Tekking

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Revision as of 23:06, 4 February 2025 by Sundark (talk | contribs)
The Tekker (Redria icon.pngRedria), in episodes 1 and 4

Tekking is the service offered by the Tekker in the shopping district. The primary function of tekking is to identify unknown weapons and enable their specials to be used. Both common weapons, when dropped with special attacks, and rare weapons are found in this unknown, or "untekked" state. This untekked state is denoted by cyan text.

By default, untekked common weapons will have question marks preceding the type of weapon it is (e.g. Gun icon.png???? Handgun), while all rare weapons will drop as Untekked icon.pngSpecial Weapon. The /showwep chat command, once used, will enable the player to view the full name (and, for common weapons, special) of untekked weapons (still in cyan text).

When taking an unknown weapon to the tekker, the tekker will offer an identification attempt for Meseta icon.png100 Meseta per attempt, then ask the player if they are satisfied with the result. The ability to refuse an identification attempt is extremely important, as on each attempt, the weapon's special attack, attributes, and grind can all vary. Once the player confirms an identification, the weapon's parameters cannot be changed further (with the exceptions of increasing non-Hit attributes or grinding).

Each Tekker (determined by a character's Section ID), will have better or worse chances to increase or decrease each of a weapon's parameters, as well as a second set of better or worse chances for their "preferred" weapons. These preferences are shown later in this page.

Specials

See also: Special attacks

When a common weapon drops in an untekked state, it is dropped with a predetermined "base" special attack, which can then increase or decrease, by one rarity tier, through the tekking process (with the exception of sacrificial specials). Understanding a weapon's base special, and how tekking may affect it, is extremely important for maximizing an untekked weapon's potential usefulness.

Common weapon special tekking example:

An untekked weapon's base special may only be viewed through usage of the /showwep command, or an external addon. Rare weapons (Untekked icon.pngSpecial Weapon) are also exempt from this, as each rare weapon has its own inherent special attack that cannot be changed through tekking.

Additionally, each tekker has their own chance of tekking a weapon's special up or down, as shown in the table below:

Weapon special tekking chance:

Tekker Up None Down
Viridia 10% 60% 30%
Greenill 25% 65% 10%
Skyly 15% 70% 15%
Bluefull 10% 60% 30%
Purplenum 25% 65% 10%
Pinkal 15% 70% 15%
Redria 20% 60% 20%
Oran 15% 70% 15%
Yellowboze 25% 65% 10%
Whitill 10% 60% 30%

Photon attributes

Main article: Weapon attributes

Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory.

Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item with a 5% attribute can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark through Quest icon.pngGallon's Shop, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.

Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all. In practical terms, this means that downtekking a weapon with 5% in A.Beast and 25% in Dark to 0% in A.Beast and 20% in Dark will not then allow a player to increase its Machine attribute through Gallon's Shop.

Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:

Weapon attribute tekking chances:

Tekker +10 +5 ±0 -5 -10
Viridia 15% 22% 49% 11% 3%
Greenill 15% 15% 42% 20% 8%
Skyly 30% 37% 26% 5% 2%
Bluefull 15% 22% 49% 11% 3%
Purplenum 15% 15% 42% 20% 8%
Pinkal 30% 37% 26% 5% 2%
Redria 30% 37% 26% 5% 2%
Oran 30% 37% 26% 5% 2%
Yellowboze 15% 15% 42% 20% 8%
Whitill 15% 22% 49% 11% 3%

Grind

A non-rare weapon's grind can be tekked up or down by 3. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.

Each tekker has their own chance of tekking a weapon's grind up or down, as shown in the table below:

Weapon grind tekking chances:

Tekker +3 +2 +1 ±0 -1 -2 -3
Viridia 9% 10% 13% 54% 8% 6% 0%
Greenill 3% 7% 10% 67% 9% 4% 0%
Skyly 3% 10% 10% 58% 11% 6% 2%
Bluefull 9% 10% 13% 54% 8% 6% 0%
Purplenum 3% 7% 10% 67% 9% 4% 0%
Pinkal 3% 10% 10% 58% 13% 7% 3%
Redria 3% 10% 10% 58% 11% 6% 2%
Oran 3% 10% 10% 58% 11% 6% 2%
Yellowboze 3% 7% 10% 67% 9% 4% 0%
Whitill 9% 10% 13% 54% 8% 6% 0%

Special cases

Quests such as Quest icon.pngClaire's Deal require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a Unit icon.pngPB/Increase, one of the necessary components is a Gun icon.pngSeize Launcher. An Gun icon.pngArrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.

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