Accuracy glitch: Difference between revisions

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(added info about melee SNS's. Pending thunders approval :'))
(Made some pretty big changes to have more accurate information, and cut back on redundancy. If someone could please double check all this, for both spelling mistakes or incorrect information.)
 
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The '''accuracy glitch''' (commonly referred to as the "SNS glitch", or simply "SNS") is a glitch that the accuracy of [[attack|attacks]] in a combo. This glitch differs slightly when used on either a ranged or melee attack.
The '''accuracy glitch''' (commonly referred to as the "SNS glitch", or simply "SNS") is a glitch that alters the accuracy of [[attack|attacks]] in a combo. There are two aspects of the accuracy glitch: '''Attack type modifier''' and '''Combo Step Modifier.'''


When used on a ranged attack if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attack's accuracy will be updated to have the accuracy of the following attack.
'''Attack type modifier''' refers to the accuracy adjustment based on the type of attack, using the following values:


When used on a melee attack, if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attack's accuracy '''will not''' be updated to have the accuracy of the following attack like a ranged attack. Instead the combo step of the following attack will be applied to the previous attack.  
* Normal: 1.0
* Heavy: 0.7
* Special: 0.5 ([[Attack#Special attack|Some special attacks use a 0.7 modifier]])


This glitch is most easily achieved with projectile-based [[weapons]], such as [[slicers]] and [[handguns]], it can be performed with certain melee weapons as well but is much harder to achieve.
'''Combo Step modifier''' refers to the accuracy adjustment based on what step of the 3 hit combo you are on, using the following values:
 
* First attack: 1.0
* Second attack: 1.3
* Third attack: 1.69
 
The accuracy glitch can be used on both ranged or melee attacks, with slight differences.
 
When used on a ranged attack if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attacks accuracy will be updated to have both the '''Attack Type modifier''' and '''Combo Step modifier''' of the following attack.
 
When used on a melee attack, if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attacks accuracy will be updated to have the '''Combo Step modifier''' of the following attack.
 
Not all weapon types can achieve the accuracy glitch. It is most easily achieved with projectile-based [[weapons]], such as [[slicers]] and [[handguns]]. While being hard to achieve on melee weapons.


===Examples===
===Examples===
* If a player uses a special attack with their slicer, and then uses a normal attack before the special attack connects with any [[Enemies|enemy]], the special attack will have the accuracy of the second normal attack, greatly increasing the chance of the special attack connecting.
* If a player uses a special attack with their slicer, and then uses a normal attack before the special attack connects with any [[Enemies|enemy]], the special attack will have the '''Attack Type modifier''' and '''Combo Step modifier''' of the second normal attack, greatly increasing the chance of the special attack connecting.
* If a player uses a special attack with their double saber, which consists of two hits, and then uses a normal attack before the second hit of their special attack connects. The second hit of their special attack will gain the accuracy of being a second combo step, but as mentioned above, will not be updated to have the accuracy of the normal attack.
* If a player uses a special attack with their double saber, and then uses a normal attack before their special attack connects. The special attack will gain the '''Combo Step modifier''' of the second normal attack.


==Gallery==
==Gallery==

Latest revision as of 04:50, 3 January 2025

The accuracy glitch (commonly referred to as the "SNS glitch", or simply "SNS") is a glitch that alters the accuracy of attacks in a combo. There are two aspects of the accuracy glitch: Attack type modifier and Combo Step Modifier.

Attack type modifier refers to the accuracy adjustment based on the type of attack, using the following values:

Combo Step modifier refers to the accuracy adjustment based on what step of the 3 hit combo you are on, using the following values:

  • First attack: 1.0
  • Second attack: 1.3
  • Third attack: 1.69

The accuracy glitch can be used on both ranged or melee attacks, with slight differences.

When used on a ranged attack if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attacks accuracy will be updated to have both the Attack Type modifier and Combo Step modifier of the following attack.

When used on a melee attack, if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attacks accuracy will be updated to have the Combo Step modifier of the following attack.

Not all weapon types can achieve the accuracy glitch. It is most easily achieved with projectile-based weapons, such as slicers and handguns. While being hard to achieve on melee weapons.

Examples[edit | edit source]

  • If a player uses a special attack with their slicer, and then uses a normal attack before the special attack connects with any enemy, the special attack will have the Attack Type modifier and Combo Step modifier of the second normal attack, greatly increasing the chance of the special attack connecting.
  • If a player uses a special attack with their double saber, and then uses a normal attack before their special attack connects. The special attack will gain the Combo Step modifier of the second normal attack.

Gallery[edit | edit source]

Visual guide to understanding the accuracy glitch (very professional):