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Mags can come in one of 30 different colors. A character's starting Mag color depends on the costume selected at character creation. Mags found from [[Item box|item boxes]] will always come with a random color. | Mags can come in one of 30 different colors. A character's starting Mag color depends on the costume selected at character creation. Mags found from [[Item box|item boxes]] will always come with a random color. | ||
While a Mag's color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being ''entirely'' one color (e.g. {{Mag|rare|Sato}}, {{Mag|rare|Puyo}}), and others not incorporating the color at all (e.g. {{Mag|rare|Rappy}}, {{Mag|rare|Tellusis}}). | While a Mag's color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being ''entirely'' one color (e.g. {{Mag|rare|Sato}}, {{Mag|rare|Puyo}}), and others not incorporating the color at all (e.g. {{Mag|rare|Rappy (Mag)|Rappy}}, {{Mag|rare|Tellusis}}). | ||
===Original colors=== | ===Original colors=== |
Revision as of 02:37, 12 January 2024
- This article is information about all Mags. For information on the basic starting Mag, see Mag. For how to make a useful fully-leveled Mag, see the below guide. For information on recommended Mag plans, see the appropriate class guide.
Mags are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a characters's stats, but they can also offer other bonuses, such as casting Resta, Shifta, and Deband on the player, granting temporary invincibility, and unleashing powerful attacks known as Photon Blasts.
All characters start with a level 5 Mag, which grants the player 5 base DFP, and a Mag's stats and level can be raised by "feeding" it various consumable items (with the exception of Telepipe and Trap Vision). Feeding the Mag will cause it to level up depending on type of Mag and item given, which can grant a character extra base stats.
Mags can also be found from item box drops in Mine, Jungle East, and Mountain. For more specific details, see Mag.
Mag basics
Stats
Mags have four unique stats of their own: DEF, POW, DEX, and MIND. A Mag's level is equal to the sum of its levels in every stat. All Mags start out at level 5 with 5 DEF. A Mag can have a maximum level of 200, with each stat also having an individual maximum of 200 (though this can be difficult or even impossible to achieve). A Mag's stats are typically expressed in the form of DEF/POW/DEX/MIND
.
Mags also have two secondary stats, which determine the power of their Photon Blasts and strength and frequency of triggers. These stats are Synchro, which can range from 0-120%, and IQ, ranging from 0-200. These stats have no effect on the Mag's total level or a character's stats, and are increased (or decreased) independently. A penalty of 5% synchro loss is applied to any Mag equipped upon a character's death.
Stat | Details |
---|---|
Synchro | Determines the damage dealt by Photon Blasts and activation rate of certain triggers |
IQ | Determines the strength of Shifta, Deband, and Resta granted by the Mag; has a small impact on the damage dealt by some Photon Blasts |
DEF | Grants the character 1 base DFP per level |
POW | Grants the character 2 base ATP per level |
DEX | Grants the character 0.5 base ATA per level |
MIND | Grants the character 2 base MST per level |
Raising
Mags must be fed a variety of items to level their stats, which will be granted to the character while the Mag is equipped. Mags can be fed three consumable items every 3 minutes and 30 seconds; if a Mag is only fed one or two items, it will still only be able to be fed three items when the timer resets.
Each item fed to a Mag will grant it an amount of experience in each stat. How much experience is gained and which stats are increased depends on both the item fed, as well as the type of Mag (with each Mag having a pre-determined feeding table). As a result, it is important to feed each Mag the correct items depending on how the player wishes for the Mag to level. Mags may also lose experience in their stats depending on the item, but they cannot lose levels.
Evolution
At levels 10, 35, and 50, Mags will evolve, granting them a new form and potentially learning a Photon Blast. How the Mag evolves depends on the stats of the Mag, the section ID of the character to feed it the last item before evolution, and the class of the character evolving the Mag. After level 50, Mags may also evolve every 5 levels if another evolution condition is met.
Photon Blasts
- Main article: Photon Blasts
Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage.
Once the player has built to 100 Photon Blast (commonly abbreviated "PB"), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.
Every Mag can learn up to a maximum of three Photon Blasts. Photon Blasts are learned at levels 10, 35, and 50. It is possible for a Mag to have less than three Photon Blasts if, during evolution, it learns a Photon Blast it has already learned (e.g. if a Mag learns the Photon Blast Golla at level 35, then evolves at level 50 into a Mag that learns it again). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.
