Mags: Difference between revisions
m (Do you think this is better than "tie"? I think it's important to communicate that it's not the stats being equal that is important, it's that the highest stat's value is shared between multiple stats.) |
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: ''This article | : ''This article refers to and contains information about all Mags. For information on the basic starting Mag, see {{Mag|Mag}}. For how to make a useful fully-leveled Mag, see the [[Mags/Guide|below guide]]. For information on recommended Mag plans, see the appropriate [[class guides|class guide]].'' | ||
{{Guide link | {{Guide link | ||
| link = Mags/Guide | | link = Mags/Guide | ||
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}} | }} | ||
[[File:Player mag.png|Right|thumb|A player with their starter Mag]] | [[File:Player mag.png|Right|thumb|A player with their starter Mag]] | ||
{{Mag|Mags}} are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a | {{Mag|Mags}} are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a character's [[stats]], but they can also offer other bonuses, such as casting {{Resta}}, {{Shifta}}, and {{Deband}} on the player, granting temporary invincibility, and unleashing powerful attacks known as [[Photon Blast|Photon Blasts]]. | ||
All characters start with a level 5 | All characters start with a level 5 {{Mag|Mag}}, which grants the player 5 base [[DFP]], and a Mag's stats and level can be raised by "feeding" it various [[Tools#Consumables|consumable items]] (with the exception of {{Tool|Telepipe}} and {{Tool|Trap Vision}}). Feeding the Mag will cause it to level up depending on type of Mag and item given, which can grant a character extra base stats. | ||
Mags can also be found from [[Item | Mags can also be found from [[Item box|item box]] drops in [[Mine]], [[Jungle Area (East)]], and [[Mountain Area]]. For more specific details, see {{Mag|Mag}}. | ||
==Mag basics== | ==Mag basics== | ||
[[File:Mag overview.png|frame|An overview of a Mag's stats]] | [[File:Mag overview.png|frame|An overview of a Mag's stats]] | ||
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===Evolution=== | ===Evolution=== | ||
When Mags reach levels 10, 35, and 50 through feeding and leveling up, they will evolve. Evolution will grant a Mag a new form and allow it to (potentially) learn a [[Photon Blast]]. The new form (and new type of Mag) gained after evolution depends on the following conditions: | |||
# The Mag's stats | |||
# The [[Section ID]] of the character it evolves on | |||
# The [[class]] of the character it evolves on | |||
In both of the latter conditions, "the character" refers to ''any'' character that feeds the Mag its last item before evolution. | |||
The [[Mags#List of Mags|list of Mags]] section further down this page lists Mags by the evolution number at which it is ''first'' possible to obtain them, but this does not necessarily mean you can ''only'' obtain that Mag at that evolution. | |||
* As an example, after level 50, Mags can evolve again every '''fifth''' level if another evolution condition is met (e.g. the Mag is transferred to and fed by a different character). | |||
This also means that "third-" and "fourth-evolution" Mags is somewhat of a misnomer, as you can obtain a "fourth evolution" Mag as a Mag's sixth, seventh, or further evolution, provided it can still meet the prerequisites. | |||
==Photon Blasts== | ==Photon Blasts== | ||
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==Mag triggers== | ==Mag triggers== | ||
Mags may possess "triggers," which are special effects that can occur under | Mags may possess "triggers," which are special effects that can occur under different circumstances. These triggers are not guaranteed to occur, however, as each individual Mag has a pre-determined "trigger rate," which is the baseline percentage chance for any of that Mag's triggers to activate. | ||
===Trigger events=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Criteria | !Criteria | ||
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|- | |- | ||
|100 PB | |100 PB | ||
|May occur when the player reaches a full Photon Blast gauge | |May occur when the player reaches a full Photon Blast gauge. | ||
|- | |- | ||
|10% HP | |10% HP | ||
|May occur when the player loses over 20% HP and drops under 10% HP | |May occur when the player loses over 20% HP and drops under 10% HP in one [[Game mechanics/Frame data|frame]]. | ||
|- | |- | ||
|Boss room | |Boss room | ||
|May occur when the player enters a boss room | |May occur when the player enters a boss room. | ||
|- | |||
|Death | |||
|May occur when the player has died (disabled in Blue Burst). | |||
|- | |||
|} | |} | ||
Mags check for triggers each frame. For the 10% HP trigger, the check compares the player's HP in the current and previous frames. This means the trigger can activate as long as the difference between frames satisfies the condition, regardless of the actual sources of HP loss. This allows [[Berserk]] weapons with 4+ targets (most commonly {{Sword|rare|Yunchang}}), {{Cane|rare|Gal Wind|Gal Wind's}} third special attack, losing sufficient TP with {{Cane|rare|Psycho Wand}} equipped, and other sources of HP loss to activate the trigger. | |||
If multiple trigger conditions are met in the same frame, only one will be checked. The order checked is 100 PB first, boss room entry second, death third, and finally the 10% HP condition. For example, if a player satisfies both the 100 PB and 10% HP condition at once from taking damage, only the 100 PB condition has a chance to activate. Regardless of whether the trigger for 100 PB activates, the 10% HP trigger will not have a chance to activate. | |||
===Trigger types=== | |||
These are the different effects which can be granted when a Mag trigger activates: | |||
{| class="wikitable" | {| class="wikitable" | ||
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!Description | !Description | ||
|- | |- | ||
|{{Invinc}} | |style="text-align: center;"|{{Invinc}} | ||
|Invulnerability | |Invulnerability | ||
|Grants the player 30 seconds of invulnerability from all direct damage sources.<br>HP/TP reducing effects (such as [[Weapons#Sacrificial damage increase|Berserk]] and [[Weapons#Sacrificial damage increase|Spirit]]) will still apply, and damage from [[Dark Falz]]'s soul bind will still occur | |Grants the player 30 seconds of invulnerability from all direct damage sources.<br>HP/TP reducing effects (such as [[Weapons#Sacrificial damage increase|Berserk]] and [[Weapons#Sacrificial damage increase|Spirit]]) will still apply, and damage from [[Dark Falz]]'s soul bind will still occur. | ||
|- | |- | ||
|{{RestaMag}} | |style="text-align: center;"|{{RestaMag}} | ||
|Resta | |Resta | ||
|Casts {{Resta}}. Level cast is <code>(IQ/40)+1</code>, for a maximum level of 6 | |Casts {{Resta}}. Level cast is <code>(IQ/40)+1</code>, for a maximum level of 6. | ||
|- | |- | ||
|{{SD}} | |style="text-align: center;"|{{SD}} | ||
|Shifta and Deband | |Shifta and Deband | ||
|Casts {{Shifta}} and {{Deband}}. Level cast is <code>(IQ/40)+1</code>, for a maximum level of 6 | |Casts {{Shifta}} and {{Deband}}. Level cast is <code>(IQ/40)+1</code>, for a maximum level of 6. | ||
|- | |||
|style="text-align: center;"|[[File:Reverser.png|link=|Reverser|30px]] | |||
|Reverser | |||
|Casts Reverser on the player. This is used only for the death trigger which is disabled in Blue Burst. | |||
|} | |} | ||
===Synchro triggers=== | ===Synchro triggers=== | ||
