Weapon attribute drop tables: Difference between revisions
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[[Challenge]] mode uses a separate table irrespective of Section ID. | [[Challenge]] mode uses a separate table irrespective of Section ID. | ||
:''Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode. | :''Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty. | ||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" |
Latest revision as of 02:48, 8 November 2024
Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your minimum weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).
Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.
Common weapon drop table[edit | edit source]
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.
Section ID | Sabers | Swords | Daggers | Partisans | Slicers | Handguns | Rifles | Mechguns | Shots | Canes | Rods | Wands |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Viridia | 13% | 6% | 7% | 10% | 1% | 13% | 6% | 6% | 11% | 13% | 7% | 7% |
Greenill | 13% | 1% | 10% | 6% | 6% | 13% | 13% | 7% | 4% | 13% | 7% | 7% |
Skyly | 13% | 13% | 7% | 6% | 6% | 13% | 10% | 1% | 4% | 13% | 7% | 7% |
Bluefull | 13% | 7% | 6% | 13% | 6% | 13% | 7% | 7% | 4% | 13% | 10% | 1% |
Purplenum | 13% | 3% | 10% | 3% | 6% | 13% | 7% | 13% | 5% | 13% | 7% | 7% |
Pinkal | 13% | 6% | 7% | 10% | 6% | 13% | 1% | 7% | 4% | 13% | 7% | 13% |
Redria | 13% | 7% | 1% | 7% | 10% | 13% | 7% | 7% | 8% | 13% | 7% | 7% |
Oran | 13% | 8% | 13% | 7% | 6% | 13% | 7% | 7% | 4% | 13% | 1% | 8% |
Yellowboze | 13% | 7% | 7% | 7% | 7% | 13% | 7% | 7% | 5% | 13% | 7% | 7% |
Whitill | 13% | 6% | 6% | 6% | 13% | 13% | 6% | 10% | 1% | 13% | 7% | 6% |
Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
- Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.
Challenge mode uses a separate table irrespective of Section ID.
- Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
Section ID | Area | Sabers | Swords | Daggers | Partisans | Slicers | Handguns | Rifles | Mechguns | Shots | Canes | Rods | Wands | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rate | 13% | 7% | 7% | 7% | 6% | 13% | 7% | 7% | 6% | 13% | 7% | 7% | ||
All | Forest 1 | Temple Alpha | Saber | N/A | N/A | N/A | N/A | Handgun | N/A | N/A | N/A | Cane | N/A | N/A |
Forest 2 | Temple Beta | Dagger | ||||||||||||
Caves 1 | Spaceship Alpha | Sword | Rifle | Rod | ||||||||||
Caves 2 | Spaceship Beta | Brand | Autogun | Stick | ||||||||||
Caves 3 | Jungle North | Wand | ||||||||||||
Mines 1 | Jungle East | Knife | Partisan | Mechgun | ||||||||||
Mines 2 | Mountain | Buster | Gigush | Lockgun | Sniper | Mace | Pole | |||||||
Ruins 1 | Seaside & CCA | Slicer | Shot | |||||||||||
Ruins 2 | Seabed Upper | Baton | ||||||||||||
Ruins 3 | Seabed Lower & Tower | Pallasch | Blade | Halbert | Railgun | Assault | Club |
Untekked and special rate table[edit | edit source]
When a weapon drops, it has a chance to drop in an unidentified state (e.g. ???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.
Viridia, Greenill, Skyly, Bluefull, and Purplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.
Rare weapons always drop untekked and have their own predetermined specials.
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | None | N/A |
Forest 2 | Temple Beta | - | None | N/A |
Caves 1 | Spaceship Alpha | Crater East | 17% | 1★ |
Caves 2 | Spaceship Beta | Crater West | 18%/17% | 1★ |
Caves 3 | Jungle North | Crater South | 20%/19% | 1★ |
Mines 1 | Jungle East | Crater North | 19%/18% | 1★ |
Mines 2 | Mountain | Crater Interior | 20% | 1★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 16% | 2★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 18%/17% | 2★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 20%/19% | 2★ |
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 21%/20% | 2★ |
Forest 2 | Temple Beta | - | 21%/20% | 2★ |
Caves 1 | Spaceship Alpha | Crater East | 17% | 2★ |
Caves 2 | Spaceship Beta | Crater West | 18% | 3★ |
Caves 3 | Jungle North | Crater South | 20%/19% | 2★ |
Mines 1 | Jungle East | Crater North | 19% | 3★ |
Mines 2 | Mountain | Crater Interior | 24%/23% | 3★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 19%/18% | 3★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 19%/18% | 3★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 19%/18% | 3★ |
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 21% | 2★ |
Forest 2 | Temple Beta | - | 21% | 3★ |
Caves 1 | Spaceship Alpha | Crater East | 22% | 3★ |
Caves 2 | Spaceship Beta | Crater West | 21% | 3★ |
Caves 3 | Jungle North | Crater South | 22% | 4★ |
Mines 1 | Jungle East | Crater North | 22% | 4★ |
Mines 2 | Mountain | Crater Interior | 22% | 4★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 23% | 4★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 23% | 4★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 23% | 4★ |
Area | Untekked Chance | Maximum Special Rank | ||
---|---|---|---|---|
Forest 1 | Temple Alpha | - | 22%/21% | 4★ |
Forest 2 | Temple Beta | - | 22%/21% | 4★ |
Caves 1 | Spaceship Alpha | Crater East | 25%/24% | 4★ |
Caves 2 | Spaceship Beta | Crater West | 25%/24% | 4★ |
Caves 3 | Jungle North | Crater South | 25%/24% | 4★ |
Mines 1 | Jungle East | Crater North | 28%/27% | 4★ |
Mines 2 | Mountain | Crater Interior | 28%/27% | 4★ |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 28%/27% | 4★ |
Ruins 2 | Seabed Upper | Sub Desert 2 | 30%/29% | 4★ |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 30%/29% | 4★ |
Area | Tekked Chance | Maximum Special Rank | |
---|---|---|---|
Forest 1 | Temple Alpha | 18% | 1★ |
Forest 2 | Temple Beta | 22% | 1★ |
Caves 1 | Spaceship Alpha | 28% | 1★ |
Caves 2 | Spaceship Beta | 29% | 1★ |
Caves 3 | Jungle North | 39% | 1★ |
Mines 1 | Jungle East | 30% | 2★ |
Mines 2 | Mountain | 31% | 2★ |
Ruins 1 | Seaside & CCA | 31% | 2★ |
Ruins 2 | Seabed Upper | 31% | 2★ |
Ruins 3 | Seabed Lower & Tower | 31% | 3★ |
Area percent chances[edit | edit source]
When a weapon drops, it can have up to three attributes (note: Sealed J-Sword and Lame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
In Episode 1, Yellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 20% | 10% | N/A | N/A | N/A | 70% |
Caves 1 | 10% | 18% | 9% | N/A | N/A | 63% |
Caves 2 | 10% | 17% | 10% | 1% | N/A | 62% |
Caves 3 | 9% | 17% | 11% | 1% | N/A | 62% |
Mines 1 | 2% | 9% | 19% | 8% | 1% | 61% |
Mines 2 | 2% | 9% | 18% | 10% | 1% | 60% |
Ruins 1 | 4% | 8% | 8% | 19% | 1% | 60% |
Ruins 2 & 3 | 5% | 8% | 9% | 19% | 1% | 58% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 1% | 54% |
Temple Beta | 10% | 10% | 15% | 10% | 1% | 54% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 1% | 54% |
Spaceship Beta | 10% | 10% | 10% | 15% | 1% | 54% |
Jungle North | 15% | 10% | 10% | 10% | 1% | 54% |
Jungle East | 10% | 15% | 10% | 10% | 1% | 54% |
Mountain | 10% | 10% | 10% | 15% | 1% | 54% |
Seaside & CCA | 10% | 10% | 15% | 10% | 1% | 54% |