Action | Formula |
---|---|
Damage dealt | Damage dealt / (character level * 15.0)
|
Damage taken | (Damage taken * 20.0) / (character level * 15.0)
|
Mag triggers
Mags may possess "triggers," which are special effects that can occur under three different circumstances. These triggers are not guaranteed to occur, however, as each individual Mag has a pre-determined "trigger rate," which is the baseline percentage chance for any of that Mag's triggers to activate.
Criteria | Description |
---|---|
100 PB | May occur when the player reaches a full Photon Blast gauge |
10% HP | May occur when the player loses over 20% HP and drops under 10% HP simultaneously |
Boss room | May occur when the player enters a boss room |
There are three different effects which can be granted when a Mag trigger activates:
Icon | Name | Description |
---|---|---|
Invulnerability | Grants the player 30 seconds of invulnerability from all direct damage sources. HP/TP reducing effects (such as Berserk and Spirit) will still apply, and damage from Dark Falz's soul bind will still occur | |
Resta | Casts Resta. Level cast is (IQ/40)+1 , for a maximum level of 6
| |
Shifta and Deband | Casts Shifta and Deband. Level cast is (IQ/40)+1 , for a maximum level of 6
|
Synchro triggers
Some Mags have triggers that are affected by Synchro, either positively or negatively. Thus, they are referred to as "positive" or "negative" triggers, and are represented by (+) and (-) respectively.
Depending on Synchro, the Mag is boosted by the below table.
Synchro | Rate Boost |
---|---|
0-30% | +0% |
31-60% | +15% |
61-80% | +25% |
81-100% | +30% |
101-120% | +35% |
A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is applied, additively, directly to the baseline trigger rate of the Mag.
A "negative" (-) trigger ignores the baseline trigger rate of the Mag, and only considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%, and a maximum possible trigger rate of 35%.
Mag colors
Mags can come in one of 30 different colors. A character's starting Mag color depends on the costume selected at character creation. Mags found from item boxes will always come with a random color.
While a Mag's color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being entirely one color (e.g. Sato, Puyo), and others not incorporating the color at all (e.g. Rappy, Tellusis).
Original colors
These colors can either be obtained from character creation, or from a Mag dropped from an item box. All of these colors were available on the original Blue Burst servers.
Color | Hex | Name | Costume Coordinates (row#-column#) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
#FF3319 | Red | 2-1 | 1-1 | 1-1 | 1-1 | 1-1 | 1-1; 2-1 | 1-1 | 1-8; 2-1 | 1-1 | 1-1; 2-1 | 1-8 | 1-1 | |
#3333FF | Blue | 1-2 | 1-2; 2-2; 2-9 | 1-2; 1-8; 3-2 | 1-2; 2-2 | 1-2 | 2-2; 2-8 | 1-2; 2-2; 2-8; 3-3 | 2-2 | 1-2; 2-8 | 1-2; 1-9 | 1-2; 2-2 | 1-2; 2-2; 2-9 | |
#FFE619 | Yellow | 1-3 | 1-3; 2-3 | 1-3; 2-3 | 1-3; 3-3 | 2-3 | 1-3; 2-3 | 2-3 | 1-3; 2-9; 3-3 | 2-3 | 1-3; 2-3 | 1-3; 2-3 | 1-3 | |
#19FF19 | Green | - | - | - | - | - | - | - | - | - | 1-4 | 2-4 | 1-4 | |