Some Mags have triggers that are affected by Synchro, either positively or negatively. Thus, they are referred | Some Mags have triggers that are affected by Synchro, either positively or negatively. Thus, they are referred to as "positive" or "negative" triggers, and are represented by (+) and (-) respectively. | ||
Depending on Synchro, the Mag is boosted by the below table. | Depending on Synchro, the Mag is boosted by the below table. | ||
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A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is applied, additively, directly to the baseline trigger rate of the Mag.<br>A "negative" (-) trigger ''ignores'' the baseline trigger rate of the Mag, and ''only'' considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%, and a maximum possible trigger rate of 35%. | A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is applied, additively, directly to the baseline trigger rate of the Mag.<br>A "negative" (-) trigger ''ignores'' the baseline trigger rate of the Mag, and ''only'' considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%, and a maximum possible trigger rate of 35%. | ||
===Additional trigger adjustments=== | |||
There are two additional mag trigger rate adjustments that are used only for the death trigger on certain mags. The internal identifiers for these adjustments are 3 and 4, whereas the "positive" and "negative" adjustments defined above are 1 and 2. | |||
The first of these additional adjustments is <code>Activation Rate = (Base Trigger Rate) - 10</code>. The second one is <code>Activation Rate = (Synchro Rate Boost) - 10</code>. These activation rates will be 0 if the subtraction will yield a negative value. | |||
These trigger rate adjustments are not used in Blue Burst because the death trigger on mags is enabled only in offline mode, which is never true for Blue Burst. | |||
==Mag colors== | ==Mag colors== | ||
Mags can come in one of 30 different colors. | Mags can come in one of 30 different colors. Selecting certain costumes at character creation can determine the starting Mag's color. Mags found from [[Item box|item boxes]] will always come with a random color. | ||
While a Mag's color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being ''entirely'' one color (e.g. {{Mag|rare|Sato}}, {{Mag|rare|Puyo}}), and others not incorporating the color at all (e.g. {{Mag|rare|Rappy (Mag)|Rappy}}, {{Mag|rare|Tellusis}}). | While a Mag's color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being ''entirely'' one color (e.g. {{Mag|rare|Sato}}, {{Mag|rare|Puyo}}), and others not incorporating the color at all (e.g. {{Mag|rare|Rappy (Mag)|Rappy}}, {{Mag|rare|Tellusis}}). | ||
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| style="background:#00F0B6"| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4 | | style="background:#00F0B6"| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4 | ||
|- | |- | ||
| style="background:#CC1964"| || #CC1964 || | | style="background:#CC1964"| || #CC1964 || Fuchsia || - || 2-1 || 3-1; 3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || - | ||
|- | |- | ||
| style="background:#7F7F7F"| || #7F7F7F || Gray || 2-8 || - || 1-6; 1-9 || - || - || - || 2-6 || 3-6; 3-7 || - || - || - || 2-8 | | style="background:#7F7F7F"| || #7F7F7F || Gray || 2-8 || - || 1-6; 1-9 || - || - || - || 2-6 || 3-6; 3-7 || - || - || - || 2-8 | ||
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===Ephinea-exclusive colors=== | ===Ephinea-exclusive colors=== | ||
These colors can only be found on Mags dropped from an [[Item box|item box]]. These colors were added | These colors can only be found on Mags dropped from an [[Item box|item box]]. These colors were added in an Ephinea update on March 6th, 2022.<!--or June 3rd? Assuming YMD format for this: 2022-03-06--> | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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===Starter Mag=== | ===Starter Mag=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! | !Mag Name | ||
! | !Obtained From | ||
! | !Feed Table | ||
|- | |- | ||
|[[File:Mag.png|30px|link=Mag]]<br>[[Mag]] ||New Character<br>[[Item box|Box Drops]] | |[[File:Mag.png|30px|link=Mag]]<br>[[Mag]] || New Character<br>[[Item box|Box Drops]]|| [[Mag feeding tables#Table 0|Table 0]] | ||
|} | |} | ||
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!rowspan="2"|Evolution Conditions | !rowspan="2"|Evolution Conditions | ||
!rowspan="2"|PB Learned | !rowspan="2"|PB Learned | ||
!colspan="3"|Triggers | !colspan="3"|Triggers | ||
!rowspan="2"|Feed Table | !rowspan="2"|Feed Table | ||
|- | |- | ||
!100 PB | !100 PB | ||
! | !10% HP | ||
!Boss Room | !Boss Room | ||
|- | |- | ||
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|'''HU''' evolves Mag | |'''HU''' evolves Mag | ||
|[[File:Farlla.png|30px|link=]]<br>Farlla | |[[File:Farlla.png|30px|link=]]<br>Farlla | ||
|{{Invinc}}<br>Invincibility (40%) | |||
|{{Invinc}}<br>Invincibility | |||
| - | | - | ||
|{{SD}}<br>S&D | |{{SD}}<br>S&D (40%) | ||
|[[Mag feeding tables#Table 1|Table 1]] | |[[Mag feeding tables#Table 1|Table 1]] | ||
|- | |- | ||
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|'''RA''' evolves Mag | |'''RA''' evolves Mag | ||
|[[File:Estlla.png|30px|link=]]<br>Estlla | |[[File:Estlla.png|30px|link=]]<br>Estlla | ||
|{{Invinc}}<br>Invincibility (40%) | |||
|{{Invinc}}<br>Invincibility | |||
| - | | - | ||
|{{SD}}<br>S&D | |{{SD}}<br>S&D (40%) | ||
|[[Mag feeding tables#Table 1|Table 1]] | |[[Mag feeding tables#Table 1|Table 1]] | ||
|- | |- | ||
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|'''FO''' evolves Mag | |'''FO''' evolves Mag | ||
|[[File:Leilla.png|30px|link=]]<br>Leilla | |[[File:Leilla.png|30px|link=]]<br>Leilla | ||
|{{Invinc}}<br>Invincibility (40%) | |||
|{{Invinc}}<br>Invincibility | |||
| - | | - | ||
|{{RestaMag}}<br>Resta | |{{RestaMag}}<br>Resta (40%) | ||
|[[Mag feeding tables#Table 1|Table 1]] | |[[Mag feeding tables#Table 1|Table 1]] | ||
|} | |} | ||
===Second evolution Mags=== | ===Second evolution Mags=== | ||
Second evolution Mags occur at '''level 35''', and their evolution depends on what Mag they evolved ''from'', and what their ''highest stat'' is. The class of the character raising the Mag's level to 35 is irrelevant | Second evolution Mags occur at '''level 35''', and their evolution depends on what Mag they evolved ''from'', and what their ''highest stat'' is. The class of the character raising the Mag's level to 35 is irrelevant; for example, if the Mag is a {{Mag|Kalki}}, it can only evolve into {{Mag|Surya}}, {{Mag|Mitra}}, and {{Mag|Tapas}}. | ||
If two stats | If two or more stats share the highest value, the Mag will evolve depending on what mag it is evolving from. For example, if a Mag's stats are <code>7/14/14/0</code>: | ||
* {{Mag|Varuna}} follows <code>{{POW}} > Others</code>: evolves into {{Mag|Rudra}}. | |||
* {{Mag|Kalki}} follows <code>{{DEX}} > Others</code>: evolves into {{Mag|Mitra}}. | |||
* {{Mag|Vritra}} follows <code>{{MIND}} > Others</code>: evolves into {{Mag|Namuci}}. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable sortable sticky-header" style="text-align: center;" | ||
!rowspan="2"|Mag Name | !rowspan="2"|Mag Name | ||
!rowspan="2"|Evolution Conditions | !rowspan="2" class="unsortable"|Evolution Conditions | ||
!rowspan="2"|PB Learned | !rowspan="2"|PB Learned | ||
!colspan="3"|Triggers | !colspan="3"|Triggers | ||
!rowspan="2"|Feed Table | !rowspan="2"|Feed Table | ||
|- | |- | ||
!100 PB | !''100 PB'' | ||
! | !''10% HP'' | ||
!Boss Room | !''Boss Room'' | ||
|- | |- | ||
|[[File:Rudra.png|30px|link=Rudra]]<br>[[Rudra]] | |[[File:Rudra.png|30px|link=Rudra]]<br>[[Rudra]] | ||
