Weapon drop tables

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When weapons drop in Phantasy Star Online Blue Burst, many of the weapon's statistics, such as what type of weapon it is, whether it has a special or not, and its attribute percents are all determined by a series of rolls performed by the game against various tables, which are listed on this page.

Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a Sword icon.pngDragon Slayer will always be a Sword-type weapon with the Burning special).

Weapons earned as a reward from quests or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. Sword icon.pngOrotiagito will always come without attributes, while a Untekked icon.pngSpecial Weapon obtained from Quest icon.pngGallon's Shop in the lucky roulette may come with anywhere from 0-50 Hit %).

Weapon type drop table

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%


Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Note: all weapon types, with the exception of sabers, handguns and canes, only start appearing in later areas on Normal difficulty. The availability can be found on the individual weapon type pages.

Untekked and special rate table

When common weapons drop, they have a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires them to be tekked. Untekked weapons will have a random special attack assigned to them, which are arranged in "tiers," from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.

For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below.

The section IDs Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in Anguish mode.

In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:

  • 2★: the chance of 1★ and 2★ specials is 50% each;
  • 3★: the chance of 1★, 2★, and 3★ specials is 33% each;
  • 4★: the chance of 1★, 2★, 3★, and 4★ specials is 25 each%


Untekked rate and special tier tables:

Area Untekked
Rate
Maximum
Special Tier
Episode 1 Episode 2 Episode 4
Forest 1 VR Temple Alpha - None -
Forest 2 VR Temple Beta - None -
Cave 1 VR Spaceship Alpha Crater East 17% 1★
Cave 2 VR Spaceship Beta Crater West 18%/17% 1★
Cave 3 Jungle Area North Crater South 20%/19% 1★
Mine 1 Jungle Area East Crater North 19%/18% 1★
Mine 2 Mountain Area Crater Interior 20% 1★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 16% 2★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 18%/17% 2★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 20%/19% 2★

Area Untekked
Rate
Maximum
Special Tier
Episode 1 Episode 2 Episode 4
Forest 1 VR Temple Alpha - 21%/20% 2★
Forest 2 VR Temple Beta - 21%/20% 2★
Cave 1 VR Spaceship Alpha Crater East 17% 2★
Cave 2 VR Spaceship Beta Crater West 18% 3★
Cave 3 Jungle Area North Crater South 20%/19% 2★
Mine 1 Jungle Area East Crater North 19% 3★
Mine 2 Mountain Area Crater Interior 24%/23% 3★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 19%/18% 3★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 19%/18% 3★

Area Untekked
Rate
Maximum
Special Tier
Episode 1 Episode 2 Episode 4
Forest 1 VR Temple Alpha - 21% 2★
Forest 2 VR Temple Beta - 21% 3★
Cave 1 VR Spaceship Alpha Crater East 22% 3★
Cave 2 VR Spaceship Beta Crater West 21% 3★
Cave 3 Jungle Area North Crater South 22% 4★
Mine 1 Jungle Area East Crater North 22% 4★
Mine 2 Mountain Area Crater Interior 22% 4★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 23% 4★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 23% 4★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 23% 4★

Area Untekked
Rate
Maximum
Special Tier
Episode 1 Episode 2 Episode 4
Forest 1 VR Temple Alpha - 22%/21% 4★
Forest 2 VR Temple Beta - 22%/21% 4★
Cave 1 VR Spaceship Alpha Crater East 25%/24% 4★
Cave 2 VR Spaceship Beta Crater West 25%/24% 4★
Cave 3 Jungle Area North Crater South 25%/24% 4★
Mine 1 Jungle Area East Crater North 28%/27% 4★
Mine 2 Mountain Area Crater Interior 28%/27% 4★
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Levels Subterranean Desert 2 30%/29% 4★
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 30%/29% 4★

Area attribute rates

When any weapon drops, it can come with a maximum of three* attributes. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned "no attribute."

*Note: The rare weapons Sword icon.pngSealed J-Sword and Sword icon.pngLame d'Argent are exceptions to this, and are limited to two attributes due to the nature of their kill counters.

Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below.

  • In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.

Also in Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.

Once an attribute has been selected by this process, the attribute value is determined by patterns, detailed in the next section.

Area attribute percent chances:

Pattern selection

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.

Weapon pattern selection tables:

Area Patterns
Forest 1 VR Temple Alpha - 0 N N
Forest 2 VR Temple Beta - 0 N N
Cave 1 VR Spaceship Alpha Crater East 0 N N
Cave 2 VR Spaceship Beta Crater West 1 0 N
Cave 3 Jungle Area North Crater South 1 0 N
Mine 1 Jungle Area East Crater North 1 0 N
Mine 2 Mountain Area Crater Interior 1 0 N
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 2 1 N
Ruins 2 Seabed Upper Levels Subterranean Desert 2 2 1 N
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 2 1 0
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 1 0 N
Forest 2 VR Temple Beta - 1 0 N
Cave 1 VR Spaceship Alpha Crater East 1 1 N
Cave 2 VR Spaceship Beta Crater West 2 1 N
Cave 3 Jungle Area North Crater South 2 1 1
Mine 1 Jungle Area East Crater North 2 1 1
Mine 2 Mountain Area Crater Interior 2 2 1
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 3 2 1
Ruins 2 Seabed Upper Levels Subterranean Desert 2 3 2 1
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 3 3 2
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 2 1
Forest 2 VR Temple Beta - 2 2 2
Cave 1 VR Spaceship Alpha Crater East 2 2 2
Cave 2 VR Spaceship Beta Crater West 3 2 2
Cave 3 Jungle Area North Crater South 3 3 2
Mine 1 Jungle Area East Crater North 3 3 3
Mine 2 Mountain Area Crater Interior 3 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 3 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 3
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 1 0
Forest 2 VR Temple Beta - 2 1 0
Cave 1 VR Spaceship Alpha Crater East 2 2 1
Cave 2 VR Spaceship Beta Crater West 3 2 1
Cave 3 Jungle Area North Crater South 3 3 2
Mine 1 Jungle Area East Crater North 3 3 2
Mine 2 Mountain Area Crater Interior 3 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 3 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 3
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 1 1
Forest 2 VR Temple Beta - 2 1 1
Cave 1 VR Spaceship Alpha Crater East 2 2 2
Cave 2 VR Spaceship Beta Crater West 3 2 2
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 3 3 3
Mine 2 Mountain Area Crater Interior 4 3 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 3
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 2 1
Forest 2 VR Temple Beta - 2 2 1
Cave 1 VR Spaceship Alpha Crater East 3 2 2
Cave 2 VR Spaceship Beta Crater West 3 3 2
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 4 3 3
Mine 2 Mountain Area Crater Interior 4 4 3
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 4
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 VR Temple Alpha - 2 2 2
Forest 2 VR Temple Beta - 2 2 2
Cave 1 VR Spaceship Alpha Crater East 3 3 2
Cave 2 VR Spaceship Beta Crater West 3 3 3
Cave 3 Jungle Area North Crater South 3 3 3
Mine 1 Jungle Area East Crater North 4 4 3
Mine 2 Mountain Area Crater Interior 4 4 4
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 4 4 4
Ruins 2 Seabed Upper Levels Subterranean Desert 2 4 4 4
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Pattern attribute values

For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Pattern attribute values:
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 - 0.01% 0.02% 0.03% 0.12% 0.08%
60 - - 0.01% 0.02% 0.07% 0.03%
65 - - 0.01% 0.01% 0.04% 0.01%
70 - - - 0.01% 0.03% 0.01%
75 - - - 0.01% 0.02% 0.01%
80 - - - - 0.01% 0.01%
85 - - - - 0.01% 0.01%
90 - - - - 0.01% 0.01%

Challenge mode

Challenge mode uses a separate table irrespective of Section ID.

1. Weapon type drop table:
Area Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Rate 13% 7% 7% 7% 6% 13% 7% 7% 6% 13% 7% 7%
Forest 1 VR Temple Alpha Saber N/A N/A N/A N/A Handgun N/A N/A N/A Cane N/A N/A
Forest 2 VR Temple Beta Dagger
Cave 1 VR Spaceship Alpha Sword Rifle Rod
Cave 2 VR Spaceship Beta Brand Autogun Stick
Cave 3 Jungle Area North Wand
Mine 1 Jungle Area East Knife Partisan Mechgun
Mine 2 Mountain Area Buster Gigush Lockgun Sniper Mace Pole
Ruins 1 Seaside Area
Central Control Area
Slicer Shot
Ruins 2 Seabed Upper Levels Baton
Ruins 3 Seabed Lower Levels
Control Tower
Pallasch Blade Halbert Railgun Assault Club
Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty.
2. Untekked and special rate table:
Area Tekked Chance Maximum Special Rank
Forest 1 VR Temple Alpha 18% 1★
Forest 2 VR Temple Beta 22% 1★
Cave 1 VR Spaceship Alpha 28% 1★
Cave 2 VR Spaceship Beta 29% 1★
Cave 3 Jungle Area North 39% 1★
Mine 1 Jungle Area East 30% 2★
Mine 2 Mountain Area 31% 2★
Ruins 1 Seaside Area
Central Control Area
31% 2★
Ruins 2 Seabed Upper Levels 31% 2★
Ruins 3 Seabed Lower Levels
Control Tower
31% 3★
3. Area percent chances:
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1
Forest 2
80% N/A N/A N/A 10% 10%
Cave 1
Cave 2
Cave 3
N/A 80% N/A N/A 10% 10%
Mine 1
Mine 2
N/A N/A 80% N/A 10% 10%
Ruins 1
Ruins 2
Ruins 3
N/A N/A N/A 80% 10% 10%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
VR Temple Alpha
VR Temple Beta
25% 25% N/A 25% 15% 10%
VR Spaceship Alpha
VR Spaceship Beta
20% 20% 20% 20% 10% 10%
Jungle Area North
Jungle Area East
Mountain Area
25% 25% 25% N/A 15% 10%
Seaside Area
Central Control Area
35% 5% 35% N/A 15% 10%
Seabed Upper Levels
Seabed Lower Levels
Control Tower
N/A 20% 20% 35% 15% 10%
4. Pattern selection:
Area Patterns
Forest 1 VR Temple Alpha 0 N N
Forest 2 VR Temple Beta 0 N N
Cave 1 VR Spaceship Alpha 0 0 N
Cave 2 VR Spaceship Beta 1 0 N
Cave 3 Jungle Area North 1 0 N
Mine 1 Jungle Area East 1 1 N
Mine 2 Mountain Area 2 1 N
Ruins 1 Seaside Area
Central Control Area
2 1 N
Ruins 2 Seabed Upper Levels 2 2 N
Ruins 3 Seabed Lower Levels
Control Tower
3 2 N

Challenge mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.

5. Pattern attribute values:
Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 2% N/A N/A N/A N/A 1%
10 4% N/A N/A N/A N/A 2%
15 6% 1% N/A N/A N/A 3%
20 8% 3% 1% N/A N/A 4%
25 10% 5% 2% N/A N/A 5%
30 13% 6% 3% 1% N/A 6%
35 13% 7% 5% 2% N/A 7%
40 12% 10% 6% 3% 1% 8%
45 11% 10% 9% 5% 2% 9%
50 9% 10% 10% 7% 4% 8%
55 7% 10% 10% 9% 5% 7%
60 5% 9% 10% 10% 8% 6%
65 N/A 9% 10% 12% 9% 7%
70 N/A 7% 9% 10% 10% 8%
75 N/A 5% 7% 10% 11% 7%
80 N/A 3% 6% 9% 12% 6%
85 N/A 3% 5% 7% 11% 5%
90 N/A 2% 4% 6% 10% 1%
95 N/A N/A 3% 5% 9% N/A
100 N/A N/A N/A 4% 8% N/A