Seabed Upper | 15% | 10% | 15% | 10% | 1% | 49% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 1% | 49% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 1% | 54% |
Crater West | 10% | 10% | 10% | 15% | 1% | 54% |
Crater South | 15% | 10% | 10% | 10% | 1% | 54% |
Crater North | 10% | 15% | 10% | 10% | 1% | 54% |
Crater Interior | 10% | 10% | 10% | 15% | 1% | 54% |
Desert 1 | 10% | 10% | 15% | 10% | 1% | 54% |
Desert 2 | 15% | 10% | 15% | 10% | 1% | 49% |
Desert 3 | 10% | 15% | 10% | 15% | 1% | 49% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 | 12% | 8% | 6% | 3% | 1% | 70% |
Forest 2 | 11% | 9% | 6% | 3% | 1% | 70% |
Caves 1 & 2 | 8% | 14% | 8% | 4% | 1% | 65% |
Caves 3 | 7% | 13% | 10% | 4% | 1% | 65% |
Mines 1 & 2 | 5% | 10% | 14% | 7% | 1% | 63% |
Ruins 1 & 2 | 4.08% | 8.16% | 10.2% | 15.3% | 1.02% | 61.2% |
Ruins 3 | 8% | 9% | 10% | 12% | 1% | 60% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 2% | 53% |
Temple Beta | 10% | 10% | 15% | 10% | 2% | 53% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 2% | 53% |
Spaceship Beta | 10% | 10% | 10% | 15% | 2% | 53% |
Jungle North | 15% | 10% | 10% | 10% | 2% | 53% |
Jungle East | 10% | 15% | 10% | 10% | 2% | 53% |
Mountain | 10% | 10% | 10% | 15% | 2% | 53% |
Seaside & CCA | 10% | 10% | 15% | 10% | 2% | 53% |
Seabed Upper | 15% | 10% | 15% | 10% | 2% | 48% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 2% | 48% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 2% | 53% |
Crater West | 10% | 10% | 10% | 15% | 2% | 53% |
Crater South | 15% | 10% | 10% | 10% | 2% | 53% |
Crater North | 10% | 15% | 10% | 10% | 2% | 53% |
Crater Interior | 10% | 10% | 10% | 15% | 2% | 53% |
Desert 1 | 10% | 10% | 15% | 10% | 2% | 53% |
Desert 2 | 15% | 10% | 15% | 10% | 2% | 48% |
Desert 3 | 10% | 15% | 10% | 15% | 2% | 48% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 22% | 12% | 6% | 3% | 2% | 55% |
Caves 1 & 2 | 8% | 22% | 19% | 5% | 2% | 53% |
Caves 3 | 7% | 20% | 12% | 6% | 2% | 53% |
Mines 1 & 2 | 6% | 9% | 22% | 10% | 2% | 51% |
Ruins 1 & 2 | 10% | 7% | 10% | 22% | 2% | 49% |
Ruins 3 | 12% | 12% | 12% | 12% | 3% | 49% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 3% | 52% |
Temple Beta | 10% | 10% | 15% | 10% | 3% | 52% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 3% | 52% |
Spaceship Beta | 10% | 10% | 10% | 15% | 3% | 52% |
Jungle North | 15% | 10% | 10% | 10% | 3% | 52% |
Jungle East | 10% | 15% | 10% | 10% | 3% | 52% |
Mountain | 10% | 10% | 10% | 15% | 3% | 52% |
Seaside & CCA | 10% | 10% | 15% | 10% | 3% | 52% |
Seabed Upper | 15% | 10% | 15% | 10% | 3% | 47% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 3% | 47% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 3% | 52% |
Crater West | 10% | 10% | 10% | 15% | 3% | 52% |
Crater South | 15% | 10% | 10% | 10% | 3% | 52% |
Crater North | 10% | 15% | 10% | 10% | 3% | 52% |
Crater Interior | 10% | 10% | 10% | 15% | 3% | 52% |
Desert 1 | 10% | 10% | 15% | 10% | 3% | 52% |
Desert 2 | 15% | 10% | 15% | 10% | 3% | 47% |
Desert 3 | 10% | 15% | 10% | 15% | 3% | 47% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 30% | 19% | 13% | 8% | 5% | 25% |
Caves 1 & 2 | 11% | 30% | 19% | 10% | 5% | 25% |
Caves 3 | 9% | 30% | 21% | 10% | 5% | 25% |
Mines 1 & 2 | 6% | 12% | 32% | 20% | 5% | 25% |
Ruins 1 & 2 | 20% | 7% | 11% | 32% | 5% | 25% |
Ruins 3 | 13% | 13% | 12% | 32% | 5% | 25% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha | 15% | 10% | 10% | 10% | 5% | 50% |
Temple Beta | 10% | 10% | 15% | 10% | 5% | 50% |
Spaceship Alpha | 15% | 10% | 10% | 10% | 5% | 50% |
Spaceship Beta | 10% | 10% | 10% | 15% | 5% | 50% |
Jungle North | 15% | 10% | 10% | 10% | 5% | 50% |
Jungle East | 10% | 15% | 10% | 10% | 5% | 50% |
Mountain | 10% | 10% | 10% | 15% | 5% | 50% |
Seaside & CCA | 10% | 10% | 15% | 10% | 5% | 50% |
Seabed Upper | 15% | 10% | 15% | 10% | 5% | 45% |
Seabed Lower & Tower | 10% | 15% | 10% | 15% | 5% | 45% |
