Game mechanics/Frame data: Difference between revisions
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''Heavy'' and ''Special'' are the same unless explicitly marked. | ''Heavy'' and ''Special'' are the same unless explicitly marked. | ||
== | ==Weapons== | ||
===Combo frame data calculation=== | |||
Examples using HUmar frame data: | Examples using HUmar frame data: | ||
# Handgun, N: <code>N1 (Full) = 27 = 27f total</code> | |||
# Handgun, NNN: <code>N1 (Combo) + N2 (Combo) + N3 (Full) = 14 + 11 + 19 = 44f total</code> | |||
# Handgun, NH: <code>N1 (Combo) + H2 (Full) = 14 + 30 = 44f total</code> | |||
===Frame data tables=== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
|+ style="white-space: nowrap; text-align: left; min-width: 150px;" |1. Male, V101: | |||
{| class="wikitable" style="text-align:center;" | |||
!rowspan="2"|Category | !rowspan="2"|Category | ||
!rowspan="2"|Weapon | !rowspan="2"|Weapon | ||
Line 348: | Line 346: | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
{| class="wikitable" style="text-align:center;" | |+ style="white-space: nowrap; text-align: left; min-width: 150px;" |2. Female, V101 | ||
!rowspan="2"|Category | !rowspan="2"|Category | ||
!rowspan="2"|Weapon | !rowspan="2"|Weapon | ||
Line 487: | Line 485: | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
{| class="wikitable" style="text-align:center;" | |+ style="white-space: nowrap; text-align: left; min-width: 150px;" |3. HUcaseal, V101 | ||
!rowspan="2"|Category | !rowspan="2"|Category | ||
!rowspan="2"|Weapon | !rowspan="2"|Weapon | ||
Line 564: | Line 562: | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
{| class="wikitable" style="text-align:center;" | |+ style="white-space: nowrap; text-align: left; min-width: 150px;" |4. RAmarl, V101 | ||
!rowspan="2"|Category | !rowspan="2"|Category | ||
!rowspan="2"|Weapon | !rowspan="2"|Weapon | ||
Line 627: | Line 625: | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
{| class="wikitable" style="text-align:center;" | |+ style="white-space: nowrap; text-align: left; min-width: 150px;" |5. FOmar, V101 | ||
!rowspan="2"|Category | !rowspan="2"|Category | ||
!rowspan="2"|Weapon | !rowspan="2"|Weapon | ||
Line 706: | Line 704: | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
{| class="wikitable" style="text-align:center;" | |+ style="white-space: nowrap; text-align: left; min-width: 150px;" |6. FOmarl, V101 | ||
!rowspan="2"|Category | !rowspan="2"|Category | ||
!rowspan="2"|Weapon | !rowspan="2"|Weapon | ||
Line 981: | Line 979: | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |||
{| class="wikitable" | |+ style="white-space: nowrap; text-align: left; min-width: 150px;" |7. Male, no V101 | ||
|+ | |||
!Category | !Category | ||
!Weapon | !Weapon | ||
Line 1,093: | Line 1,090: | ||
|} | |} | ||
== | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | ||
|+ style="white-space: nowrap; text-align: left; min-width: 150px;" |8. Female, no V101 | |||
!Category | !Category | ||
!Weapon | !Weapon | ||
Line 1,128: | Line 1,125: | ||
|} | |} | ||
== | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | ||
|+ style="white-space: nowrap; text-align: left; min-width: 150px;" |9. HUcaseal, no V101 | |||
!Category | !Category | ||
!Weapon | !Weapon | ||
Line 2,501: | Line 2,498: | ||
Each technique disk has a set amount of endlag. Endlag decreases in increments of 5, and decreases in endlag for a given technique can happen at Lv. 6, Lv. 11, and/or Lv16 depending on the technique. | Each technique disk has a set amount of endlag. Endlag decreases in increments of 5, and decreases in endlag for a given technique can happen at Lv. 6, Lv. 11, and/or Lv16 depending on the technique. | ||
Minimum endlag for a technique is shown <font color="ffff00"> | Minimum endlag for a technique is shown in <font color="ffff00">yellow</font>. | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
