Tekking: Difference between revisions
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[[Tekking]] is the service offered by the [[Tekker]] in the [[Shopping District|shopping district]]. The primary function of tekking is to identify unknown weapons and enable their [[Weapons#Special attacks|specials]] to be used. Both ''common'' weapons, when dropped with special attacks, and ''rare'' weapons are found in this unknown, or "untekked" state. This untekked state is denoted by <span class=untekked>cyan text</span>. | [[Tekking]] is the service offered by the [[Tekker]] in the [[Shopping District|shopping district]]. The primary function of tekking is to identify unknown weapons and enable their [[Weapons#Special attacks|specials]] to be used. Both ''common'' weapons, when dropped with special attacks, and ''rare'' weapons are found in this unknown, or "untekked" state. This untekked state is denoted by <span class=untekked>cyan text</span>. | ||
By default, untekked common weapons will have question marks preceding the type of weapon it is (e.g. {{Gun|untekked|???? Handgun}}), while all rare weapons will drop as {{SpecialWeapon}}. The <code>/showwep</code> [[Chat commands|chat command]], once used, will enable the player to view the full name (and, for common weapons, special) of untekked weapons (still in cyan text). | By default, untekked common weapons will have question marks preceding the type of weapon it is (e.g. {{Gun|untekked|???? Handgun|nolink=1}}), while all rare weapons will drop as {{SpecialWeapon}}. The <code>/showwep</code> [[Chat commands|chat command]], once used, will enable the player to view the full name (and, for common weapons, special) of untekked weapons (still in cyan text). | ||
When taking an unknown weapon to the tekker, the tekker will offer an identification attempt for {{Meseta|100}} per attempt, then ask the player if they are satisfied with the result. '''The ability to refuse an identification attempt is ''extremely important''''', as on ''each attempt'', the weapon's '''special attack''', '''[[Weapon attributes|attributes]]''', and '''[[Weapons#Grind|grind]]''' can all vary. Once the player confirms an identification, the weapon's parameters cannot be changed further (with the exceptions of [[Weapon attributes#Adding attributes to weapons|increasing non-Hit attributes]] or [[Tools#Grinders|grinding]]). | When taking an unknown weapon to the tekker, the tekker will offer an identification attempt for {{Meseta|100}} per attempt, then ask the player if they are satisfied with the result. '''The ability to refuse an identification attempt is ''extremely important''''', as on ''each attempt'', the weapon's '''special attack''', '''[[Weapon attributes|attributes]]''', and '''[[Weapons#Grind|grind]]''' can all vary. Once the player confirms an identification, the weapon's parameters cannot be changed further (with the exceptions of [[Weapon attributes#Adding attributes to weapons|increasing non-Hit attributes]] or [[Tools#Grinders|grinding]]). |
Latest revision as of 23:51, 23 February 2025
Tekking is the service offered by the Tekker in the shopping district. The primary function of tekking is to identify unknown weapons and enable their specials to be used. Both common weapons, when dropped with special attacks, and rare weapons are found in this unknown, or "untekked" state. This untekked state is denoted by cyan text.
By default, untekked common weapons will have question marks preceding the type of weapon it is (e.g. ???? Handgun), while all rare weapons will drop as
Special Weapon. The
/showwep
chat command, once used, will enable the player to view the full name (and, for common weapons, special) of untekked weapons (still in cyan text).
When taking an unknown weapon to the tekker, the tekker will offer an identification attempt for 100 Meseta per attempt, then ask the player if they are satisfied with the result. The ability to refuse an identification attempt is extremely important, as on each attempt, the weapon's special attack, attributes, and grind can all vary. Once the player confirms an identification, the weapon's parameters cannot be changed further (with the exceptions of increasing non-Hit attributes or grinding).
Each Tekker (determined by a character's Section ID), will have better or worse chances to increase or decrease each of a weapon's parameters, as well as a second set of better or worse chances for their "preferred" weapons. These preferences are shown later in this page.
Specials
See also: Special attacks
When a common weapon drops in an untekked state, it is dropped with a predetermined "base" special attack, which can then increase or decrease, by one rarity tier, through the tekking process (with the exception of sacrificial specials). Understanding a weapon's base special, and how tekking may affect it, is extremely important for maximizing an untekked weapon's potential usefulness.
An untekked weapon's base special may only be viewed through usage of the /showwep
command, or an external addon. Rare weapons (Special Weapon) are also exempt from this, as each rare weapon has its own inherent special attack that cannot be changed through tekking.
Additionally, each tekker has their own chance of tekking a weapon's special up or down, as shown in the table below:
Photon attributes
- Main article: Weapon attributes
Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory.
Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item with a 5% attribute can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark through Gallon's Shop, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all. In practical terms, this means that downtekking a weapon with 5% in A.Beast and 25% in Dark to 0% in A.Beast and 20% in Dark will not then allow a player to increase its Machine attribute through Gallon's Shop.
Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:
Grind
A non-rare weapon's grind can be tekked up or down by 3. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.
Each tekker has their own chance of tekking a weapon's grind up or down, as shown in the table below:
Special cases
Quests such as Claire's Deal require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a
PB/Increase, one of the necessary components is a
Seize Launcher. An
Arrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.