# Game Mechanics

Compilation of formulas and other mechanics.

## Physical Damage

To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:

`EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]`

• EA = Equipment ATP
• WA = Weapon base ATP
• AA = Armor ATP
• ShA = Shield ATP
• ATR = Weapon attribute %

Next, add the bonuses from shifta:

`SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]`

• SA = Shifta ATP
• BA = base ATP
• Shifta = Shifta Base Power (table below)
• MWA = Maximum possible weapon ATP
• MinWA = Minimum possible weapon ATP

`ATP = BA + EA + SA`

Finally, to calculate your damage on a monster:

`[(ATP - DFP)/5] x 0.9 = Weak/Base`

• Heavy: Base x 1.89
• Sacrifice: Base x 3.32
• Vjaya: Base x 5.56
• Critical: Result x 1.5

### Critical Rate

Critical Rate can be calculated by the following formula:

`[LCK/5] = Critical % Rate`

## Accuracy

`Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)`

• Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
• Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.

`Effective EVP = (Enemy EVP) * (Status Effect modifier)`

Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.

`Accuracy = Effective ATA - (Effective EVP * 0.2)`

• Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
• Accuracy is further reduced by manual evasion, but the exact influence is unclear.

## Technique Damage

Technique damage formula:

`{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)`

• TBP: Technique Base Power
• CB: Class Bonus
• WB: Weapon Bonus
• MB: Merge Bonus
• RES: Resistance
Technique Base Power Formula TP Cost Formula
Foie
• Lv.1-15: [50 * (TLv - 1)] + 100
• Lv.16-30: [65 * (TLv - 1)] - 85
[1.3 * (TLv - 1)] + 5
Gifoie
• Lv.1-15: [26 * (TLv - 1)] + 260
• Lv.16-30: [42 * (TLv - 1)] + 30
[0.37 x (TLv - 1)] + 20
RaFoie
• Lv.1-15: [22 * (TLv - 1)] + 350
• Lv.16-30: [21 * (TLv - 1)] + 370
[0.25 * (TLv - 1)] + 30
Barta
• Lv.1-15: [50 * (TLv - 1)] + 50
• Lv.16-30: [63 * (TLv - 1)] - 125
[1.2 * (TLv - 1)] + 4
Gibarta
• Lv.1-15: [24 * (TLv - 1)] + 230
• Lv.16-30: [40 * (TLv - 1)]
[0.5 * (TLv - 1)] + 25
Rabarta
• Lv.1-15: [19 * (TLv - 1)] + 400
• Lv.16-30: [15 * (TLv - 1)] + 470
[0.2 * (TLv - 1)] + 35
Zonde
• Lv.1-15: [50 * (TLv - 1)] + 80
• Lv.16-30: [55 * (TLv - 1)] + 5
[1.1 * (TLv - 1)] + 6
Gizonde
• Lv.1-15: [22 * (TLv - 1)] + 200
• Lv.16-30: [38 * (TLv - 1)] - 30
[0.6 * (TLv - 1)] + 25
Razonde
• Lv.1-15: [16 * (TLv - 1)] + 450
• Lv.16-30: [8 * (TLv - 1)] + 565
[0.3 * (TLv - 1)] + 35
Grants
• Lv.1-15: [75 * (TLv - 1)] + 1180
• Lv.16-30: [60 * (TLv - 1)] + 1400
[1.1 * (TLv - 1)] + 45
Megid
• Lv.1-15: [3 * (TLv - 1)] + 27
• Lv.16-30: [2 * (TLv - 1)] + 42
[1.05 * (TLv - 1)] + 30
Shifta
• Lv.1-30: [1.3 * (TLv - 1)] + 10
• Duration: [10 * (TLv - 1)] + 30
[1.2 * (TLv - 1)] + 15
Deband
• Lv.1-30: [1.3 * (TLv - 1)] + 10
• Duration: [10 * (TLv - 1)] + 30
[(TLv - 1)] + 10
Jellen
• Lv.1-30: [1.3 * (TLv - 1)] + 10
• Duration: [10 * (TLv - 1)] + 30
[(TLv - 1)] + 10
Zalure
• Lv.1-30: [1.3 * (TLv - 1)] + 10
• Duration: [10 * (TLv - 1)] + 30
[0.5 * (TLv - 1)] + 10
Anti - [0.5 * (TLv - 1)] + 10
Resta
• Lv.1-30: [5 * (TLv - 1)] + 50
[1.2 * (TLv - 1)] + 15
Ryuker - 10
Reverser - 20