Line 3,482: | Line 3,479: | ||
|- | |- | ||
| N1 | | N1 | ||
| 9 | | 9 / 12 / 15 / 18 / 21 | ||
| 46 | | 46 | ||
|- | |- | ||
| H1 | | H1 | ||
| 18 | | 18 / 21 / 24 / 27 / 30 | ||
| 55 | | 55 | ||
|- | |- | ||
Line 3,492: | Line 3,489: | ||
|- | |- | ||
| N1 | | N1 | ||
| 11 | | 11 / 14 / 17 / 20 / 23 | ||
| 48 | | 48 | ||
|- | |- | ||
| H1 | | H1 | ||
| 20 | | 20 / 23 / 26 / 29 / 32 | ||
| 57 | | 57 | ||
|- | |- | ||
|Rowspan=" | |Rowspan="7"|FOmarl | ||
|- | |- | ||
|Rowspan="3"|40% | |Rowspan="3"|40% | ||
Line 3,529: | Line 3,526: | ||
== HP Drain == | == HP Drain == | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
!Weapon | !class="unsortable"|Weapon | ||
!Frames | !Frames | ||
|- | |- | ||
|{{ | !class="unsortable" style="background-position: center;" | !! style="background-position: center;" | | ||
|style="text-align:center| | |- | ||
|{{Sword|rare|Double Cannon}} | |||
|style="text-align:center|25 | |||
|- | |||
|{{Sword|rare|Girasole}} | |||
|style="text-align:center|25 | |||
|- | |- | ||
|{{Sword|rare|Lavis Blade}} (first drain) | |{{Sword|rare|Lavis Blade}} (first drain) | ||
|style="text-align:center|20 | |style="text-align:center|20 | ||
|- | |||
|{{Sword|rare|Lavis Blade}} (second drain) | |||
|style="text-align:center|27 | |||
|- | |- | ||
|{{Sword|rare|Lavis Cannon}} | |{{Sword|rare|Lavis Cannon}} | ||
|style="text-align:center|21 | |style="text-align:center|21 | ||
|- | |- | ||
|{{ | |{{Cane|rare|Gal Wind}} | ||
|style="text-align:center|23 | |||
|- | |||
|{{Sword|rare|Orotiagito}} | |||
|style="text-align:center|22 | |style="text-align:center|22 | ||
|- | |- | ||
|{{Cane|rare| | |{{Cane|rare|Psycho Wand}} (any spell) | ||
|style="text-align:center| | |style="text-align:center|15 | ||
|- | |||
|{{Sword|rare|Raikiri}} | |||
|style="text-align:center|22 | |||
|- | |- | ||
|{{Sword|rare|Soul Banish}} | |{{Sword|rare|Soul Banish}} | ||
|style="text-align:center|23+1* | |style="text-align:center|23+1* | ||
|} | |} | ||
: ''* Soul Banish drains on frame 23, but adds one additional frame to the collapse animation'' | : ''* Soul Banish drains on frame 23, but adds one additional frame to the collapse animation'' |
Latest revision as of 17:28, 23 July 2025
Phantasy Star Online Blue Burst runs at 30 frames per second.
- Combo is the frame data when this attack is not the ending step of a combo.
- Full is the frame data when the combo ends on this attack.
Heavy and Special are the same unless explicitly marked.
Weapons
Combo frame data calculation
Examples using HUmar frame data:
- Handgun, N:
N1 (Full) = 27 = 27f total
- Handgun, NNN:
N1 (Combo) + N2 (Combo) + N3 (Full) = 14 + 11 + 19 = 44f total
- Handgun, NH:
N1 (Combo) + H2 (Full) = 14 + 30 = 44f total
Frame data tables
Techniques
Terms
Casting Speed refers to the entire technique casting animation from start to finish. Casting speed is composed of four animations: Startup -> Charge time -> Cast time -> Endlag
Startup
is the first movement your character does when you begin to cast a technique, and it is always 6 frames;Charge time
is a stationary animation after startup that is accompanied by particle effects, and ranges from 0 frames (absent) to 15 frames;Cast time
is the time from the end of the charge animation to when TP is deducted and the technique's effect happens;Endlag
is the amount of time after the technique is cast that the player cannot move or perform any actions.
Casting speed varies between techniques, classes, and even specific weapons. Techniques in any context reach their maximum casting speed at or before Lv16.
Time-to-Cast, or TTC, is a combination of startup
, charge time
, and cast time
. This is used for efficiency as there is no practical difference between these animations in-game (i.e. an interrupted technique will have the same effect regardless of which of these three animations was active).
