Daily forecast: Difference between revisions
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: ''This | : ''This article is about how the daily forecast works. To update the forecast or view the update log, see [[Daily Forecast log]].'' | ||
<table style="clear:right; float:right; margin:5px"><tr><td>{{DailyForecast}}</td></tr></table> | |||
The [[daily forecast]], also known as "daily luck" or "luck forecast," is an Ephinea-exclusive system whereby each day, the certain traits which make up a [[Classes|character]] (Profession, race, gender) are randomly selected to grant characters which meet those traits a small boost to [[Drop charts#Rare drop rate|rare drop rate]] while played. | |||
<table style="clear:right; float:right"><tr><td>{{DailyForecast}}</td></tr></table> | |||
The [[daily forecast]], also known as "daily luck" or "luck forecast," is an Ephinea-exclusive system whereby each day, the certain traits which make up a [[Classes|character]] (Profession, race, gender) are randomly selected to grant characters which meet those traits a small boost to [[Drop charts#Rare drop rate|rare drop rate]] while played. | |||
The daily forecast changes each day at '''00:00 (UTC)''', and is denoted by a [[Banners|banner]] message which states: "''You have had a change of fortune.''" | |||
A character who satisfies any one of the three selected traits will be granted a base of +1% rare drop rate, with further satisfied traits | A maximum of three traits may be selected, including one (or more) of three traits ''not'' being selected, or combinations which are impossible to satisfy. An example of both of these would be a daily forecast of <code>[[Force]], [[Android|Droid]], ''None''</code>. | ||
{| class="wikitable" | |||
|+ | A character who satisfies any one of the three selected traits will be granted a base of +1% rare drop rate, with further satisfied traits increasing the total bonus value based on whether the character plays in a Multiplayer party or a One Person party. | ||
! rowspan="2" | | {| class="wikitable" style="text-align:center" | ||
|+|Daily Forecast Bonuses | |||
! rowspan="2" |Party type | |||
! colspan="3" |Traits Fulfilled | ! colspan="3" |Traits Fulfilled | ||
|- | |- | ||
Line 21: | Line 17: | ||
!3 | !3 | ||
|- | |- | ||
!One Person | !One Person | ||
| rowspan="2" | +1% | | rowspan="2" | +1% | ||
| +2% | | +2% | ||
| +3% | | +3% | ||
|- | |- | ||
!Multiplayer | !Multiplayer | ||
| +3% | | +3% | ||
| +5% | | +5% | ||
|} | |} | ||
While the [[Valentine's event]] is active, parties will benefit from the daily forecast bonus of ''all players'' in the party. The daily forecast boosts for each player will be added to the party total (e.g. if P1 has +5% and P2 has +3%, the party will have a +8% boost). | |||
{{Guides}} | {{Guides}} |
Latest revision as of 20:56, 7 November 2024
- This article is about how the daily forecast works. To update the forecast or view the update log, see Daily Forecast log.
|
The daily forecast, also known as "daily luck" or "luck forecast," is an Ephinea-exclusive system whereby each day, the certain traits which make up a character (Profession, race, gender) are randomly selected to grant characters which meet those traits a small boost to rare drop rate while played.
The daily forecast changes each day at 00:00 (UTC), and is denoted by a banner message which states: "You have had a change of fortune."
A maximum of three traits may be selected, including one (or more) of three traits not being selected, or combinations which are impossible to satisfy. An example of both of these would be a daily forecast of Force, Droid, None
.
A character who satisfies any one of the three selected traits will be granted a base of +1% rare drop rate, with further satisfied traits increasing the total bonus value based on whether the character plays in a Multiplayer party or a One Person party.
Party type | Traits Fulfilled | ||
---|---|---|---|
1 | 2 | 3 | |
One Person | +1% | +2% | +3% |
Multiplayer | +3% | +5% |
While the Valentine's event is active, parties will benefit from the daily forecast bonus of all players in the party. The daily forecast boosts for each player will be added to the party total (e.g. if P1 has +5% and P2 has +3%, the party will have a +8% boost).