Weapon drop tables
When weapons drop in Phantasy Star Online Blue Burst, many of the weapon's statistics, such as what type of weapon it is, whether it has a special or not, and its attribute percents are all determined by a series of rolls performed by the game against various tables, which are listed on this page.
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a Dragon Slayer will always be a Sword-type weapon with the Burning special).
Weapons earned as a reward from quests or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. Orotiagito will always come without attributes, while a
Special Weapon obtained from
Gallon's Shop in the lucky roulette may come with anywhere from 0-50 Hit %).
Weapon type drop table
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.
Section ID | ![]() |
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13% | 6% | 7% | 10% | 1% | 13% | 6% | 6% | 11% | 13% | 7% | 7% |
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13% | 1% | 10% | 6% | 6% | 13% | 13% | 7% | 4% | 13% | 7% | 7% |
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13% | 13% | 7% | 6% | 6% | 13% | 10% | 1% | 4% | 13% | 7% | 7% |
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13% | 7% | 6% | 13% | 6% | 13% | 7% | 7% | 4% | 13% | 10% | 1% |
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13% | 3% | 10% | 3% | 6% | 13% | 7% | 13% | 5% | 13% | 7% | 7% |
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13% | 6% | 7% | 10% | 6% | 13% | 1% | 7% | 4% | 13% | 7% | 13% |
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13% | 7% | 1% | 7% | 10% | 13% | 7% | 7% | 8% | 13% | 7% | 7% |
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13% | 8% | 13% | 7% | 6% | 13% | 7% | 7% | 4% | 13% | 1% | 8% |
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13% | 7% | 7% | 7% | 7% | 13% | 7% | 7% | 5% | 13% | 7% | 7% |
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13% | 6% | 6% | 6% | 13% | 13% | 6% | 10% | 1% | 13% | 7% | 6% |
Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
- Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.
Untekked and special rate table
When common weapons drop, they have a chance to drop in an unidentified state (e.g. ???? Saber), which requires them to be tekked. Untekked weapons will have a random special attack assigned to them, which are arranged in "tiers," from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.
For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below.
The section IDs Viridia,
Greenill,
Skyly,
Bluefull, and
Purplenum have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in Anguish mode.
In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:
- 2★: the chance of 1★ and 2★ specials is 50% each;
- 3★: the chance of 1★, 2★, and 3★ specials is 33% each;
- 4★: the chance of 1★, 2★, 3★, and 4★ specials is 25 each%
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Area attribute rates
When any weapon drops, it can come with a maximum of three* attributes. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned "no attribute."
- *Note: The rare weapons
Sealed J-Sword and
Lame d'Argent are exceptions to this, and are limited to two attributes due to the nature of their kill counters.
Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below.
- In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.
Also in Episode 1, Yellowboze parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.
Once an attribute has been selected by this process, the attribute value is determined by patterns, detailed in the next section.
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Pattern selection
Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.
For example, for a Gladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
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Pattern attribute values
For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be.
Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.
Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Photon Drops (and/or
Photon Spheres).
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
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5 | 42.56% | 8.97% | 4.02% | 2.05% | 1.02% | 29.21% |
10 | 33.24% | 19.32% | 8.90% | 2.11% | 1.21% | 23.09% |
15 | 15.41% | 38.52% | 15.32% | 10.21% | 7.56% | 19.08% |
20 | 8.20% | 22.19% | 36.98% | 13.45% | 10.11% | 13.89% |
25 | 0.50% | 9.98% | 21.26% | 34.52% | 16.72% | 8.65% |
30 | 0.03% | 0.82% | 9.72% | 21.02% | 35.65% | 3.10% |
35 | 0.02% | 0.11% | 3.31% | 11.39% | 15.68% | 1.56% |
40 | 0.02% | 0.05% | 0.35% | 4.76% | 9.32% | 0.67% |
45 | 0.01% | 0.02% | 0.07% | 0.25% | 2.01% | 0.42% |
50 | 0.01% | 0.01% | 0.03% | 0.16% | 0.41% | 0.16% |
55 | - | 0.01% | 0.02% | 0.03% | 0.12% | 0.08% |
60 | - | - | 0.01% | 0.02% | 0.07% | 0.03% |
65 | - | - | 0.01% | 0.01% | 0.04% | 0.01% |
70 | - | - | - | 0.01% | 0.03% | 0.01% |
75 | - | - | - | 0.01% | 0.02% | 0.01% |
80 | - | - | - | - | 0.01% | 0.01% |
85 | - | - | - | - | 0.01% | 0.01% |
90 | - | - | - | - | 0.01% | 0.01% |
Challenge mode
Challenge mode uses a separate table irrespective of Section ID.
Area | ![]() |
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Rate | 13% | 7% | 7% | 7% | 6% | 13% | 7% | 7% | 6% | 13% | 7% | 7% | |
Forest 1 | VR Temple Alpha | Saber | N/A | N/A | N/A | N/A | Handgun | N/A | N/A | N/A | Cane | N/A | N/A |
Forest 2 | VR Temple Beta | Dagger | |||||||||||
Cave 1 | VR Spaceship Alpha | Sword | Rifle | Rod | |||||||||
Cave 2 | VR Spaceship Beta | Brand | Autogun | Stick | |||||||||
Cave 3 | Jungle Area North | Wand | |||||||||||
Mine 1 | Jungle Area East | Knife | Partisan | Mechgun | |||||||||
Mine 2 | Mountain Area | Buster | Gigush | Lockgun | Sniper | Mace | Pole | ||||||
Ruins 1 | Seaside Area Central Control Area |
Slicer | Shot | ||||||||||
Ruins 2 | Seabed Upper Levels | Baton | |||||||||||
Ruins 3 | Seabed Lower Levels Control Tower |
Pallasch | Blade | Halbert | Railgun | Assault | Club |
- Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
Area | Tekked Chance | Maximum Special Rank | |
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Forest 1 | VR Temple Alpha | 18% | 1★ |
Forest 2 | VR Temple Beta | 22% | 1★ |
Cave 1 | VR Spaceship Alpha | 28% | 1★ |
Cave 2 | VR Spaceship Beta | 29% | 1★ |
Cave 3 | Jungle Area North | 39% | 1★ |
Mine 1 | Jungle Area East | 30% | 2★ |
Mine 2 | Mountain Area | 31% | 2★ |
Ruins 1 | Seaside Area Central Control Area |
31% | 2★ |
Ruins 2 | Seabed Upper Levels | 31% | 2★ |
Ruins 3 | Seabed Lower Levels Control Tower |
31% | 3★ |
Episode 1 | ||||||
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Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
Forest 1 Forest 2 |
80% | N/A | N/A | N/A | 10% | 10% |
Cave 1 Cave 2 Cave 3 |
N/A | 80% | N/A | N/A | 10% | 10% |
Mine 1 Mine 2 |
N/A | N/A | 80% | N/A | 10% | 10% |
Ruins 1 Ruins 2 Ruins 3 |
N/A | N/A | N/A | 80% | 10% | 10% |
Episode 2 | ||||||
Area | Native | A.Beast | Machine | Dark | Hit | No Attribute |
VR Temple Alpha VR Temple Beta |
25% | 25% | N/A | 25% | 15% | 10% |
VR Spaceship Alpha VR Spaceship Beta |
20% | 20% | 20% | 20% | 10% | 10% |
Jungle Area North Jungle Area East Mountain Area |
25% | 25% | 25% | N/A | 15% | 10% |
Seaside Area Central Control Area |
35% | 5% | 35% | N/A | 15% | 10% |
Seabed Upper Levels Seabed Lower Levels Control Tower |
N/A | 20% | 20% | 35% | 15% | 10% |
Area | Patterns | |
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Forest 1 | VR Temple Alpha | 0 N N |
Forest 2 | VR Temple Beta | 0 N N |
Cave 1 | VR Spaceship Alpha | 0 0 N |
Cave 2 | VR Spaceship Beta | 1 0 N |
Cave 3 | Jungle Area North | 1 0 N |
Mine 1 | Jungle Area East | 1 1 N |
Mine 2 | Mountain Area | 2 1 N |
Ruins 1 | Seaside Area Central Control Area |
2 1 N |
Ruins 2 | Seabed Upper Levels | 2 2 N |
Ruins 3 | Seabed Lower Levels Control Tower |
3 2 N |
Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.
Percent | Pattern 0 | Pattern 1 | Pattern 2 | Pattern 3 | Pattern 4 | Pattern 5 |
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5 | 2% | N/A | N/A | N/A | N/A | 1% |
10 | 4% | N/A | N/A | N/A | N/A | 2% |
15 | 6% | 1% | N/A | N/A | N/A | 3% |
20 | 8% | 3% | 1% | N/A | N/A | 4% |
25 | 10% | 5% | 2% | N/A | N/A | 5% |
30 | 13% | 6% | 3% | 1% | N/A | 6% |
35 | 13% | 7% | 5% | 2% | N/A | 7% |
40 | 12% | 10% | 6% | 3% | 1% | 8% |
45 | 11% | 10% | 9% | 5% | 2% | 9% |
50 | 9% | 10% | 10% | 7% | 4% | 8% |
55 | 7% | 10% | 10% | 9% | 5% | 7% |
60 | 5% | 9% | 10% | 10% | 8% | 6% |
65 | N/A | 9% | 10% | 12% | 9% | 7% |
70 | N/A | 7% | 9% | 10% | 10% | 8% |
75 | N/A | 5% | 7% | 10% | 11% | 7% |
80 | N/A | 3% | 6% | 9% | 12% | 6% |
85 | N/A | 3% | 5% | 7% | 11% | 5% |
90 | N/A | 2% | 4% | 6% | 10% | 1% |
95 | N/A | N/A | 3% | 5% | 9% | N/A |
100 | N/A | N/A | N/A | 4% | 8% | N/A |