#CC19FF | Purple | 2-5 | 1-5; 2-5 | 1-5; 2-5; 2-8 | 1-5; 1-9; 2-5 | 1-5; 2-5 | 1-5 | 2-9 | 2-5; 3-5 | 1-5 | 1-5; 2-5 | 1-5; 2-5; 2-8 | 1-5; 2-5 | |
#191933 | Black | 1-6; 1-9; 2-6 | 1-6; 2-6 | 2-6; 3-6 | 1-6; 2-6; 2-8 | 1-6; 1-9; 2-6 | 1-6; 2-6 | 1-6; 3-6 | 1-6 | 1-6; 2-6 | 1-6; 2-6 | 1-6; 2-6 | 1-6; 1-9; 2-6 | |
#E6FFFF | White | 1-7; 2-7; 2-9 | 1-7; 2-7 | 1-7; 2-7; 3-7 | - | 1-7; 2-7 | 1-7; 2-7 | 1-7; 1-8; 2-7; 3-7 | - | 1-7; 2-7 | 1-7; 2-7 | 1-7; 2-7 | 1-7; 2-7 | |
#19E6FF | Cyan | 2-2 | - | 2-2 | 3-2 | 2-2 | 1-2 | 3-2 | 1-2; 1-9; 3-2 | 2-2 | 2-2 | - | - | |
#804C33 | Brown | - | 1-8 | - | 2-3 | 2-9 | - | - | 2-3 | 1-8 | - | 2-1 | - | |
#FF6600 | Orange | 1-1 | - | 2-1 | - | 2-1 | 1-8 | 1-9; 2-1 | 2-6 | - | - | 2-9 | 2-1 | |
#808BF9 | Slate Blue | 1-5 | - | - | 1-8; 3-5; 3-6 | - | - | 1-5; 2-5; 3-5 | 1-5; 1-7; 3-1 | 1-9; 2-5 | - | - | - | |
#808000 | Olive | 1-8; 2-3 | - | 3-3 | 3-4 | 1-3 | - | 1-3 | - | 1-3; 2-9 | 2-9 | - | 2-3 | |
#00F0B6 | Turquoise | 2-4 | 2-4 | - | 1-4 | - | 1-9 | 3-4 | 3-4 | 1-4 | 2-4 | - | 2-4 | |
#CC1964 | Fuschia | - | 2-1 | 3-1; 3-5 | 2-1 | - | 2-5 | 3-1 | 2-8 | 2-1 | - | 1-1 | - | |
#7F7F7F | Gray | 2-8 | - | 1-6; 1-9 | - | - | - | 2-6 | 3-6; 3-7 | - | - | - | 2-8 | |
#FEFED5 | Cream | - | - | - | 1-7; 2-7; 3-7 | 1-8; 2-7 | - | - | 2-7 | - | - | - | - | |
#FE7FC8 | Pink | - | 2-8 | - | 2-9; 3-1 | - | 2-7 | - | 1-1 | - | 1-8; 2-8 | - | 1-8 | |
#007F52 | Dark Green | 1-4 | 1-4; 1-9 | 1-4; 2-4; 2-9; 3-4 | 2-4 | 1-4; 2-4 | 1-4; 2-4 | 1-4; 2-4 | 1-4; 2-4 | 2-4 | - | 1-4; 1-9 | - |
Ephinea-exclusive colors
These colors can only be found on Mags dropped from a item box. These colors were added to Ephinea on 2022-03-06.
Color | Hex | Name |
---|---|---|
#7FFF00 | Chartreuse | |
#007FFF | Azure | |
#660066 | Royal Purple | |
#F90505 | Ruby | |
#0A0AF2 | Sapphire | |
#007F00 | Emerald | |
#9F7E3A | Gold | |
#8D9BA6 | Silver | |
#A0654E | Bronze | |
#7F337F | Plum | |
#2B0757 | Violet | |
#F2A400 | Goldenrod |
List of Mags
Starter Mag
Mag Name | Obtained From | PB Learned | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|---|
100 PB | 1/10 HP | Boss Room | |||||
Mag |
New Character Box Drops |
None | - | - | - | - | Table 0 |
First evolution Mags
First evolution Mags occur at level 10, and their evolution depends solely on the class of the character that raises the Mag's level to 10.
Mag Name | Evolution Conditions | PB Learned | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|---|
100 PB | 1/10 HP | Boss Room | |||||
Varuna |
HU evolves Mag | Farlla |
40 | Invincibility |
- | S&D |
Table 1 |
Kalki |
RA evolves Mag | Estlla |
40 | Invincibility |
- | S&D |
Table 1 |
Vritra |
FO evolves Mag | Leilla |
40 | Invincibility |
- | Resta |
Table 1 |
Second evolution Mags
Second evolution Mags occur at level 35, and their evolution depends on what Mag they evolved from, and what their highest stat is. The class of the character raising the Mag's level to 35 is irrelevant in almost all cases; for example, if the Mag is a Kalki, it can only evolve into Surya, Mitra, and Tapas.