|{{POW}} > Others<br>Evolves from Varuna | |{{POW}} > Others<br>Evolves from Varuna | ||
|[[File:Golla.png|30px|link=]]<br>Golla | |[[File:Golla.png|30px|link=]]<br>Golla | ||
|{{Invinc}}<br>Invincibility (50-85%) | |||
|{{Invinc}}<br>Invincibility ( | |{{RestaMag}}<br>Resta (0-35%) | ||
|{{RestaMag}}<br>Resta (-) | |{{SD}}<br>S&D (50%) | ||
|{{SD}}<br>S&D | |||
|[[Mag feeding tables#Table 2|Table 2]] | |[[Mag feeding tables#Table 2|Table 2]] | ||
|- | |- | ||
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|{{DEX}} > Others<br>Evolves from Varuna | |{{DEX}} > Others<br>Evolves from Varuna | ||
|[[File:Pilla.png|30px]]<br>Pilla | |[[File:Pilla.png|30px]]<br>Pilla | ||
|{{Invinc}}<br>Invincibility (40-75%) | |||
|{{Invinc}}<br>Invincibility ( | |{{SD}}<br>S&D (0-35%) | ||
|{{SD}}<br>S&D (-) | |||
| - | | - | ||
|[[Mag feeding tables#Table 2|Table 2]] | |[[Mag feeding tables#Table 2|Table 2]] | ||
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|{{MIND}} > Others<br>Evolves from Varuna | |{{MIND}} > Others<br>Evolves from Varuna | ||
|[[File:Mylla & Youlla.png|30px|link=]]<br>Mylla & Youlla | |[[File:Mylla & Youlla.png|30px|link=]]<br>Mylla & Youlla | ||
|{{Invinc}}<br>Invincibility (45-80%) | |||
|{{Invinc}}<br>Invincibility ( | |{{RestaMag}}<br>Resta (0-35%) | ||
|{{RestaMag}}<br>Resta (-) | |{{RestaMag}}<br>Resta (45%) | ||
|{{RestaMag}}<br>Resta | |||
|[[Mag feeding tables#Table 4|Table 4]] | |[[Mag feeding tables#Table 4|Table 4]] | ||
|- | |- | ||
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|{{POW}} > Others<br>Evolves from Kalki | |{{POW}} > Others<br>Evolves from Kalki | ||
|[[File:Golla.png|30px|link=]]<br>Golla | |[[File:Golla.png|30px|link=]]<br>Golla | ||
|{{Invinc}}<br>Invincibility (50-85%) | |||
|{{Invinc}}<br>Invincibility ( | |{{RestaMag}}<br>Resta (0-35%) | ||
|{{RestaMag}}<br>Resta (-) | |{{SD}}<br>S&D (50%) | ||
|{{SD}}<br>S&D | |||
|[[Mag feeding tables#Table 3|Table 3]] | |[[Mag feeding tables#Table 3|Table 3]] | ||
|- | |- | ||
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|{{DEX}} > Others<br>Evolves from Kalki | |{{DEX}} > Others<br>Evolves from Kalki | ||
|[[File:Pilla.png|30px]]<br>Pilla | |[[File:Pilla.png|30px]]<br>Pilla | ||
|{{Invinc}}<br>Invincibility (40-75%) | |||
|{{Invinc}}<br>Invincibility ( | |{{SD}}<br>S&D (0-35%) | ||
|{{SD}}<br>S&D (-) | |||
| - | | - | ||
|[[Mag feeding tables#Table 3|Table 3]] | |[[Mag feeding tables#Table 3|Table 3]] | ||
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|{{MIND}} > Others<br>Evolves from Kalki | |{{MIND}} > Others<br>Evolves from Kalki | ||
|[[File:Mylla & Youlla.png|30px|link=]]<br>Mylla & Youlla | |[[File:Mylla & Youlla.png|30px|link=]]<br>Mylla & Youlla | ||
|{{Invinc}}<br>Invincibility (45-80%) | |||
|{{Invinc}}<br>Invincibility ( | |{{RestaMag}}<br>Resta (0-35%) | ||
|{{RestaMag}}<br>Resta (-) | |{{RestaMag}}<br>Resta (45%) | ||
|{{RestaMag}}<br>Resta | |||
|[[Mag feeding tables#Table 3|Table 3]] | |[[Mag feeding tables#Table 3|Table 3]] | ||
|- | |- | ||
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|{{POW}} > Others<br>Evolves from Vritra | |{{POW}} > Others<br>Evolves from Vritra | ||
|[[File:Golla.png|30px|link=]]<br>Golla | |[[File:Golla.png|30px|link=]]<br>Golla | ||
|{{Invinc}}<br>Invincibility (50-85%) | |||
|{{Invinc}}<br>Invincibility ( | |{{RestaMag}}<br>Resta (0-35%) | ||
|{{RestaMag}}<br>Resta (-) | |{{SD}}<br>S&D (50%) | ||
|{{SD}}<br>S&D | |||
|[[Mag feeding tables#Table 2|Table 2]] | |[[Mag feeding tables#Table 2|Table 2]] | ||
|- | |- | ||
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|{{DEX}} > Others<br>Evolves from Vritra | |{{DEX}} > Others<br>Evolves from Vritra | ||
|[[File:Pilla.png|30px]]<br>Pilla | |[[File:Pilla.png|30px]]<br>Pilla | ||
|{{Invinc}}<br>Invincibility (40-75%) | |||
|{{Invinc}}<br>Invincibility ( | |{{SD}}<br>S&D (0-35%) | ||
|{{SD}}<br>S&D (-) | |||
| - | | - | ||
|[[Mag feeding tables#Table 2|Table 2]] | |[[Mag feeding tables#Table 2|Table 2]] | ||
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|{{MIND}} > Others<br>Evolves from Vritra | |{{MIND}} > Others<br>Evolves from Vritra | ||
|[[File:Mylla & Youlla.png|30px|link=]]<br>Mylla & Youlla | |[[File:Mylla & Youlla.png|30px|link=]]<br>Mylla & Youlla | ||
|{{Invinc}}<br>Invincibility (45-80%) | |||
|{{Invinc}}<br>Invincibility ( | |{{RestaMag}}<br>Resta (0-35%) | ||
|{{RestaMag}}<br>Resta (-) | |{{RestaMag}}<br>Resta (45%) | ||
|{{RestaMag}}<br>Resta | |||
|[[Mag feeding tables#Table 2|Table 2]] | |[[Mag feeding tables#Table 2|Table 2]] | ||
|} | |} | ||
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{| class="wikitable sortable sticky-header" style="text-align: center;" | {| class="wikitable sortable sticky-header" style="text-align: center;" | ||
!rowspan="2"|Mag Name | !rowspan="2"|Mag Name | ||
!rowspan="2"|Evolution Conditions | !rowspan="2" class="unsortable"|Evolution Conditions | ||
!rowspan="2"|PB Learned | !rowspan="2"|PB Learned | ||
!rowspan="2"|Trigger<br>Rate (%) | !rowspan="2"|Trigger<br>Rate (%) | ||
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!rowspan="2"|Feed Table | !rowspan="2"|Feed Table | ||
|- | |- | ||
!100 PB | !''100 PB'' | ||
! | !''10% HP'' | ||
!Boss Room | !''Boss Room'' | ||
|- | |- | ||
|[[File:Andhaka.png|30px|link=Andhaka]]<br>[[Andhaka]] | |[[File:Andhaka.png|30px|link=Andhaka]]<br>[[Andhaka]] | ||
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Unlike other evolutions, fourth evolutions are ''not guaranteed'', as they can require a specific class, gender, and stat formula to be met, all of which are based on [[Section IDs|Section ID]]. If a Mag is leveled past 100 without evolving into a fourth evolution Mag (due to the character who performed the level 100 feed not having the correct formula), it is possible to transfer the Mag to another character that ''does'' have a fourth evolution and feed the Mag once to evolve it. Once a Mag has evolved into a fourth evolution Mag, it ''cannot evolve further based on its stats''. | Unlike other evolutions, fourth evolutions are ''not guaranteed'', as they can require a specific class, gender, and stat formula to be met, all of which are based on [[Section IDs|Section ID]]. If a Mag is leveled past 100 without evolving into a fourth evolution Mag (due to the character who performed the level 100 feed not having the correct formula), it is possible to transfer the Mag to another character that ''does'' have a fourth evolution and feed the Mag once to evolve it. Once a Mag has evolved into a fourth evolution Mag, it ''cannot evolve further based on its stats''. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable sortable sticky-header" style="text-align: center;" | ||
!rowspan="2"|Mag Name | !rowspan="2"|Mag Name | ||
!rowspan="2"|Evolution Conditions | !rowspan="2" class="unsortable"|Evolution Conditions | ||
!rowspan="2"|Trigger<br>Rate (%) | !rowspan="2"|Trigger<br>Rate (%) | ||
!colspan="3"|Triggers | !colspan="3"|Triggers | ||
!rowspan="2"|Feed Table | !rowspan="2"|Feed Table | ||
|- | |- | ||
!100 PB | !''100 PB'' | ||
! | !''10% HP'' | ||
!Boss Room | !''Boss Room'' | ||
|- | |- | ||
|[[File:Bhima.png|30px|link=Bhima]]<br>[[Bhima]] | |[[File:Bhima.png|30px|link=Bhima]]<br>[[Bhima]] | ||
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===Cell Mags=== | ===Cell Mags=== | ||
Cell Mags are fourth evolution Mags that are obtained by using the appropriate Mag | Cell Mags are fourth evolution Mags that are obtained by using the appropriate Mag cell on a Mag (sometimes a specific Mag). Most cell Mags evolve from third evolution Mags. Most Mags that have reached fourth evolution cannot evolve again. In several instances Mags can evolve from fourth evolution Mags or a Mag. | ||
