Class comparison: Difference between revisions
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* <span style="color:#32CD32">Green</span> text = Best In-Class (Hunter, Ranger, Force) | * <span style="color:#32CD32">Green</span> text = Best In-Class (Hunter, Ranger, Force) | ||
* <span style="color:#fa5555">Red</span> text = Worst In-Class (Hunter, Ranger, Force) | * <span style="color:#fa5555">Red</span> text = Worst In-Class (Hunter, Ranger, Force) | ||
* <span style="color:#32CD32">'''Bolded | * <span style="color:#32CD32">'''Bolded green'''</span> text = Highest Overall | ||
* <span style="color:#fa5555">'''Bolded | * <span style="color:#fa5555">'''Bolded red'''</span> text = Lowest Overall | ||
===Level 1=== | ===Level 1=== | ||
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|style="color:#fa5555;"|38 | |style="color:#fa5555;"|38 | ||
|style="color:#32CD32;"|'''44''' | |style="color:#32CD32;"|'''44''' | ||
|style="color:#32CD32;"|'''44''' | |style="color:#32CD32; border-right:solid 1px black;"|'''44''' | ||
|style="color:#fa5555;"|29 | |style="color:#fa5555;"|29 | ||
|style="color:#fa5555;"|29 | |style="color:#fa5555;"|29 | ||
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|style="border-right:solid 1px black;|18 | |style="border-right:solid 1px black;|18 | ||
|style="color:#fa5555;"|13 | |style="color:#fa5555;"|13 | ||
| | |style="color:#fa5555;"|13 | ||
|18 | |18 | ||
|style="border-right:solid 1px black; color:#43cc43;"|'''23''' | |style="border-right:solid 1px black; color:#43cc43;"|'''23''' | ||
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!EVP | !EVP | ||
|45 | |45 | ||
|style="color:#32CD32;"|60 | |style="color:#32CD32;"|'''60''' | ||
|style="color:#fa5555;"|35 | |style="color:#fa5555;"|35 | ||
|style="border-right:solid 1px black; color:#fa5555;"|35 | |style="border-right:solid 1px black; color:#fa5555;"|35 | ||
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|style="color:#fa5555;"|35 | |style="color:#fa5555;"|35 | ||
|style="color:#fa5555;"|35 | |style="color:#fa5555;"|35 | ||
|style="color:#43cc43;" | |50 | ||
|53 | |style="color:#43cc43;"|53 | ||
|} | |} | ||
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|} | |} | ||
==Solo ATP== | Note: while the maximum [[ATP]] values shown in the table above are also displayed ingame in golden font, the real ATP values slightly deviate at random on each attack. This variance is: | ||
*5 ATP for all [[Hunter]] classes | |||
*4 ATP for all [[Ranger]] classes | |||
*2 ATP for all [[Force]] classes | |||
E.g. for [[HUcast]] the maximum ATP is 1639 and the variation 5 ATP, meaning on each attack it varies from 1634-1639 ATP. | |||
===Solo ATP=== | |||
The following table displays each class' [[ATP]] with their highest available level of self-{{Shifta}} and maximum ATP. | The following table displays each class' [[ATP]] with their highest available level of self-{{Shifta}} and maximum ATP. | ||
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|style="color:#fa5555;"|'''861''' | |style="color:#fa5555;"|'''861''' | ||
|} | |} | ||
: ''Note: [[Hunters]] | : ''Note: [[Hunters]] other than HUnewearl can gain access to {{Shifta}} and {{Deband}} Lv. 3 through the use of {{Sword|rare|S-Red's Blade}}.'' | ||
==Techniques== | ==Techniques== | ||
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|- | |- | ||
! rowspan="4" colspan="1" |[[Techniques#Attack techniques|Attack]] | ! rowspan="4" colspan="1" |[[Techniques#Attack techniques|Attack]] | ||
| colspan="1" |[[File: | | colspan="1" style="text-align:left" |[[File:Foie.png|16px|link=]][[Techniques#Simple techniques|Simple]] | ||
| rowspan="3" |15 | | rowspan="3" |15 | ||
| rowspan="3" |20 | | rowspan="3" |20 | ||
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| rowspan="3" |30 | | rowspan="3" |30 | ||
|- | |- | ||
| colspan="1" |[[File: | | colspan="1" style="text-align:left" |[[File:Gibarta.png|16px|link=]][[Techniques#Normal techniques|Normal]] | ||
|- | |- | ||
| colspan="1" |[[File: | | colspan="1" style="text-align:left" |[[File:Razonde.png|16px|link=]][[Techniques#Hard techniques|Hard]] | ||
|- style="border-bottom: solid 2px #aaa;" | |- style="border-bottom: solid 2px #aaa;" | ||
| colspan="1" |{{Grants}}<br>{{Megid}} | | colspan="1" style="text-align:left" |{{Grants}}<br>{{Megid}} | ||
| colspan="4" rowspan="1" | - | | colspan="4" rowspan="1" | - | ||
| rowspan="1" |30 | | rowspan="1" |30 | ||
|- | |- | ||
! rowspan="3" colspan="1" |[[Techniques#Recovery techniques|Recovery]] | ! rowspan="3" colspan="1" |[[Techniques#Recovery techniques|Recovery]] | ||
| colspan="1" |{{Resta}} | | colspan="1" style="text-align:left" |{{Resta}} | ||
|15 | |15 | ||
|20 | |20 | ||
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|30 | |30 | ||
|- | |- | ||
| colspan="1" |{{Anti}} | | colspan="1" style="text-align:left" |{{Anti}} | ||
|5 | |5 | ||
|7 | |7 | ||
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|7 | |7 | ||
|- style="border-bottom: solid 2px #aaa;" | |- style="border-bottom: solid 2px #aaa;" | ||
| colspan="1" |{{Reverser}} | | colspan="1" style="text-align:left" |{{Reverser}} | ||
| colspan="4" | - | | colspan="4" | - | ||
|Yes | |Yes | ||
|- | |- | ||
! rowspan="5" colspan="1" |[[Techniques#Support techniques|Support]] | ! rowspan="5" colspan="1" |[[Techniques#Support techniques|Support]] | ||
| colspan="1" |{{Shifta}}<br>{{Deband}} | | colspan="1" style="text-align:left" |{{Shifta}}<br>{{Deband}} | ||
| rowspan="1" | - | | rowspan="1" | - | ||
| rowspan="1" |20 | | rowspan="1" |20 | ||
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| rowspan="1" |30 | | rowspan="1" |30 | ||
|- | |- | ||
| colspan="1" |{{Jellen}}<br>{{Zalure}} | | colspan="1" style="text-align:left" |{{Jellen}}<br>{{Zalure}} | ||
| rowspan="1" |15 | | rowspan="1" |15 | ||
| rowspan="1" |20 | | rowspan="1" |20 | ||
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| rowspan="1" |30 | | rowspan="1" |30 | ||
|- | |- | ||
| colspan="1" |{{Ryuker}} | | colspan="1" style="text-align:left" |{{Ryuker}} | ||
| colspan="5" |Yes | | colspan="5" |Yes | ||
|} | |} | ||
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==Trap growth== | ==Trap growth== | ||
All | All android classes start with two of each {{Trap|Traps#Player traps|Trap}} at level one, and gain more traps based on the formula <code>level/x</code> (where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula: | ||
* <code>Trap count = 2 + (level/x)</code> | * <code>Trap count = 2 + (level/x)</code> | ||
The maximum amount for all traps is 20. | The maximum amount for all traps is 20. | ||
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{{Classes}} | {{Classes}} | ||
{{Guides}} | {{Guides}} | ||
[[Category:Guides]] |
Latest revision as of 17:54, 9 November 2024
Stat comparison tables[edit | edit source]
Legend:
- Green text = Best In-Class (Hunter, Ranger, Force)
- Red text = Worst In-Class (Hunter, Ranger, Force)
- Bolded green text = Highest Overall
- Bolded red text = Lowest Overall
Level 1[edit | edit source]
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 40 | 38 | 44 | 44 | 29 | 29 | 33 | 31 | 29 | 29 | 27 | 27 |
TP | 29 | 40 | - | - | 20 | 20 | - | - | 79 | 79 | 90 | 87 |
ATP | 45 | 40 | 45 | 45 | 23 | 23 | 30 | 25 | 16 | 16 | 16 | 13 |
DFP | 17 | 22 | 18 | 18 | 13 | 13 | 18 | 23 | 10 | 10 | 7 | 13 |
MST | 29 | 40 | - | - | 20 | 20 | - | - | 53 | 53 | 60 | 58 |
ATA | 68 | 63 | 64 | 71 | 80 | 72 | 75 | 77 | 63 | 63 | 61 | 61 |
EVP | 45 | 60 | 35 | 35 | 36 | 36 | 31 | 31 | 35 | 35 | 50 | 53 |
Level 200[edit | edit source]
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1420 | 1308 | 1762 | 1380 | 1520 | 1315 | 1964 | 1890 | 1175 | 1273 | 1232 | 1148 |
TP | 793 | 1084 | - | - | 704 | 931 | - | - | 1783 | 1699 | 1945 | 2098 |
ATP | 943 | 835 | 1146 | 901 | 806 | 743 | 859 | 775 | 753 | 721 | 613 | 483 |
DFP | 422 | 538 | 501 | 399 | 359 | 426 | 505 | 562 | 321 | 351 | 408 | 334 |
MST | 594 | 885 | - | - | 505 | 732 | - | - | 990 | 934 | 1098 | 1200 |
ATA | 174 | 147 | 158 | 184 | 230 | 216 | 199 | 208 | 138 | 144 | 128 | 133 |
EVP | 682 | 666 | 585 | 777 | 639 | 798 | 626 | 713 | 551 | 513 | 531 | 735 |
Maximum stats[edit | edit source]
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1670 | 1558 | 2012 | 1630 | 1770 | 1565 | 2214 | 2140 | 1425 | 1523 | 1482 | 1398 |
TP | 1181 | 1626 | - | - | 1114 | 1480 | - | - | 2558 | 2474 | 2798 | 3173 |
ATP | 1397 | 1237 | 1639 | 1301 | 1260 | 1145 | 1350 | 1175 | 1002 | 872 | 814 | 583 |
DFP | 579 | 589 | 601 | 525 | 515 | 577 | 606 | 688 | 470 | 498 | 463 | 390 |
MST | 732 | 1177 | - | - | 665 | 1031 | - | - | 1340 | 1284 | 1500 | 1750 |
ATA | 200 | 199 | 191 | 218 | 249 | 241 | 224 | 231 | 163 | 170 | 180 | 186 |
EVP | 756 | 811 | 660 | 877 | 715 | 900 | 699 | 787 | 651 | 588 | 679 | 883 |
Note: while the maximum ATP values shown in the table above are also displayed ingame in golden font, the real ATP values slightly deviate at random on each attack. This variance is:
E.g. for HUcast the maximum ATP is 1639 and the variation 5 ATP, meaning on each attack it varies from 1634-1639 ATP.
Solo ATP[edit | edit source]
The following table displays each class' ATP with their highest available level of self-Shifta and maximum ATP.
Hunters | Rangers | Forces | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |
Shifta Lv. | 3 | 20 | 3 | 3 | 15 | 20 | - | - | 30 | 30 | 30 | 30 |
ATP | 1574 | 1666 | 1845 | 1464 | 1615 | 1542 | 1350 | 1175 | 1479 | 1287 | 1202 | 861 |
- Note: Hunters other than HUnewearl can gain access to Shifta and Deband Lv. 3 through the use of S-Red's Blade.
Techniques[edit | edit source]
Maximum levels[edit | edit source]
Techniques | Maximum Level | |||||
---|---|---|---|---|---|---|
HUmar | HUnewearl | RAmar | RAmarl | Forces | ||
Attack | Simple | 15 | 20 | 15 | 20 | 30 |
Normal | ||||||
Hard | ||||||
Grants Megid |
- | 30 | ||||
Recovery | Resta | 15 | 20 | 15 | 20 | 30 |
Anti | 5 | 7 | 5 | 7 | 7 | |
Reverser | - | Yes | ||||
Support | Shifta Deband |
- | 20 | 15 | 20 | 30 |
Jellen Zalure |
15 | 20 | - | 20 | 30 | |
Ryuker | Yes |
Boosts[edit | edit source]
Class | Technique(s) | Boost |
---|---|---|
FOmar | +30% damage | |
+100% range | ||
FOmarl | +50% damage | |
+100% range | ||
FOnewm | +30% damage | |
FOnewearl | +30% damage | |
Pierces | ||
+100% range |
Trap growth[edit | edit source]
All android classes start with two of each Trap at level one, and gain more traps based on the formula level/x
(where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:
Trap count = 2 + (level/x)
The maximum amount for all traps is 20.
The below table references "x" for each class. The numbers in parentheses indicate what level the class maxes out their trap count.
HUcast | HUcaseal | RAcast | RAcaseal | |
---|---|---|---|---|
Damage | 11 (198) | 9 (162) | 7 (126) | 7 (126) |
Freeze | 7 (126) | 10 (180) | 9 (162) | 11 (198) |
Confuse | 7 (126) | 10 (180) | 11 (198) | 9 (162) |
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |