough ATP|Any}} | |||
|10,000 | |||
|style="text-align:left" |{{Sword|rare|Excalibur}} | |||
|- | |||
|style="text-align:left" |{{Unit|rare|Limiter}} | |||
|Any | |||
|20,000 | |||
|style="text-align:left" |{{Unit|rare|Adept}} | |||
|- | |||
|style="text-align:left" |{{Unit|rare|Swordsman Lore}} | |||
|[[Hunters]] | |||
|20,000 | |||
|style="text-align:left" |{{Unit|rare|Proof of Sword-Saint}} | |||
|} | |||
[[Techniques]] are advised for unsealing any item, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time. Thus, the optimal strategies use characters which are able to use techniques. | |||
==Character and equipment== | ==Character and equipment== | ||
=== | ===Lame d'Argent and Limiter=== | ||
Limiter and Lame d'Argent are equippable by any {{Note|The only exception is FOnewearl, who cannot reach enough ATP to equip Lame d'Argent|class}}, so the use of a [[Force]] is advised for unsealing these items. Optimally, [[FOnewm]] is recommended, as his high MST and boosts to [[Techniques#Normal techniques|normal]] and [[Techniques#Hard techniques|hard]] techniques means he can kill multiple enemies faster than the other Forces. | |||
====Requirements==== | |||
* 800+ [[ATP]] to equip Lame d'Argent | |||
* Any [[Frames|frame]] with slots for unsealing Limiter | |||
====Recommended==== | |||
* FOnewm > [[FOmar]] > [[FOmarl]] > [[FOnewearl]] | |||
* High level (20+) {{Gifoie}} (the higher the better) | |||
* As much [[MST]] as possible | |||
* Weapon: Barehand (if male) or | ====Equipment==== | ||
* Frame: | * '''Weapon''': Barehand (if male) or {{Cane|rare|Magical Piece}} (if female) | ||
* Barrier: | ** If unsealing Lame d'Argent, Lame d'Argent must be equipped | ||
* Units: | * '''Frame''': {{Frame|rare|Ignition Cloak}} | ||
* Mag: Any mag with as much MIND as possible | * '''Barrier''': {{Shield|rare|Gifoie Merge}} | ||
* '''Units''': {{Unit|rare|V801}}, any Mind units if not max MST | |||
** Multiple Limiters can be unsealed at one time--this is considered preferable over more MST or V801 if required | |||
* '''Mag''': Any mag with as much MIND as possible | |||
=== | ===Sealed J-Sword and Swordsman Lore=== | ||
Both Sealed J-Sword and Swordsman Lore can only be equipped by [[Hunters]], and thus must be unsealed by them. The most viable choice for this is [[HUnewearl]], as [[HUmar]]'s MST and technique caps fall short of effective offensive technique use. Androids, naturally, cannot use techniques, and thus cannot unseal effectively. | |||
Requirements | ====Requirements==== | ||
* 800+ ATP for unsealing Sealed J-Sword | * 800+ ATP for unsealing Sealed J-Sword | ||
* Any frame with slots for unsealing | * Any frame with slots for unsealing Swordsman Lore | ||
Recommended | ====Recommended==== | ||
* High level (16-20) Gifoie | * HUnewearl > HUmar | ||
* High level (16-20) {{Gifoie|n}} (the higher the better) | |||
* As much MST as possible | * As much MST as possible | ||
====Equipment==== | |||
* '''Weapon''': {{Sword|rare|Rika's Claw}} | |||
** If unsealing Sealed J-Sword, Sealed J-Sword must be equipped | |||
* '''Frame''': Any with slots | |||
* '''Barrier''': Gifoie Merge | |||
* '''Units''': V801, any Mind units if not max MST | |||
** Multiple Swordsman Lores can be unsealed at one time--this is considered preferable over more MST or V801 if required | |||
* '''Mag''': Any mag with as much MIND as possible. | |||
==Quests== | |||
Both [[quests]] below should be played in '''Normal''' difficulty for fastest kill speed. | |||
===Beyond the Horizon=== | |||
{{Quest link|Beyond the Horizon}} is the optimal quest for unsealing items. Beyond the Horizon will net the player roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as {{Gifoie|n}} can be used from the beginning of the quest until the end without moving. | |||
# Begin the quest and talk to the guard outside the Hunters Guild to begin | |||
# Move to the middle of the first area and use {{Gifoie|n}} until clear | |||
# Repeat for the second area (no movement is required at start) | |||
# After the second area is cleared, use the <code>/lobby</code> [[Chat commands|chat command]] to return to the lobby | |||
[[ | |||
Repeating this process is 330 kills (and costs 10,000 meseta) per run, meaning each item will cost the following amount of meseta to unseal: | |||
* {{Sword|rare|Lame d'Argent}} - 310,000 meseta | |||
* {{Unit|rare|Limiter}} - 610,000 meseta | |||
* {{Unit|rare|Proof of Sword-Saint}} - 610,000 meseta | |||
* {{Sword|rare|Sealed J-Sword}} - 700,000 meseta | |||
===CAL's Clock Challenge=== | |||
{{Quest link|CAL's Clock Challenge}}, an Episode 2 [[Quests#Extermination 2|extermination quest]], can also be cleared with only {{Gifoie|n}} and minimal movement. It does not cost an entry fee, begins immediately in the VR Temple, and allows enemies to drop items. Resetting after the second area (Spaceship) will net 226 kills per run. The process for CAL's Clock Challenge is the same as Beyond the Horizon (though some additional movement is required to force some [[Pan Arms]] to become vulnerable in Spaceship). Ignoring the Pan Arms results in 200 kills. | |||
{{Sealed items}} | |||
{{Guides}} | {{Guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 00:01, 9 March 2024
The below guide will advise on the best strategies for unsealing the four different sealed items:
Item Name | Equippable By | Kills Required | Unseals Into |
---|---|---|---|
Sealed J-Sword | Hunters | 23,000 | Tsumikiri J-Sword |
Lame d'Argent | Any | 10,000 | Excalibur |
Limiter | Any | 20,000 | Adept |
Swordsman Lore | Hunters | 20,000 | Proof of Sword-Saint |
Techniques are advised for unsealing any item, as they are able to attack quickly across large ranges, meaning more kills in a shorter amount of time. Thus, the optimal strategies use characters which are able to use techniques.
Character and equipment[edit | edit source]
Lame d'Argent and Limiter[edit | edit source]
Limiter and Lame d'Argent are equippable by any class, so the use of a Force is advised for unsealing these items. Optimally, FOnewm is recommended, as his high MST and boosts to normal and hard techniques means he can kill multiple enemies faster than the other Forces.
Requirements[edit | edit source]
Recommended[edit | edit source]
- FOnewm > FOmar > FOmarl > FOnewearl
- High level (20+) Gifoie (the higher the better)
- As much MST as possible
Equipment[edit | edit source]
- Weapon: Barehand (if male) or Magical Piece (if female)
- If unsealing Lame d'Argent, Lame d'Argent must be equipped
- Frame: Ignition Cloak
- Barrier: Gifoie Merge
- Units: V801, any Mind units if not max MST
- Multiple Limiters can be unsealed at one time--this is considered preferable over more MST or V801 if required
- Mag: Any mag with as much MIND as possible
Sealed J-Sword and Swordsman Lore[edit | edit source]
Both Sealed J-Sword and Swordsman Lore can only be equipped by Hunters, and thus must be unsealed by them. The most viable choice for this is HUnewearl, as HUmar's MST and technique caps fall short of effective offensive technique use. Androids, naturally, cannot use techniques, and thus cannot unseal effectively.
Requirements[edit | edit source]
- 800+ ATP for unsealing Sealed J-Sword
- Any frame with slots for unsealing Swordsman Lore
Recommended[edit | edit source]
- HUnewearl > HUmar
- High level (16-20) Gifoie (the higher the better)
- As much MST as possible
Equipment[edit | edit source]
- Weapon: Rika's Claw
- If unsealing Sealed J-Sword, Sealed J-Sword must be equipped
- Frame: Any with slots
- Barrier: Gifoie Merge
- Units: V801, any Mind units if not max MST
- Multiple Swordsman Lores can be unsealed at one time--this is considered preferable over more MST or V801 if required
- Mag: Any mag with as much MIND as possible.
Quests[edit | edit source]
Both quests below should be played in Normal difficulty for fastest kill speed.
Beyond the Horizon[edit | edit source]
Beyond the Horizon is the optimal quest for unsealing items. Beyond the Horizon will net the player roughly 5,000 kills per hour, including remaking and the quest beginning. This quest requires very little attention, as Gifoie can be used from the beginning of the quest until the end without moving.
- Begin the quest and talk to the guard outside the Hunters Guild to begin
- Move to the middle of the first area and use Gifoie until clear
- Repeat for the second area (no movement is required at start)
- After the second area is cleared, use the
/lobby
chat command to return to the lobby
Repeating this process is 330 kills (and costs 10,000 meseta) per run, meaning each item will cost the following amount of meseta to unseal:
- Lame d'Argent - 310,000 meseta
- Limiter - 610,000 meseta
- Proof of Sword-Saint - 610,000 meseta
- Sealed J-Sword - 700,000 meseta
CAL's Clock Challenge[edit | edit source]
CAL's Clock Challenge, an Episode 2 extermination quest, can also be cleared with only Gifoie and minimal movement. It does not cost an entry fee, begins immediately in the VR Temple, and allows enemies to drop items. Resetting after the second area (Spaceship) will net 226 kills per run. The process for CAL's Clock Challenge is the same as Beyond the Horizon (though some additional movement is required to force some Pan Arms to become vulnerable in Spaceship). Ignoring the Pan Arms results in 200 kills.
Sealed items | |
---|---|
Weapons | Lame d'Argent (Excalibur) • Sealed J-Sword (Tsumikiri J-Sword) |
Units | Limiter (Adept) • Swordsman Lore (Proof of Sword-Saint) |