Episode 4 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Crater East | 15% | 10% | 10% | 10% | 5% | 50% |
Crater West | 10% | 10% | 10% | 15% | 5% | 50% |
Crater South | 15% | 10% | 10% | 10% | 5% | 50% |
Crater North | 10% | 15% | 10% | 10% | 5% | 50% |
Crater Interior | 10% | 10% | 10% | 15% | 5% | 50% |
Desert 1 | 10% | 10% | 15% | 10% | 5% | 50% |
Desert 2 | 15% | 10% | 15% | 10% | 5% | 45% |
Desert 3 | 10% | 15% | 10% | 15% | 5% | 45% |
Episode 1 | ||||||
---|---|---|---|---|---|---|
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 & 2 | 80% | N/A | N/A | N/A | 10% | 10% |
Caves 1, 2 & 3 | N/A | 80% | N/A | N/A | 10% | 10% |
Mines 1 & 2 | N/A | N/A | 80% | N/A | 10% | 10% |
Ruins 1, 2 & 3 | N/A | N/A | N/A | 80% | 10% | 10% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Temple Alpha & Beta | 25% | 25% | N/A | 25% | 15% | 10% |
Spaceship Alpha & Beta | 20% | 20% | 20% | 20% | 10% | 10% |
Jungle North, Jungle East & Mountain | 25% | 25% | 25% | N/A | 15% | 10% |
Seaside & CCA | 35% | 5% | 35% | N/A | 15% | 10% |
Seabed Upper, Seabed Lower & Tower | N/A | 20% | 20% | 35% | 15% | 10% |
Pattern selection[edit | edit source]
Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.
- For example, for a Gladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 0 N N |
Forest 2 | Temple Beta | - | 0 N N |
Caves 1 | Spaceship Alpha | Crater East | 0 N N |
Caves 2 | Spaceship Beta | Crater West | 1 0 N |
Caves 3 | Jungle North | Crater South | 1 0 N |
Mines 1 | Jungle East | Crater North | 1 0 N |
Mines 2 | Mountain | Crater Interior | 1 0 N |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 2 1 N |
Ruins 2 | Seabed Upper | Sub Desert 2 | 2 1 N |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 2 1 0 |
Rares (Anywhere) | 5 5 5 |
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 1 0 N |
Forest 2 | Temple Beta | - | 1 0 N |
Caves 1 | Spaceship Alpha | Crater East | 1 1 N |
Caves 2 | Spaceship Beta | Crater West | 2 1 N |
Caves 3 | Jungle North | Crater South | 2 1 1 |
Mines 1 | Jungle East | Crater North | 2 1 1 |
Mines 2 | Mountain | Crater Interior | 2 2 1 |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 3 2 1 |
Ruins 2 | Seabed Upper | Sub Desert 2 | 3 2 1 |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 3 3 2 |
Rares (Anywhere) | 5 5 5 |
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 2 2 1 |
Forest 2 | Temple Beta | - | 2 2 2 |
Caves 1 | Spaceship Alpha | Crater East | 2 2 2 |
Caves 2 | Spaceship Beta | Crater West | 3 2 2 |
Caves 3 | Jungle North | Crater South | 3 3 2 |
Mines 1 | Jungle East | Crater North | 3 3 3 |
Mines 2 | Mountain | Crater Interior | 3 3 3 |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 4 3 3 |
Ruins 2 | Seabed Upper | Sub Desert 2 | 4 4 3 |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 4 4 4 |
Rares (Anywhere) | 5 5 5 |
Area | Patterns | ||
---|---|---|---|
Forest 1 | Temple Alpha | - | 2 1 0 |
Forest 2 | Temple Beta | - | 2 1 0 |
Caves 1 | Spaceship Alpha | Crater East | 2 2 1 |
Caves 2 | Spaceship Beta | Crater West | 3 2 1 |
Caves 3 | Jungle North | Crater South | 3 3 2 |
Mines 1 | Jungle East | Crater North | 3 3 2 |
Mines 2 | Mountain | Crater Interior | 3 3 3 |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 4 3 3 |
Ruins 2 | Seabed Upper | Sub Desert 2 | 4 4 3 |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 4 4 4 |
Rares (Anywhere) | 5 5 5 |
|
Area | Patterns | |
---|---|---|
Forest 1 | Temple Alpha | 0 N N |
Forest 2 | Temple Beta | 0 N N |
Caves 1 | Spaceship Alpha | 0 0 N |
Caves 2 | Spaceship Beta | 1 0 N |
Caves 3 | Jungle North | 1 0 N |
Mines 1 | Jungle East | 1 1 N |
Mines 2 | Mountain | 2 1 N |
Ruins 1 | Seaside & CCA | 2 1 N |
Ruins 2 | Seabed Upper | 2 2 N |
Ruins 3 | Seabed Lower & Tower | 3 2 N |
Pattern attribute values[edit | edit source]
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.
Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.
Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Photon Drops (and/or Photon Spheres).
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 42.56% | 8.97% | 4.02% | 2.05% | 1.02% | 29.21% |
10 | 33.24% | 19.32% | 8.90% | 2.11% | 1.21% | 23.09% |
15 | 15.41% | 38.52% | 15.32% | 10.21% | 7.56% | 19.08% |
20 | 8.20% | 22.19% | 36.98% | 13.45% | 10.11% | 13.89% |
25 | 0.50% | 9.98% | 21.26% | 34.52% | 16.72% | 8.65% |
30 | 0.03% | 0.82% | 9.72% | 21.02% | 35.65% | 3.10% |
35 | 0.02% | 0.11% | 3.31% | 11.39% | 15.68% | 1.56% |
40 | 0.02% | 0.05% | 0.35% | 4.76% | 9.32% | 0.67% |
45 | 0.01% | 0.02% | 0.07% | 0.25% | 2.01% | 0.42% |
50 | 0.01% | 0.01% | 0.03% | 0.16% | 0.41% | 0.16% |
55 | N/A | 0.01% | 0.02% | 0.03% | 0.12% | 0.08% |
60 | N/A | N/A | 0.01% | 0.02% | 0.07% | 0.03% |
65 | N/A | N/A | 0.01% | 0.01% | 0.04% | 0.01% |
70 | N/A | N/A | N/A | 0.01% | 0.03% | 0.01% |
75 | N/A | N/A | N/A | 0.01% | 0.02% | 0.01% |
80 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
85 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
90 | N/A | N/A | N/A | N/A | 0.01% | 0.01% |
Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
---|---|---|---|---|---|---|
5 | 2% | N/A | N/A | N/A | N/A | 1% |
10 | 4% | N/A | N/A | N/A | N/A | 2% |
15 | 6% | 1% | N/A | N/A | N/A | 3% |
20 | 8% | 3% | 1% | N/A | N/A | 4% |
25 | 10% | 5% | 2% | N/A | N/A | 5% |
30 | 13% | 6% | 3% | 1% | N/A | 6% |
35 | 13% | 7% | 5% | 2% | N/A | 7% |
40 | 12% | 10% | 6% | 3% | 1% | 8% |
45 | 11% | 10% | 9% | 5% | 2% | 9% |
50 | 9% | 10% | 10% | 7% | 4% | 8% |
55 | 7% | 10% | 10% | 9% | 5% | 7% |
60 | 5% | 9% | 10% | 10% | 8% | 6% |
65 | N/A | 9% | 10% | 12% | 9% | 7% |
70 | N/A | 7% | 9% | 10% | 10% | 8% |
75 | N/A | 5% | 7% | 10% | 11% | 7% |
80 | N/A | 3% | 6% | 9% | 12% | 6% |
85 | N/A | 3% | 5% | 7% | 11% | 5% |
90 | N/A | 2% | 4% | 6% | 10% | 1% |
95 | N/A | N/A | 3% | 5% | 9% | N/A |
100 | N/A | N/A | N/A | 4% | 8% | N/A |