Casting Speed Tables
Format follows XXyy, where XX is the total Casting speed of the technique, while yy is the time to cast. The fastest casting speed for any given technique on a table is shown in yellow. There are 9 distinct casting speed sets. They are listed in order from fastest to slowest.
Endlag Table
Each technique disk has a set amount of endlag. Endlag decreases in increments of 5, and decreases in endlag for a given technique can happen at Lv. 6, Lv. 11, and/or Lv16 depending on the technique.
Minimum endlag for a technique is shown in yellow.
Lv. 1-5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 | Lv. 14 | Lv. 15 | Lv. 16+ | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
20 | 15 | ||||||||||
![]() |
20 | 15 | ||||||||||
![]() |
20 | 15 | ||||||||||
![]() |
45 | |||||||||||
![]() |
25 | 20 | 15 | 10 | ||||||||
![]() |
45 | 40 | 35 | 30 | ||||||||
![]() |
30 | 25 | 20 | 15 | ||||||||
![]() |
30 | 25 | 20 | 15 | ||||||||
![]() |
30 | 25 | 20 | 15 | ||||||||
![]() |
40 | 35 | 30 | 25 | ||||||||
![]() |
40 | 35 | 30 | 25 | ||||||||
![]() |
25 | 20 | 15 | 10 | ||||||||
![]() |
25 | 20 | ||||||||||
![]() |
35 | |||||||||||
![]() |
35 | 30 | 25 | 20 | ||||||||
![]() |
35 | 30 | 25 | 20 | ||||||||
![]() |
20 | 15 | ||||||||||
![]() |
20 | 15 | ||||||||||
![]() |
25 |
Detailed
Saber
Animation | Speed | Attack | Attack comes out on | Min Frames | Max Frames |
---|---|---|---|---|---|
Male | 40% | N1 | 11 | 13 | 29 |
N2 | 10 | 10 | 24 | ||
N3 | 8 | 31 | 31 | ||
H1 | 20 | 21 | 37 | ||
H2 | 15 | 15 | 29 | ||
H3 | 14 | 34 | 34 |
Double Saber
Animation | Speed | Attack | Attack comes out on | Earliest Cancel | Total Frames |
---|---|---|---|---|---|
Male | |||||
40% | |||||
N1 | 16,19 | 22 | 39 | ||
N2 | 8 | 11 | 27 | ||
N3 | 9,17,22 | - | 51 | ||
H1 | 23,26 | 29 | 46 | ||
H2 | 14 | 16 | 32 | ||
H3 | 14,21,25 | - | 49 | ||
0% | |||||
N1 | 21,25 | 30 | 47 | ||
N2 | 11 | 15 | 31 | ||
N3 | 11,23,31 | - | 67 | ||
H1 | 27,31 | 35 | 52 | ||
H2 | 16 | 20 | 36 | ||
H3 | 17,26,32 | - | 63 | ||
Female | |||||
40% | |||||
N1 | 13,16 | 18 | 35 | ||
N2 | 7 | 10 | 26 | ||
N3 | 8,15,20 | - | 45 | ||
H1 | 21,23 | 25 | 42 | ||
H2 | 13 | 15 | 31 | ||
H3 | 13,19,23 | - | 45 | ||
0% | |||||
N1 | 17,21 | 24 | 41 | ||
N2 | 10 | 13 | 29 | ||
N3 | 10,20,27 | - | 59 | ||
H1 | 24,27 | 30 | 47 | ||
H2 | 15 | 18 | 34 | ||
H3 | 15,23,29 | - | 56 | ||
HUcaseal | |||||
40% | |||||
N1 | 18 | 35 | |||
N2 | 11 | 27 | |||
N3 | - | 45 | |||
H1 | 25 | 42 | |||
H2 | 16 | 32 | |||
H3 | - | 45 | |||
0% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - | ||||
FOmarl | |||||
40% | |||||
N1 | 21 | 38 | |||
N2 | 11 | 27 | |||
N3 | - | 48 | |||
H1 | 27 | 44 | |||
H2 | 16 | 32 | |||
H3 | - | 47 | |||
0% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - |
Sword
Animation | Speed | Attack | Attack comes out on | Earliest Cancel | Total Frames |
---|---|---|---|---|---|
Male | |||||
40% | |||||
N1 | 11 | 17 | 39 | ||
N2 | 11 | 15 | 31 | ||
N3 | 11 | - | 43 | ||
H1 | 20 | 24 | 46 | ||
H2 | 16 | 19 | 35 | ||
H3 | 16 | - | 43 | ||
0% | |||||
N1 | 14 | 22 | 44 | ||
N2 | 15 | 21 | 37 | ||
N3 | 15 | - | 56 | ||
H1 | 22 | 28 | 50 | ||
H2 | 19 | 24 | 40 | ||
H3 | 19 | - | 54 | ||
FOmarl | |||||
40% | |||||
N1 | 16 | 38 | |||
N2 | 15 | 31 | |||
N3 | - | 53 | |||
H1 | 23 | 45 | |||
H2 | 19 | 35 | |||
H3 | - | 51 | |||
0% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - |
Partisan
Animation | Speed | Attack | Attack comes out on | Earliest Cancel | Total Frames |
---|---|---|---|---|---|
Male | 40% | N1 | 14 | 39 | |
N2 | 11 | 30 | |||
N3 | 9 | 33 | |||
H1 | 22 | 46 | |||
H2 | 16 | 35 | |||
H3 | 15 | 35 |
Handgun
Animation | Speed | Attack | Attack comes out on | Earliest Cancel | Total Frames |
---|---|---|---|---|---|
Male | |||||
40% | |||||
N1 | 5 | 14 | 27 | ||
N2 | 3 | 11 | 25 | ||
N3 | 3 | - | 19 | ||
H1 | 15 | 22 | 35 | ||
H2 | 10 | 16 | 30 | ||
H3 | 10 | - | 25 | ||
0% | |||||
N1 | 6 | 18 | 31 | ||
N2 | 4 | 14 | 28 | ||
N3 | 3 | - | 23 | ||
H1 | 15 | 25 | 38 | ||
H2 | 10 | 19 | 33 | ||
H3 | 10 | - | 27 | ||
RAmarl | |||||
40% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - | ||||
0% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - | ||||
FOmarl | |||||
40% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - | ||||
0% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - |
Mechgun
Animation | Speed | Attack | Attack comes out on | Earliest Cancel | Total Frames |
---|---|---|---|---|---|
Male | |||||
40% | |||||
N1 | 5,8,11 | 12 (earliest input on 11) | 49 | ||
N2 | 3,6,9 | 10 | 45 | ||
N3 | 3,5,8 | - | 42 | ||
H1 | 15,17,20 | 21 | 58 | ||
H2 | 10,12,14 | 15 | 50 | ||
H3 | 10,12,14 | - | 48 | ||
0% | |||||
N1 | 6,10,15 | 16 | 53 | ||
N2 | 4,8,12 | 13 | 48 | ||
N3 | 3,7,11 | - | 45 | ||
H1 | 15,19,22 | 23 | 60 | ||
H2 | 10,13,17 | 18 | 53 | ||
H3 | 10,13,16 | - | 50 | ||
FOmarl | |||||
40% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - | ||||
0% | |||||
N1 | |||||
N2 | |||||
N3 | - | ||||
H1 | |||||
H2 | |||||
H3 | - |
L&K38 Combat
Animation | Speed | Attack | Attack comes out on | Total Frames |
---|---|---|---|---|
Male | ||||
40% | ||||
N1 | 9 / 12 / 15 / 18 / 21 | 46 | ||
H1 | 18 / 21 / 24 / 27 / 30 | 55 | ||
0% | ||||
N1 | 11 / 14 / 17 / 20 / 23 | 48 | ||
H1 | 20 / 23 / 26 / 29 / 32 | 57 | ||
FOmarl | ||||
40% | ||||
N1 | ||||
H1 | ||||
0% | ||||
N1 | ||||
H1 |
Photon Blast
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.
HP Drain
Weapon | Frames |
---|---|
![]() |
25 |
![]() |
25 |
![]() |
20 |
![]() |
27 |
![]() |
21 |
![]() |
23 |
![]() |
22 |
![]() |
15 |
![]() |
22 |
![]() |
23+1* |
- * Soul Banish drains on frame 23, but adds one additional frame to the collapse animation
Total time to revive with a Scape Doll:
(time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)
Example: With Lavis Blade, it would be: 20+7+119+70+1 = 217f
total, or 7.23 seconds for a full retrap.
Block Recoil
Blocking damage (EVP or DFP block) leaves the character in recoil for 8 frames.