While most | While most cell Mags are evolved from third evolution Mags, and will not evolve again afterward, some cell Mags can be evolved again through the use of subsequent Mag cells (e.g. {{Mag|rare|Devil's Wing}} evolving into {{Mag|rare|Devil's Tail}} with the use of a second {{Tool|rare|Heart of Devil}}, or the "System" Mags' progression from {{Mag|rare|Mark III}} up to {{Mag|rare|Dreamcast}}). | ||
All cell Mags use [[Mag feeding tables#Table 7|feeding table 7]]. | All cell Mags use [[Mag feeding tables#Table 7|feeding table 7]]. | ||
====List of Mag | ====List of Mag cells==== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" width="400px" | ||
| | !colspan="1" class="unsortable" |Mag Cell | ||
!colspan="1" class="unsortable" |Associated Mag(s) | |||
!Associated Mag(s) | |||
|- | |- | ||
|{{Tool|rare|Amitie's Memo}} | |{{Tool|rare|Amitie's Memo}} | ||
Line 748: | Line 756: | ||
|- | |- | ||
|{{Tool|rare|Cell of Mag 213}} | |{{Tool|rare|Cell of Mag 213}} | ||
|{{Mag|attributes|Churel}} | |{{Mag|attributes|Churel}};<br>{{Mag|attributes|Preta}} | ||
|- | |- | ||
|{{Tool|rare|Cell of Mag 502}} | |{{Tool|rare|Cell of Mag 502}} | ||
|{{Mag|attributes|Pitri}} | |{{Mag|attributes|Pitri}};<br>{{Mag|attributes|Soniti}} | ||
|- | |- | ||
|{{Tool|rare|D-Photon Core}} | |{{Tool|rare|D-Photon Core}} | ||
Line 769: | Line 777: | ||
|- | |- | ||
|{{Tool|rare|Heart of Devil}} | |{{Tool|rare|Heart of Devil}} | ||
|{{Mag|rare|Devil's Tail}} | |{{Mag|rare|Devil's Tail}};<br>{{Mag|rare|Devil's Wing}} | ||
|- | |- | ||
|{{Tool|rare|Heart of Kapu Kapu}} | |{{Tool|rare|Heart of Kapu Kapu}} | ||
Line 845: | Line 853: | ||
|} | |} | ||
====List of | ====List of cell Mags==== | ||
{| class="wikitable sortable sticky-header" style="text-align: center;" | {| class="wikitable sortable sticky-header" style="text-align: center;" | ||
!rowspan="2"|Mag Name | !rowspan="2"|Mag Name | ||
!rowspan="2"|Cell Required | !rowspan="2" class="unsortable"|Cell Required | ||
!rowspan="2"|Evolution Conditions | !rowspan="2" class="unsortable"|Evolution Conditions | ||
!rowspan="2"|Trigger<br>Rate (%) | !rowspan="2"|Trigger<br>Rate (%) | ||
!colspan="3"|Triggers | !colspan="3"|Triggers | ||
!rowspan="2"|Notes | !rowspan="2" class="unsortable"|Notes | ||
|- | |- | ||
!100 PB | !''100 PB'' | ||
! | !''10% HP'' | ||
!Boss Room | !''Boss Room'' | ||
|- | |- | ||
|[[File:Agastya.png|30px|link=Agastya]]<br>[[Agastya]] | |[[File:Agastya.png|30px|link=Agastya]]<br>[[Agastya]] | ||
|{{Tool|rare|Liberta Kit}} | |{{Tool|rare|Liberta Kit}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility (+) | |{{Invinc}}<br>Invincibility (+) | ||
Line 869: | Line 877: | ||
|[[File:Angel's Wing.png|30px|link=Angel's Wing]]<br>[[Angel's Wing]] | |[[File:Angel's Wing.png|30px|link=Angel's Wing]]<br>[[Angel's Wing]] | ||
|{{Tool|rare|Heart of Angel}} | |{{Tool|rare|Heart of Angel}} | ||
|Level 100+ Mag | |Level 100+ third evolution Mag | ||
|50 | |50 | ||
|{{SD}}<br>S&D (+) | |{{SD}}<br>S&D (+) | ||
Line 887: | Line 895: | ||
|[[File:Chu Chu.png|30px|link=Chu Chu]]<br>[[Chu Chu]] | |[[File:Chu Chu.png|30px|link=Chu Chu]]<br>[[Chu Chu]] | ||
|{{Tool|rare|Heart of Chu Chu}} | |{{Tool|rare|Heart of Chu Chu}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{SD}}<br>S&D (+) | |{{SD}}<br>S&D (+) | ||
Line 896: | Line 904: | ||
|[[File:Churel.png|30px|link=Churel]]<br>[[Churel]] | |[[File:Churel.png|30px|link=Churel]]<br>[[Churel]] | ||
|{{Tool|rare|Cell of Mag 213}} | |{{Tool|rare|Cell of Mag 213}} | ||
|Level 100+ Mag and<br>{{TypeA}} character | |Level 100+ third evolution Mag and<br>{{TypeA}} character | ||
|50 | |50 | ||
|{{RestaMag}}<br>Resta | |{{RestaMag}}<br>Resta | ||
Line 914: | Line 922: | ||
|[[File:Devil's Wing.png|30px|link=Devil's Wing]]<br>[[Devil's Wing]] | |[[File:Devil's Wing.png|30px|link=Devil's Wing]]<br>[[Devil's Wing]] | ||
|{{Tool|rare|Heart of Devil}} | |{{Tool|rare|Heart of Devil}} | ||
|Level 100+ Mag | |Level 100+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility (+) | |{{Invinc}}<br>Invincibility (+) | ||
Line 932: | Line 940: | ||
|[[File:Elenor.png|30px|link=Elenor]]<br>[[Elenor]] | |[[File:Elenor.png|30px|link=Elenor]]<br>[[Elenor]] | ||
|{{Tool|rare|Heart of YN-0117}} | |{{Tool|rare|Heart of YN-0117}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{SD}}<br>S&D (+) | |{{SD}}<br>S&D (+) | ||
Line 977: | Line 985: | ||
|[[File:Kalki.png|30px|link=Kalki*]]<br>[[Kalki*]] | |[[File:Kalki.png|30px|link=Kalki*]]<br>[[Kalki*]] | ||
|{{Tool|rare|Kalki Kit}} | |{{Tool|rare|Kalki Kit}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 986: | Line 994: | ||
|[[File:Kapu Kapu.png|30px|link=Kapu Kapu]]<br>[[Kapu Kapu]] | |[[File:Kapu Kapu.png|30px|link=Kapu Kapu]]<br>[[Kapu Kapu]] | ||
|{{Tool|rare|Heart of Kapu Kapu}} | |{{Tool|rare|Heart of Kapu Kapu}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility (+) | |{{Invinc}}<br>Invincibility (+) | ||
Line 995: | Line 1,003: | ||
|[[File:Mag.png|30px|link=Mag*]]<br>[[Mag*]] | |[[File:Mag.png|30px|link=Mag*]]<br>[[Mag*]] | ||
|{{Tool|rare|Mag Kit}} | |{{Tool|rare|Mag Kit}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 1,031: | Line 1,039: | ||
|[[File:Opa Opa.png|30px|link=Opa-Opa]]<br>[[Opa-Opa]] | |[[File:Opa Opa.png|30px|link=Opa-Opa]]<br>[[Opa-Opa]] | ||
|{{Tool|rare|Heart of Opa Opa}} | |{{Tool|rare|Heart of Opa Opa}} | ||
|Level 100+ Mag | |Level 100+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility (+) | |{{Invinc}}<br>Invincibility (+) | ||
Line 1,049: | Line 1,057: | ||
|[[File:Pian.png|30px|link=Pian]]<br>[[Pian]] | |[[File:Pian.png|30px|link=Pian]]<br>[[Pian]] | ||
|{{Tool|rare|Heart of Pian}} | |{{Tool|rare|Heart of Pian}} | ||
|Level 120+ Mag with<br>120% Synchro and 180+ IQ | |Level 120+ third evolution Mag with<br>120% Synchro and 180+ IQ | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility (+) | |{{Invinc}}<br>Invincibility (+) | ||
Line 1,058: | Line 1,066: | ||
|[[File:Pioneer.png|30px|link=Pioneer]]<br>[[Pioneer (Mag) | Pioneer]] | |[[File:Pioneer.png|30px|link=Pioneer]]<br>[[Pioneer (Mag) | Pioneer]] | ||
|{{Tool|rare|Pioneer Parts}} | |{{Tool|rare|Pioneer Parts}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 1,067: | Line 1,075: | ||
|[[File:Pitri.png|30px|link=Pitri]]<br>[[Pitri]] | |[[File:Pitri.png|30px|link=Pitri]]<br>[[Pitri]] | ||
|{{Tool|rare|Cell of Mag 502}} | |{{Tool|rare|Cell of Mag 502}} | ||
|Level 100+ Mag and<br>{{TypeB}} character | |Level 100+ third evolution Mag and<br>{{TypeB}} character | ||
|50 | |50 | ||
|{{RestaMag}}<br>Resta | |{{RestaMag}}<br>Resta | ||
Line 1,076: | Line 1,084: | ||
|[[File:Preta.png|30px|link=Preta]]<br>[[Preta]] | |[[File:Preta.png|30px|link=Preta]]<br>[[Preta]] | ||
|{{Tool|rare|Cell of Mag 213}} | |{{Tool|rare|Cell of Mag 213}} | ||
|Level 100+ Mag and<br>{{TypeB}} character | |Level 100+ third evolution Mag and<br>{{TypeB}} character | ||
|50 | |50 | ||
|{{SD}}<br>S&D | |{{SD}}<br>S&D | ||
Line 1,103: | Line 1,111: | ||
|[[File:Rappy.png|30px|link=Rappy (Mag)]]<br>[[Rappy (Mag)|Rappy]] | |[[File:Rappy.png|30px|link=Rappy (Mag)]]<br>[[Rappy (Mag)|Rappy]] | ||
|{{Tool|rare|Rappy's Beak}} | |{{Tool|rare|Rappy's Beak}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{RestaMag}}<br>Resta | |{{RestaMag}}<br>Resta | ||
Line 1,121: | Line 1,129: | ||
|[[File:Soniti.png|30px|link=Soniti]]<br>[[Soniti]] | |[[File:Soniti.png|30px|link=Soniti]]<br>[[Soniti]] | ||
|{{Tool|rare|Cell of Mag 502}} | |{{Tool|rare|Cell of Mag 502}} | ||
|Level 100+ Mag and<br>{{TypeA}} character | |Level 100+ third evolution Mag and<br>{{TypeA}} character | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 1,130: | Line 1,138: | ||
|[[File:Stealth.png|30px|link=Stealth]]<br>[[Stealth]] | |[[File:Stealth.png|30px|link=Stealth]]<br>[[Stealth]] | ||
|{{Tool|rare|Stealth Kit}} | |{{Tool|rare|Stealth Kit}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 1,157: | Line 1,165: | ||
|[[File:Varuna.png|30px|link=Varuna*]]<br>[[Varuna*]] | |[[File:Varuna.png|30px|link=Varuna*]]<br>[[Varuna*]] | ||
|{{Tool|rare|Varuna Kit}} | |{{Tool|rare|Varuna Kit}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 1,166: | Line 1,174: | ||
|[[File:Vritra.png|30px|link=Vritra*]]<br>[[Vritra*]] | |[[File:Vritra.png|30px|link=Vritra*]]<br>[[Vritra*]] | ||
|{{Tool|rare|Vritra Kit}} | |{{Tool|rare|Vritra Kit}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility | |{{Invinc}}<br>Invincibility | ||
Line 1,175: | Line 1,183: | ||
|[[File:Yahoo!.png|30px|link=Yahoo!]]<br>[[Yahoo!]] | |[[File:Yahoo!.png|30px|link=Yahoo!]]<br>[[Yahoo!]] | ||
|{{Tool|rare|Yahoo!'s engine}} | |{{Tool|rare|Yahoo!'s engine}} | ||
|Level 50+ Mag | |Level 50+ third evolution Mag | ||
|50 | |50 | ||
|{{Invinc}}<br>Invincibility (+) | |{{Invinc}}<br>Invincibility (+) | ||
Line 1,185: | Line 1,193: | ||
==Trivia== | ==Trivia== | ||
* Many Mags are named after personalities in Hindu mythology. | * Many Mags are named after personalities in Hindu mythology. | ||
*On January 9, 2017, class restrictions on the Angel's Wing, Devil's Wing, and Elenor Mags were removed. | * On January 9, 2017, class restrictions on the Angel's Wing, Devil's Wing, and Elenor Mags were removed. | ||
* The number of frames for invulnerability is calculated using the formula <code>1200 + 30 * ( (Mag Synchro) + (Mag IQ) / 3 )</code>. The client then limits this value to 900 if it's greater, which it always is. This formula was probably used by Version 1 and Version 2 of PSO to calculate the length of mag invulnerability trigger. | |||
{{Mags}} | |||
{{Items}} | {{Items}} | ||
{{Guides}} | {{Guides}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Guides]] |
Latest revision as of 20:30, 25 October 2024
- This article refers to and contains information about all Mags. For information on the basic starting Mag, see Mag. For how to make a useful fully-leveled Mag, see the below guide. For information on recommended Mag plans, see the appropriate class guide.
Mags are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a character's stats, but they can also offer other bonuses, such as casting Resta, Shifta, and Deband on the player, granting temporary invincibility, and unleashing powerful attacks known as Photon Blasts.
All characters start with a level 5 Mag, which grants the player 5 base DFP, and a Mag's stats and level can be raised by "feeding" it various consumable items (with the exception of Telepipe and Trap Vision). Feeding the Mag will cause it to level up depending on type of Mag and item given, which can grant a character extra base stats.
Mags can also be found from item box drops in Mine, Jungle Area (East), and Mountain Area. For more specific details, see Mag.
Mag basics[edit | edit source]
Stats[edit | edit source]
Mags have four unique stats of their own: DEF, POW, DEX, and MIND. A Mag's level is equal to the sum of its levels in every stat. All Mags start out at level 5 with 5 DEF. A Mag can have a maximum level of 200, with each stat also having an individual maximum of 200 (though this can be difficult or even impossible to achieve). A Mag's stats are typically expressed in the form of DEF/POW/DEX/MIND
.
Mags also have two secondary stats, which determine the power of their Photon Blasts and strength and frequency of triggers. These stats are Synchro, which can range from 0-120%, and IQ, ranging from 0-200. These stats have no effect on the Mag's total level or a character's stats, and are increased (or decreased) independently. A penalty of 5% synchro loss is applied to any Mag equipped upon a character's death.
Stat | Details |
---|---|
Synchro | Determines the damage dealt by Photon Blasts and activation rate of certain triggers |
IQ | Determines the strength of Shifta, Deband, and Resta granted by the Mag; has a small impact on the damage dealt by some Photon Blasts |
DEF | Grants the character 1 base DFP per level |
POW | Grants the character 2 base ATP per level |
DEX | Grants the character 0.5 base ATA per level |
MIND | Grants the character 2 base MST per level |
Raising[edit | edit source]
Mags must be fed a variety of items to level their stats, which will be granted to the character while the Mag is equipped. Mags can be fed three consumable items every 3 minutes and 30 seconds; if a Mag is only fed one or two items, it will still only be able to be fed three items when the timer resets.
Each item fed to a Mag will grant it an amount of experience in each stat. How much experience is gained and which stats are increased depends on both the item fed, as well as the type of Mag (with each Mag having a pre-determined feeding table). As a result, it is important to feed each Mag the correct items depending on how the player wishes for the Mag to level. Mags may also lose experience in their stats depending on the item, but they cannot lose levels.
Evolution[edit | edit source]
When Mags reach levels 10, 35, and 50 through feeding and leveling up, they will evolve. Evolution will grant a Mag a new form and allow it to (potentially) learn a Photon Blast. The new form (and new type of Mag) gained after evolution depends on the following conditions:
- The Mag's stats
- The Section ID of the character it evolves on
- The class of the character it evolves on
In both of the latter conditions, "the character" refers to any character that feeds the Mag its last item before evolution.
The list of Mags section further down this page lists Mags by the evolution number at which it is first possible to obtain them, but this does not necessarily mean you can only obtain that Mag at that evolution.
- As an example, after level 50, Mags can evolve again every fifth level if another evolution condition is met (e.g. the Mag is transferred to and fed by a different character).
This also means that "third-" and "fourth-evolution" Mags is somewhat of a misnomer, as you can obtain a "fourth evolution" Mag as a Mag's sixth, seventh, or further evolution, provided it can still meet the prerequisites.
Photon Blasts[edit | edit source]
- Main article: Photon Blasts
Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage.
Once the player has built to 100 Photon Blast (commonly abbreviated "PB"), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.
Every Mag can learn up to a maximum of three Photon Blasts. Photon Blasts are learned at levels 10, 35, and 50. It is possible for a Mag to have less than three Photon Blasts if, during evolution, it learns a Photon Blast it has already learned (e.g. if a Mag learns the Photon Blast Golla at level 35, then evolves at level 50 into a Mag that learns it again). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.
Action | Formula |
---|---|
Damage dealt | Damage dealt / (character level * 15.0)
|
Damage taken | (Damage taken * 20.0) / (character level * 15.0)
|
Mag triggers[edit | edit source]
Mags may possess "triggers," which are special effects that can occur under different circumstances. These triggers are not guaranteed to occur, however, as each individual Mag has a pre-determined "trigger rate," which is the baseline percentage chance for any of that Mag's triggers to activate.