If two stats are equal, the Mag will evolve depending on the class that evolved its first evolution; for example, if a Mag's stats are 7/14/14/0:
- Varuna follows
POW > Others
. Evolves into Rudra. - Kalki follows
DEX > Others
. Evolves into Mitra. - Vritra follows
MIND > Others
. Evolves into Namuci.
Mag Name | Evolution Conditions | PB Learned | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|---|
100 PB | 1/10 HP | Boss Room | |||||
Rudra |
POW > Others Evolves from Varuna |
Golla |
50 | Invincibility (+) |
Resta (-) |
S&D |
Table 2 |
Marutah |
DEX > Others Evolves from Varuna |
Pilla |
40 | Invincibility (+) |
S&D (-) |
- | Table 2 |
Vayu |
MIND > Others Evolves from Varuna |
Mylla & Youlla |
45 | Invincibility (+) |
Resta (-) |
Resta |
Table 4 |
Surya |
POW > Others Evolves from Kalki |
Golla |
50 | Invincibility (+) |
Resta (-) |
S&D |
Table 3 |
Mitra |
DEX > Others Evolves from Kalki |
Pilla |
40 | Invincibility (+) |
S&D (-) |
- | Table 3 |
Tapas |
MIND > Others Evolves from Kalki |
Mylla & Youlla |
45 | Invincibility (+) |
Resta (-) |
Resta |
Table 3 |
Sumba |
POW > Others Evolves from Vritra |
Golla |
50 | Invincibility (+) |
Resta (-) |
S&D |
Table 2 |
Ashvinau |
DEX > Others Evolves from Vritra |
Pilla |
40 | Invincibility (+) |
S&D (-) |
- | Table 2 |
Namuci |
MIND > Others Evolves from Vritra |
Mylla & Youlla |
45 | Invincibility (+) |
Resta (-) |
Resta |
Table 2 |
Third evolution Mags
Third evolution Mags occur at level 50, and every five levels after that, and their evolution depends on what conditions are satisfied when the Mag is raised to an appropriate level.
Starting at level 50 and beyond, a Mag can evolve again with one feed during an evolution level (e.g. the Mag is currently level 50, 55, 75, etc.) by transferring the Mag to a different character. This can be useful for the purposes of switching feeding tables, or using Mag cells.
- Note: Equality conditions for equations including "≥" have not all been verified yet.
Mag Name | Evolution Conditions | PB Learned | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|---|
100 PB | 1/10 HP | Boss Room | |||||
Andhaka |
FO (All IDs) DEF ≥ 45, POW > Others | Estlla |
25 | Invincibility (+) |
Resta |
S&D (-) |
Table 6 |
Apsaras |
HU POW ≥ MIND > DEX RA MIND > DEX > POW |
Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 4 |
Bana |
HU MIND > POW ≥ DEX FO (All ID) DEF ≥ 45, DEX ≥ POW FO (All ID) DEF ≥ 45, MIND ≥ POW |
Estlla |
20 | Invincibility (-) |
Invincibility |
Invincibility (-) |
Table 6 |
Bhirava |
HU POW ≥ MIND > DEX RA POW > MIND > DEX RA DEX ≥ POW > MIND FO DEX > MIND ≥ POW |
Pilla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Durga |
RA MIND > DEX > POW | Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Garuda |
HU DEX > POW > MIND FO DEX > POW > MIND |
Pilla |
30 | Resta (+) |
Resta |
Resta |
Table 5 |
Ila |
HU DEX > POW > MIND FO MIND ≥ DEX > POW |
Mylla & Youlla |
25 | - | Resta |
S&D (+) |
Table 5 |
Kabanda |
HU MIND > POW ≥ DEX RA MIND > POW ≥ DEX FO MIND ≥ DEX > POW |
Mylla & Youlla |
25 | Invincibility (-) |
S&D |
S&D (+) |
Table 6 |
Kaitabha |
RA POW > MIND > DEX RA DEX ≥ POW > MIND |
Mylla & Youlla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Kama |
HU POW ≥ DEX ≥ MIND HU DEX = MIND > POW RA POW > DEX ≥ MIND RA DEX ≥ MIND ≥ POW RA POW = MIND > DEX |
Pilla |
25 | - | S&D |
S&D (+) |
Table 4 |
Kumara |
FO MIND ≥ POW ≥ DEX FO POW = DEX > MIND |
Golla |
35 | Resta (+) |
Resta |
Resta |
Table 4 |
Madhu |
RA POW > DEX ≥ MIND | Mylla & Youlla |
20 | Invincibility (-) |
Resta |
S&D (+) |
Table 6 |
Marica |
FO POW > DEX ≥ MIND | Pilla |
30 | Invincibility (-) |
Resta |
S&D (+) |
Table 6 |
Naga |
FO POW > MIND > DEX FO MIND ≥ POW ≥ DEX FO POW = DEX > MIND |
Mylla & Youlla |
20 | - | S&D |
S&D (+) |
Table 6 |
Nandin |
HU DEX > MIND ≥ POW | Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Naraka |
FO POW > DEX ≥ MIND | Golla |
30 | Resta (-) |
Resta |
Resta |
Table 6 |
Ravana |
FO POW > MIND > DEX | Farlla |
25 | Invincibility (-) |
S&D |
S&D (+) |
Table 6 |
Ribhava |
FO DEX > POW > MIND | Farlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Sita |
FO DEX > MIND ≥ POW | Pilla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 5 |
Soma |
HU MIND > DEX > POW | Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Ushasu |
HU MIND > DEX > POW | Golla |
35 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Varaha |
HU POW ≥ DEX ≥ MIND HU DEX = MIND > POW RA MIND > POW ≥ DEX RA DEX ≥ MIND ≥ POW RA POW = MIND > DEX |
Golla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Yaksa |
HU DEX > MIND ≥ POW | Golla |
35 | Invincibility (+) |
Resta |
S&D (+) |
Table 5 |
Fourth evolution Mags
- If you're looking to make one of these Mags, check out the beginner Mag guide which shows how to easily make all of these Mags from scratch.
Fourth evolution Mags occur first at level 100 and any 10th level thereafter where their formulas are met (110, 120, 130... etc.), and can only be evolved from a third evolution Mag. Unlike other evolutions, fourth evolutions are not guaranteed as they require a specific class, sex, and a formula to be met based on ID. If you used a character that does not have a fourth evolution for the formula you attempted, you can switch to another character that does have a fourth evolution and feed the Mag once to evolve it. Once a Mag has evolved into a fourth evolution, it cannot evolve further based on its stat makeup.
Mag Name | Evolution Conditions | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|
100 PB | 1/10 HP | Boss Room | ||||
Bhima |
Female FO DEF + MIND = POW + DEX Female FO DEF + POW = DEX + MIND |
50 | S&D (+) |
Invincibility |
Invincibility (-) |
Table 6 |
Deva |
Male HU DEF + DEX = POW + MIND | 50 | S&D (+) |
Resta |
S&D (+) |
Table 5 |
Diwari |
Female RA DEF + POW = DEX + MIND | 50 | S&D (+) |
Resta |
S&D (+) |
Table 7 |
Nidra |
Male FO DEF + DEX = POW + MIND Male FO DEF + MIND = POW + DEX Male FO DEF + POW = DEX + MIND |
50 | Invincibility |
Invincibility |
Invincibility (+) |
Table 7 |
Pushan |
Male RA DEF + DEX = POW + MIND Male RA DEF + MIND = POW + DEX Male RA DEF + POW = DEX + MIND |
50 | S&D (+) |
Resta |
S&D (+) |
Table 6 |
Rati |
Male HU DEF + MIND = POW + DEX Male HU DEF + POW = DEX + MIND |
50 | S&D (+) |
Resta |
S&D (+) |
Table 6 |
Rukmin |
Female RA DEF + DEX = POW + MIND Female RA DEF + MIND = POW + DEX |
50 | S&D (+) |
Resta |
S&D (+) |
Table 5 |
Sato |
Female FO DEF + DEX = POW + MIND | 50 | Invincibility (-) |
Invincibility |
Invincibility |
Table 5 |
Savitri |
Female HU DEF + DEX = POW + MIND Female HU DEF + MIND = POW + DEX Female HU DEF + POW = DEX + MIND |
50 | S&D (+) |
Resta |
S&D (+) |
Table 7 |
Cell Mags
Cell Mags are fourth evolution Mags that are obtained through the usage of a Mag cell on another Mag. Most cell Mags evolve from third evolution Mags. Most Mags that have reached fourth evolution cannot evolve again. In several instances Mags can evolve from fourth evolution Mags or a Mag.
All cell Mags use feeding table 7.
Mag Name | Cell Required | Evolution Conditions | Trigger Rate (%) |
Triggers | Notes | ||
---|---|---|---|---|---|---|---|
100 PB | 1/10 HP | Boss Room | |||||
Agastya |
Liberta Kit | Level 50+ Mag | 50 | Invincibility (+) |
Resta |
Invincibility (+) |
|
Angel's Wing |
Heart of Angel | Level 100+ Mag | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Chao |
Heart of Chao | 35+ in all Mag stats | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Chu Chu |
Heart of Chu Chu | Level 50+ Mag | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Churel |
Cell of Mag 213 | Level 100+ Mag | 50 | Resta |
Resta |
Resta (+) |
|
Devil's Tail |
Heart of Devil | Any Devil's Wing | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Devil's Wing |
Heart of Devil | Level 100+ Mag | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Dreamcast |
Kit of Dreamcast | Level 100+ character and Level 100+ Sega Saturn |
70 | Invincibility (+)* |
Resta |
S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Elenor |
Heart of YN-0117 | Level 50+ Mag | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Gael Giel |
D-Photon Core | Level 100+ Kama | 50 | Invincibility (+) |
Invincibility |
S&D (+) |
Slowly drains HP over time when equipped |
Genesis |
Kit of Genesis | Level 80+ character and Level 70+ Master System |
30 | Invincibility (+)* |
Resta |
S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Geung-si |
Tablet | Any Rukmin | 50 | Resta |
Invincibility |
Invincibility |
|
Hamburger |
Kit of Hamburger | Level 50+ Kaitabha | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Kalki* |
Kalki Kit | Level 50+ Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Kapu Kapu |
Heart of Kapu Kapu | Level 50+ Mag | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Mag* |
Mag Kit | Level 50+ Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Mark III |
Kit of Mark III | Level 60+ character and starter Mag | - | - | - | - | Cannot have Photon Blasts |
Master System |
Kit of Master System | Level 70+ character and Level 60+ Mark III |
15 | Invincibility (+)* |
- | S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Moro |
Heart of Morolian | Any Kumara | 50 | Invincibility |
Resta |
Resta |
Set effect with Tension Blaster |
Opa-Opa |
Heart of Opa Opa | Level 100+ Mag | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Panzer's Tail |
Panther's Spirit | Level 50+ Naga | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Pian |
Heart of Pian | Level 120+ Mag with 120% Synchro and 180+ IQ |
50 | Invincibility (+) |
Resta |
S&D (+) |
|
Pioneer |
Pioneer Parts | Level 50+ Mag | 50 | Invincibility |
Resta |
Invincibility |
|
Pitri |
Cell of Mag 502 | Level 100+ Mag | 50 | Resta |
Resta |
Resta |
|
Preta |
Cell of Mag 213 | Level 100+ Mag | 50 | S&D |
S&D |
S&D |
|
Puyo |
Amitie's Memo | Any Chu Chu | 50 | S&D (+) |
S&D (+) |
Invincibility |
|
Robochao |
Parts of RoboChao | 70+ in two Mag stats | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Rappy |
Rappy's Beak | Level 50+ Mag | 50 | Resta |
Resta |
Invincibility |
|
Sega Saturn |
Kit of Sega Saturn | Level 90+ character and Level 90+ Genesis |
50 | Invincibility (+)* |
Resta |
S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Soniti |
Cell of Mag 502 | Level 100+ Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Stealth |
Stealth Kit | Level 50+ Mag | 50 | Invincibility |
Invincibility |
Invincibility |
Invisible |
Striker Unit |
Heaven Striker Coat | Any Garuda | 55 | Resta |
Resta |
Resta (+) |
Set effect with Heaven Striker |
Tellusis |
Dragon Scale | Any Kama | 55 | Invincibility |
Invincibility |
Invincibility |
Set effect with Excalibur |
Varuna* |
Varuna Kit | Level 50+ Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Vritra* |
Vritra Kit | Level 50+ Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Yahoo! |
Yahoo!'s engine | Level 50+ Mag | 50 | Invincibility (+) |
Resta |
Invincibility (+) |
Trivia
- Many Mags are named after personalities in Hindu mythology.
- On January 9, 2017, class restrictions on the Angel's Wing, Devil's Wing, and Elenor Mags were removed.
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |