Mags: Difference between revisions

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{{Mag|Mags}} are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a characters's [[stats]], but they can also offer other bonuses, such as casting {{Resta}}, {{Shifta}}, and {{Deband}} on the player, granting temporary invincibility, and unleashing powerful attacks known as [[Photon Blast|Photon Blasts]].
{{Mag|Mags}} are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a characters's [[stats]], but they can also offer other bonuses, such as casting {{Resta}}, {{Shifta}}, and {{Deband}} on the player, granting temporary invincibility, and unleashing powerful attacks known as [[Photon Blast|Photon Blasts]].


All characters start with a level 5 [[Mag]], which grants the player 5 base [[DFP]], and can be raised by "feeding" it various consumable items. Feeding the Mag will cause it to level up in certain fields, granting the player extra base stats.
All characters start with a level 5 [[Mag]], which grants the player 5 base [[DFP]], and a Mag's stats and level can be raised by "feeding" it various [[Tools#Consumables|consumable items]]. Feeding the Mag will cause it to level up depending on type of Mag and item given, which can grant a character extra base stats.


Mags can also be found as various box drops in [[Mine]], [[Jungle East]] and [[Mountain]]. For specific item sources, see [[Mag]].
Mags can also be found as various box drops in [[Mine]], [[Jungle East]] and [[Mountain]]. For specific item sources, see [[Mag]].
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[[File:Mag overview.png|frame|An overview of a Mag's stats]]
[[File:Mag overview.png|frame|An overview of a Mag's stats]]
===Stats===
===Stats===
Mags have four unique stats of their own: DEF, POW, DEX, and MIND. A mag's level is equal to the sum of its levels in every stat. All mags start out at level 5 with 5 DEF. A Mag can have a total level of 200, with each stat also having a limit of 200.
Mags have four unique stats of their own: DEF, POW, DEX, and MIND. A mag's level is equal to the sum of its levels in every stat. All mags start out at level 5 with 5 DEF. A Mag can have a maximum level of 200, with each stat also having an individual maximum of 200 (though this can be difficult or even impossible to achieve). A Mag's stats are typically expressed in the form of <code>DEF/POW/DEX/MIND</code>.


Mags also have two secondary stats, which determine the power of their triggers and Photon Blasts. These are Synchro, with a limit of 120%, and IQ, with a limit of 200. These stats have no effect on the Mag's total level, and are increased or decreased independently.
Mags also have two secondary stats, which determine the power of their [[Mags#Mag triggers|triggers]] and [[Mags#Photon Blasts|Photon Blasts]]. These stats are Synchro, which can range from 0-120%, and IQ, ranging from 0-200. These stats have no effect on the Mag's total level or a character's stats, and are increased (or decreased) independently. A penalty of 5% synchro loss is applied to any mag equipped upon a character's death.


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|-
|-
|Synchro
|Synchro
|Determines the damage dealt by [[Mags#Photon Blasts|Photon Blasts]], and activation rate of some [[Mags#Mag triggers|triggers]]
|Determines the damage dealt by Photon Blasts, and activation rate of some triggers
|-
|-
|IQ
|IQ
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===Raising===
===Raising===
Mags must be fed a variety of items to level their stats, which will then be transferred to the player when equipped. Mags can be fed three consumable items every 3 minutes and 30 seconds; if a mag is only fed one or two items, it will still only be able to be fed three items when the timer resets.
Mags must be fed a variety of items to level their stats, which will be granted to the character while the mag is equipped. Mags can be fed three consumable items every 3 minutes and 30 seconds; if a mag is only fed one or two items, it will still only be able to be fed three items when the timer resets.


Each item fed to a Mag will grant it an amount of experience in each stat. How much experience is gained and which stats are increased depends on both the item fed, as well as the type of mag. As a result it is important to feed each Mag the correct items depending on how the player wishes for the Mag to level. Mags may also ''lose experience'' in their stats depending on the item, but they cannot lose ''levels''.
Each item fed to a Mag will grant it an amount of experience in each stat. How much experience is gained and which stats are increased depends on both the item fed, as well as the type of mag (with each mag having a pre-determined [[Mag feeding tables|feeding table]]). As a result, it is important to feed each Mag the correct items depending on how the player wishes for the Mag to level. Mags may also ''lose experience'' in their stats depending on the item, but they cannot lose ''levels''.


===Evolution===
===Evolution===
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[[File:Mag PB.png|frame|A Mag with three Photon Blasts]]
[[File:Mag PB.png|frame|A Mag with three Photon Blasts]]


Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100%, through either dealing or receiving damage. Once the player has built to 100%, the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.
Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage.  


A Mag can learn up to three different Photon Blasts, learning another Photon Blast at level 35, and a third at level 50 (as long as the Photon Blast learned by the level 50 evolution is not one the Mag has already learned (e.g. if a Mag learns the Photon Blast Golla at level 35, and again at level 50, it will only have two Photon Blasts)). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.
Once the player has built to 100 Photon Blast (commonly abbreviated "PB"), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.
 
Every Mag can learn up to three different Photon Blasts: one at level 10; a second at level 35; a third at level 50 (as long as the Photon Blast learned by the level 50 evolution is not one the Mag has already learned (e.g. if a Mag learns the Photon Blast {{Golla}} at level 35, and again at level 50, it will only have two Photon Blasts)). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.


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==Mag triggers==
==Mag triggers==
Mags may possess triggers, which are special effects that can occur in three different circumstances. These triggers are not guaranteed to occur, and the success rate depends on the Mag.
Mags may possess "triggers," which are special effects that can occur under three different circumstances.  
 
These triggers are not guaranteed to occur. Each individual Mag has a pre-determined "trigger rate," which is the baseline percentage chance for any of a Mag's triggers to activate.


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There are three different effects which can be granted when a mag trigger is successful:
There are three different effects which can be granted when a Mag trigger activates:


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|{{RestaMag}}
|{{RestaMag}}
|Resta
|Resta
|Casts {{Resta}}. Level cast is <code>(IQ/40)+1</code>, for a maximum of level 6
|Casts {{Resta}}. Level cast is <code>(IQ/40)+1</code>, for a maximum level of 6
|-
|-
|{{SD}}
|{{SD}}
|Shifta and Deband
|Shifta and Deband
|Casts {{Shifta}} and {{Deband}}. Level cast is <code>(IQ/40)+1</code>, for a maximum of level 6
|Casts {{Shifta}} and {{Deband}}. Level cast is <code>(IQ/40)+1</code>, for a maximum level of 6
|}
|}


===Synchro triggers===
===Synchro triggers===
There are various triggers which are affected positively or negatively by Synchro. These are either "positive" or "negative" triggers, represented by (+) and (-) respectively.
Some Mags have triggers that are affected by Synchro, either positively or negatively. Thus, they are referred  to as "positive" or "negative" triggers, and are represented by (+) and (-) respectively.


Depending on Synchro, the Mag is boosted by the below table.
Depending on Synchro, the Mag is boosted by the below table.
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A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is added directly onto the base rate of the Mag.<br>A "negative" (-) trigger ''ignores'' the base rate of the Mag, and only considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%.
A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is applied, additively, directly to the baseline trigger rate of the Mag.<br>A "negative" (-) trigger ''ignores'' the baseline trigger rate of the Mag, and ''only'' considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%, and a maximum possible trigger rate of 35%.


==Mag colors==
==Mag colors==
A Mag can come in one of 30 different colors. A character's starting Mag color depends on the outfit (in a human's or newman's case) or body (in an android's case) that the character was created with. A Mag dropped from a [[Item box|box]] will always come with a random color.
Mags can come in one of 30 different colors. A character's starting Mag color depends on the costume selected at character creation. Mags found from [[Item box|item boxes]] will always come with a random color.
 
A Mag's color will not change as it evolves through leveling, but some Mags will show the color more or less than others, with some mags either being ''entirely'' one color (e.g. {{Mag|rare|Sato}}, {{Mag|rare|Puyo}}), and other Mags not incorporating the color at all (e.g. {{Mag|rare|Rappy}}, {{Mag|rare|Tellusis}}).


===Original colors===
===Original colors===
These colors can either be obtained either from character creation or from a Mag dropped from a [[Item box|box]]. All of these colors were available on the original ''Blue Burst'' servers.
These colors can either be obtained from character creation, or from a Mag dropped from an [[Item box|item box]]. All of these colors were available on the original ''Blue Burst'' servers.


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===Ephinea-exclusive colors===
===Ephinea-exclusive colors===
These colors can only be obtained from a Mag dropped from a box. These colors were added to Ephinea on 2022-03-06.
These colors can only be found on Mags dropped from a [[Item box|item box]]. These colors were added to Ephinea on 2022-03-06.


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!Boss Room
!Boss Room
|-
|-
|[[File:Mag.png|30px|link=Mag]]<br>[[Mag]] ||New Character<br>Box Drops|| None || - || - || - || - || [[Mag feeding tables#Table 0|Table 0]]
|[[File:Mag.png|30px|link=Mag]]<br>[[Mag]] ||New Character<br>[[Item box|Box Drops]]|| None || - || - || - || - || [[Mag feeding tables#Table 0|Table 0]]
|}
|}


===<span id="First Evolution Mag"></span>First evolution mags===
===<span id="First Evolution Mag"></span>First evolution mags===


First evolution Mags occur at level 10 and evolve depending entirely on the class used to level it up to 10.
First evolution Mags occur at '''level 10''', and their evolution depends ''solely'' on the ''class'' of the character that raises the Mag's level to 10.


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===Second evolution Mags===
===Second evolution Mags===


Second evolution Mags occur at level 35, and their evolution depends what they evolve from and what their highest stat is. The class being used is irrelevant in almost all cases; for example, if the Mag is a Kalki, it can only evolve into Surya, Mitra, and Tapas. If two stats are equal, the Mag will evolve dependent on the class that evolved its 1st evolution; for example, if a Mag's stats are 7/14/14/0:  
Second evolution Mags occur at '''level 35''', and their evolution depends on what Mag they evolved ''from'', and what their ''highest stat'' is. The class of the character raising the Mag's level to 35 is irrelevant in almost all cases; for example, if the Mag is a {{PSO icon|Mag}}Kalki, it can only evolve into {{PSO icon|Mag}}Surya, {{PSO icon|Mag}}Mitra, and {{PSO icon|Mag}}Tapas.  
:Varuna follows "{{POW}} > Others". Evolves into Rudra.
 
:Kalki follows "{{DEX}} > Others". Evolves into Mitra.
If two stats are equal, the Mag will evolve depending on the class that evolved its first evolution; for example, if a Mag's stats are 7/14/14/0:  
:Vrita follows "{{MIND}} > Others". Evolves into Namuci.
: {{PSO icon|Mag}}Varuna follows <code>{{POW}} > Others</code>. Evolves into {{PSO icon|Mag}}Rudra.
: {{PSO icon|Mag}}Kalki follows <code>{{DEX}} > Others</code>. Evolves into {{PSO icon|Mag}}Mitra.
: {{PSO icon|Mag}}Vritra follows <code>{{MIND}} > Others</code>. Evolves into {{PSO icon|Mag}}Namuci.  


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===Third evolution Mags===
===Third evolution Mags===


Any common Mag will evolve into these Mags when fed starting from level 50, and every five levels beyond that. You can switch characters to allow it to evolve again with one feed during an evolution level. This is useful for switching feed tables or cell usage.
Third evolution mags occur at '''level 50''', and ''every five levels'' after that, and their evolution depends on what conditions are satisfied when the Mag is raised to an appropriate level.  
 
Starting at level 50 and beyond, a Mag can evolve again with one feed ''during an evolution level'' (e.g. the Mag is currently level 50, 55, 75, etc.) by transferring the Mag to a different character. This can be useful for the purposes of switching feeding tables, or using [[Mags#Cell_Mags|Mag cells]].


Note: Equality conditions for equations with '' have not all been verified yet.
: ''Note: Equality conditions for equations including "" have not all been verified yet.''
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!rowspan="2"|Mag Name
!rowspan="2"|Mag Name

Revision as of 01:21, 12 January 2024

This article is information about all Mags. For information on the basic starting Mag, see Mag. For how to make a useful fully-leveled Mag, see the below guide. For information on recommended mag plans, see the appropriate class guide.
HUcast icon.png This article has a strategy guide.
Information on how to make simple, effective Mags for every 4th evolution can be found here.
A player with their starter Mag

Mag icon.pngMags are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a characters's stats, but they can also offer other bonuses, such as casting Resta.pngResta, Shifta.pngShifta, and Deband.pngDeband on the player, granting temporary invincibility, and unleashing powerful attacks known as Photon Blasts.

All characters start with a level 5 Mag, which grants the player 5 base DFP, and a Mag's stats and level can be raised by "feeding" it various consumable items. Feeding the Mag will cause it to level up depending on type of Mag and item given, which can grant a character extra base stats.

Mags can also be found as various box drops in Mine, Jungle East and Mountain. For specific item sources, see Mag.

Mag basics

An overview of a Mag's stats

Stats

Mags have four unique stats of their own: DEF, POW, DEX, and MIND. A mag's level is equal to the sum of its levels in every stat. All mags start out at level 5 with 5 DEF. A Mag can have a maximum level of 200, with each stat also having an individual maximum of 200 (though this can be difficult or even impossible to achieve). A Mag's stats are typically expressed in the form of DEF/POW/DEX/MIND.

Mags also have two secondary stats, which determine the power of their triggers and Photon Blasts. These stats are Synchro, which can range from 0-120%, and IQ, ranging from 0-200. These stats have no effect on the Mag's total level or a character's stats, and are increased (or decreased) independently. A penalty of 5% synchro loss is applied to any mag equipped upon a character's death.

Stat Description
DEF Grants the player 1 base DFP per level
POW Grants the player 2 base ATP per level
DEX Grants the player 0.5 base ATA per level
MIND Grants the player 2 base MST per level
Synchro Determines the damage dealt by Photon Blasts, and activation rate of some triggers
IQ Determines the strength of Shifta.pngShifta, Deband.pngDeband, and Resta.pngResta granted by the Mag, and has a small impact on the damage dealt by some Photon Blasts

Raising

Mags must be fed a variety of items to level their stats, which will be granted to the character while the mag is equipped. Mags can be fed three consumable items every 3 minutes and 30 seconds; if a mag is only fed one or two items, it will still only be able to be fed three items when the timer resets.

Each item fed to a Mag will grant it an amount of experience in each stat. How much experience is gained and which stats are increased depends on both the item fed, as well as the type of mag (with each mag having a pre-determined feeding table). As a result, it is important to feed each Mag the correct items depending on how the player wishes for the Mag to level. Mags may also lose experience in their stats depending on the item, but they cannot lose levels.

Evolution

At levels 10, 35, and 50, Mags will evolve, granting them a new form and potentially learning a Photon Blast. How the mag evolves depends on the stats of the Mag, the section ID of the character to feed it the last item before evolution, and the class of the character evolving the Mag. After level 50, Mags may also evolve every 5 levels if another evolution condition is met.

Photon Blasts

Main article: Photon Blasts
A Mag with three Photon Blasts

Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage.

Once the player has built to 100 Photon Blast (commonly abbreviated "PB"), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.

Every Mag can learn up to three different Photon Blasts: one at level 10; a second at level 35; a third at level 50 (as long as the Photon Blast learned by the level 50 evolution is not one the Mag has already learned (e.g. if a Mag learns the Photon Blast Golla.pngGolla at level 35, and again at level 50, it will only have two Photon Blasts)). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.

PB gain formulas
Action Formula
Dealt damage Damage dealt / (character level * 15.0)
Received damage (Damage taken * 20.0) / (character level * 15.0)

Mag triggers

Mags may possess "triggers," which are special effects that can occur under three different circumstances.

These triggers are not guaranteed to occur. Each individual Mag has a pre-determined "trigger rate," which is the baseline percentage chance for any of a Mag's triggers to activate.

Criteria Description
100 PB May occur when the player reaches a full Photon Blast gauge
10% HP May occur when the player loses over 20% HP and drops under 10% HP simultaneously
Boss room May occur when the player enters a boss room

There are three different effects which can be granted when a Mag trigger activates:

Icon Name Description
Invincibility Invulnerability Grants the player 30 seconds of invulnerability from all direct damage sources.
HP/TP reducing effects (such as Berserk and Spirit) will still apply, and damage from Dark Falz's soul bind will still occur
Resta Resta Casts Resta.pngResta. Level cast is (IQ/40)+1, for a maximum level of 6
Shifta & Deband Shifta and Deband Casts Shifta.pngShifta and Deband.pngDeband. Level cast is (IQ/40)+1, for a maximum level of 6

Synchro triggers

Some Mags have triggers that are affected by Synchro, either positively or negatively. Thus, they are referred to as "positive" or "negative" triggers, and are represented by (+) and (-) respectively.

Depending on Synchro, the Mag is boosted by the below table.

Synchro Rate Boost
0-30% +0%
31-60% +15%
61-80% +25%
81-100% +30%
101-120% +35%

A "positive" (+) trigger has its rate increased depending on the synchro of the Mag. This boost is applied, additively, directly to the baseline trigger rate of the Mag.
A "negative" (-) trigger ignores the baseline trigger rate of the Mag, and only considers the Synchro Boost. This means any negative trigger has an effective base rate of 0%, and a maximum possible trigger rate of 35%.

Mag colors

Mags can come in one of 30 different colors. A character's starting Mag color depends on the costume selected at character creation. Mags found from item boxes will always come with a random color.

A Mag's color will not change as it evolves through leveling, but some Mags will show the color more or less than others, with some mags either being entirely one color (e.g. Mag icon.pngSato, Mag icon.pngPuyo), and other Mags not incorporating the color at all (e.g. Mag icon.pngRappy, Mag icon.pngTellusis).

Original colors

These colors can either be obtained from character creation, or from a Mag dropped from an item box. All of these colors were available on the original Blue Burst servers.

Color Hex Name Costume Coordinates (row#-column#)
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
#FF3319 Red 2-1 1-1 1-1 1-1 1-1 1-1, 2-1 1-1 1-8, 2-1 1-1 1-1, 2-1 1-8 1-1
#3333FF Blue 1-2 1-2, 2-2, 2-9 1-2, 1-8, 3-2 1-2, 2-2 1-2 2-2, 2-8 1-2, 2-2, 2-8, 3-3 2-2 1-2, 2-8 1-2, 1-9 1-2, 2-2 1-2, 2-2, 2-9
#FFE619 Yellow 1-3 1-3, 2-3 1-3, 2-3 1-3, 3-3 2-3 1-3, 2-3 2-3 1-3, 2-9, 3-3 2-3 1-3, 2-3 1-3, 2-3 1-3
#19FF19 Green - - - - - - - - - 1-4 2-4 1-4
#CC19FF Purple 2-5 1-5, 2-5 1-5, 2-5, 2-8 1-5, 1-9, 2-5 1-5, 2-5 1-5 2-9 2-5, 3-5 1-5 1-5, 2-5 1-5, 2-5, 2-8 1-5, 2-5
#191933 Black 1-6, 1-9, 2-6 1-6, 2-6 2-6, 3-6 1-6, 2-6, 2-8 1-6, 1-9, 2-6 1-6, 2-6 1-6, 3-6 1-6 1-6, 2-6 1-6, 2-6 1-6, 2-6 1-6, 1-9, 2-6
#E6FFFF White 1-7, 2-7, 2-9 1-7, 2-7 1-7, 2-7, 3-7 - 1-7, 2-7 1-7, 2-7 1-7, 1-8, 2-7, 3-7 - 1-7, 2-7 1-7, 2-7 1-7, 2-7 1-7, 2-7
#19E6FF Cyan 2-2 - 2-2 3-2 2-2 1-2 3-2 1-2, 1-9, 3-2 2-2 2-2 - -
#804C33 Brown - 1-8 - 2-3 2-9 - - 2-3 1-8 - 2-1 -
#FF6600 Orange 1-1 - 2-1 - 2-1 1-8 1-9, 2-1 2-6 - - 2-9 2-1
#808BF9 Slate Blue 1-5 - - 1-8, 3-5, 3-6 - - 1-5, 2-5, 3-5 1-5, 1-7, 3-1 1-9, 2-5 - - -
#808000 Olive 1-8, 2-3 - 3-3 3-4 1-3 - 1-3 - 1-3, 2-9 2-9 - 2-3
#00F0B6 Turquoise 2-4 2-4 - 1-4 - 1-9 3-4 3-4 1-4 2-4 - 2-4
#CC1964 Fuschia - 2-1 3-1, 3-5 2-1 - 2-5 3-1 2-8 2-1 - 1-1 -
#7F7F7F Gray 2-8 - 1-6, 1-9 - - - 2-6 3-6, 3-7 - - - 2-8
#FEFED5 Cream - - - 1-7, 2-7, 3-7 1-8, 2-7 - - 2-7 - - - -
#FE7FC8 Pink - 2-8 - 2-9, 3-1 - 2-7 - 1-1 - 1-8, 2-8 - 1-8
#007F52 Dark Green 1-4 1-4, 1-9 1-4, 2-4, 2-9, 3-4 2-4 1-4, 2-4 1-4, 2-4 1-4, 2-4 1-4, 2-4 2-4 - 1-4, 1-9 -

Ephinea-exclusive colors

These colors can only be found on Mags dropped from a item box. These colors were added to Ephinea on 2022-03-06.

Color Hex Name
#7FFF00 Chartreuse
#007FFF Azure
#660066 Royal Purple
#F90505 Ruby
#0A0AF2 Sapphire
#007F00 Emerald
#9F7E3A Gold
#8D9BA6 Silver
#A0654E Bronze
#7F337F Plum
#2B0757 Violet
#F2A400 Goldenrod

List of Mags

Starter Mag

Mag Name Obtained From PB Learned Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Mag.png
Mag
New Character
Box Drops
None - - - - Table 0

First evolution mags

First evolution Mags occur at level 10, and their evolution depends solely on the class of the character that raises the Mag's level to 10.

Mag Name Evolution Conditions PB Learned Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Varuna.png
Varuna
HU evolves Mag Farlla.png
Farlla
40 Invincibility
Invincibility
- Shifta & Deband
S&D
Table 1
Kalki.png
Kalki
RA evolves Mag Estlla.png
Estlla
40 Invincibility
Invincibility
- Shifta & Deband
S&D
Table 1
Vritra.png
Vritra
FO evolves Mag Leilla.png
Leilla
40 Invincibility
Invincibility
- Resta
Resta
Table 1

Second evolution Mags

Second evolution Mags occur at level 35, and their evolution depends on what Mag they evolved from, and what their highest stat is. The class of the character raising the Mag's level to 35 is irrelevant in almost all cases; for example, if the Mag is a Mag icon.pngKalki, it can only evolve into Mag icon.pngSurya, Mag icon.pngMitra, and Mag icon.pngTapas.

If two stats are equal, the Mag will evolve depending on the class that evolved its first evolution; for example, if a Mag's stats are 7/14/14/0:

Mag icon.pngVaruna follows POW > Others. Evolves into Mag icon.pngRudra.
Mag icon.pngKalki follows DEX > Others. Evolves into Mag icon.pngMitra.
Mag icon.pngVritra follows MIND > Others. Evolves into Mag icon.pngNamuci.
Mag Name Evolution Conditions PB Learned Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Rudra.png
Rudra
POW > Others
Evolves from Varuna
Golla.png
Golla
50 Invincibility
Invincibility (+)
Resta
Resta (-)
Shifta & Deband
S&D
Table 2
Marutah.png
Marutah
DEX > Others
Evolves from Varuna
Pilla.png
Pilla
40 Invincibility
Invincibility (+)
Shifta & Deband
S&D (-)
- Table 2
Vayu.png
Vayu
MIND > Others
Evolves from Varuna
Mylla & Youlla.png
Mylla & Youlla
45 Invincibility
Invincibility (+)
Resta
Resta (-)
Resta
Resta
Table 4
Surya.png
Surya
POW > Others
Evolves from Kalki
Golla.png
Golla
50 Invincibility
Invincibility (+)
Resta
Resta (-)
Shifta & Deband
S&D
Table 3
Mitra.png
Mitra
DEX > Others
Evolves from Kalki
Pilla.png
Pilla
40 Invincibility
Invincibility (+)
Shifta & Deband
S&D (-)
- Table 3
Tapas.png
Tapas
MIND > Others
Evolves from Kalki
Mylla & Youlla.png
Mylla & Youlla
45 Invincibility
Invincibility (+)
Resta
Resta (-)
Resta
Resta
Table 3
Sumba.png
Sumba
POW > Others
Evolves from Vritra
Golla.png
Golla
50 Invincibility
Invincibility (+)
Resta
Resta (-)
Shifta & Deband
S&D
Table 2
Ashvinau.png
Ashvinau
DEX > Others
Evolves from Vritra
Pilla.png
Pilla
40 Invincibility
Invincibility (+)
Shifta & Deband
S&D (-)
- Table 2
Namuci.png
Namuci
MIND > Others
Evolves from Vritra
Mylla & Youlla.png
Mylla & Youlla
45 Invincibility
Invincibility (+)
Resta
Resta (-)
Resta
Resta
Table 2

Third evolution Mags

Third evolution mags occur at level 50, and every five levels after that, and their evolution depends on what conditions are satisfied when the Mag is raised to an appropriate level.

Starting at level 50 and beyond, a Mag can evolve again with one feed during an evolution level (e.g. the Mag is currently level 50, 55, 75, etc.) by transferring the Mag to a different character. This can be useful for the purposes of switching feeding tables, or using Mag cells.

Note: Equality conditions for equations including "≥" have not all been verified yet.
Mag Name Evolution Conditions PB Learned Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Andhaka.png
Andhaka
FO (All IDs) DEF ≥ 45, POW > Others Estlla.png
Estlla
25 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (-)
Table 6
Apsaras.png
Apsaras
HU GreenillBluefullPinkalOranWhitill POWMIND > DEX
RA ViridiaSkylyPurplenumRedriaYellowboze MIND > DEX > POW
Estlla.png
Estlla
25 Invincibility
Invincibility (+)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 4
Bana.png
Bana
HU GreenillBluefullPinkalOranWhitill MIND > POWDEX
FO (All ID) DEF ≥ 45, DEXPOW
FO (All ID) DEF ≥ 45, MINDPOW
Estlla.png
Estlla
20 Invincibility
Invincibility (-)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 6
Bhirava.png
Bhirava
HU ViridiaSkylyPurplenumRedriaYellowboze POWMIND > DEX
RA ViridiaSkylyPurplenumRedriaYellowboze POW > MIND > DEX
RA ViridiaSkylyPurplenumRedriaYellowboze DEXPOW > MIND
FO GreenillBluefullPinkalOranWhitill DEX > MINDPOW
Pilla.png
Pilla
30 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 4
Durga.png
Durga
RA GreenillBluefullPinkalOranWhitill MIND > DEX > POW Estlla.png
Estlla
25 Invincibility
Invincibility (+)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 5
Garuda.png
Garuda
HU GreenillBluefullPinkalOranWhitill DEX > POW > MIND
FO GreenillBluefullPinkalOranWhitill DEX > POW > MIND
Pilla.png
Pilla
30 Resta
Resta (+)
Resta
Resta
Resta
Resta
Table 5
Ila.png
Ila
HU ViridiaSkylyPurplenumRedriaYellowboze DEX > POW > MIND
FO GreenillBluefullPinkalOranWhitill MINDDEX > POW
Mylla & Youlla.png
Mylla & Youlla
25 - Resta
Resta
Shifta & Deband
S&D (+)
Table 5
Kabanda.png
Kabanda
HU ViridiaSkylyPurplenumRedriaYellowboze MIND > POWDEX
RA GreenillBluefullPinkalOranWhitill MIND > POWDEX
FO ViridiaSkylyPurplenumRedriaYellowboze MINDDEX > POW
Mylla & Youlla.png
Mylla & Youlla
25 Invincibility
Invincibility (-)
Shifta & Deband
S&D
Shifta & Deband
S&D (+)
Table 6
Mag Name Evolution Conditions PB Learned Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Kaitabha.png
Kaitabha
RA GreenillBluefullPinkalOranWhitill POW > MIND > DEX
RA GreenillBluefullPinkalOranWhitill DEXPOW > MIND
Mylla & Youlla.png
Mylla & Youlla
30 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 4
Kama.png
Kama
HU GreenillBluefullPinkalOranWhitill POWDEXMIND
HU GreenillBluefullPinkalOranWhitill DEX = MIND > POW
RA ViridiaSkylyPurplenumRedriaYellowboze POW > DEXMIND
RA ViridiaSkylyPurplenumRedriaYellowboze DEXMINDPOW
RA ViridiaSkylyPurplenumRedriaYellowboze POW = MIND > DEX
Pilla.png
Pilla
25 - Shifta & Deband
S&D
Shifta & Deband
S&D (+)
Table 4
Kumara.png
Kumara
FO GreenillBluefullPinkalOranWhitill MINDPOWDEX
FO GreenillBluefullPinkalOranWhitill POW = DEX > MIND
Golla.png
Golla
35 Resta
Resta (+)
Resta
Resta
Resta
Resta
Table 4
Madhu.png
Madhu
RA GreenillBluefullPinkalOranWhitill POW > DEXMIND Mylla & Youlla.png
Mylla & Youlla
20 Invincibility
Invincibility (-)
Resta
Resta
Shifta & Deband
S&D (+)
Table 6
Marica.png
Marica
FO GreenillBluefullPinkalOranWhitill POW > DEXMIND Pilla.png
Pilla
30 Invincibility
Invincibility (-)
Resta
Resta
Shifta & Deband
S&D (+)
Table 6
Naga.png
Naga
FO GreenillBluefullPinkalOranWhitill POW > MIND > DEX
FO ViridiaSkylyPurplenumRedriaYellowboze MINDPOWDEX
FO ViridiaSkylyPurplenumRedriaYellowboze POW = DEX > MIND
Mylla & Youlla.png
Mylla & Youlla
20 - Shifta & Deband
S&D
Shifta & Deband
S&D (+)
Table 6
Nandin.png
Nandin
HU ViridiaSkylyPurplenumRedriaYellowboze DEX > MINDPOW Estlla.png
Estlla
25 Invincibility
Invincibility (+)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 5
Naraka.png
Naraka
FO ViridiaSkylyPurplenumRedriaYellowboze POW > DEXMIND Golla.png
Golla
30 Resta
Resta (-)
Resta
Resta
Resta
Resta
Table 6
Mag Name Evolution Conditions PB Learned Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Ravana.png
Ravana
FO ViridiaSkylyPurplenumRedriaYellowboze POW > MIND > DEX Farlla.png
Farlla
25 Invincibility
Invincibility (-)
Shifta & Deband
S&D
Shifta & Deband
S&D (+)
Table 6
Ribhava.png
Ribhava
FO ViridiaSkylyPurplenumRedriaYellowboze DEX > POW > MIND Farlla.png
Farlla
25 Invincibility
Invincibility (+)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 5
Sita.png
Sita
FO ViridiaSkylyPurplenumRedriaYellowboze DEX > MINDPOW Pilla.png
Pilla
30 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 5
Soma.png
Soma
HU GreenillBluefullPinkalOranWhitill MIND > DEX > POW Estlla.png
Estlla
25 Invincibility
Invincibility (+)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 5
Ushasu.png
Ushasu
HU ViridiaSkylyPurplenumRedriaYellowboze MIND > DEX > POW Golla.png
Golla
35 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 4
Varaha.png
Varaha
HU ViridiaSkylyPurplenumRedriaYellowboze POWDEXMIND
HU ViridiaSkylyPurplenumRedriaYellowboze DEX = MIND > POW
RA ViridiaSkylyPurplenumRedriaYellowboze MIND > POWDEX
RA GreenillBluefullPinkalOranWhitill DEXMINDPOW
RA GreenillBluefullPinkalOranWhitill POW = MIND > DEX
Golla.png
Golla
30 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 4
Yaksa.png
Yaksa
HU GreenillBluefullPinkalOranWhitill DEX > MINDPOW Golla.png
Golla
35 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 5

Fourth evolution Mags

If you're looking to make one of these mags, check out the beginner Mag guide which shows how to easily make all of these mags from scratch.

Fourth evolution Mags occur first at level 100 and any 10th level thereafter where their formulas are met (110, 120, 130... etc.), and can only be evolved from a third evolution Mag. Unlike other evolutions, fourth evolutions are not guaranteed as they require a specific class, sex, and a formula to be met based on ID. If you used a character that does not have a fourth evolution for the formula you attempted, you can switch to another character that does have a fourth evolution and feed the Mag once to evolve it. Once a Mag has evolved into a fourth evolution, it cannot evolve further based on its stat makeup.

Mag Name Evolution Conditions Trigger
Rate (%)
Triggers Feed Table
100 PB 1/10 HP Boss Room
Bhima.png
Bhima
Female FO GreenillPurplenumOran DEF + MIND = POW + DEX
Female FO SkylyPinkalYellowboze DEF + POW = DEX + MIND
50 Shifta & Deband
S&D (+)
Invincibility
Invincibility
Invincibility
Invincibility (-)
Table 6
Deva.png
Deva
Male HU ViridiaBluefullRedriaWhitill DEF + DEX = POW + MIND 50 Shifta & Deband
S&D (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 5
Diwari.png
Diwari
Female RA SkylyPinkalYellowboze DEF + POW = DEX + MIND 50 Shifta & Deband
S&D (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 7
Nidra.png
Nidra
Male FO ViridiaBluefullRedriaWhitill DEF + DEX = POW + MIND
Male FO GreenillPurplenumOran DEF + MIND = POW + DEX
Male FO SkylyPinkalYellowboze DEF + POW = DEX + MIND
50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility (+)
Table 7
Pushan.png
Pushan
Male RA ViridiaBluefullRedriaWhitill DEF + DEX = POW + MIND
Male RA GreenillPurplenumOran DEF + MIND = POW + DEX
Male RA SkylyPinkalYellowboze DEF + POW = DEX + MIND
50 Shifta & Deband
S&D (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 6
Rati.png
Rati
Male HU GreenillPurplenumOran DEF + MIND = POW + DEX
Male HU SkylyPinkalYellowboze DEF + POW = DEX + MIND
50 Shifta & Deband
S&D (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 6
Rukmin.png
Rukmin
Female RA ViridiaBluefullRedriaWhitill DEF + DEX = POW + MIND
Female RA GreenillPurplenumOran DEF + MIND = POW + DEX
50 Shifta & Deband
S&D (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 5
Sato.png
Sato
Female FO ViridiaBluefullRedriaWhitill DEF + DEX = POW + MIND 50 Invincibility
Invincibility (-)
Invincibility
Invincibility
Invincibility
Invincibility
Table 5
Savitri.png
Savitri
Female HU ViridiaBluefullRedriaWhitill DEF + DEX = POW + MIND
Female HU GreenillPurplenumOran DEF + MIND = POW + DEX
Female HU SkylyPinkalYellowboze DEF + POW = DEX + MIND
50 Shifta & Deband
S&D (+)
Resta
Resta
Shifta & Deband
S&D (+)
Table 7

Cell Mags

Cell Mags are fourth evolution Mags that are obtained through the usage of a Mag cell on another Mag. Most cell Mags evolve from third evolution Mags. Most Mags that have reached fourth evolution cannot evolve again. In several instances Mags can evolve from fourth evolution Mags or a Mag.

All cell Mags use feeding table 7.

Mag Name Cell Required Evolution Conditions Trigger
Rate (%)
Triggers Notes
100 PB 1/10 HP Boss Room
Agastya.png
Agastya
Liberta Kit Level 50+ Mag 50 Invincibility
Invincibility (+)
Resta
Resta
Invincibility
Invincibility (+)
Angel's Wing.png
Angel's Wing
Heart of Angel Level 100+ Mag 50 Shifta & Deband
S&D (+)
Invincibility
Invincibility
Shifta & Deband
S&D (+)
Chao.png
Chao
Heart of Chao 35+ in all Mag stats 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Chu Chu.png
Chu Chu
Heart of Chu Chu Level 50+ Mag 50 Shifta & Deband
S&D (+)
Invincibility
Invincibility
Shifta & Deband
S&D (+)
Churel.png
Churel
Cell of Mag 213 ViridiaSkylyPurplenumRedriaYellowboze Level 100+ Mag 50 Resta
Resta
Resta
Resta
Resta
Resta (+)
Devil's Tail.png
Devil's Tail
Heart of Devil Any Devil's Wing 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Devil's Wing.png
Devil's Wing
Heart of Devil Level 100+ Mag 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Dreamcast.png
Dreamcast
Kit of Dreamcast Level 100+ character and
Level 100+ Sega Saturn
70 Invincibility
Invincibility (+)*
Resta
Resta
Shifta & Deband
S&D (+)
Cannot have Photon Blasts;
Cannot gain PB meter and
therefore cannot trigger 100 PB.
Elenor.png
Elenor
Heart of YN-0117 Level 50+ Mag 50 Shifta & Deband
S&D (+)
Invincibility
Invincibility
Shifta & Deband
S&D (+)
Gael-Giel.png
Gael Giel
D-Photon Core Level 100+ Kama 50 Invincibility
Invincibility (+)
Invincibility
Invincibility
Shifta & Deband
S&D (+)
Slowly drains HP
over time when equipped
Genesis.png
Genesis
Kit of Genesis Level 80+ character and
Level 70+ Master System
30 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Cannot use Photon Blasts
Mag Name Cell Required Evolution Conditions Trigger
Rate (%)
Triggers Notes
100 PB 1/10 HP Boss Room
Geung-si.png
Geung-si
Tablet Any Rukmin 50 Resta
Resta
Invincibility
Invincibility
Invincibility
Invincibility
Hamburger.png
Hamburger
Kit of Hamburger Level 50+ Kaitabha 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Kalki.png
Kalki*
Kalki Kit Level 50+ Mag 50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Kapu Kapu.png
Kapu Kapu
Heart of Kapu Kapu Level 50+ Mag 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Mag.png
Mag*
Mag Kit Level 50+ Mag 50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Mark III.png
Mark III
Kit of Mark III Level 60+ character and starter Mag - - - - Cannot use Photon Blasts
Master System.png
Master System
Kit of Master System Level 70+ character and
Level 60+ Mark III
15 Invincibility
Invincibility (+)
- Shifta & Deband
S&D (+)
Cannot use Photon Blasts
Moro.png
Moro
Heart of Morolian Any Kumara 50 Invincibility
Invincibility
Resta
Resta
Resta
Resta
Set effect with Tension Blaster
Opa Opa.png
Opa-Opa
Heart of Opa Opa Level 100+ Mag 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Panzer's Tail.png
Panzer's Tail
Panther's Spirit Level 50+ Naga 50 Shifta & Deband
S&D (+)
Invincibility
Invincibility
Shifta & Deband
S&D (+)
Pian.png
Pian
Heart of Pian Level 120+ Mag with
120% Synchro and 180+ IQ
50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Mag Name Cell Required Evolution Conditions Trigger
Rate (%)
Triggers Notes
100 PB 1/10 HP Boss Room
Pioneer.png
Pioneer
Pioneer Parts Level 50+ Mag 50 Invincibility
Invincibility
Resta
Resta
Invincibility
Invincibility
Pitri.png
Pitri
Cell of Mag 502 GreenillBluefullPinkalOranWhitill Level 100+ Mag 50 Resta
Resta
Resta
Resta
Resta
Resta
Preta.png
Preta
Cell of Mag 213 GreenillBluefullPinkalOranWhitill Level 100+ Mag 50 Shifta & Deband
S&D
Shifta & Deband
S&D
Shifta & Deband
S&D
Puyo.png
Puyo
Amitie's Memo Any Chu Chu 50 Shifta & Deband
S&D (+)
Shifta & Deband
S&D (+)
Invincibility
Invincibility
RoboChao.png
Robochao
Parts of RoboChao 70+ in two Mag stats 50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Rappy.png
Rappy
Rappy's Beak Level 50+ Mag 50 Resta
Resta
Resta
Resta
Invincibility
Invincibility
Sega Saturn.png
Sega Saturn
Kit of Sega Saturn Level 90+ character and
Level 90+ Genesis
50 Invincibility
Invincibility (+)
Resta
Resta
Shifta & Deband
S&D (+)
Cannot use Photon Blasts
Soniti.png
Soniti
Cell of Mag 502 ViridiaSkylyPurplenumRedriaYellowboze Level 100+ Mag 50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Stealth.png
Stealth
Stealth Kit Level 50+ Mag 50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invisible
Striker Unit.png
Striker Unit
Heaven Striker Coat Any Garuda 55 Resta
Resta
Resta
Resta
Resta
Resta (+)
Set effect with Heaven Striker
Tellusis.png
Tellusis
Dragon Scale Any Kama 55 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Set effect with Excalibur
Mag Name Cell Required Evolution Conditions Trigger
Rate (%)
Triggers Notes
100 PB 1/10 HP Boss Room
Varuna.png
Varuna*
Varuna Kit Level 50+ Mag 50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Vritra.png
Vritra*
Vritra Kit Level 50+ Mag 50 Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Invincibility
Yahoo!.png
Yahoo!
Yahoo!'s engine Level 50+ Mag 50 Invincibility
Invincibility (+)
Resta
Resta
Invincibility
Invincibility (+)

Trivia

  • Many Mags are named after personalities in Hindu mythology.
  • On January 9, 2017, class restrictions on the Angel's Wing, Devil's Wing, and Elenor Mags were removed.