Trigger events[edit | edit source]
Criteria | Description |
---|---|
100 PB | May occur when the player reaches a full Photon Blast gauge. |
10% HP | May occur when the player loses over 20% HP and drops under 10% HP in one frame. |
Boss room | May occur when the player enters a boss room. |
Death | May occur when the player has died (disabled in Blue Burst). |
Mags check for triggers each frame. For the 10% HP trigger, the check compares the player's HP in the current and previous frames. This means the trigger can activate as long as the difference between frames satisfies the condition, regardless of the actual sources of HP loss. This allows Berserk weapons with 4+ targets (most commonly Yunchang), Gal Wind's third special attack, losing sufficient TP with Psycho Wand equipped, and other sources of HP loss to activate the trigger.
If multiple trigger conditions are met in the same frame, only one will be checked. The order checked is 100 PB first, boss room entry second, death third, and finally the 10% HP condition. For example, if a player satisfies both the 100 PB and 10% HP condition at once from taking damage, only the 100 PB condition has a chance to activate. Regardless of whether the trigger for 100 PB activates, the 10% HP trigger will not have a chance to activate.
Trigger types[edit | edit source]
These are the different effects which can be granted when a Mag trigger activates:
Icon | Name | Description |
---|---|---|
Invulnerability | Grants the player 30 seconds of invulnerability from all direct damage sources. HP/TP reducing effects (such as Berserk and Spirit) will still apply, and damage from Dark Falz's soul bind will still occur. | |
Resta | Casts Resta. Level cast is (IQ/40)+1 , for a maximum level of 6.
| |
Shifta and Deband | Casts Shifta and Deband. Level cast is (IQ/40)+1 , for a maximum level of 6.
| |
Reverser | Casts Reverser on the player. This is used only for the death trigger which is disabled in Blue Burst. |
Synchro triggers[edit | edit source]
Some Mags have triggers that are affected by Synchro, either positively or negatively. Thus, they are referred to as "positive" or "negative" triggers, and are represented by (+) and (-) respectively.
Depending on Synchro, the Mag is boosted by the below table.
Synchro | Rate Boost |
---|---|
0-30% | +0% |
31-60% | +15% |
61-80% | +25% |
81-100% | +30% |
101-120% | +35% |
A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is applied, additively, directly to the baseline trigger rate of the Mag.
A "negative" (-) trigger ignores the baseline trigger rate of the Mag, and only considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%, and a maximum possible trigger rate of 35%.
Additional trigger adjustments[edit | edit source]
There are two additional mag trigger rate adjustments that are used only for the death trigger on certain mags. The internal identifiers for these adjustments are 3 and 4, whereas the "positive" and "negative" adjustments defined above are 1 and 2.
The first of these additional adjustments is Activation Rate = (Base Trigger Rate) - 10
. The second one is Activation Rate = (Synchro Rate Boost) - 10
. These activation rates will be 0 if the subtraction will yield a negative value.
These trigger rate adjustments are not used in Blue Burst because the death trigger on mags is enabled only in offline mode, which is never true for Blue Burst.
Mag colors[edit | edit source]
Mags can come in one of 30 different colors. Selecting certain costumes at character creation can determine the starting Mag's color. Mags found from item boxes will always come with a random color.
While a Mag's color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being entirely one color (e.g. Sato, Puyo), and others not incorporating the color at all (e.g. Rappy, Tellusis).
Original colors[edit | edit source]
These colors can either be obtained from character creation, or from a Mag dropped from an item box. All of these colors were available on the original Blue Burst servers.
Color | Hex | Name | Costume Coordinates (row#-column#) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
#FF3319 | Red | 2-1 | 1-1 | 1-1 | 1-1 | 1-1 | 1-1; 2-1 | 1-1 | 1-8; 2-1 | 1-1 | 1-1; 2-1 | 1-8 | 1-1 | |
#3333FF | Blue | 1-2 | 1-2; 2-2; 2-9 | 1-2; 1-8; 3-2 | 1-2; 2-2 | 1-2 | 2-2; 2-8 | 1-2; 2-2; 2-8; 3-3 | 2-2 | 1-2; 2-8 | 1-2; 1-9 | 1-2; 2-2 | 1-2; 2-2; 2-9 | |
#FFE619 | Yellow | 1-3 | 1-3; 2-3 | 1-3; 2-3 | 1-3; 3-3 | 2-3 | 1-3; 2-3 | 2-3 | 1-3; 2-9; 3-3 | 2-3 | 1-3; 2-3 | 1-3; 2-3 | 1-3 | |
#19FF19 | Green | - | - | - | - | - | - | - | - | - | 1-4 | 2-4 | 1-4 | |
#CC19FF | Purple | 2-5 | 1-5; 2-5 | 1-5; 2-5; 2-8 | 1-5; 1-9; 2-5 | 1-5; 2-5 | 1-5 | 2-9 | 2-5; 3-5 | 1-5 | 1-5; 2-5 | 1-5; 2-5; 2-8 | 1-5; 2-5 | |
#191933 | Black | 1-6; 1-9; 2-6 | 1-6; 2-6 | 2-6; 3-6 | 1-6; 2-6; 2-8 | 1-6; 1-9; 2-6 | 1-6; 2-6 | 1-6; 3-6 | 1-6 | 1-6; 2-6 | 1-6; 2-6 | 1-6; 2-6 | 1-6; 1-9; 2-6 | |
#E6FFFF | White | 1-7; 2-7; 2-9 | 1-7; 2-7 | 1-7; 2-7; 3-7 | - | 1-7; 2-7 | 1-7; 2-7 | 1-7; 1-8; 2-7; 3-7 | - | 1-7; 2-7 | 1-7; 2-7 | 1-7; 2-7 | 1-7; 2-7 | |
#19E6FF | Cyan | 2-2 | - | 2-2 | 3-2 | 2-2 | 1-2 | 3-2 | 1-2; 1-9; 3-2 | 2-2 | 2-2 | - | - | |
#804C33 | Brown | - | 1-8 | - | 2-3 | 2-9 | - | - | 2-3 | 1-8 | - | 2-1 | - | |
#FF6600 | Orange | 1-1 | - | 2-1 | - | 2-1 | 1-8 | 1-9; 2-1 | 2-6 | - | - | 2-9 | 2-1 | |
#808BF9 | Slate Blue | 1-5 | - | - | 1-8; 3-5; 3-6 | - | - | 1-5; 2-5; 3-5 | 1-5; 1-7; 3-1 | 1-9; 2-5 | - | - | - | |
#808000 | Olive | 1-8; 2-3 | - | 3-3 | 3-4 | 1-3 | - | 1-3 | - | 1-3; 2-9 | 2-9 | - | 2-3 | |
#00F0B6 | Turquoise | 2-4 | 2-4 | - | 1-4 | - | 1-9 | 3-4 | 3-4 | 1-4 | 2-4 | - | 2-4 | |
#CC1964 | Fuchsia | - | 2-1 | 3-1; 3-5 | 2-1 | - | 2-5 | 3-1 | 2-8 | 2-1 | - | 1-1 | - | |
#7F7F7F | Gray | 2-8 | - | 1-6; 1-9 | - | - | - | 2-6 | 3-6; 3-7 | - | - | - | 2-8 | |
#FEFED5 | Cream | - | - | - | 1-7; 2-7; 3-7 | 1-8; 2-7 | - | - | 2-7 | - | - | - | - | |
#FE7FC8 | Pink | - | 2-8 | - | 2-9; 3-1 | - | 2-7 | - | 1-1 | - | 1-8; 2-8 | - | 1-8 | |
#007F52 | Dark Green | 1-4 | 1-4; 1-9 | 1-4; 2-4; 2-9; 3-4 | 2-4 | 1-4; 2-4 | 1-4; 2-4 | 1-4; 2-4 | 1-4; 2-4 | 2-4 | - | 1-4; 1-9 | - |
Ephinea-exclusive colors[edit | edit source]
These colors can only be found on Mags dropped from an item box. These colors were added in an Ephinea update on March 6th, 2022.
Color | Hex | Name |
---|---|---|
#7FFF00 | Chartreuse | |
#007FFF | Azure | |
#660066 | Royal Purple | |
#F90505 | Ruby | |
#0A0AF2 | Sapphire | |
#007F00 | Emerald | |
#9F7E3A | Gold | |
#8D9BA6 | Silver | |
#A0654E | Bronze | |
#7F337F | Plum | |
#2B0757 | Violet | |
#F2A400 | Goldenrod |
List of Mags[edit | edit source]
Starter Mag[edit | edit source]
Mag Name | Obtained From | Feed Table |
---|---|---|
Mag |
New Character Box Drops |
Table 0 |
First evolution Mags[edit | edit source]
First evolution Mags occur at level 10, and their evolution depends solely on the class of the character that raises the Mag's level to 10.
Mag Name | Evolution Conditions | PB Learned | Triggers | Feed Table | ||
---|---|---|---|---|---|---|
100 PB | 10% HP | Boss Room | ||||
Varuna |
HU evolves Mag | Farlla |
Invincibility (40%) |
- | S&D (40%) |
Table 1 |
Kalki |
RA evolves Mag | Estlla |
Invincibility (40%) |
- | S&D (40%) |
Table 1 |
Vritra |
FO evolves Mag | Leilla |
Invincibility (40%) |
- | Resta (40%) |
Table 1 |
Second evolution Mags[edit | edit source]
Second evolution Mags occur at level 35, and their evolution depends on what Mag they evolved from, and what their highest stat is. The class of the character raising the Mag's level to 35 is irrelevant; for example, if the Mag is a Kalki, it can only evolve into Surya, Mitra, and Tapas.
If two or more stats share the highest value, the Mag will evolve depending on what mag it is evolving from. For example, if a Mag's stats are 7/14/14/0
:
- Varuna follows
POW > Others
: evolves into Rudra. - Kalki follows
DEX > Others
: evolves into Mitra. - Vritra follows
MIND > Others
: evolves into Namuci.
Mag Name | Evolution Conditions | PB Learned | Triggers | Feed Table | ||
---|---|---|---|---|---|---|
100 PB | 10% HP | Boss Room | ||||
Rudra |
POW > Others Evolves from Varuna |
Golla |
Invincibility (50-85%) |
Resta (0-35%) |
S&D (50%) |
Table 2 |
Marutah |
DEX > Others Evolves from Varuna |
Pilla |
Invincibility (40-75%) |
S&D (0-35%) |
- | Table 2 |
Vayu |
MIND > Others Evolves from Varuna |
Mylla & Youlla |
Invincibility (45-80%) |
Resta (0-35%) |
Resta (45%) |
Table 4 |
Surya |
POW > Others Evolves from Kalki |
Golla |
Invincibility (50-85%) |
Resta (0-35%) |
S&D (50%) |
Table 3 |
Mitra |
DEX > Others Evolves from Kalki |
Pilla |
Invincibility (40-75%) |
S&D (0-35%) |
- | Table 3 |
Tapas |
MIND > Others Evolves from Kalki |
Mylla & Youlla |
Invincibility (45-80%) |
Resta (0-35%) |
Resta (45%) |
Table 3 |
Sumba |
POW > Others Evolves from Vritra |
Golla |
Invincibility (50-85%) |
Resta (0-35%) |
S&D (50%) |
Table 2 |
Ashvinau |
DEX > Others Evolves from Vritra |
Pilla |
Invincibility (40-75%) |
S&D (0-35%) |
- | Table 2 |
Namuci |
MIND > Others Evolves from Vritra |
Mylla & Youlla |
Invincibility (45-80%) |
Resta (0-35%) |
Resta (45%) |
Table 2 |
Third evolution Mags[edit | edit source]
Third evolution Mags occur at level 50, and every five levels after that, and their evolution depends on what conditions are satisfied when the Mag is raised to an appropriate level.
Starting at level 50 and beyond, a Mag can evolve again with one feed during an evolution level (e.g. the Mag is currently level 50, 55, 75, etc.) by transferring the Mag to a different character. This can be useful for the purposes of switching feeding tables, or using Mag cells.
- Note: Equality conditions for equations including "≥" have not all been verified yet.
Mag Name | Evolution Conditions | PB Learned | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|---|
100 PB | 10% HP | Boss Room | |||||
Andhaka |
FO (All IDs) DEF ≥ 45, POW > Others | Estlla |
25 | Invincibility (+) |
Resta |
S&D (-) |
Table 6 |
Apsaras |
HU POW ≥ MIND > DEX RA MIND > DEX > POW |
Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 4 |
Bana |
HU MIND > POW ≥ DEX FO (All ID) DEF ≥ 45, DEX ≥ POW FO (All ID) DEF ≥ 45, MIND ≥ POW |
Estlla |
20 | Invincibility (-) |
Invincibility |
Invincibility (-) |
Table 6 |
Bhirava |
HU POW ≥ MIND > DEX RA POW > MIND > DEX RA DEX ≥ POW > MIND FO DEX > MIND ≥ POW |
Pilla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Durga |
RA MIND > DEX > POW | Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Garuda |
HU DEX > POW > MIND FO DEX > POW > MIND |
Pilla |
30 | Resta (+) |
Resta |
Resta |
Table 5 |
Ila |
HU DEX > POW > MIND FO MIND ≥ DEX > POW |
Mylla & Youlla |
25 | - | Resta |
S&D (+) |
Table 5 |
Kabanda |
HU MIND > POW ≥ DEX RA MIND > POW ≥ DEX FO MIND ≥ DEX > POW |
Mylla & Youlla |
25 | Invincibility (-) |
S&D |
S&D (+) |
Table 6 |
Kaitabha |
RA POW > MIND > DEX RA DEX ≥ POW > MIND |
Mylla & Youlla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Kama |
HU POW ≥ DEX ≥ MIND HU DEX = MIND > POW RA POW > DEX ≥ MIND RA DEX ≥ MIND ≥ POW RA POW = MIND > DEX |
Pilla |
25 | - | S&D |
S&D (+) |
Table 4 |
Kumara |
FO MIND ≥ POW ≥ DEX FO POW = DEX > MIND |
Golla |
35 | Resta (+) |
Resta |
Resta |
Table 4 |
Madhu |
RA POW > DEX ≥ MIND | Mylla & Youlla |
20 | Invincibility (-) |
Resta |
S&D (+) |
Table 6 |
Marica |
FO POW > DEX ≥ MIND | Pilla |
30 | Invincibility (-) |
Resta |
S&D (+) |
Table 6 |
Naga |
FO POW > MIND > DEX FO MIND ≥ POW ≥ DEX FO POW = DEX > MIND |
Mylla & Youlla |
20 | - | S&D |
S&D (+) |
Table 6 |
Nandin |
HU DEX > MIND ≥ POW | Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Naraka |
FO POW > DEX ≥ MIND | Golla |
30 | Resta (-) |
Resta |
Resta |
Table 6 |
Ravana |
FO POW > MIND > DEX | Farlla |
25 | Invincibility (-) |
S&D |
S&D (+) |
Table 6 |
Ribhava |
FO DEX > POW > MIND | Farlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Sita |
FO DEX > MIND ≥ POW | Pilla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 5 |
Soma |
HU MIND > DEX > POW | Estlla |
25 | Invincibility (+) |
Invincibility |
Invincibility (-) |
Table 5 |
Ushasu |
HU MIND > DEX > POW | Golla |
35 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Varaha |
HU POW ≥ DEX ≥ MIND HU DEX = MIND > POW RA MIND > POW ≥ DEX RA DEX ≥ MIND ≥ POW RA POW = MIND > DEX |
Golla |
30 | Invincibility (+) |
Resta |
S&D (+) |
Table 4 |
Yaksa |
HU DEX > MIND ≥ POW | Golla |
35 | Invincibility (+) |
Resta |
S&D (+) |
Table 5 |
Fourth evolution Mags[edit | edit source]
- Note: If you're looking to make one of these Mags, the beginner Mag guide shows how to easily make all of these Mags, starting from the basic Mag.
Fourth evolution Mags can occur beginning first at level 100, and every ten levels after that (110, 120, 130, etc.), but only when their specific evolution formulas are met, and can only be evolved from a third evolution Mag.
Unlike other evolutions, fourth evolutions are not guaranteed, as they can require a specific class, gender, and stat formula to be met, all of which are based on Section ID. If a Mag is leveled past 100 without evolving into a fourth evolution Mag (due to the character who performed the level 100 feed not having the correct formula), it is possible to transfer the Mag to another character that does have a fourth evolution and feed the Mag once to evolve it. Once a Mag has evolved into a fourth evolution Mag, it cannot evolve further based on its stats.
Mag Name | Evolution Conditions | Trigger Rate (%) |
Triggers | Feed Table | ||
---|---|---|---|---|---|---|
100 PB | 10% HP | Boss Room | ||||
Bhima |
Female FO DEF + MIND = POW + DEX Female FO DEF + POW = DEX + MIND |
50 | S&D (+) |
Invincibility |
Invincibility (-) |
Table 6 |
Deva |
Male HU DEF + DEX = POW + MIND | 50 | S&D (+) |
Resta |
S&D (+) |
Table 5 |
Diwari |
Female RA DEF + POW = DEX + MIND | 50 | S&D (+) |
Resta |
S&D (+) |
Table 7 |
Nidra |
Male FO DEF + DEX = POW + MIND Male FO DEF + MIND = POW + DEX Male FO DEF + POW = DEX + MIND |
50 | Invincibility |
Invincibility |
Invincibility (+) |
Table 7 |
Pushan |
Male RA DEF + DEX = POW + MIND Male RA DEF + MIND = POW + DEX Male RA DEF + POW = DEX + MIND |
50 | S&D (+) |
Resta |
S&D (+) |
Table 6 |
Rati |
Male HU DEF + MIND = POW + DEX Male HU DEF + POW = DEX + MIND |
50 | S&D (+) |
Resta |
S&D (+) |
Table 6 |
Rukmin |
Female RA DEF + DEX = POW + MIND Female RA DEF + MIND = POW + DEX |
50 | S&D (+) |
Resta |
S&D (+) |
Table 5 |
Sato |
Female FO DEF + DEX = POW + MIND | 50 | Invincibility (-) |
Invincibility |
Invincibility |
Table 5 |
Savitri |
Female HU DEF + DEX = POW + MIND Female HU DEF + MIND = POW + DEX Female HU DEF + POW = DEX + MIND |
50 | S&D (+) |
Resta |
S&D (+) |
Table 7 |
Cell Mags[edit | edit source]
Cell Mags are fourth evolution Mags that are obtained by using the appropriate Mag cell on a Mag (sometimes a specific Mag). Most cell Mags evolve from third evolution Mags. Most Mags that have reached fourth evolution cannot evolve again. In several instances Mags can evolve from fourth evolution Mags or a Mag.
While most cell Mags are evolved from third evolution Mags, and will not evolve again afterward, some cell Mags can be evolved again through the use of subsequent Mag cells (e.g. Devil's Wing evolving into Devil's Tail with the use of a second Heart of Devil, or the "System" Mags' progression from Mark III up to Dreamcast).
All cell Mags use feeding table 7.
List of Mag cells[edit | edit source]
List of cell Mags[edit | edit source]
Mag Name | Cell Required | Evolution Conditions | Trigger Rate (%) |
Triggers | Notes | ||
---|---|---|---|---|---|---|---|
100 PB | 10% HP | Boss Room | |||||
Agastya |
Liberta Kit | Level 50+ third evolution Mag | 50 | Invincibility (+) |
Resta |
Invincibility (+) |
|
Angel's Wing |
Heart of Angel | Level 100+ third evolution Mag | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Chao |
Heart of Chao | 35+ in all Mag stats | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Chu Chu |
Heart of Chu Chu | Level 50+ third evolution Mag | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Churel |
Cell of Mag 213 | Level 100+ third evolution Mag and character |
50 | Resta |
Resta |
Resta (+) |
|
Devil's Tail |
Heart of Devil | Any Devil's Wing | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Devil's Wing |
Heart of Devil | Level 100+ third evolution Mag | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Dreamcast |
Kit of Dreamcast | Level 100+ character and Level 100+ Sega Saturn |
70 | Invincibility (+)* |
Resta |
S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Elenor |
Heart of YN-0117 | Level 50+ third evolution Mag | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Gael Giel |
D-Photon Core | Level 100+ Kama | 50 | Invincibility (+) |
Invincibility |
S&D (+) |
Slowly drains HP over time when equipped |
Genesis |
Kit of Genesis | Level 80+ character and Level 70+ Master System |
30 | Invincibility (+)* |
Resta |
S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Geung-si |
Tablet | Any Rukmin | 50 | Resta |
Invincibility |
Invincibility |
|
Hamburger |
Kit of Hamburger | Level 50+ Kaitabha | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Kalki* |
Kalki Kit | Level 50+ third evolution Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Kapu Kapu |
Heart of Kapu Kapu | Level 50+ third evolution Mag | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Mag* |
Mag Kit | Level 50+ third evolution Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Mark III |
Kit of Mark III | Level 60+ character and any basic Mag |
- | - | - | - | Cannot have Photon Blasts |
Master System |
Kit of Master System | Level 70+ character and Level 60+ Mark III |
15 | Invincibility (+)* |
- | S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Moro |
Heart of Morolian | Any Kumara | 50 | Invincibility |
Resta |
Resta |
Set effect with Tension Blaster |
Opa-Opa |
Heart of Opa Opa | Level 100+ third evolution Mag | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Panzer's Tail |
Panther's Spirit | Level 50+ Naga | 50 | S&D (+) |
Invincibility |
S&D (+) |
|
Pian |
Heart of Pian | Level 120+ third evolution Mag with 120% Synchro and 180+ IQ |
50 | Invincibility (+) |
Resta |
S&D (+) |
|
Pioneer |
Pioneer Parts | Level 50+ third evolution Mag | 50 | Invincibility |
Resta |
Invincibility |
|
Pitri |
Cell of Mag 502 | Level 100+ third evolution Mag and character |
50 | Resta |
Resta |
Resta |
|
Preta |
Cell of Mag 213 | Level 100+ third evolution Mag and character |
50 | S&D |
S&D |
S&D |
|
Puyo |
Amitie's Memo | Any Chu Chu | 50 | S&D (+) |
S&D (+) |
Invincibility |
|
Robochao |
Parts of RoboChao | 70+ in two Mag stats | 50 | Invincibility (+) |
Resta |
S&D (+) |
|
Rappy |
Rappy's Beak | Level 50+ third evolution Mag | 50 | Resta |
Resta |
Invincibility |
|
Sega Saturn |
Kit of Sega Saturn | Level 90+ character and Level 90+ Genesis |
50 | Invincibility (+)* |
Resta |
S&D (+) |
Cannot have Photon Blasts; Cannot gain PB meter and therefore cannot trigger 100 PB. |
Soniti |
Cell of Mag 502 | Level 100+ third evolution Mag and character |
50 | Invincibility |
Invincibility |
Invincibility |
|
Stealth |
Stealth Kit | Level 50+ third evolution Mag | 50 | Invincibility |
Invincibility |
Invincibility |
Invisible |
Striker Unit |
Heaven Striker Coat | Any Garuda | 55 | Resta |
Resta |
Resta (+) |
Set effect with Heaven Striker |
Tellusis |
Dragon Scale | Any Kama | 55 | Invincibility |
Invincibility |
Invincibility |
Set effect with Excalibur |
Varuna* |
Varuna Kit | Level 50+ third evolution Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Vritra* |
Vritra Kit | Level 50+ third evolution Mag | 50 | Invincibility |
Invincibility |
Invincibility |
|
Yahoo! |
Yahoo!'s engine | Level 50+ third evolution Mag | 50 | Invincibility (+) |
Resta |
Invincibility (+) |
Trivia[edit | edit source]
- Many Mags are named after personalities in Hindu mythology.
- On January 9, 2017, class restrictions on the Angel's Wing, Devil's Wing, and Elenor Mags were removed.
- The number of frames for invulnerability is calculated using the formula
1200 + 30 * ( (Mag Synchro) + (Mag IQ) / 3 )
. The client then limits this value to 900 if it's greater, which it always is. This formula was probably used by Version 1 and Version 2 of PSO to calculate the length of mag invulnerability trigger.
Mags | |
---|---|
Basic Mag | Mag |
1st Evolution | Kalki • Varuna • Vritra |
2nd Evolution | Ashvinau • Marutah • Mitra • Namuci • Rudra • Sumba • Surya • Tapas • Vayu |
3rd Evolution | Andhaka • Apsaras • Bana • Bhirava • Durga • Garuda • Ila • Kabanda • Kaitabha • Kama • Kumara • Madhu • Marica • Naga • Nandin • Naraka • Ravana • Ribhava • Sita • Soma • Ushasu • Varaha • Yaksa |
4th Evolution | Bhima • Deva • Diwari • Nidra • Pushan • Rati • Rukmin • Sato • Savitri |
Cell Mags | Agastya • Angel's Wing • Chao • Chu Chu • Churel • Devil's Tail • Devil's Wing • Dreamcast • Elenor • Gael Giel • Genesis • Geung-si • Hamburger • Kalki* • Kapu Kapu • Mag* • Mark III • Master System • Moro • Opa-Opa • Panzer's Tail • Pian • Pioneer • Pitri • Preta • Puyo • Robochao • Rappy • Sega Saturn • Soniti • Stealth • Striker Unit • Tellusis • Varuna* • Vritra* • Yahoo! |
Information | Feeding tables • Mags (Basic Mag feeding guide) • Photon Blasts |
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |