Photon Filter: Difference between revisions

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m (removing alpha values since they're all FF lol)
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Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle. There are no official names for these colors anywhere in the game files. The names below were chosen by staff to approximate the photon colors.
Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle. There are no official names for these colors anywhere in the game files. The names below were chosen by staff to approximate the photon colors.


The color values in the following table are in RGBA format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.
The color values in the following table are in RGB format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.


Photon bullets use static textures that are approximations of the photon colors. These textures can be found in <code>EphineaPSO\data\default\bullets.xvm</code> where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because there is no texture for photon color index 0.
Photon bullets use static textures that are approximations of the photon colors. These textures can be found in <code>EphineaPSO\data\default\bullets.xvm</code> where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because there is no texture for photon color index 0.
Line 29: Line 29:
| Green
| Green
| 1
| 1
| style="width: 10%; background:#80FF80FF| || #80FF80FF
| style="width: 10%; background:#80FF80| || #80FF80
| style="width: 10%; background:#198033FF| || #198033FF
| style="width: 10%; background:#198033| || #198033
|-
|-
| Blue
| Blue
| 2
| 2
| style="width: 10%; background:#4080FFFF| || #4080FFFF
| style="width: 10%; background:#4080FF| || #4080FF
| style="width: 10%; background:#0033B2FF| || #0033B2FF
| style="width: 10%; background:#0033B2| || #0033B2
|-
|-
| Purple
| Purple
| 3
| 3
| style="width: 10%; background:#FF80FFFF| || #FF80FFFF
| style="width: 10%; background:#FF80FF| || #FF80FF
| style="width: 10%; background:#663366FF| || #663366FF
| style="width: 10%; background:#663366| || #663366
|-
|-
| Red
| Red
| 4
| 4
| style="width: 10%; background:#FF5959FF| || #FF5959FF
| style="width: 10%; background:#FF5959| || #FF5959
| style="width: 10%; background:#B20000FF| || #B20000FF
| style="width: 10%; background:#B20000| || #B20000
|-
|-
| Yellow
| Yellow
| 5
| 5
| style="width: 10%; background:#FFFF00FF| || #FFFF00FF
| style="width: 10%; background:#FFFF00| || #FFFF00
| style="width: 10%; background:#996600FF| || #996600FF
| style="width: 10%; background:#996600| || #996600
|-
|-
| Blue and Green
| Blue and Green
| 6
| 6
| style="width: 10%; background:#80FF80FF| || #80FF80FF
| style="width: 10%; background:#80FF80| || #80FF80
| style="width: 10%; background:#4080FFFF| || #4080FFFF
| style="width: 10%; background:#4080FF| || #4080FF
|-
|-
| Rose
| Rose
| 7
| 7
| style="width: 10%; background:#FF80FFFF| || #FF80FFFF
| style="width: 10%; background:#FF80FF| || #FF80FF
| style="width: 10%; background:#FF5959FF| || #FF5959FF
| style="width: 10%; background:#FF5959| || #FF5959
|-
|-
| Chartreuse
| Chartreuse
| 8
| 8
| style="width: 10%; background:#FFFF4CFF| || #FFFF4CFF
| style="width: 10%; background:#FFFF4C| || #FFFF4C
| style="width: 10%; background:#80FF80FF| || #80FF80FF
| style="width: 10%; background:#80FF80| || #80FF80
|-
|-
| Mauve
| Mauve
| 10
| 10
| style="width: 10%; background:#80CCFFFF| || #80CCFFFF
| style="width: 10%; background:#80CCFF| || #80CCFF
| style="width: 10%; background:#B24CFFFF| || #B24CFFFF
| style="width: 10%; background:#B24CFF| || #B24CFF
|-
|-
| Cyan
| Cyan
| 23
| 23
| style="width: 10%; background:#40FFFFFF| || #40FFFFFF
| style="width: 10%; background:#40FFFF| || #40FFFF
| style="width: 10%; background:#1A6666FF| || #1A6666FF
| style="width: 10%; background:#1A6666| || #1A6666
|-
|-
| Orange
| Orange
| 24
| 24
| style="width: 10%; background:#FF8000FF| || #FF8000FF
| style="width: 10%; background:#FF8000| || #FF8000
| style="width: 10%; background:#664200FF| || #664200FF
| style="width: 10%; background:#664200| || #664200
|-
|-
| White
| White
| 25
| 25
| style="width: 10%; background:#FFFFFFFF| || #FFFFFFFF
| style="width: 10%; background:#FFFFFF| || #FFFFFF
| style="width: 10%; background:#666666FF| || #666666FF
| style="width: 10%; background:#666666| || #666666
|-
|-
|}
|}

Revision as of 21:21, 4 December 2022




Tool icon.pngPhoton Filter
フォトンフィルター
Changes the photon color of certain weapons.
Hex
:
030E45


Photon Filter is a rare tool that can change the photon color of certain skinned weapons.

Color Cycle

Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle. There are no official names for these colors anywhere in the game files. The names below were chosen by staff to approximate the photon colors.

The color values in the following table are in RGB format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.

Photon bullets use static textures that are approximations of the photon colors. These textures can be found in EphineaPSO\data\default\bullets.xvm where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because there is no texture for photon color index 0.

Name Index Color Hex Color Hex
Green 1 #80FF80 #198033
Blue 2 #4080FF #0033B2
Purple 3 #FF80FF #663366
Red 4 #FF5959 #B20000
Yellow 5 #FFFF00 #996600
Blue and Green 6 #80FF80 #4080FF
Rose 7 #FF80FF #FF5959
Chartreuse 8 #FFFF4C #80FF80
Mauve 10 #80CCFF #B24CFF
Cyan 23 #40FFFF #1A6666
Orange 24 #FF8000 #664200
White 25 #FFFFFF #666666

The applicable weapon skins each have a unique description that identifies their current color to allow for easy verification during trades.

Combinations

Skinned Weapon Starting Color
Dark Flow* (Heart of Daisy Chain) Yellow
Excalibur* (Heart of Flamberge) Blue
Heaven Striker* (Heart of Suppressed Gun) Green

Each of these combinations produces another photon color of the skinned weapon. A Photon Filter can be used on the resulting item to change its color again.

Availability

Enemy Drops

Section ID Difficulty Enemy Drop Rate
Redria Ultimate Dubchich (E2) 1/3900
Oran Ultimate Pan Arms (E1) 1/1820
Yellowboze Ultimate Ze Boota 1/3316

Events

Photon Filter can be obtained from the Anniversary Badge Shop in exchange for 35 Anniv. Gold Badges.