Classes: Difference between revisions
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==Species== | ==Species== | ||
'''Humans''' - Balanced race, with strong potential in power, accuracy, and techniques. Humans are unable to naturally regenerate HP or TP, and cannot use traps. | '''Humans''' - Balanced race, with strong potential in [[Stats#ATP|power]], [[Stats#Attack_Accuracy_(ATA)|accuracy]], and {{PSO icon|disk}}[[techniques]]. Humans are unable to naturally regenerate [[Stats#Hit_Points_(HP)|HP]] or [[Stats#Technique_Points_(TP)|TP]], and cannot use traps. | ||
'''Newmans''' - Genetically modified race evolved from humans. Newmans excel at casting techniques rather than engaging in melee or ranged combat. They naturally regenerate TP, but only while standing still. | '''Newmans''' - Genetically modified race evolved from humans. Newmans excel at casting {{PSO icon|disk}}[[techniques]] rather than engaging in melee or ranged combat. They naturally regenerate [[Stats#Technique_Points_(TP)|TP]], but only while standing still. | ||
'''Androids''' - Unable to use techniques, but can use traps. They are immune to Poison and Paralysis status effects. In Ultimate difficulty Androids receive a 30% bonus to the amount of HP and EXP stolen from all HP Drain and EXP | '''Androids''' - Unable to use {{PSO icon|disk}}[[techniques]], but can use [[traps]]. They are immune to {{Poison}} and {{Paralysis}} status effects. In Ultimate difficulty Androids receive a 30% bonus to the amount of [[Stats#Hit_Points_(HP)|HP]] and EXP stolen from all [[Weapons#HP_drain|HP Drain]] and [[Weapons#EXP_steal|EXP steal]] weapons [[Weapons#Special_attacks|specials]]. They also have a 30% bonus to the activation rate of all [[Weapons#Freezing|Freezing]], [[Weapons#Paralysis|Paralysis]], and [[Weapons#Confusion|Confusion]] weapon specials. The [[Weapons#HP_cut|HP cut]] weapon specials [[Devil's]] and [[Demon's]] receive a penalty however, with such weapons reducing enemy HP by 25% and 45% respectively, instead of 50% and 75%. They naturally regenerate HP, but only while standing still. | ||
==Professions== | ==Professions== |
Revision as of 06:55, 26 August 2024
In the world of Phantasy Star Online Blue Burst, each of the twelve character types is one of three species: Human, Newman, or Android. With a profession of either Hunter, Ranger, or Force. While members of each profession start out with the same equipment, the attributes of each character vary according to their species.
Species
Humans - Balanced race, with strong potential in power, accuracy, and techniques. Humans are unable to naturally regenerate HP or TP, and cannot use traps.
Newmans - Genetically modified race evolved from humans. Newmans excel at casting techniques rather than engaging in melee or ranged combat. They naturally regenerate TP, but only while standing still.
Androids - Unable to use techniques, but can use traps. They are immune to Poison and Paralysis status effects. In Ultimate difficulty Androids receive a 30% bonus to the amount of HP and EXP stolen from all HP Drain and EXP steal weapons specials. They also have a 30% bonus to the activation rate of all Freezing, Paralysis, and Confusion weapon specials. The HP cut weapon specials Devil's and Demon's receive a penalty however, with such weapons reducing enemy HP by 25% and 45% respectively, instead of 50% and 75%. They naturally regenerate HP, but only while standing still.
Professions
Hunters
Proficient with bladed weapons and excel in close-range combat.
HUmar (Hunter/Human/Male) – Excels in close-range combat. Has the most balanced growth potential. Has some recovery and attack techniques.
HUnewearl (Hunter/Newman/Female) – Has very strong techniques as well as being adept at close range combat. Has the lowest HP of the Hunter class.
HUcast (Hunter/Android/Male) - Expert at close-range combat, HUcasts have the strongest attack power potential of any class.
HUcaseal (Hunter/Android/Female) - Close-combat expert with excellent reflexes that give her high accuracy and evasion.
Rangers
Proficient with guns, Rangers have excellent accuracy that allow them to hit from a distance, but lack Hunters' attack power.
RAmar (Ranger/Human/Male) – Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.
RAmarl (Ranger/Human/Female) – Has low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat.
RAcast (Ranger/Android/Male) – Has the greatest attack power potential of the Ranger classes.
RAcaseal (Ranger/Android/Female) – RAcaseals have the greatest defensive power potential of any class.
Forces
Proficient with techniques, Forces are excellent as support. Their powerful abilities make up for their low HP.
FOmar (Force/Human/Male) – With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat make them unique.
FOmarl (Force/Human/Female) – Besides excelling in support techniques, FOmarls are competent with weapons. This gives them a more balanced growth potential.
FOnewm (Force/Newman/Male) – Well-balanced, and excels in numerous techniques. They distinguish themselves with their powerful attack techniques.
FOnewearl (Force/Newman/Female) – Has limited combat skills, but excel in both attack and support techniques. They have the highest mental strength/TP potential of any class.
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |